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Lindi

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  1. Like
    Lindi got a reaction from Minipily in [official poll] TFAR vs. ACRE on AWE (read!)   
    I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.

    I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
  2. Like
    Lindi got a reaction from RiverWolf in [official poll] TFAR vs. ACRE on AWE (read!)   
    I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.

    I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
  3. Like
    Lindi got a reaction from Schubz in [official poll] TFAR vs. ACRE on AWE (read!)   
    I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.

    I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
  4. Like
    Lindi got a reaction from Johnson in [official poll] TFAR vs. ACRE on AWE (read!)   
    I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.

    I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
  5. Like
    Lindi reacted to Xwatt in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  6. Haha
    Lindi reacted to TheScar in Hey there!   
    *note to self*
    play more EU1# again
     
     
     
    Welcome,tho!
  7. Like
    Lindi reacted to back_in_a_minute in Hi guys, from Holland.   
    Hello,
    I'm a new member here, and would like to introduce myself.
    My name is Eise (back_in_a_minute), i'm 55 years old and live in the Netherlands.
    I recall to have played ARMA-2, the free version, so i became curious for ARMA-3.
    I have played BF-2, 3,4 a very long time now, but i am getting tired of those hacker that play.(Origin doesn't bother about that).
    I also saw a topic about "my rig", will come back later for that.
    That's all  about me.
     
  8. Like
    Lindi reacted to Xwatt in Letters From The Front - 29/07/20   
    had to goddamn rewrite this because it got deleted when forums took a dump
     
    madhkarati aleaziza,
     
    Habibi Faisal Ahmed, Lee Enfield Sniper, Part Time VBIED Maker.
     
    As Overlord, I was extremely delighted all around with what I seen from all parties. Many people continued to battle on, right up until the server gave in. Communication was on point, despite TFAR being TFAR, and the levels of cohesion and teamplay were astounding.
     
    Alpha did well initially to move into the first objective. Originially I had a PKM nest setup which had direct line of sight of their dismount, but Alpha were quick to move in and rendered the PKM gunner useless. Despite this, they still managed to get wiped out, but were quick to regain the initial foothold they held when they were reinserted. I was delighted with the pace Alpha was moving at, and they didn't get bogged down too much initially. Further at the end of the town half of Alpha fell victim to a VBIED, but could not be blamed for it due to not being told that it was something they should expect. Alpha missed the house with the weapons cache , which had explosives, launchers and weaponary, but it wasn't a massive deal, it would just provided them extra resources which they would otherwise have to loot bodies to find. Later on, the Ikarus bus was set off due to someone killing the unit with the dead mans switch observing the site, and I am unable to confirm whether that caused any casualties. There was confusion amongst ASL as to what was going on with the mines around the bus. Essentially there was a pre placed minefield down, in which it was not noticed that there was a large minefield surrounding the bus until a decent amount of people had triggered them. There is a hilarious twitch clip I caught of Noci and someone trying to defuse a mine, and not realising they were sat on it and crawled into their death. After this I had logged off for an hour or so, and came back to notice they were right in the middle of the airfield. Here, I had pre placed an Su-250, and was waiting for Alpha to get in the middle of the airstrip so they could try to intercept it as it took off. Due to my zeusing errors, where I had placed it means it had clipped the H-barriers, making it unable to turn out onto the airstrip and leading to it getting blown up.
     
    As for Bravo, they were a pain in the ass the ass (from a good point of view) from a zeus perspective. The fort of trenches they built meant they were well covered, and were unlikely to get critically damaged from a head on attack. My snipers, kornets, and whatever I threw at them had little to no impact. They were already "spotted" per say, from very early on, but the only way to get close and personal was to send some squads marching up the hill to attempt to kill them. Which worked maybe once, but most of the squads were lightwork for them. As time went on, the insurgents become more impatient, and had starting to send up more squads and a T-55. Luckily by this time, Bravo were given the move order to go down into the radio tower, avoiding an inevitable fate that was waiting for them if they stayed up by the trenches. Bravo then moved into the radiotower, and eventually linked with alpha to attack the barracks. The attack on the barracks was done brilliantly by both teams, and both alpha and bravo rushed in with so much force and agression that as one zeus, I was completely useless and they made easy work of the barracks. It was amazing to see how easily they were dealt with, despite how many AI were present.
     
