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  3. https://www.google.com/search?client=firefox-b-d&q=arma+3+invade+and+annex+apex+edition First result
  4. A group I'm in has started an I&A server, but would like to add more missions/objectives/side objectives to the server. is this possible, or even allowed? edit: We are running I&A: Apex 1.1.8
  5. Last week
  6. Wouldn't mind reserving tank commander for this but it'll probably get nabbed before I can give it a go. Sounds fun!
  7. Date: 12.07.2020 16:30 UTC Expected mission length: 120+ min (might be over or under) Act 3 - Weather the storm Part 7 As the medicane finally passes, the Altians realise that somehow the Russian forces suffered casualties nobody expected. The Altian HQ is unaware of the details of successful sabotage by NATO remnants on Malden, who managed to interrupt the testing of experimental cruise missile system and use the enemy's own weapon against them. They are, however, certainly aware of its results on Altis and the opportunities it opens. The Russians are definitely not out of the picture, and their force remains formidable, as not all major installations were hit and the fire wasn't very precise. They will however need to react to this unexpected setback, they will need to move their forces, adjust their plans, rebuild their positions. With Russians having to give up some of the gained terrain to reconsolidate their forces, an opportunity arises to break the encirclement of Pyrgos and save the city - or at the very least the brave soldiers trapped within. The Assets Player faction: Altian armed forces Player slots: 30 - PLATCO - 4 man command element + BRDM-2UM command vehicle - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - Ares - 3-man tank crew - 1xM1A1 - 1x captured T-72B3 (captured from the Russians during fights near Molos) - Mi-8 and UH-60 transport helicopters - 1x BTR-70 - 1x MT-LB - Various wheeled support vehicles The mission Break the encirclement of Pyrgos and aid the friendly troops holding the city. The modset: For your convenience, here's the modlist: War For Altis act3.html 10.39 kB · 30 downloads For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there!
  8. Heads up! Modset has changed slightly, suggest you download the preset again to get updated https://drive.google.com/file/d/1RD5ENhRRuhCRvU3k-coXj47GYRoGFxDk/view?usp=sharing
  9. FRAGMENTARY ORDER 11072020 Reference BASE ORDER for Operation Chingados. ORIENTATION: We are currently located at the Main Operations Base / 040004. The Area of Operation is the SE-E region of Tembelan with the boundaries of our AO being as follows: To the north – Tambang Dua, to the east – the Gulf of Mexico, to the south – The Gulf of Mexico and to the west – the Gulf of Mexico (see Attachment 1). As US involvement was still unknown to the Los Zetas, they retaliated for the attack on Embun Beku by attacking a FOB of the local Police. Unfortunately, we arrived too late and could only confirm that the FOB had been overrun. Though we managed to push back further arriving forces of the Los Zetas and got word of a nearby safehouse from which they presumably staged their attack. Upon investigating we found clues referring to a priest in the town of Segi Tiga to act as a middleman for the cartel. Further investigations strengthened this and even though our questioning was subtle, the priest left abruptly and presumably alerted cartel forces who unsuccessfully ambushed us. Today we finally got time to investigate on why the landlord of our former MOB had us moved out. No further changes. 1. SITUATION: a. Enemy Forces: No changes. b. Friendly Forces: Higher: Darkstar is located at the Main Operations Base at grid 040004 and is commanding Helios operation to gather evidence and disrupt the enemy operation. 2. MISSION: Today, we are to move to the village of Garasi to investigate on why the landlord of our former MOB had us moved out, to get a better understanding of the situation regarding the influence of the Los Zetas Cartel. 3. EXECUTION: a. Commanders Intent: Purpose: To get a better understanding of the influence of the Los Zetas. Method: We will gear up, conduct gear as well as vehicle checks, move to our former MOB and question our former landlord (see Attachment 2). End state: We got intel about the Los Zetas Cartel or provoked a reaction of them. In the case that we find any intel that allows us to further operate off, refer to Commanders Intent of the Base Order (3.a.) b. Concept of operations: Scheme of Maneuver: The Operation will be conducted by 2 Squads commanded by Darkstar. The 1st Squad will be leading the operations in the field and the 2nd Squad will be supporting the 1st Squad in their task. We will stage at the Starting Point (SP 1) and follow the road towards Check Point 1 (CP 1), where we will turn right and keep following the road past Checkpoint 2 (CP 2). At Battle Position 1 / Release Point 1 (BP 1 / RP 1) one team will be released from the convoy and set up a hasty defensive position with a roadblock facing South. The remainder of the convoy will continue towards Release Point 2 (RP 2), where another team will be released and continue towards Battle Position 2, where they will set up a hasty defensive position with a roadblock facing north. The other team will instead turn left and move to Objective Mike (Obj. Mike). They will there park their vehicle accordingly to prevent other vehicles from leaving the estate and question the landlord (See Attachment 2). (See Attachment 1) c. Tasks: No changes. d. Coordinating instructions: Planning and Execution Timeline: 1700: Squads gear up and conduct gear, vehicle and communication checks 1715: Squads achieved operations-ready state and get briefed 1725: Squads leave the MOB Tactical Control Measures: SP 1: 041005, CP 1: 041010, CP 2: 049022, BP 1 / RP 1: 048031, RP 2: 053036, BP 2: 053037, Obj. Mike: 050034 Route: See Attachment 1. No further changes. 4. ADMINISTRATION AND LOGISTICS: No changes. 5. COMMAND AND SIGNAL: No changes. Attachment 1: Map of the AO. Annotated with TCMs and the Route. Attachment 2: The target to question.
  10. The following is the changelog for the lythium version of liberation, which will go live on 15/07/20 [Added] Lythium, JBAD, 3CB Factions [Added] Lambs Danger.fsm (this is a serverside AI mod, and does not need to be run clientside) [Added] Modifiable time multiplier [Added] Default Loadouts (rifleman available upon spawn, rest needs to be loaded from ACE arsenal) [Added] Supply Depot [Added] IED's spawning with objectives [Tweaked] Moved a number of scrollwheel actions to ACE interact [Tweaked] Code cleanup [Tweaked] Disabled mobile respawn and arsenal on mobile respawns when vortex logs on [Tweaked] Cooldown time on mobile respawn point [Tweaked] Impact on killing civilians [Tweaked] Errors in permission handling [Tweaked] Arsenal [Tweaked] Capture action only works in FOB's now [Tweaked] Increased AI skill to make up for lack of body armour [Tweaked] Enemy squad composition [Tweaked] Squad hint [Tweaked] Various other small bugs Please post any feedback to the dedicated feedback thread: https://forums.ahoyworld.net/topic/15253-liberation-feedback-thread/
