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Stanhope

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  1. Found it: Ryko check these 2 paths: \STILETTO_MALDEN_01_030.Malden\scripts\logi\supplyPole.sqf And \STILETTO_MALDEN_01_030.Malden\scripts\misc\supplyPole.sqf And then the code that is executed on the supply pole itself (spoiler, the one in the misc folder is the old one which is currently being executed and is throwing that error as the logi thingy references an invalid path)
  2. Strange tho as this is the code i pulled from stiletto malden 030: MMLogi = [ ["Logi",true], ["20 points crate", [2], "", -5, [["expression", "20 execVM 'scripts\logi\logiSpawn.sqf';"]],"", ""], ["300 points crate", [3], "", -5, [["expression", "300 execVM 'scripts\logi\logiSpawn.sqf';"]],"", ""], ["600 points crate", [4], "", -5, [["expression", "600 execVM 'scripts\logi\logiSpawn.sqf';"]],"", ""], ["Back", [10],"", -4, [["expression", ""]], "1", ""] ]; And as you can see the script that gets executed is scripts\logi\logiSpawn.sqf and not scripts\misc\logiSpawn.sqf like the error says.
  3. STILETTO_STRATIS_01_027.Stratis\scripts\actions\paradropCargo.sqf lines 37-40 _para = createVehicle ["B_Parachute_02_F", (getPos _cargo), [], 0, "CAN_COLLIDE"]; _cargo attachTo [_para, [0,0,1]]; _smoke = createVehicle ["SmokeShellBlue", (getPos _cargo), [], 0, "CAN_COLLIDE"]; _smoke attachTo [_cargo, [0,0,1.7]];
  4. I&A 3.3 Update & Feedback.

    Unfortunately that's how arma is. I'll try and find a way around crappy bis functions I have noticed that at least once a side mission bugged out causing the entire side mission script to stop. I'll have a look into it to try to figure out why. (no the timernext hasn't been increased) If the TKs happen simultaneously the script sees it as 1 TK. It will however be logged how many and which people you TKed. If nobody minds sure. I just had the exact opposite request a few versions ago @ansin11 I'll keep it in mind, tnx for the heads up
  5. I&A 3.3 Update & Feedback.

    I've seen it a few times now and think that it's a problem with the abandon script. If a pilot gets hit at mach 1 and ejects at an altitude of 2 km the jet will go out of the abandon range before it hits the ground. Because of this it will despawn and respawn on the carrier but when this happens the current state of that jet will be remembered by the script. Meaning that its gear will be up and the jet will be damaged. I'll have a look into a way to fix that.
  6. I&A 3.3 Update & Feedback.

    It didn't work so i temporarily removed it thinking i'd fix it in the version after. I believe this was 5-6 versions ago It kinda slipped my mind.
  7. I&A 3.3 Update & Feedback.

    It's only in base and FOB areas tho. Not out in the field, you'll still need to get a repair spec/engineer to do that for you. Yes We thought about that but because bobcats are rather rare we didn't do it. Although thinking of it i might make it x amount of people or a bobcat. No, all user input gets disabled. You will not be able to do anything in arma you will have to alt + f4 (or something similar). You'll get a clear warning on the second team kill. Pilots are excluded as the script can't tell whether or not a pilot crashed or knowingly TKed people. If you teamkill several people at the same time the script will only count as 1 teamkill. All the TKs do get logged in the system tho. All repair specs and the engineer can currently do it. And i make sure it actually works and isn't just an option that doesn't do anything
  8. I&A 3.3 Update & Feedback.

    (I'm going to spoil a little secret, I didn't touch how many and which vehicles spawn ) And I'll look into the save gear thingy. I might have accidentally deleted it when messing about in the file it's in.
  9. DeadRusH_

    Your last ban appeal was only 17 hours ago and hasn't been reviewed by the Community Referee yet. Give him some time, he will look into your appeal as soon as he has time.
  10. approved Legacy radar circle

    Seems to be fixed in 01.027 (stratis):
  11. How to make an I&A Server?

    I wouldn't know the answer I haven't downloaded it in ages
  12. High Command

    Currently the nature of I&A is: For the more tactical stuff we currently have AWE. On EU1 you can just do what you want when you want how you want (assuming it's within the rules). There is currently nobody in command and that's intentional. Also AFAIK high command is only intended for situations where you want to be controlling a lot of AI. You don't really need it for humans as they can follow spoken orders or messages send over chat. Don't get me wrong I'm not saying that a more team-based approach to I&A would be bad. We just currently don't offer it.
  13. How to make an I&A Server?

    Which version of I&A did you download and where from? Because the version we use isn't currently downloadable anywhere. The only way to get it is by joining the server and digging it out of the MP-missions cache on your computer. (Which can be found at: C:\Users\YourUser\AppData\Local\Arma 3\MPMissionsCache) Look for a tutorial on arma 3 TADST (armaholic link). TADST is as far as i know the easiest way to set up a dedi server. I'd link you the tutorial I used to get it to work but it seems to have disappeared. http://www.armaholic.com/page.php?id=19784, click the link at the bottom, download the dPBOer and install it. Next time you encounter a PBO double clicking on it will extract it to a folder which will be placed in the same directory as the pbo is placed in.
  14. Bug across all maps and for several versions now: Upon closing the squadmenu without selecting a role and occasionally when having selected a role the squadmenu addaction disappears. It doesn't always happen. Re-executing the onrespawnscript fixes the issue. (via the reset loadout action in base) Haven't been able to determine what exactly triggers it.
  15. 1. Name the MOD, Map or Feature: remove the legacy radar circle thingy 2. Describe what it does, or how you see it working: We still have the old radar circle from before the jets DLC platform upgrade in helicopters (possibly planes to, not sure)(image included at the bottom if my description isn't good enough). It doesn't serve a purpose any more as it currently only displays the heading of the heli, which the shacktac hud also does in a vehicle. Even if you don't have anyone in your team. 3. Provide a Steam-link or Bi-Thread to the request (if available or applicable): / 4. Concisely tell us why you think it will improve the server, or player experience, by implementing it: For people with smaller monitors (say a certain person who games on a laptop with a 15 inch screen with a resolution of 1366x768) it takes up quite a lot of space. And that while it's practically useless. Removing it would make your hud less cluttered when in a chopper. The circle I'm talking about:
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