    A big thank you goes out to Command, Vortex, Hammer, Reaper, and Logi, who all had important roles to play in shifting the action. I think most importantly a thank you to the grunts on the ground who threw their bodies constantly into the action, dying multiple times but still showing the integrity to fight on. Often the more little roles have the impact on the field, but very often go unnoticed and unthanked for the effort they put in.
     
    On a more personal note, I have been made aware that decisions I had made in Zeus were not made in accordance of positively impacting the gameplay on the ground. A Big thank you to those who went out their way to privately message me and point out the errors, it is this sort of feedback that helps to be the stigma for change. I can affirm myself that I had made decisons that went against the type of gameplay you should expect to see on our servers, and I won't get into the specifics but as Core Staff espeically, I should hold myself to a higher level of standard and should augment gameplay that is best benefitting the players, and not my own agendas. I offer my sincere apologies, and rest assured I think taking a break from zeusing on liberation should be the best course of action. It is always a tough balance to strike, some people love the more hardcore aspects of having a dedicated Zeus, and some swear against it and will leave out anger of the decisions made by the Zeus.
     
    It was amazing to see us hit a new playercount record of 35, and as always I thank the members of staff and devs that made this possible, but more importantly to the members of the community for sticking around and having a platform for us to provide these experiences.
  9. Like
    Lindi reacted to Mikael in Letters From The Front - 29/07/20   
    29/07/20
    Dear brother Dmitry.
    I hope you are doing well, I miss you very much here on the front. How are things back in the motherland?
     
    Today was an interesting day, we were tasked with providing overwatch for Alpha during an assault.
     
    The day started like any other in the army, spending more than an hour just to get to the AO.
    Once there we dug a ton of trenches, my back hurt like hell but we kept digging until some unknown voice chimed in over the radio on channel 51. 
    <<That's probably enough trenches guys, server is struggling with FPS as is and it will be even worse once Alpha starts their assault>>
    I had no idea who it was, or what he was talking about, but I asked the others and they heard the same message, so we figured we should take it as an omen and stop digging.
    I’m not complaining, by this time my hands were blistered as well, but the medic just said “toughen up buttercup”.
     
    After a lot of waiting, we had a small group of insurgents flanking us from our left side, we delivered a decisive counterattack and quickly dealt with them, but we lost a comrade in the initial contact. While mourning the loss of our comrade, Alpha requested assistance.
     
    We quickly dumped some static weapons into the truck and made our way over to the hill next to the village to provide fire support.
    After digging some trenches, despite what the weird voice said, we had a good overwatch going, but the situation was pretty much handled by then.
    There was a lone straggling insurgent flanking alpha and we had to take quick decisive action, no time to call it in.
    We managed to kill the insurgent, but it seems we angered alpha and they fired back at us.
    Fortunately, alpha are not very good shots, so we took no casualties. 
     
    While we were helping alpha, another group of insurgents were attacking our main trenches from the right side. We loaded the gun back up and drove back to help.
     
    Unfortunately we were too late.
     
    Coming back into the trenches, we returned fire on the insurgents and managed to push them back, but we lost more comrades, including our SL.
    While trying to deal with the last of the attack, one of them managed to get me, I am not sure what happened, but I woke back up in our operations base, eager to return to the battle.
     
    Vortex picked up myself and some re-inserts for alpha and flew us back into the field.
    Unfortunately the area was still really hot and we have to choose an LZ quite far away from my group.
    I radio bravo squad lead and tell him I am on my way, but far out.
     
    While walking back to bravo, I came across a perturbed tank crew. It was kinda hard to hear what they were saying over the noise of the tank, but it seemed they were having some problems with a guy with an RPG.
    As I crested the hill, I couldn’t see what they were complaining about, so I scanned the hillside but no one presented themselves.
    As I turned back around to face the tank, I heard a bunch of yelling. 
    I turned around to see the RPG guy lining up a shot!
    I managed to quickly dispose of him and his teammate, but they had another friend.
    The insurgent managed to hit me, but the great russian body armor saved my hind, and I took cover behind the hill and patched myself up before dispatching the last insurgent.
     
    The tank crew seemed very relieved and even let me steal an ammo box from their tank.
     I wonder how they will explain the missing ammo to platco, but I thanked them and started the long trek back to my squad. 
     