  11. What is Liberation Wednesday? Liberation Wednesday will be an event ran weekly, in a gamenight format, with a formal, established chain of command and greater player numbers. For the fossils in our community, you may remember Stilleto Wednesdays, and here we are replicating that experience, but instead in the liberation format and following our gamenight etiquette. AWE will still remain open 24/7, but you can expect a more serious, teamwork focused, command orientated experience every Wednesday. We will be kicking off the first week of Liberation Wednesday with the introduction of Lythium. Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Liberation Lythium.html TS Address: ts.ahoyworld.net Mission Runtime: 120+ minutes, a short debrief will be given at the end of this time, where players can choose to remain playing or log off. Squad Structure: Platoon x3 (Platco, RTO, UAV) Alpha, Bravo Charlie (9 man infantry teams) Logistics x2 Vortex x2 Reaper x2 Hammer x3 Friendly Forces: Russian Armed Forces Enemy Forces: Insurgent Forces Situation: Russian Forces have been deployed in the region of Lythium to clear the region of an insurgency force. We start with an operations base and an FOB, and we must take objectives in order to get supplies, intel and to clear the area of any insurgent forces. Assets: 1x MI-8T 2x KA-60 Additional assets can be purchased in accordance to commands discretion Mission: Clear the region of insurgent forces. Capture a factory and establish a supply route. Clear the area of IED's and mines where necessary, and protect civilian lives at all costs. Objectives: TBD by Command Movement Plan: At Commands discretion R.O.E Fire when Fired upon Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin and Logistics: Equipment And Resupply: At Commands discretion Ammo crates can be purchased through the building menu Command HQ acts as an arsenal Reinforcements: Unlimited At commanders discretion, transport assets are available. RTO (if present) will handle infantry reinserts and LZ's Command and Control: Command: Operations and ground control lies with platoon commander RTO (if present) will handle air units Communication: Radio channels are set for each element and can be viewed through the map . Platoon has limited discretion for change but structure is to be maintained. ==========================================================================================================================
  12. Operation Chingados Backstory for the campaign Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force. In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling. A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running. Assets Playable slots: 24 Player faction: Joint CIA and DEA element. Mission Its the third day after arriving. The mission today is to meet with the mansion owner to question him about why he suddenly got cold feet and needed us to get out of there. Plan of movement,target, and intent is gonna be relayed in-game. Hopefully we are gonna leave with some intel or see a reaction from Los Zetas. Arma 3 launcher preset. LINK
  13. I believe this is the correct list for clientside mods, for modded gamenight events.
  14. Steam collection updated for anyone having issues with the .html file or for those without a forum account. https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2072866482 List of optional clientside mods available can be found here:
  15. Mission Name: PMC Ops Hell Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation The CHADS conduct daily patrols in the province of Hellanmaa to gain intelligence and provide security to the area. The patrols routes change continuously to both avoid enemy ambushes and to maximise the patrol coverage area. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission Head out and patrol along the designated route you are to meet with 2 prominent local persons along the way who may offer insight into any unusual behaviour in the area. Execution Objectives: 1. Patrol along the given route 2. Meet with the 2 prominent locals along the route 3. Discover and investigate and signs of FLF activity Movement Plan: At Commanders discretion Rules of Engagement: Return fire only. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Joining Bug: I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag. Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  16. Hi, New to ARMA 3, however a long time Project ARGO player. Absolutely terrible solider, give me a chopper and I'll reverse it through your kitchen door.
  17. Earlier
  18. FRAGMENTARY ORDER 04072020 Reference BASE ORDER for Operation Chingados.
  19. Operation Chingados Backstory for the campaign Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force. In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling. A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running. Assets Playable slots: 24 Player faction: Joint CIA and DEA element. Mission Its the second day after arriving at Tembelan Island, we just finished moving safehouses as our local asset that lended us his mansion suddenly got cold feet. We know the Zetas are up to something but we don't know exactly what yet so we are standing by at the new location until something happens. Arma 3 launcher preset. LINK
  20. Wow, this is super helpful. I remember the days where I had to use AWE mission files and construct off of that, super poor performance because so many things kept running in the background that weren't used. Never got really good at decent missions with scripts in it so I had to heavily Zeus them after initial setup. But a overall framework is super nice.
  21. Norris

    Hello

    hello and welcome
  22. Konigthrag

    Hello

    Hello, I am new to Ahoyworld and was told here to come through word of mouth. I hope to have an enjoyable experience with you all Thrag
  23. Our current campaign preset is here: LINK
  24. Minipily

    War on Drugs Begins

    If we do any more of these pictures over the course of the campaign, I may actually edit them to include some blurred/blacked out faces and what not to make them look a bit more uniform.
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