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Johnson

AW Modded Moderator Probation
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About Johnson

  • Birthday 04/14/1999

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  • Steam Name
    Johnson

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  • Gender
    Male
  • Location
    Donbass, Ukraine

ArmA 3

  • ArmA 3 Player Name
    Johnson

TeamSpeak

  • TeamSpeak Name
    Johnson

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2,862 profile views
  1. Johnson

    Flat tire!

  2. Returning to the humble roots of EU#3 will appeal to both the older and newer players. Rookies will find a shallower learning curve through the mods and the setup, but will learn to understand the levels of hierarchy and casual-realism that makes EU#3 so special. In my opinion, the most important thing is appealing to new players. EU#3 cant exactly start again if we only appeal to us old-timers. Not to say that we cant be there. Running with a simple modset sounds great to me, but ACE is a pillar of modded Arma and it should defiantly be kept. As for the other mods I think I've already voiced my opinion enough, but so far I think the plan looks good. The ACE ragdolls, as @Minipily has said, would be great, it completely changes the meta for the better. ACE Splint would be good too, and I think the obvious client side mods should be allowed. Enhance Movement would be abused as, from what I've seen, even in the MSO, it kinda provokes people just going off on their own. It's not needed and it's not particularly realistic.
  3. A new subtle beginning, just like how it started originally, will certainly be the key to getting the much loved server back on its feet.
  4. Johnson

    A Strong Patrol

    Aye only a hundred km2 left : D
  5. Johnson

    A Strong Patrol

    Another great night on the MSO with some old faces returning after too long. MSO is always looking for new players, no matter how new. @razgriz33 @kennychr @Minipily @Jochem @Wavy_Gravy and Adshield
  6. The MSO revolves more around combined teamwork than anything else. You wont get very far alone. The AI are smart, but not OP shots.
  7. Johnson

    The Siege of Balavu

    Kicking off the MSO again after a break from Arma. Off to a great start, continuing our campaign where we left it. This time, the town of Balavu was on the menu. No story/debrief this time, wouldn't want to bore anyone. Feel free to post more screenshots in the comments. @Minipily @kennychr @Pancake @Adshield @Wavy_Gravy
  8. Johnson

    Community Update #5

    Any update and progressions with I&A4 for all us modded scrubs?
  9. So much to chose from, had a pretty great year of Arma overall. Giving EU#3 one last hurrah combined with some amazing MSO experiences was certainly enough to satiate me. This will have to do, people seemed to like it. GOD IS A SERB
  10. Johnson

