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Johnson

AW Modded Moderator Probation
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About Johnson

  • Birthday 04/14/1999

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    Johnson

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    Donbass, Ukraine

ArmA 3

  • ArmA 3 Player Name
    Johnson

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    Johnson

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  1. Johnson

    Altis Won't Save Herself

    Taken from the AhoyWorld Multi-Session Operations: Campaign Six. Link below!
  2. Map: AltisMission: ALiVEType: Counter-Insurgency (CoIn) / Civil WarFriendly faction: Altis Armed Forces (2017)Enemy faction: Pro-Western InsurgentsOther faction: [Unknown]Starting position: AAC AirfieldStarting date: [TBD]Ending date: [TBD] Information: " In an alternate-lore-reality from the vanilla ArmA 3 story; the year is 2020 and the AAF to seek no external support from neighboring superpowers or coalitions in their efforts to suppress the increasing, pro-western radicalism amongst the populus. Unlike in the vanilla game, the "Republic of Altis and Stratis" was never declared in 2015, meaning that the islands have remained a fascist dictatorship ever since. The "Military Junta of Altis and Stratis" is the ruling governmental authority on the islands and shares no motivations with the pro-western protestors to set up a democratic government, or ally with other countries. The rise in violent protest creates untold turmoil in the region and it seems that is only a matter of time before the situation makes turns for the worse. The Altis Armed Forces attempt to retain peace in their homeland, but their nationalist pride proves dangerous in such delicate times. " ~ "Altis Over All"
  3. Hello fellow AW ArmA players! You may not have heard of us or know anything about the AWMSO, but our two groups are more alike than we think! Myself,@kennychr and other MSO members have been thinking a lot recently about how we could attract some like-minded Arma players into the AW Multi-Session Operations. Although we have a decent turnout for most missions, we all know for a fact that it's the more the merrier when it comes to Arma, so we are cordially inviting anyone who is interested in gamenight-style missions along to join our usual MSO players for our primary weekend-campaign operations! We know that most Arma players just like having a bit of fun in their free time and don't want to be tied to anything too serious or dedicated, so we've decided to try out a sort of "hybridisation" between our two AhoyWorld playerbases. Anyone who is interested in these campaign-based gamenights would be more than welcome to tag along for the ride; either to simply get their fill of teamwork-oriented Arma, or to see how they like the MSO playstyle should they want to join into "the suck" more seriously. You would be under no pressure to perform beyond any standards higher than your usual EU#2 operations, meaning that, as long as you are willing to stick to the AW rules and are happy to work as one big team, you'll fit right in. The way it would essentially work is: - You will join into non-permanent roles ("reserve role") that you will be under no pressure to use with our mission's player-progression/campaign saving system (ALiVE). - You will either tag along with some of the MSO members in permanent roles ("regular role") or stay in an element of your own, should you have a leader and/or sufficient numbers. - You will be treated no differently than you would in your usual EU#2 operations and used as efficiently as every other player on the server. We'll all be kicking ass together as one combined unit. We may also have a test-server up before the operations start for people who want to make sure their mods are working correctly and/or to have a bit of a practise. If this sounds like something you and your friends would be interested in, shout out int he replies to this post, along with any comments or questions you may have! This will be the first attempt to join our two groups, so we will be more than happy to receive any suggestions either before, during or after our events! For more information about what the AhoyWorld Multi-Session Operations actually are and how to download and install the mods, please refer to this post (you guys can skip Step 1 obviously and go straight to installing the mods): Information about our upcoming campaign (Campaign Six) can be found here: I also took some quick screenshots from the mission which can be seen in this spoiler: Campaign Six trailer (loud-sound warning!): Hope to see you all there!
  4. Johnson

