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  2. Can we get a full modlist EDIT: Nevermind I got the import working.
  3. Last week
  4. Lindi


    Hi @RT Can I ask you to send your GUID to me by PM?
  5. Lindi


    Hello @EU4N You have been banned for wasting assets (vehicles) i.e. crashing choppers. You were banned after at least 8 warnings and 2 kicks by 3 different admins. You were given numerous warnings, but you've chosen to ignore them. You were repeatedly asked to change slot to something else than a pilot, but since you kept rejoining as a pilot you were finally banned for 7 days. During these 7 days I suggest you read the I&A 3 rules & guide lines, more specifically chapter 4.3 Here is another thing you can use to occupy your time: https://steamcommunity.com/sharedfiles/filedetails/?id=192094335 BAN APPEAL UNSUCCESSFUL!
  6. Hi @Jean_Lapin First things first to appeal a ban, you need to fill in a ban appeal using the form on the forums. https://forums.ahoyworld.net/forms/4-ban-appeal/ Second I strongly recommend reading the rules of AhoyWorld; and also the server specific rules, in this case I&A3 In this case you were banned from the EU1 I&A3 server for repeatedly spamming a discord link in chat. The AhoyWorld Staff strive to make sure that all the services you might need to enjoy Arma are provided for all players in our community. We provide players with both un-modded and modded arma servers and events, we provide our community with Discord and Team Speak services as well. Personally I see recruiting as an offence since we try to make sure everything is there using the funds the player base donated to AhoyWorld. Having talked to you over PM I however feel you are sincere and did not mean any harm. Therefore I will reduce this ban to 30 days starting from today. I hope this time will be sufficient to reflect on what happened. BAN REDUCED TO 30 DAYS.
  7. Tactical overview VMF landed on the north-eastern tip of the island and took the airfield as well as town of Molos. They must not be allowed to secure another foothold on the island and must be swiftly dealth with, before they can bring in heavy reinforcements. As we cannot afford to man another frontline, failure to secure the area would likely mean the loss of entire eastern half of the island. Enemy forces are concentrated in the town as well as around the airfield, there is a possibility they would send scouts further south, so you need to be carefull when crossing the hills south of Molos. Enemy force consist of infantry supported by some mechanized and motorized units, it is likely they managed to build some light fortifications, by nothing major. We have confirmed that Gatekeeper is not involved in the ground operation. As far as we know the enemy has no artillery or mortar support, but the skies are hostile. Enemy has utilised large amounts of strike aircraft since we lost radar coverage. The weather during the planned attack is supposed to be rather bad, which we hope will discourage enemy flight operations, but CAS will no doubt be called once they realise we are serious about advancing. You should try to make the best use of the early stage of the attack before enemy aircraft get on station. Due to our lack of radar coverage you will not be given an early warning about possible airstrikes. We expect no civilian presence in the AO, but always check your targets. You never know. Objectives: secure Molos, Molos airfield and area to the north-east of it.
  8. EU 1 does not have TFAR keyed or use it so it will not allow you to connect with the mod. This guide was made for when we were using EU 2 with TFAR. We are no longer doing this so the guide might be worth moving to avoid confusion (for those reading this in future this guide was in I&A guides and was moved here after this). You have installed TFAR and the plug in correctly it is just the server you are trying to join does not use it. Not all time is a wasted as this will help if you wish to join our events which use TFAR. More info can be found here: https://forums.ahoyworld.net/forum/27-events/
  9. OPERATIONS ORDER 04042020 Orientation: You are currently located at ARES-2 HQ at grid 116119. The Area of interest is the NW region of Altis with the AO again being Kavala and the regions around the city (see attachment 1). The terrain is arid with mountainous regions as well as flatlands and a large part of the AO consisting of urban environments. The weather is mostly sunny and warm and is not expected to impact our capabilities in any way. Though as the area is highly populated the usage of artillery, CAS, HMGs and explosives is heavily limited. Additionally, the usage of vehicles in the city requires high attention due to the potential for ambushes. Key areas in the AO are the Kastro, offering an important OP and control of the harbour, the hospital, offering a good OP and a landing pad for helicopters, as well as the Power Plant, offering control to the whole power-grid of the AO. Because of their strategic and ideological meaning, we expect that all these positions are being controlled by the enemy. 1. Situation a. Enemy: The enemy consist of well-trained militia in groups ranging from a pair up to 12-man teams equipped with various weapon platforms and static weapons as well as armed light vehicles. We do suspect the enemy of utilizing an artillery-piece at the Kastro in Kavala and from the power plant again. The main enemy presence is estimated to be in the southern half of the AO as we already made a quick sweep of the northern part. Though the enemy managed to push us back southwards from the power plant and could’ve already reinforced their lost positions. Their recent activities included IED attacks, recruiting civilians and conducting attacks on the local police. To keep up their activities the enemy must defend his sphere of influence. Therefore, his most likely course of action is to conduct strikes against AAF forces, attacks against locals to cause fear and force them to join them and defend his positions at all costs. b. Friendly: ARES HQ is located at grid 147165 and is commanding ARES-1 and ARES-2 COIN-OPs. ARES-1 is located at grid 174131 and is currently conducting COIN-OPs and securing the NE region of Altis. ARES HQ provides general support if available and can be reached via Ares-2 “Homeland”. 