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AW Modded Moderator Probation
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About Johnson

  • Birthday 04/14/1999

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    Donbass, Ukraine

ArmA 3

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  1. Johnson

    New MSO poster

    Needed a new poster for advertisement so I whipped something up.
  2. So you want to join the AWMSO? That's great! We are currently accepting all new members so long as you are ready to follow the rules and participate as a team. You'll be pleased to know the process is very simple and I've even catorised it into five main steps: STEP 1: (TeamSpeak talk) First thing's first, let's have a chat! Now don't be intimidated by how this step may sound, it is simply a short talk together in a channel on TeamSpeak, preferably with an MSO Team member (such as myself or @kennychr), to discuss some core attributes and foundations of the AWMSO. Any experienced player (such as @Minipily, @Jochem, @Noah_Hero, @applechaser) would also be able discuss these topics, just be sure to ask them first. You'll probably be wondering what the purpose of this seemingly strange step is. At its heart, it simply allows you to introduce yourself and for us to welcome you into the group. Socialising is a complementary part of AWMSO experience and it really wouldn't be the same without it. However, this step is also important in ensuring the MSO is right for you. We don't like the idea of new players downloading mods and going through the efforts of joining just to find out they don't like the server after all. This TeamSpeak talk is our preferred way of getting new players into the action, as well as meeting new friends, so please feel free to jump into the TeamSpeak server at any point to try and grab one of us! It's a tad sloppy but this may change in the future, as for now, try to follow the steps. STEP 2: (mod downloads) Now for the good stuff; the modpack! The AWMSO uses the Steam Workshop to install mods. Instead of listing each individual mod used, we simply put them all into one big Steam Workshop Collection for everyone to see. When you've opened the link to the collection, you'll need to subscribe to all the mods listed there. The server is on a strict whitelist system, so if you are running with any extra mods, or missing any mods from the collection, you won't be able to join. Here is the link to the AWMSO Steam Workshop Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1492965896 You can subscribe to all the mods in the collection at once by pressing "+Subscribe to all" as shown highlighted here: This collection will be regularly updated by Christiansen depending on the current or future campaign. You will have to manually unsubscribe from any mods we stop using and re-subscribe to any new mods we add to the collection. Steam will not do it automatically. You can also favorite the collection if you wish to find it more easily through your own Steam profile. STEP 4: (mod installation) So you've got the mods, now you just need to run Arma with them. Since we're using the Steam Workshop for downloading the mods, we use the official ArmA 3 Launcher to select which mods we want to use out of the ones we have downloaded. - Open the ArmA 3 Launcher (below) by simply starting ArmA 3. - Once open, simply tick all the mods listed in the collection. You will have to do this manually, checking the collection for the mod name, then ticking that mod on the launcher. (Below I have only ticked six mods so far, for demonstration) - If you're like me and only have AWMSO Workshop Collection mods installed (no extra, unlisted mods), you can select the launcher option "Load all" to simply tick ("load") all mods at once. - There are many other cool options for launching Arma through this method (check out the "PARAMETERS" tab) but as long as you've got all the correct mods loaded you should be good to go. - Once all correct mods are selected, click the bottom left option to "PLAY WITH MODS". - When launching, you should be greeted with an ACRE installation popup. ACRE is a realistic radio mod we use on the MSO. You'll need to have any instances of TeamSpeak closed for this mod to install itself automatically as it uses a plugin on TeamSpeak to work. If you've installed ACRE in the past, you may not see this popup, meaning it should already be installed. STEP 5: (joining the server) You've met the gang, you've got all the mods, now all that's left is to join the server. There are a couple of ways to go about this, but for this demonstration I'll show you the most simple. - Select "SERVER BROWSER" option from the "MULTIPLAYER" tab at the top of the main menu screen (shown below). - Then select the "DIRECT CONNECT" tab at the top of the "SERVER BROWSER" screen. You'll be asked for the server's Address and Port (shown below), which for the AWMSO is (Address: Port: 2402) - After you have clicked "JOIN" you will also be prompted to enter a password, which for the AWMSO server is: " nope " WIP
  3. Map: LythiumMission: ALiVEType: Counter Insurgency (CoIn)Friendly faction: United States Marine Corps (USMC)Enemy faction: Middle-Eastern InsurgentsOther faction: Afghanistan National Army (ANA)Starting position: (wip)Starting date: 27/07/2019Ending date: 20/08/2019Status: Defeat"Although much progress was made by the U.S. Marine forces into the region for the first half of the conflict, prolonged fighting ground allied forces to a halt, locking both sides into tug-of-war battles over territories such as Morut. A failed last ditch effort by the Marines to kill or capture the Taliban force's leader in a strategically fortified town resulted in multitudes of American casualties and the capture of Cpl. Johnson who's current location is unknown, suspected torture and intel-loss.
  4. Johnson

    Community Update #7

    Cheers Mark, hope we still see you hanging about. Who's stepping up?
  5. Map: Fallujah Mission: ALiVE Type: Insurgency Friendly faction: Middle-Eastern Insurgents Enemy faction: U.S Army Other faction: Iraqi Armed Forces Starting position: (wip) Starting date: 23/02/2019 Ending date: 23/03/2019 Status: Decisive victory "The insurgents of the city, after a month of extreme fighting and guerilla-based attacks, we're successfully able to infiltrate, attack and overrun the U.S Army's main airfield base, South-East of Fallujah. The commander of the U.S Army company was executed by the insurgents on film. The damage to the insurgents resources and manpower was dwarfed by the scale of their victory over the American forces."
  6. Map: Tanoa Mission: ALiVE Type: Counter-Insurgency (CoIn) Friendly faction: Russian Spetsnaz Enemy faction: Syndikat militia Other faction: U.S Marines Starting position: 01 12 Starting date: 09/12/2018 Ending date: circa 04/01/2019 Status: Moderate victory "Russian special-forces fought long and hard against the Syndikat militia troops residing on Tanoa. The group alone was able to secure the entirety of Tanoa's external islands, along with a portion of the mainland, once again securing the position for a full-scale invasion. However, the combat was extremely prolonged with non-stop intensity for the members of the campaign due to the nature and location of the missions."
  7. Map: Altis Mission: ALiVE Type: Counter-Insurgency (CoIn) Friendly faction: Russian Spetsnaz Enemy faction: ChDKZ "Chedaki" insurgents Other faction: U.S Army Starting position: 13 06 Starting date: 26/08/2018 Ending date: circa 06/09/2018 Status: Indecisive victory "Russian special-forces fought long and hard against the local Altian militias in order to secure the southernmost peninsula of the island, pathing the way for a full-scale Russian invasion. While they succeeded in this task, many casualties and resources were lost during the combat."
  8. Another happy landing. It's fine Jochem we'll just wait around at Mikis for another 30 minutes.
  9. Johnson

    Sheev and Johnson

    Time for a quick photo
  10. Johnson

    T T

    SSgt Shaw (Left) and Sgt Johnson (Right)
  11. Johnson

    Saber 1-1

    Thanks to everyone who showed up to the first MSO of a hopefully long and enjoyable campaign!
  12. Johnson

    Community Update #6

    Think Kenny is working on MSO again now, so this shouldn't be an issue. I wouldn't expect I&4 to launch without Ryko anyway, so as long as the port issues are fixed before then it's no time wasted.
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