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  1. Yesterday
  2. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  3. Last week
  4. Building on the OP here (i think) would it be possible to add some automated supports for players (when there is a low sever population) or groups (when a larger number join up and work together). I was in the editor recently and toying around with Zeus (1st time) and saw that you can call in gun runs, missiles, arty etc as task. My thought was this would be great to have in the player supports sub menu. Support would be limited time/amount per AO and called in on marker/grid ref. Well I put it here to see if those who can do this kinda magic know if this is possible and if other people think it would add another level of fun?
  5. Get ready to put on your special forces beard! Be aware, modset has had minor tweaks.
  6. Mission Name: Cataclysm Campaign Week 3 Server Details: IP: Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation With the recovery of the spectrum device you have discovered several new signal sources. These locations may lead you to the location of your missing people. You will be searching these locations for any clue relating to the location of the military forces who attacked you or your people. Mission Track the signal sources and search for clues towards your attackers Execution Objectives: 1. Track the source of the signals 2. Follow the intel received relating to the "Military" unit that attacked you 3. Gather any information on the location of your missing people Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  7. LH5

    Taru Xeno pod mod

    We (by we I mean lord and saviour @Whigital) has scripted this into I&A already. Current system requires you to land on top of the pods to dock, this can be a bit tricky for less experienced pilots. I find it rather easy (insert ego boost) Yeah having a winch lift them would be cool. However system already in place is accessible by all, no mod required. @SiegeSix Has also highlighted a issue as it would have to be client side to even be considered for EU 1 and I can’t find anything on there either atm.
  8. I am still looking for two people that want to help us with noting down the start(STC) and arrival(ATC) times for teams. All you'd have to do is note down the time that the vehicle leaves the start, or arrives at the finish depending on which of the two you'd want to help out with! Convenient fill in sheet will be provided.
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