    Voice Activation

    Just do what Mini does and use SPACEBAR as a PTT so having him on Forced PTT makes no difference whatsoever.
  11. I thought I would run some more bullet ballistic tests using Bohemia's traceBullets function since I haven't tested vanilla, RHS and SMA weaponry in a while. I will likely do more tests in the future comparing more mods or weaponry and perhaps even make a Dslyecxi-style video to demonstrate this visually. In the test I simply fired a few different types of rounds from a some vanilla and modded weaponry against a several 2-3 inch thick layers of plywood and then screenshotted the ballistic outcomes. Bear in mind that this is an extremely simple demonstration of a very complex Arma 3 system. If you wish to see a more detailed explenation of the game's ballistic featuers, I suggest you check out Dslyecxi's video here. The colour of the bullet's trajectory indicates its velocity as a percentage of the initial speed that it leaves the barrel at (muzzle velocity). The slower the bullet, the less damage it is likely to inflict upon its target / less chance of penetrating more materials. Colour chart: 75%+ 50-75% 25-50% ~25% (Vanilla) 5.56x45mm NATO --- (Vanilla) TRG-21/TAR-21 Pretty impressive trajectory and penetration considering the target could be hidden behind six wooden fences and you would be able to hit it a still very effective round. Heavy drop off at the end as the round likely breaks up. Bearing in mind that Bohemia do not state the exact designation or what type of 5.56 round is available in the default game, so this could be some futuristic 2035 technology. (Vanilla) 6.5x39mm NATO --- MX Slightly more efficient than vanilla 5.56, especially towards the end of its journey. Not much else to say, pretty impressive all around. Perhaps this is a factor as to why NATO made the change to 6.5mm Grendel in the Arma 3 universe. (Vanilla) 7.62x39mm --- (Vanilla) AKM Realistically impressive penetration considering the age of the rifle and the round, supposing it is not a modernised version. Again, no exact designation or type specified for the ammo. (RHS) 5.56x45mm NATO [M855] --- (RHS) M4A1 Pretty damn poor penetration when compared to the vanilla 5.56, however a still very effective round for shooters who don't happen to have x-ray vision. The United States Armed Forces standardised M855 ball ammunition in October of 1980, meaning this is a very old round in comparison to the time period of Arma 3. Keeping this in mind, both vanilla 5.56 and RHS' M855 can find a place together in the game realistically, due to the fact that the vanilla 5.56 round is likely a much more modernised version of NATO's 5.56 calibre and therefore perform way better than a round that is half a century older. In other words, comparison between these two rounds should not revolve around balancing as they are from completely different time periods and not really competitive. (RHS) 5.56x45mm NATO [M855A1 EPR] --- (RHS) M4A1 Now were talking; a certain improvement over the round's predecessor... shame it took more than 30 years. Standardised in 2010, M855A1 Enhanced Performance Round was a direct result of the U.S military's concerns for the 5.56's lack of materiel penetration. Certainly more comparable to vanilla ammunition and perhaps even equally as competitive. Side note on this photo, I was aiming a bit too far downwards as you can see from the heavy drop. This means that the angle of penetration was increased and therefore the effective penetration of the round was reduced. More simply, should the trajectory have been a bit flatter, the round would likely have performed better. (RHS) 7.62x39mm [57-N-231(89)] --- (RHS) AKM So that's why Russia keeps 7.62x39 lying around. Nearing the effectiveness of 2035 ammunition, the Soviet 57-N-231 (1989 variant) performs admirably and comparably to the vanilla version of the round. Keep in mind that this round is quite large and although the vanilla 5.56 may penetrate more than RHS' 7.62, it certainly won't hurt as much if it hits you. I used the 1989 version of the round since the original version is near obsolete in it's role of penetration, unlike M855 which is not made to punch through walls. RHS have some very modern rounds to compliment there weaponry, I just chose a round I would expect to be comparable to vanilla and SMA. Russian 5.45x39mm 7N22 would likely penetrate into the fourth box and maybe even out the other side, so be sure not to assume that RHS does not have tools to satiate your need to destroy. (SMA) 5.56x45mm NATO [M855A1 EPR] --- (SMA) M4A1 blk I've always been sceptical of criticism towards Red Hammer Studios (RHS) when compared to Specialist Military Arms (SMA) and I think this photo pretty much sums it up. A fair few members of AhoyWorld have stated that RHS is under-powered and noncompetitive when facing vanilla-asset factions such as PLA. Personally I have always found that through testing and experience, it isn't that RHS is under-powered but that SMA is over-powered. This test only confirmed my suspicions. A clear difference can be drawn between RHS and SMA weaponry through this screenshot. While each mod's version of the exact same weapon and ammunition have been demonstrated, SMA's M855A1 is clearly more effective in penetration that RHS' own version. SMA's M855A1 penetrates better than vanilla 2035 5.56mm and 2035 6.5mm while being a round that is 20 years older. Additionally, due to my dreadful aim, I fired low once more - meaning that, as described previously, the round may have even penetrated even more walls than it did. It may have even gone out the other side of the final box and kept on going, considering where the round stopped. It only had 1 more wall left to penetrate. These simple tests were mainly intended to update existing knowledge of ballistics, but also to deflect and appease notions of poor RHS performance. Of course these tests were extremely basic and can be used for not much more than a first step in comparing mods, I just thought it might be cool to see. If the post is recieved well I'll likely do more, or just a video. Maybe comparing BAF or keeping it just within the current modpack (mostly RHS). Then it could be used to inform players as to which rounds/weapons are most effective at certain tasks.
  12. Johnson

    CSAT Attack

    Taken from the CSAT gamenight on Friday.
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