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Mad Eye Moody

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  1. Like
    Mad Eye Moody got a reaction from RiverWolf in I&A 4 Beta Test Feedback   
    First time back in AW for a while yesterday, spent 4 hours as Vortex and thoroughly enjoyed it especially when Gas Mark came on as Crossroads. I would like to swap out an armed MH-9 for a UH -80 to balance the options for stealth insertions and evac but that’s being picky. Or even go retro and put in an HH-6? I thought it worked well, good work.  
  2. Like
    Mad Eye Moody got a reaction from GhostDragon in I&A 4 Beta Test Feedback   
    First time back in AW for a while yesterday, spent 4 hours as Vortex and thoroughly enjoyed it especially when Gas Mark came on as Crossroads. I would like to swap out an armed MH-9 for a UH -80 to balance the options for stealth insertions and evac but that’s being picky. Or even go retro and put in an HH-6? I thought it worked well, good work.  
  3. Like
    Mad Eye Moody reacted to Ryko in I&A 4 Beta Test Feedback   
    If you're looking for the awe (eu3) server, it is currently offline. 
  4. Thanks
    Mad Eye Moody got a reaction from Minipily in Feel Free To Join Our Modded ArmA III   
    I’ll have a go, not sure if my skill levels will be up to it but we can’t all be Rambo!


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  5. Like
    Mad Eye Moody reacted to GamerbugUK in a total waste of time   
    Always had fun on EU1, you just slot in around the chaos.
  6. Haha
    Mad Eye Moody got a reaction from Minipily in Serbian Gamenight   
    Sorry for the typo
    Minipily
  7. Like
    Mad Eye Moody got a reaction from Johnson in Serbian Gamenight   
    I like your idea for having a vanilla arsenal match up


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  8. Like
    Mad Eye Moody reacted to Karate Pyjamas in Serbian Gamenight   
    Insurgent game night has proven that people can actually behave and not shout Aluha Akbar at every kill they get.
  9. Like
    Mad Eye Moody reacted to Johnson in Serbian Gamenight   
    So, every Serbian arsenal so far has been made by me. The reasoning behind its instability is due to the fact that I am making it through Zeus and essentially winging it. There are many problems with using Zeus for building arsenals - mainly gear being missing. To satiate your curiosity:
     
    - While the custom arsenal is limeted and I individually whitelist every item, it is not role specific like Stiletto's own inbuilt system. This means that everyone will have access to all the same equipment (it is one singular arsenal). We have trusted each player, teamleader, squadleader and Zeus to self-enforce limitations on gear to avoid anyone taking things they shouldn't be allowed too. Hopefully that answers your mortar question. Additionally, you won't have access to many launchers usually (if any) due to the fact that I restrict the arsenal to Serbian only equipment (no M72s or M136s). However the RHS Serbian launchers are not avalibe when building said arsenal due to the problem of missing gear as aptly mention above. To counter this, I had some help from @ParabolicAJB in loading a box full of Serbian M80 launchers that I acquired though full Zeus arsenal. I left early, so this box may not have been evident. I also left a box of Glock 17s, since no other Serbian-used pistols were available in the arsenal.
     
    - As for your apparent lack of weapons and sights, I try to only put in optics used by Serbia to keep things authentic and interesting (if EVERYONE ran around with the best equipment it would get boring very fast). The whole idea of trying out new factions is to allow us to experience new playstyles and gameplay and balance our enjoyment around this. For example, when we played as middle eastern insurgents, nobody has access to any body armor and the large majority of players did not have any optics whatsoever. To balance this evident downside, teleporters were establish from main base to the Squad Leader's desired location near the AO. This was to simulate the idea of insurgents appearing and disseapearing into the mountains/valleys/forests etc. etc. which I believed worked nicely and people found it quite enjoyable @Karate Pyjamas. Additionally, as mentioned previously, some scopes just weren't even available for me to even put in the arsenal. As for your question about weapons - there are MANY weapons available that may suit your liking, especially in the latest gamenight's arsenal. There are more weapon types in my custom arsenal than there are in any of Stiletto faction's arsenals. It may seem like less, but in reality there are just less variants of each specific gun compared to Stiletto's arsenal. The Serbian Armed Forces faction when configured correctly should have acces to loads of both Western and Eastern bloc weapons. From M4s, HK416s and G36s to AKMs, M21s, M70s, SVDs and MG42s, so I'm sure if given the opportune arsenal you should find something that suits you while still being able to realistically simulate the equipment of the Serbian Army. As for your statement about personal radios, the AN/PRC-148 should have been avalible in the arsenal but something must have broke after I left, I defiantly put it in because I used it myself.
     
    In the future, my custom arsenals will be pre-made with coding to avoid any issues. The reasoning behind using Zeus is that it is quicker and easier, but often break. Personally, I would love an actual Serbian Armed Forces faction to switch too and I know a lot of other players hoped for this too. But I believe the idea wasn't popular with staff or the foundations of Stiletto.
     
     
     
    Apologies for the length and lateness of my reply, but I hope it answers at least some of your curiosities.
     