    Once back, i got tasked with building even more trenches, blyat!
    While we were setting up, reaper did a gun run which seemed to piss off the entire HQ we were attacking (Who would have thunk). Luckily our mortar team was quick on the trigger and managed to put a salvo right into the middle of the HQ, destroying an MBT and most of the guard towers. 
    The enemies fired mortars back at us, but our crew managed to not only kill the enemy mortar team, but to save one of the mortars for ourselves!
     
    I charged into the HQ alongside my comrades in red team!
    We had a quick and decisive victory, but lost some people in the battle. We managed to stabilize an unconscious comrade and placed him in a barrack for the medic to fix properly. 
    Once the medic arrived, he got intercepted by someone else who wanted a doctor and he decided to help that one first.
    I wondered about the decision to prioritize someone who was walking, over an unconscious casualty, but the medic is the boss so I let him do his job. 
    You should have seen the inside of this HQ, it was a maze, so once the medic was done with the first guy, I helped him find the casualty and he managed to save his life while we were repelling a counter attack.
     
    By this time I only had one box left, the one I stole from the tank crew. I put it to good use, taking down some enemies that were attacking my SL. 
    I asked where our supply truck had gone, but apparently no one knew, it did not blow up or anything, just disappeared.
    I suspect alpha was still pissed and stole it, but I can't be sure. 
    We tried asking the voice in the radio, but either he did not hear us or could not help us.
    I requested more PKP ammo from my SL, but we did not have time to wait for vortex.
     
    So off I went, looting shitty AK’s with ironshites.
    I definitely felt my aim was off, but I did good work even without our fancy new optics.
     
    Anyways brother, I always drone on for too long in these letters, sorry for that. 
    Please, take care of mother and say hello to the family from me.
     
    Always yours
    Igor 
  10. Like
    Lindi reacted to SiegeSix in Letters From The Front - 29/07/20   
    Dear Diary,
     
    To whom's eyes this may be read from.
     
    Lieutenant SiegeSix, commander of Hammer, commander of both the T-80UM and T-90SM, and his crew, embarked on a horrific journey. 
     
    The T-80UM was a massive failure only surviving 2 rockets in all of 30 seconds of combat. But a quick return with superior armor made quite the difference in the field.
    For the T-90SM, our superior on the ground was unmatched. Having to fire more rounds than what we had at our disposable, we killed every higher threat to the half-dead infantry.
     
    Our first engagement from Hammer Fireline proved our support better needed than Reaper. Having to destroy both a rocket technical, heavy MG technical and a dirt sniper, we raised our spirits with small chatter.
    After a dear amount of time had passed, the enemy seemed to very unhappy with us, so they tried flanking us, on two seperate occasions. The first one, they managed to fire rockets at us, but missing or otherwise not doing any damage. We managed to kill everyone... every last one of them. Knowing we were marked for death, we relocated further west to get a better view, where a new AT team tried to flank us. These never made it past the ridgeline...
     
    So a tale arise, a savior, a hero, a god amongst men, a true Rambo, who out of his way, came to rescue a silly tank crew. Armed with nothing but a PKP(?), he cleaned up those muppets. A noble Hammer crew, could offer nothing less, then to replace his lost bullets (he got a 100 rnd box mag from us).
     
    Before being flanked by our ineviatable doom, we had a tally of all our kills excluding the infantry:
     
    x2 ZSU Trucks (one were just disabled)
    x2 Tanks (and x1 M113)
    x7 Technicals (rockets, MG and SPG)
    x1 Sniper
  11. Like
    Lindi reacted to WinterMute in Letters From The Front - 29/07/20   
    "Hey, I just met you, and this is crazy, but there's a phone-detonated IED, so Kalae Me Maybe"
     
    Attack on Kalae - 2020-7-29
     
    Alpha 2, Rifleman (AT), Green squad
     
    My account of events, which may be accurate: 
     
    A mad dash to load up vics, absolute hive of activity, followed by a long old convoy to the objective alongside Hammer, with a few IEDs spotted and dealt with. We achieved early eyes on Kalae Village, dismounted and approached in defillade to go loud a bit closer to the enemy.

    During this I got domed, but while I waited for reinsert everyone else got killed as well.
     
    After reinserting, I think we lost Hammer and I unknowingly had a broken radio. We managed to capture Kalae Village North (taking some losses to a VBIED set off by a guy with a dead-mans switch and then to blue-on-blue caused when the bomber was being targeted by another squad... didn't help that the victim was CLS!)

    Highlight is me hitting the wheels of a vehicle from 550m with an RPG that only ranged out to 300m.
     
