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Stanhope

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About Stanhope

  • Rank
    Former Staff Member
  • Birthday 10/20/1998

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  • Steam Name
    Stanhope

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  • Gender
    Male
  • Location
    Belgium

ArmA 3

  • ArmA 3 Player Name
    Stanhope

TeamSpeak

  • TeamSpeak Name
    Stanhope

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  1. AW’s MVP 2019: @GhostDragon (for keeping the servers running) AW’s Most Friendly Admin/Moderator/Spartan 2019: @Lindi (no you're not getting strictest Lindi) AW’s Most Helpful Admin/Moderator/Spartan 2019: @MidnightRunner AW’s most Active Staff Member 2019: @LH5 AW’s Most Helpful User *Non-Staff* 2019: @WinterMute AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute AW’s Strictest Admin/Moderator 2019: @Norris AW’s Most Tacti-Cool ARMA player 2019: @BruceLee AW’s Best Teamplayer 2019: @Ryko ( especially during the game-nights) AW’s Most Underrated User 2019: @GhostDragon (for all the work he does behind the scenes) AW’s Most Incoherent ARMA Player 2019: @itsmemario AW’s Best ARMA pilot 2019: @Whigital AW’s Worst ARMA pilot 2019: @Toasted_Bread_Slice AW’s Funniest Person On Teamspeak 2019: @itsmemario AW’s Best Voice 2019: / AW’s Best Drunk Member 2019: @itsmemario AW’s Worst Joke 2019: @LH5 "hi back" AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): / AW’s Best Forum Post 2019: (please put url in): / AW’s Best Driver 2019: @TheScar AW’s Worst Driver 2019: @Xwatt AW’s Best Fail 2019: / AW’s Best Banned Member 2019: / AW’s best TeamSpeak Channel of 2019: EU1 Altis - I&A 3.3.x
  2. Some errors from my RPT (first round of testing, before the restart) (alright, maybe just one):
  3. Seeing how this is not a ban appeal I can freely comment here: putting a discord invite link in your disconnect message is not the smartest idea. Welcome to the forums though.
  4. I'm not all that good in the ideas behind a mission but I can help you out with the actual mission file, the loadouts, etc if you want
  5. As soon as you hit more than 20-ish people that'll kill performance. Ryko already wrote a set of scripts to improve AI awareness and behaviour There are ground vehicles, I&A never focused on realism. People just want to play, this isn't milsim.
  6. The I&A4 feedback thread is here: This thread is ancient and should probably not be pinned anymore
  7. Some errors from my RPT from today:
  8. As I already said in your other topic, I&A4 is being run every Friday. It's not permanently available. On Fridays it's on EU1, this is tweeted out as well as said in discord and is typically around 18:00 UTC iirc
  9. There was a beta test on it 2 days ago and there has been one every Friday for the past 3 weeks at least. Look in the I&A4 feedback thread for recent changelogs
  10. In the latest version pilots will start engaging the AO when they fly into it, regardless of their height. Meaning that on more than one occasion while I was flying the wipeout just inside the edge of the AO at 2km up I got points for participating in the AO even though I didn't fire a single shot at that AO. I don't know if this is intentional or not but it wasn't in the previous version so I thought I'd mention it. Some potentially interesting stuff from my RPT:
  11. The easiest way to do that is probably by submitting a gamenight (here) and in the submit forum mention that you'd like to have someone help you with zeusing it. But you don't need any experience with zeus to become a public moderator (basically an arma admin, who also has zeus) or a spartan (an arma zeus), if you get accepted into either they'll teach you everything you need to know for it.
  12. Arma, and I&A, have always been infantry games at their core. Armour, like CAS, mortar, ..., have always been there to support the infantry. So, in my opinion, limiting it to 2 squads of armour is a good thing.
  13. The zeus OPs have never been on Tanoa. If you're talking about I&A this is what you're looking for:
  14. private _nextAO = ""; if (manualAO != "") then { _nextAO = manualAO; }; while {_nextAO == ""} do { private _testAO = selectRandom allMapMarkers; private _testAOName = (missionConfigFile >> "Main_Aos" >> "AOs" >> _testAO >> "name") call BIS_fnc_getCfgData; if (!isNil "_testAOName") then { if (str _testAOName != "any") then { if (!(_nextAO in controlledZones)) then { _nextAO = _testAO; }; }; }; }; _nextAO Try that, didn't test it myself though.
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