    Your feedback is much appreciated Tim and I hope more comes my way since I am constantly attempting improve upon these contemporary-style gamenights. This goes the same for everyone else.
  10. Like
    Mad Eye Moody got a reaction from BBFSGaming in Stiletto Feedback Thread   
    anyhow I am getting tons of practice in FOB building, recovering damaged vehicles, etc
     
     
    Sent from my iPad using Tapatalk
     
  11. Thanks
    Mad Eye Moody reacted to Stanhope in Arma Dev branch update   
    For those who already want to take a peak at the upcoming update for arma this is today's development branch change-log:
     
    Added: USS Liberty (Destroyer)*   Added: MK45 Hammer Naval Gun*  Added: MK41 VLS Missile Artillery System*  Added: Boat Rack*  Added: Briefing Room Screen*  Added: Briefing Room Desk*  Added: R-750 Cronus Radar*  Added: AN/MPQ-105 Radar*  Added: S-750 Rhea SAM System*  Added: MIM-145 Defender SAM System*  Added: AGM-88C HARM Anti-Radiation Missile*  Added: KH58 Anti-Radiation Missile*  Added: Small Diameter Bomb (SDB)*  * Free Jets DLC bonus content to all Arma 3 players 
     
    For those who don't know how to switch to dev branch:
    Steam > right click on arma > properties > betas > development. 
    You won't be able to join server that are still on stable branch you'll have to opt out again to be able to do that.
  12. Like
    Mad Eye Moody got a reaction from PiranhA in Invade & Annex 3 Version History And Feedback Thread   
    I am no expert and a noob to the server but it seems to me that since the update and last night in particular on EU 1, I don’t get as many if any E I showing up on my map? Enemy vehicles and aircraft seem to but not infantry. Before I would get all spotted E I on the map within 1000 meters. Is this something I have accidentally changed locally or is it a planned change?


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  13. Like
    Mad Eye Moody got a reaction from BBFSGaming in Guide suggestion   
    As a noob to AWE I would very much appreciate some sort of guide to the specific roles, especially logistics. And also a quick guide to ACE hotkeys and functions etc. Sometimes I just bug out of the game rather than hold everyone up when the action hots up rather than make myself look stupid. ?  I do appreciate the tolerant help from the more experienced players. I know it’s not easy to do in game, no time etc. It would also be most useful if there was a “practice range” with the modded weapons just to help get a feel for the kit. When I look at the kill scores I wonder if you can all remember what it was like to constantly fail to see the enemy let alone kill the enemy!! However I do enjoy the team play just wish it was a bit easier. 
  14. Like
    Mad Eye Moody reacted to GamerbugUK in Return of Tanoa   
    Or a week by week basis? Tanoa, Malden, Stratis, Altis
  15. Like
    Mad Eye Moody reacted to GamerbugUK in Return of Tanoa   
    Exactly my point.
     
    Yes I wish there was more squad cohesion on EU1/2 with a degree of Chain of Command, and I wish there were the mods for the cool guns etc, but its the actions of the players that make the moments, not the system used per se.
  16. Like
    Mad Eye Moody got a reaction from GamerbugUK in Whats your setup like?   
    I decided to go for this one
    https://www.cclonline.com/product/248690/UM-HX1EE-032/Monitors/Acer-KG271Ubmiippxx-27-inch-WQHD-TN-LED-Backlit-ZeroFrame-Gaming-Monitor-with-FreeSync-Speakers-2-x-HDMI-and-2-x-DisplayPort-Inputs-Black-/MON4825/?siteID=je6NUbpObpQ-TTXiTwt_jTFq33N0..tkkA
    It was on offer at PC World for £179. Very pleased so far. I have the original monitor as a second screen. Thanks for the advice.


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  17. Like
    Mad Eye Moody got a reaction from GhostDragon in Whats your setup like?   
    I have a geoforce GTX 1060 6gb. Think that can do 7680x4320@60Hz Maximum Digital Resolution2 
  18. Like
    Mad Eye Moody got a reaction from Lindi in Session Lost Notice   
    Thanks for the assistance last night, much appreciated.


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  19. Like
    Mad Eye Moody got a reaction from GhostDragon in Session Lost Notice   
    Thanks for the assistance last night, much appreciated.


    Sent from my iPad using Tapatalk
  20. Like
    Mad Eye Moody got a reaction from GamerbugUK in New Update?   
    Actually I managed to get my profile back. Apparently there is a way to reload it if you have a backup which I did. Phew!
     
  21. Like
    Mad Eye Moody reacted to Amentes in Permissible Loadouts   
    As of a few days ago, the Arsenal on AW I&A has filtered out several items not available to the players current role. It's not perfect yet, but it's a start.
     
    The system informs you of what is removed via text, and often also lists which role the item would be available to.
     
    Generally speaking, the limits are sensible for the role. Medics don't use high-powered rifles and ghillie suits, after all
     
    As for the VON channels, you're free to use Group, Vehicle and Direct.
     
    Global, Side and Command channels are restricted, largely because 60 people yakking away at the same time wouldn't make for a good experience.
  22. Like
    Mad Eye Moody reacted to GamerbugUK in TK Penalty   
    Just report them then move on, TKs happen, some purposeful others accidental. 
     
    I've been on the receiving end many,  many times, and if it is serious I report it, if not I give a friendly yet stern "be careful in future" warning. 
     
     
  23. Like
    Mad Eye Moody got a reaction from Noah_Hero in Connecting a Controller   
    If you can imagine this: I have a 1.5 meter span twin motored plane with a hd camera, video transmitter and autopilot. It has a controllable range of 20 miles. I wear a pair of goggles with a head tracker that are connected to a video receiver getting live feed from the plane. It’s just like being in the model. Control is by my hand held Taranis transmitter. I also fly racing drones like those on TV. Not as well as those youngsters because at age 65 my reactions are just a wee bit slower but my pockets are a wee bit deeper :-)).  So flying a copter on a screen is a bit like that. I am really impressed with the skills of some of the pilots on AhoyWorld, especially the one with the Vietnam Music! BTW how does he do that music and cool ? walking? BTW my game name is Tim. 
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