    New MSO poster

    Needed a new poster for advertisement so I whipped something up.
  5. So you want to join the AWMSO? That's great! We are currently accepting all new members so long as you are ready to follow the rules and participate as a team. You'll be pleased to know the process is very simple and I've even catorised it into five main steps: STEP 1: (TeamSpeak talk) First thing's first, let's have a chat! Now don't be intimidated by how this step may sound, it is simply a short talk together in a channel on TeamSpeak, preferably with an MSO Team member (such as myself or @kennychr), to discuss some core attributes and foundations of the AWMSO. Any experienced player (such as @Minipily, @Jochem, @Noah_Hero, @applechaser) would also be able discuss these topics, just be sure to ask them first. You'll probably be wondering what the purpose of this seemingly strange step is. At its heart, it simply allows you to introduce yourself and for us to welcome you into the group. Socialising is a complementary part of AWMSO experience and it really wouldn't be the same without it. However, this step is also important in ensuring the MSO is right for you. We don't like the idea of new players downloading mods and going through the efforts of joining just to find out they don't like the server after all. This TeamSpeak talk is our preferred way of getting new players into the action, as well as meeting new friends, so please feel free to jump into the TeamSpeak server at any point to try and grab one of us! It's a tad sloppy but this may change in the future, as for now, try to follow the steps. STEP 2: (mod downloads) Now for the good stuff; the modpack! The AWMSO uses the Steam Workshop to install mods. Instead of listing each individual mod used, we simply put them all into one big Steam Workshop Collection for everyone to see. When you've opened the link to the collection, you'll need to subscribe to all the mods listed there. The server is on a strict whitelist system, so if you are running with any extra mods, or missing any mods from the collection, you won't be able to join. Here is the link to the AWMSO Steam Workshop Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1492965896 You can subscribe to all the mods in the collection at once by pressing "+Subscribe to all" as shown highlighted here: This collection will be regularly updated by Christiansen depending on the current or future campaign. You will have to manually unsubscribe from any mods we stop using and re-subscribe to any new mods we add to the collection. Steam will not do it automatically. You can also favorite the collection if you wish to find it more easily through your own Steam profile. STEP 3: (mod installation) So you've got the mods, now you just need to run Arma with them. Since we're using the Steam Workshop for downloading the mods, we use the official ArmA 3 Launcher to select which mods we want to use out of the ones we have downloaded. - Open the ArmA 3 Launcher (below) by simply starting ArmA 3. - Once open, simply tick all the mods listed in the collection. You will have to do this manually, checking the collection for the mod name, then ticking that mod on the launcher. (Below I have only ticked six mods so far, for demonstration) - If you're like me and only have AWMSO Workshop Collection mods installed (no extra, unlisted mods), you can select the launcher option "Load all" to simply tick ("load") all mods at once. - There are many other cool options for launching Arma through this method (check out the "PARAMETERS" tab) but as long as you've got all the correct mods loaded you should be good to go. - Once all correct mods are selected, click the bottom left option to "PLAY WITH MODS". - When launching, you should be greeted with an ACRE installation popup. ACRE is a realistic radio mod we use on the MSO. You'll need to have any instances of TeamSpeak closed for this mod to install itself automatically as it uses a plugin on TeamSpeak to work. If you've installed ACRE in the past, you may not see this popup, meaning it should already be installed. STEP 4: (joining the server) You've met the gang, you've got all the mods, now all that's left is to join the server. There are a couple of ways to go about this, but for this demonstration I'll show you the most simple. - Select "SERVER BROWSER" option from the "MULTIPLAYER" tab at the top of the main menu screen (shown below). - Then select the "DIRECT CONNECT" tab at the top of the "SERVER BROWSER" screen. You'll be asked for the server's Address and Port (shown below), which for the AWMSO is (Address: 136.243.150.72 Port: 2402) - After you have clicked "JOIN" you will also be prompted to enter a password, which for the AWMSO server is: " nope " WIP
  6. Map: LythiumMission: ALiVEType: Counter Insurgency (CoIn)Friendly faction: United States Marine Corps (USMC)Enemy faction: Middle-Eastern InsurgentsOther faction: Afghanistan National Army (ANA)Starting position: (wip)Starting date: 27/07/2019Ending date: 20/08/2019Status: Defeat"Although much progress was made by the U.S. Marine forces into the region for the first half of the conflict, prolonged fighting ground allied forces to a halt, locking both sides into tug-of-war battles over territories such as Morut. A failed last ditch effort by the Marines to kill or capture the Taliban force's leader in a strategically fortified town resulted in multitudes of American casualties and the capture of Cpl. Johnson who's current location is unknown, suspected torture and intel-loss.
  7. Johnson

    Community Update #7

    Cheers Mark, hope we still see you hanging about. Who's stepping up?
  8. Map: Fallujah Mission: ALiVE Type: Insurgency Friendly faction: Middle-Eastern Insurgents Enemy faction: U.S Army Other faction: Iraqi Armed Forces Starting position: (wip) Starting date: 23/02/2019 Ending date: 23/03/2019 Status: Decisive victory "The insurgents of the city, after a month of extreme fighting and guerilla-based attacks, we're successfully able to infiltrate, attack and overrun the U.S Army's main airfield base, South-East of Fallujah. The commander of the U.S Army company was executed by the insurgents on film. The damage to the insurgents resources and manpower was dwarfed by the scale of their victory over the American forces."
  9. Map: Tanoa Mission: ALiVE Type: Counter-Insurgency (CoIn) Friendly faction: Russian Spetsnaz Enemy faction: Syndikat militia Other faction: U.S Marines Starting position: 01 12 Starting date: 09/12/2018 Ending date: circa 04/01/2019 Status: Moderate victory "Russian special-forces fought long and hard against the Syndikat militia troops residing on Tanoa. The group alone was able to secure the entirety of Tanoa's external islands, along with a portion of the mainland, once again securing the position for a full-scale invasion. However, the combat was extremely prolonged with non-stop intensity for the members of the campaign due to the nature and location of the missions."
  10. Map: Altis Mission: ALiVE Type: Counter-Insurgency (CoIn) Friendly faction: Russian Spetsnaz Enemy faction: ChDKZ "Chedaki" insurgents Other faction: U.S Army Starting position: 13 06 Starting date: 26/08/2018 Ending date: circa 06/09/2018 Status: Indecisive victory "Russian special-forces fought long and hard against the local Altian militias in order to secure the southernmost peninsula of the island, pathing the way for a full-scale Russian invasion. While they succeeded in this task, many casualties and resources were lost during the combat."
  11. Another happy landing. It's fine Jochem we'll just wait around at Mikis for another 30 minutes.
  12. Johnson

    Sheev and Johnson

    Time for a quick photo
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