    Regrouped, discovered the broken radio situation, remounted and moved to a plateau further down the mountain. Dug in some trenches behind smoke and proceeded to draw a lot of attention, with primary threats being an M113 and a sniper, as well as a few attacks via defillade from Kalae Base.

    I launched about 5 RPGs at the M113 and decided that I shouldn't quit the day job...
     
    We made good use of vehicle mounted guns in the attack on the base, but lost both vehicle gunners during the attack (I was one) and so I missed the rest of that objective. I then ditched the RPG part of my loadout in favour of light weight.
     
    Reinserted again, near the radio tower, and retraced steps down to the base, then down into Kalae Village South, where we were working on regrouping with the surviving Alpha force as we ended up in a literal minefield. Patched up 2 engineers who had made a good attempt at disarming a mine, and learned a lesson about spacing.
     
    Regrouped with Alpha. Was given a functioning radio, and proceeded to Kalae HQ with 1 Gaz (the other remained at Kalae Base), where as far as I can tell a total MASCAS happened.
     
    Reinserted (see the theme?) at Kalae Village North, hoofed it down to Kalae HQ, where we transported down to Kalae HQ and linked up with Bravo. We had achieved Phase line Blue.
     
    The next target was Kalae Barracks. Under cover of smoke and mortars, we pushed across the runway and captured small outposts en route to the HQ, providing cover from incursions from other local objectives whilst Bravo went capturing the objective. An Su-25 attempted to take off but was dispatched rapidly.
     
    Whilst this was in place we received word of a counterattack to the West, focussed on the HQ we had previously taken, so we moved to a small outpost East of the runway and suppressed some enemies, and then... my connection failed.
     
    Feedback type stuff:
    Other than the comms issues (that I and Riverwolf experienced), which pissed me off immensely, I enjoyed the op. It did feel at times that we were not particularly working in concert with other elements, the later assault with Bravo across the runway was a highlight in multi-squad co-operation and a big morale boost after a challenging OP.
    Don't know the nitty gritty of how comms were between squads because I don't monitor 30.
    I'd rather not take an RPG in the short term. I think I am more effective in other roles.
    I would like it if we have a Forward Operating Base that is close to the front line as the convoy there and the reinserts were lengthy.
    The pacing was very strange as a result, and it was theoretically possible to spend 20 minutes out of the battle and immediately have to respawn.
    Some weird thing went on with TFAR.
     
    Ok, let's hear your side of the story...
  12. Haha
    Lindi got a reaction from Noah_Hero in Hello Everyone.   
    @Noah_Hero I'm just old, not a Jedi! 😆🤣
  13. Like
    Lindi reacted to MidnightRunner in Midnight's Gamenights   
    Hey all,
     
    I will be afk for a while due to family medical stuff. This means that there will be no game night from me this week and possibly for the next 2 weeks. 
     
    If anything changes I will post here and on Discord.
     
     
  14. Like
    Lindi reacted to Jenkins in [POSTPONED] War for Altis - Act 3 Mission 8 Modded Zeus Ops 19.07.20 @ 16:30 UTC   
    No need to apologize, these gamenights are a luxury not a right.
     
    Hope its nothing serious, get well soon fella! 👍
  15. Like
    Lindi reacted to JJ Cakes in Any Oculus gurus on here?   
    Well in case anyone else runs into this I found a fix.  It's basically "delete everything associated with the Rift" plus some other precautions:
     
     
  16. Like
    Lindi got a reaction from WinterMute in Moving Sunday OP starting time   
    I vote yes, but only if does not interfere with @JANXOL schedule.
  17. Like
    Lindi reacted to CraftyboySA in CraftyboySA   
    Hi,
     
    New to ARMA 3, however a long time Project ARGO player. Absolutely terrible solider, give me a chopper and I'll reverse it through your kitchen door. 
  18. Like
    Lindi reacted to Stanhope in Whats your setup like?   
    Time I post here again because I changed a few things since I last posted here.
     