2. Mission: As we encountered heavy contacts in the region, we will again conduct patrols and show of force in the defined AO (attachment 1), to show the civilians that AAF still has control. We will also gather intelligence from any willing to share information about the insurgents. This is to further map out any enemy presence so that we can neutralize it before they gain too much traction. 3. Execution a. Commanders Intent: To continue to localize and neutralize insurgents within the defined AO, we will follow the plan of ARES HQ to patrol the area and conduct COIN-OPs. As their grip on the region results out of sparking fear in the local population, we will exploit this by disrupting their operations and showing the civilians that we are still in control of the situation. For this it is crucial to secure the power plant, hospital and Kastro in the region. This should lead to the area being cleared of enemy units and installations, thus allowing friendly forces to gain one of the most important footholds on the island. b. Concept of operations: We will gather intelligence and patrol the area to show the locals that we are with them. Furthermore, we will secure the designated key areas. The Platoon will split up into three squads and one air-element for this operation. Two squads will be the spearhead for conducting frontal attacks and one squad will be providing support and rear security. Resupplies and CASEVACs will be coordinated by homeland and the squad that is leading the operation in the field and will be realised by the air-element. c. Tasks: i. ARES-2-1: Patrol and neutralize any insurgent activities inside of the defined AO (see attachment 1). Check up on towns already visited to make sure that insurgents haven’t taken them back ii. ARES-2-3: Support ARES 2-1 in their task. iii. ARES-2-4: Provide fire-support for the operation within the defined AO (see attachment 1). iv. Phobos-1: Provide transport, casualty evacuation when needed as well as recon and CAS when needed. The detail planning will be left up to the individual squad leaders. If the need arises to divert, orders will come over radio. d. Coordinating instructions: Timeline: The OPORDER will be in effect at 0630 and gear checks should be done by 0645 with latest time for movement from ARES-2 HQ being 0650. ROE: The ROE will be return fire only. Any civilian crowds are to be dispersed and any civilians that aren’t complying are to be warned. If they still won’t comply a warning shot is to be fired and if they still won’t comply, they can be disbursed by force. If they will continue to not comply, they can be seen as hostile and be neutralized. 4. Administration and logistics: a. Administration: Friendly units: Friendly wounded soldiers are to be stabilized in the field and sent back to ARES-2 HQ by CASEVAC if severely injured. Dead friendly soldiers are to be left in the field but shall be communicated to Homeland. Civilians: Wounded civilians are to be treated on spot if possible. Otherwise Homeland is to be contacted to arrange treatment. Dead civilians must be communicated to Homeland. Enemies: Dead enemies are to be left in the field as well as injured enemies unless it seems advantageous to take them as EPWs in which case they are to be stabilized in the field and transported back to ARES-2 HQ. Though this must be arranged with Homeland first. CASEVAC: All CASEVACs must be arranged with Homeland and will either be realized with vehicles returning to ARES-2 HQ or by Phobos-1. b. Logistics: Everyone will move with their designated combat gear. Supplies and designated vehicles as well as helicopters for transport are available at ARES-2 HQ. If resupplies are needed in the field, Homeland is to be contacted to arrange a transport by either Phobos-1 or an airdrop by ARES HQ. 5. Command and Signal a. Signal: Hand and arm signals can always be used as well as voice commands. Radio-communication will be according to the COMPLAN. Pyrotechnics and signals will be as follows: Green is friendly forces Red is enemy forces Purple is casualty Yellow is designated LZ b. Command: Homeland will be at ARES-2 HQ or if elsewhere the grid will be shared with the SLs. If Homeland is incapacitated or otherwise unavailable command falls to 2-1 Attachment 1: COMPLAN:
  10. Please don't limit armor only to AMV-7 Marshall. Allow all armor on I&A4 but make armor more expensive, (i don't know how many is currently armor squads on I&A4) reduce the nubmer of armor squad's and make rule that is crew required to operate a armor.
  11. Map: RoscheMission: ALiVEType: Guerilla warfareFriendly faction: NATO Survivors (British, Slowenian, Estonian & Norwegian Army)Enemy faction: Russian Armed ForcesStarting position: scatteredStarting date: 12/2019Ending date: 02/2020Status: Survived"The Russian Armed Forces launched a surprise attack on the NATO-forces in Estonia which lead to the country falling into enemy hands with nearly all NATO-forces getting destroyed. Some survivors of the attack managed to regroup and organize a series of attacks on key positions of the enemy in the western regions while switching camps to stay undetected. This allowed the group to gain space to breath and recover supplies to ensure their survival. The fighting culminated in an attack on the western airfield in the area that allowed NATO to launch a counterattack. After securing the airfield the remaining survivors got extracted back to their respective countries to be treated there."
  12. Thank you for your suggestion. We are now discussing this idea backend and will inform you in this thread once a decision is made.
  13. You might be able to ask staff or spartan's who are online on the server to reserve a vehicle if you have already assembled a crew to man it. But otherwise, you won't find any cohesion or teamplay like that on EU1. If people want to one man an armoured vehicle and fill it with AT rockets, then that's life. I'd recommend another server if you want any form of realism or tactics. I'd recommend the gamenights or MSO within AW if you wish to stick around for it.
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