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Johnson

AW Modded Moderator Probation
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About Johnson

  • Birthday 04/14/1999

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    Johnson

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    Donbass, Ukraine

ArmA 3

  • ArmA 3 Player Name
    Johnson

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  1. I thought I would run some more bullet ballistic tests using Bohemia's traceBullets function since I haven't tested vanilla, RHS and SMA weaponry in a while. I will likely do more tests in the future comparing more mods or weaponry and perhaps even make a Dslyecxi-style video to demonstrate this visually. In the test I simply fired a few different types of rounds from a some vanilla and modded weaponry against a several 2-3 inch thick layers of plywood and then screenshotted the ballistic outcomes. Bear in mind that this is an extremely simple demonstration of a very complex Arma 3 system. If you wish to see a more detailed explenation of the game's ballistic featuers, I suggest you check out Dslyecxi's video here. The colour of the bullet's trajectory indicates its velocity as a percentage of the initial speed that it leaves the barrel at (muzzle velocity). The slower the bullet, the less damage it is likely to inflict upon its target / less chance of penetrating more materials. Colour chart: 75%+ 50-75% 25-50% ~25% (Vanilla) 5.56x45mm NATO --- (Vanilla) TRG-21/TAR-21 Pretty impressive trajectory and penetration considering the target could be hidden behind six wooden fences and you would be able to hit it a still very effective round. Heavy drop off at the end as the round likely breaks up. Bearing in mind that Bohemia do not state the exact designation or what type of 5.56 round is available in the default game, so this could be some futuristic 2035 technology. (Vanilla) 6.5x39mm NATO --- MX Slightly more efficient than vanilla 5.56, especially towards the end of its journey. Not much else to say, pretty impressive all around. Perhaps this is a factor as to why NATO made the change to 6.5mm Grendel in the Arma 3 universe. (Vanilla) 7.62x39mm --- (Vanilla) AKM Realistically impressive penetration considering the age of the rifle and the round, supposing it is not a modernised version. Again, no exact designation or type specified for the ammo. (RHS) 5.56x45mm NATO [M855] --- (RHS) M4A1 Pretty damn poor penetration when compared to the vanilla 5.56, however a still very effective round for shooters who don't happen to have x-ray vision. The United States Armed Forces standardised M855 ball ammunition in October of 1980, meaning this is a very old round in comparison to the time period of Arma 3. Keeping this in mind, both vanilla 5.56 and RHS' M855 can find a place together in the game realistically, due to the fact that the vanilla 5.56 round is likely a much more modernised version of NATO's 5.56 calibre and therefore perform way better than a round that is half a century older. In other words, comparison between these two rounds should not revolve around balancing as they are from completely different time periods and not really competitive. (RHS) 5.56x45mm NATO [M855A1 EPR] --- (RHS) M4A1 Now were talking; a certain improvement over the round's predecessor... shame it took more than 30 years. Standardised in 2010, M855A1 Enhanced Performance Round was a direct result of the U.S military's concerns for the 5.56's lack of materiel penetration. Certainly more comparable to vanilla ammunition and perhaps even equally as competitive. Side note on this photo, I was aiming a bit too far downwards as you can see from the heavy drop. This means that the angle of penetration was increased and therefore the effective penetration of the round was reduced. More simply, should the trajectory have been a bit flatter, the round would likely have performed better. (RHS) 7.62x39mm [57-N-231(89)] --- (RHS) AKM So that's why Russia keeps 7.62x39 lying around. Nearing the effectiveness of 2035 ammunition, the Soviet 57-N-231 (1989 variant) performs admirably and comparably to the vanilla version of the round. Keep in mind that this round is quite large and although the vanilla 5.56 may penetrate more than RHS' 7.62, it certainly won't hurt as much if it hits you. I used the 1989 version of the round since the original version is near obsolete in it's role of penetration, unlike M855 which is not made to punch through walls. RHS have some very modern rounds to compliment there weaponry, I just chose a round I would expect to be comparable to vanilla and SMA. Russian 5.45x39mm 7N22 would likely penetrate into the fourth box and maybe even out the other side, so be sure not to assume that RHS does not have tools to satiate your need to destroy. (SMA) 5.56x45mm NATO [M855A1 EPR] --- (SMA) M4A1 blk I've always been sceptical of criticism towards Red Hammer Studios (RHS) when compared to Specialist Military Arms (SMA) and I think this photo pretty much sums it up. A fair few members of AhoyWorld have stated that RHS is under-powered and noncompetitive when facing vanilla-asset factions such as PLA. Personally I have always found that through testing and experience, it isn't that RHS is under-powered but that SMA is over-powered. This test only confirmed my suspicions. A clear difference can be drawn between RHS and SMA weaponry through this screenshot. While each mod's version of the exact same weapon and ammunition have been demonstrated, SMA's M855A1 is clearly more effective in penetration that RHS' own version. SMA's M855A1 penetrates better than vanilla 2035 5.56mm and 2035 6.5mm while being a round that is 20 years older. Additionally, due to my dreadful aim, I fired low once more - meaning that, as described previously, the round may have even penetrated even more walls than it did. It may have even gone out the other side of the final box and kept on going, considering where the round stopped. It only had 1 more wall left to penetrate. These simple tests were mainly intended to update existing knowledge of ballistics, but also to deflect and appease notions of poor RHS performance. Of course these tests were extremely basic and can be used for not much more than a first step in comparing mods, I just thought it might be cool to see. If the post is recieved well I'll likely do more, or just a video. Maybe comparing BAF or keeping it just within the current modpack (mostly RHS). Then it could be used to inform players as to which rounds/weapons are most effective at certain tasks.
  2. CSAT Attack

