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Content Count
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About Stanhope
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Rank
Developer
- Birthday 10/20/1998
Contact Methods
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Steam Name
Stanhope
Profile Information
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Gender
Male
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Location
Belgium
ArmA 3
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ArmA 3 Player Name
Stanhope
TeamSpeak
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TeamSpeak Name
Stanhope
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Noah_Hero reacted to a post in a topic: [AWE] Liberation SUNDAY 17/1/21 @ 18:30 UTC
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LH5 reacted to a post in a topic: [AWE] Liberation SUNDAY 17/1/21 @ 18:30 UTC
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Lies, I was first
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Stanhope started following [AWE] Liberation SUNDAY 13/12/20 @ 18:30 UTC, [AWE] Liberation SUNDAY 17/1/21 @ 18:30 UTC, [AWE] Liberation SUNDAY 10/1/21 @ 18:30 UTC and 5 others
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Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended F
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Stanhope reacted to a post in a topic: PMC Ops WAR Week 6 15/01/2021 @ 19:00 UTC
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Schubz reacted to a post in a topic: [AWE] Liberation SUNDAY 10/1/21 @ 18:30 UTC
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LH5 reacted to a post in a topic: [AWE] Liberation SUNDAY 10/1/21 @ 18:30 UTC
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Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended F
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Stanhope reacted to a post in a topic: PMC Ops WAR Week 5 08/01/2021 @ 19:00 UTC
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Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended F
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RiverWolf reacted to a post in a topic: Liberation Feedback Thread
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Karate Pyjamas reacted to a post in a topic: Liberation Feedback Thread
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SimseFL reacted to a post in a topic: Liberation Feedback Thread
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All of the above has been added
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The only options we have to fix bugs in grad trenches are to either wait it out and hope that that'll be fixed soon or to remove the mod. And about the green things: I'm happily awaiting classnames. I don't care who gives them to me, be that you, @SiegeSix or anyone else
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At least one of the medical buildings has a heal interaction, finding isn't easy though.
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On a typical week night most people are on from around 17:00UTC until about midnight, during the weekend from the early afternoon until slightly after midnight.
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RiverWolf reacted to a post in a topic: [AWE] Liberation SUNDAY 20/12/20 @ 18:30 UTC
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Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended F
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They won't target things they don't know about and I think that the jets that the enemies are currently flying don't have radar so they'll have a hard time getting knowledge of you.
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Stanhope reacted to a post in a topic: Operation Sidestep 18/12/2020 @ 19:00 UTC
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Stanhope reacted to a post in a topic: Ahoyworld End of the Year 2020 RESULTS
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Stanhope reacted to a post in a topic: Ahoyworld End of the Year Awards 2020 [Closed}
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On EU1: None, there are optional mods: On EU3: Liberation modset:
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Removing any kinds of explosives from "Free IDAP" side mission's tent guards.
Stanhope replied to Pickle's question in The Ideas Box
An issue has been made in our system so when one of our devs has some time this will be implemented. It's scheduled to be put in the next version but no promises. -
Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/ Mission Runtim
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Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended Friendly
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Sort of FYI/PSA: to be able to load crates into vehicles the liberation way (and not the ace way which takes forever) a config value for every single vehicle needs to be added. I can't just simply add one for, for example, gaz66s. I need to add a separate entry for every possible version, and if it has a different camo or belongs to a different faction it's probably a different version. I do check factions I put in the mission if they have vehicles that have crate configs but don't go through the faction file line by line to check if that vehicle should have the ability to load crates and i