     
    Current build:
    CPU: AMD Ryzen 5 3600 3.6 GHz 6-Core Processor
    Motherboard: Asus PRIME B450-PLUS ATX AM4 Motherboard
    Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
    Storage: Crucial P1 500 GB M.2-2280 NVME Solid State Drive 
                   Old 1TB HDD I ripped out of my previous laptop
    Video Card: Inno3D GeForce GTX 1650 4 GB Twin X2 OC Video Card
    Case: Cooler Master MasterBox MB511 ATX Mid Tower Case
    Power Supply: Cooler Master MWE White V2 230V 550 W 80+ Certified ATX Power Supply
    Case Fan: be quiet! Pure Wings 2 120 PWM 87 CFM 120 mm Fan  (2x)
    PCPartPicker Part List
     
    Some pictures:
     
  19. Like
    Lindi reacted to Xwatt in Framework For Mission Creators   
    Ahoy,
     
    The following is a framework that are we releasing to aid future gamenight creators for Ahoyworld. These incorporate tools and features that are a standard across our missions, that you can incorporate into your own gamenight to align it with our standards. Credits to @Stanhope
     
    The Features Of The Framework Include:
    - TFAR Comptability (included but not required - sets default radio channels)
    - Includes Admin Tools and Gamenight tools functionality
    - Reapplies loadouts units had in the editor upon every spawn
    - Contains 2 headless client slots
    - Contains logging for friendly fire incidents, grenade throws and launchers being fired
    - Readme compatibility, allowing staff/spartans to have zeus access  
     
    How To Use:
    Replace the ".VR" at the end to the map of your choice. The framework can be used on any map. 
    (e.g change ".VR" to ".altis" and it will be compatible to use on Altis. 
     
     (Outdated look below for newest version)
  20. Like
    Lindi reacted to MidnightRunner in PMC Ops Kunduz Week 5 05/06/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 5
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    An American UH-60 flying over the area with an AH-64D escort was struck by a missile and forced into an emergency landing.
    US command have revealed that a VIP was onboard the UH-60.  They have not revealed the identity of this person code name Foxhound but they have stated that this person is of vital importance and have requested that we extract this person. The Apache has been able to provide cover from a safe stand off position but they are reporting increased thermal activity in the area and will shortly require to head off station for refuel.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Find and secure the crash site. Evac the HVA code name Foxhound. If possible destroy the AA position
     
     
    Execution
    Objectives:
    Find and Secure the crash site.
    Safely evac code name Foxhound
    Optionally: Destroy the AA position
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

  21. Like
    Lindi reacted to MidnightRunner in PMC Ops Kunduz Week 4 29/05/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 4
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    It seems that we may have stumbled on a larger plot when we discovered the military forces aiding the insurgents in the area. Once this information was passed up the channels it seemed to set off alarm bells somewhere. Within days a large scale military coup erupted and is engulfing the entire province. Insurrectionist forces have captured the city of Kunduz and the international airport there. Intel suggest that this coup was a long time in the making and that us stumbling upon the military aid to the insurgents has forced their hand and escalated their timeline.
     
    US forces along with loyalist military elements are attempting to retake the Northern province but are being hampered by enemy activity in our area. The insurrectionists have deployed AA and artillery positions somewhere in our AO. This has effectively cut off the US air route from their FOB in the South to Kunduz city in the North.
    As a result we are seeing increased insurgent activity in the area along with active military patrols.
     
    We have received a very lucrative contract to destroy both the AA and the arty positions. We can also claim bounties on any equipment or men captured/destroyed. From what we have learned the insurrectionist forces have access to a large number of military grade vehicles and static weapons. However, one small mercy is that the presence of US air superiority fighters has meant that the enemy have not been able to field any aircraft despite having many at their disposal. 
     
    We have also been assured that no loyalist military forces are in our area and that all uniformed military personnel are hostile.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    We are to find and destroy enemy AA positions in order to open up the skies for US forces in their assault against the Northern city of Kunduz. As a secondary target we have been made aware of rocket artillery pieces being used in the area, if possible we are to also destroy/capture these.
     
     
    Execution
    Objectives:
    Find and destroy the enemy AA presence
    Capture/Destroy any rocket artillery
    Optionally: Weaken the enemy hold on the area in whatever way possible
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    None
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     

  22. Like
    Lindi got a reaction from Schubz in DIMPLY   
    Hello @Dimplymarrow129
     
    I have read the ban report and read the appeal. 
     
    I hope you understand how much hard work all members of staff put in to providing the best service we can for our player base. We provide forums, discord, team speak both vanilla and modded arma content, streams among others. All of this is provided for using donations from our players. Naturally this also means the we do not appreciate anyone recruiting on any of our platforms. Recruiting is also against our rules.
     