    Taken from the CSAT gamenight on Friday.
  3. Altis Is Ours

    Taken from the AAF gamenight on Sunday.
  4. Discussion was made regarding BAF, however due to the nature of the AWE "clean-slate" being focused around gameplay over content, BAF can easily be seen to simply re-skin much of the content we already have. For example, playing as British Army with L85A2s + ACOGs really doesen't offer any more interesting gameplay than playing United States Marines with M4s + ACOGs. I believe there is always the possibility of mod reintroduction, but certainly not until the new direction of AWE is solid in its foundation (gameplay > content). For now, RHS and vanilla should certainly suffice, especially now that we will likely use both of them to their full potential.
  5. This was briely discussed and could certianly be a re-discussed at a later date. It's possible, I know there are AW members who would opt for a system similar to that of Kenny's MSO.
  6. So, I've been pressing for more vanilla gameplay for the past week or so, as you may have noticed. My personal hope is still to succeed with a multiple faction/arsenal system, in which case we would certainly have 2035 options. This, however, is not as easy as dropping some mods to focus on gameplay and until the decision has been made on the future of AWE's mission (be in Stiletto or not), we will likely have to keep using Zeus arsenals.
  7. If I'm not wrong, within a week. Remember, all the update will do is drop mods, there shouldn't be anything new to download.
  8. Yes. The idea of a reduced modpack size was to focus more on gameplay over content. Thus, only unnecessary content mods were removed, plus some little things that were causing problems.
  9. 20181007180529_1.jpg

    For Altis.
  10. Serbian Gamenight

    It has been discussed before but unfortunately, with the limitations of Stiletto, it may be quite difficult.
  11. Serbian Gamenight

    So, every Serbian arsenal so far has been made by me. The reasoning behind its instability is due to the fact that I am making it through Zeus and essentially winging it. There are many problems with using Zeus for building arsenals - mainly gear being missing. To satiate your curiosity: - While the custom arsenal is limeted and I individually whitelist every item, it is not role specific like Stiletto's own inbuilt system. This means that everyone will have access to all the same equipment (it is one singular arsenal). We have trusted each player, teamleader, squadleader and Zeus to self-enforce limitations on gear to avoid anyone taking things they shouldn't be allowed too. Hopefully that answers your mortar question. Additionally, you won't have access to many launchers usually (if any) due to the fact that I restrict the arsenal to Serbian only equipment (no M72s or M136s). However the RHS Serbian launchers are not avalibe when building said arsenal due to the problem of missing gear as aptly mention above. To counter this, I had some help from @ParabolicAJB in loading a box full of Serbian M80 launchers that I acquired though full Zeus arsenal. I left early, so this box may not have been evident. I also left a box of Glock 17s, since no other Serbian-used pistols were available in the arsenal. - As for your apparent lack of weapons and sights, I try to only put in optics used by Serbia to keep things authentic and interesting (if EVERYONE ran around with the best equipment it would get boring very fast). The whole idea of trying out new factions is to allow us to experience new playstyles and gameplay and balance our enjoyment around this. For example, when we played as middle eastern insurgents, nobody has access to any body armor and the large majority of players did not have any optics whatsoever. To balance this evident downside, teleporters were establish from main base to the Squad Leader's desired location near the AO. This was to simulate the idea of insurgents appearing and disseapearing into the mountains/valleys/forests etc. etc. which I believed worked nicely and people found it quite enjoyable @Karate Pyjamas. Additionally, as mentioned previously, some scopes just weren't even available for me to even put in the arsenal. As for your question about weapons - there are MANY weapons available that may suit your liking, especially in the latest gamenight's arsenal. There are more weapon types in my custom arsenal than there are in any of Stiletto faction's arsenals. It may seem like less, but in reality there are just less variants of each specific gun compared to Stiletto's arsenal. The Serbian Armed Forces faction when configured correctly should have acces to loads of both Western and Eastern bloc weapons. From M4s, HK416s and G36s to AKMs, M21s, M70s, SVDs and MG42s, so I'm sure if given the opportune arsenal you should find something that suits you while still being able to realistically simulate the equipment of the Serbian Army. As for your statement about personal radios, the AN/PRC-148 should have been avalible in the arsenal but something must have broke after I left, I defiantly put it in because I used it myself. In the future, my custom arsenals will be pre-made with coding to avoid any issues. The reasoning behind using Zeus is that it is quicker and easier, but often break. Personally, I would love an actual Serbian Armed Forces faction to switch too and I know a lot of other players hoped for this too. But I believe the idea wasn't popular with staff or the foundations of Stiletto. Apologies for the length and lateness of my reply, but I hope it answers at least some of your curiosities. Your feedback is much appreciated Tim and I hope more comes my way since I am constantly attempting improve upon these contemporary-style gamenights. This goes the same for everyone else.
  12. Things get weird when Serbian forces travel

    Not as easy as it seems.
  13. Heya

    We've met, played Serbia together, killed some Bosnians.
  14. Alley of Death

  15. FROM BIHAC TO PETROVAC VILLAGE!

    less Albania
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