    In your case you were quite obviously recruiting for an arma unit outside of AhoyWorld and you were banned indefinitely for it. Your appeal displays very little in the way of remorse so:
     
    I am going to let the ban stand for a period of time, but I will be willing to reconsider if you submit a new appeal in a couple of months time.
     
    I suggest you take time some and read through our rules.
     
    BAN APPEAL UNSUCCESSFUL!
  23. Like
    Lindi reacted to JANXOL in War for Altis - Act 3 Mission 2 Modded Zeus Ops 24.05.20 @ 16:30 UTC   
    Date:
    24.05.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 2
               
                    
               
                As insurgent activity spikes across all of Altis outposts are attacked, convoys are lost and both Altian and Russian operations are being disrupted. The insurgents feel bold, they have concluded that with both sides preparing for another major clash they can move and operate freely. The Altian command has finally reached the conclusion that enough is enough and this issue must be dealt with right now, even if it means temporarily weakening the Russian frontline. With Russians steadily pulling more forces towards Altis, the frontline situation will only get worse with time, and so the operation against the insurgent threat is authorized.

                Altian intelligence uncovered interesting information about the insurgents thanks to intel gathered in the field and questioning captured insurgent leaders. They believe they have located several important installations used to store weapons, equipment and ammunition, as well as facilitate communications and ops control. These facilities must be taken out if the insurgent threat is to be contained. It is also apparent that many insurgent operations are looking to gather information on "Thor's Hammer". Recently, they were searching for a Russian recon outpost in Altian territory, hoping to find data and encryption keys, but that attempt was thwarted by Altian forces, who secured the outpost first. The data found there would be useless to the insurgents but they were certainly useful to the Altians, revealing Russian recon plans as well as any weak points and movements scouted by the enemy - weak points which can now be reinforced, movement plans which can now be altered.

                Now Altian forces are preparing to venture into insurgent-controlled territory, aiming to show them they cannot operate with impunity.

     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
    - 1x Mi-24V
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    Advance into insurgent territory and destroy major enemy installations used to store equipment and as command centres for insurgent operations across Altis.
     
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  24. Like
    Lindi reacted to Mouldy in [EU3] Operation Iron Fist - Modded Zeus Gamenight 22/05/2020 @ 16:30 UTC   
    Event Date: 22/05/2020
     
    Event Start Time : 16:30 UTC
     
    Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear.
     
    Briefing: After the very successful Operation Red Hammer, we sent a very cryptic code to our professional intelligence team, who managed to crack the code. Malden has recently started negotiating with a trading company overseas in around Africa, whom has been offloading a lot of shipment containers filled with unknown material. A police investigation was never concluded due to missing investigators. Yet again, the Royal Marines shall return victorious.
     
    Mission: You must eliminate insurgent presence at the harbors, additionally you must find and destroy the shipments containing weaponry. You are also to find and kill or capture the Warlord in charge of the operation.
     

     
    Player Slots:
    Platco / 3-man command element
    Alpha, Bravo, Charlie / 8-man infantry squads
    Vortex / 2-man transport heli pilot team
    Hammer / 3-man armor crew team (local authorities)
     
    Player Assets:
    - x3 Merlins (x2 gunship variants & x1 transport helicopter)
    - x2 Lynx (8-man transport variants)
    - x1 T-34-85
    - x2 BTR-60PB
     
    Expected Mission Length: 120 minutes (give/take a couple of minutes)
     
    Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081
    Modset identical to previous mission in series - "Operation Red Hammer"
     
    Other Notes:
    This is a Gamenight that was created and will be Zeused by SiegeSix.  If you have a mission that you would like to run for our community, please use our Gamenight request form found here: 
     
  25. Like
    Lindi got a reaction from GhostDragon in MoonFire   
    Thank you for appeal @MoonFire,
     
    I have some personal experience from AWE and I have rummaged through the filing cabinets of the admin archives.
     
    I find quite a few instances of misconduct and even prior bans that are quite indicative of behavior patterns that are inappropriate. That combined with disobeying a direct from a Staff member proves that all the old behaviors are unchanged. 
     
    I understand that you are happy about the return of modded content to Ahoy, I am as well, which might lead you to get carried away a little. I how ever do not understand how disobeying an order to discharge your weapon at base seemed as a good idea. Not doing it should be a given, even when staff members have not separately told you not to.
     
    This with reports of ignoring player role, ignoring to communicate with command thus ignoring chain of command is the reason I am going to let the ban stand for the time being.
     
    BAN APPEAL UNSUCCESSFUL
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