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MidnightRunner

AW Core Staff
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About MidnightRunner

  • Birthday 06/07/1988

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    Midnight Runner
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  • Gender
    Male
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    Ireland

ArmA 3

  • ArmA 3 Player Name
    Midnight Runner

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  • TeamSpeak Name
    Midnight Runner

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  1. Sorry, to be clearer, eu1 and eu2 will remain, along with the ts server which are all hosted on our main box. Eu3 is hosted on the box to be shut down.
  2. Hi All, I'm sure we are all aware of the low numbers on the Arma servers in recent months. In line with this donations have also dropped. As a result we cannot afford to sustain the server infrastructure as it is. In order to continue in a way that is viable we have taken the decision to give up our second server box. This is the server which hosts our Modded Arma servers as well as other game servers such as DCS and Arma Reforger. I don't have an exact date of when the server will go offline but it will be before the end of the year. The good news, without this server our donations will be in line with expenses meaning AW can continue into the future. Whatever questions you have please let us know. Midnight
  3. Ok, all 4 of the above have been added as optional mods for both eu1 & eu2. They should be available to use after the restart tonight.
  4. Will take a look at them this week, but I know that Zeus enhanced must be installed on all machines to work as it is not just client side like Achilles.
  5. Hi All, Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory. We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael. Hope to see you there Midnight
  6. Changelog for 3.4.22 [Added] New service functionality for Cam Lao Nam service pads [Added] Cam Lao Nam heli turrets can now be locked/unlocked [Added] Bridges between isolated islands on Tanoa [Added] Occupational grid for garrisoned building at Main AO [Added] Black Carryall backpack [Added] Support for using random units as paratroopers [Added] Support for using random factions per Mission or AO [Fixed] Mohawk textures yet again [Fixed] Arsenal creation nil parameter [Fixed] Decreased SubObj Radiotower empty checking radius [Fixed] Servicing UAV's backed out the requester and not the controller [Fixed] Admin Channel message duplication [Fixed] BIS_fnc_findOverwatch wanting Position3D as parameter [Fixed] Whitelist BI's Weather module in RE filters [Fixed] Vehicles running out of fuel on long running missions [Tweaked] Mission markers are now dynamically created and removed [Tweaked] Main AO SubObj spawning logic for higher fault tolerance [Tweaked] Revive actions on Vanbulance/Arsenals and while carrying/dragging [Tweaked] Blacklist certain island on Tanoa [Tweaked] Unify completion marker location (always 300/-300 from topleft) [Tweaked] Spawned enemies/groups now belong to the same side as the main faction [Tweaked] Updated QS BFT from 2.1.0 -> 2.5.0 [Tweaked] When 15 or less patrols remain in the AO, they rush for the center [Removed] Purple and Red smoke grenades from the Arsenal [Removed] Fortifications for garrisoned buildings at Main AO
  7. If there are specific items you would like to suggest you can submit them in the following thread using the item classname where possible
  8. Changelog for 3.4.1 - [Added] Invade and Annex for Sefrou Ramal (Western Sahara CDLC) - [Added] Invade and Annex for Tanoa (Apex DLC) - [Added] Invade and Annex for Malden - [Added] Reward vehicles to persistance data - [Added] Vehicle inventory customization (see FAQ) - [Tweaked] Side Mission Lost Convoy briefing - [Tweaked] Prevent crates from being created near bases - [Tweaked] Vehicle apperance data restructure - [Tweaked] Restructure of faction definitions - [Tweaked] Side and Prio mission spawning timeouts - [Tweaked] Service pad commands RE'd where vehicle is local
  9. Changelog for 3.4.1 - [Added] Invade and Annex for Sefrou Ramal (Western Sahara CDLC) - [Added] Invade and Annex for Tanoa (Apex DLC) - [Added] Invade and Annex for Malden - [Added] Reward vehicles to persistance data - [Added] Vehicle inventory customization (see FAQ) - [Tweaked] Side Mission Lost Convoy briefing - [Tweaked] Prevent crates from being created near bases - [Tweaked] Vehicle apperance data restructure - [Tweaked] Restructure of faction definitions - [Tweaked] Side and Prio mission spawning timeouts - [Tweaked] Service pad commands RE'd where vehicle is local
  10. Slingloading was disabled after we added the lift capability described in the above
  11. Thanks @Walk'N, It may be a little harder to use at it requires a change extra mods but I'm sure we could arrange a gamenight series using this at some stage. Once tested and working I will try plan a way to use it.
  12. AW MVP 2022: @Whigital for the work put into I&A thorough the year, honourable mention to @LH5 for helming the DCS project and pushing it forward AW Most Friendly Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022: AW Best Team Player 2022: AW Most Helpful Member *Non Staff* 2022: @Damo3D AW Most Friendly Member 2022: AW Tacti-cool member 2022: Has to be @TacticalError AW Underrated Member 2022: AW Most Incoherent Member 2022: @Stanic when he gets too excited AW Best/Worst Pilot 2022: @Gambit AW Best Voice 2022: @Rickard never shuts up AW Funniest Person on Team Speak 2022: AW Worst Joke 2022: have we finally moved passed "Hi Back" AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Ukraine fundraiser UKRAINE CRISIS FUNDRAISER - News - AhoyWorld AW Best Forum Post 2022 (please put URL in): https://forums.ahoyworld.net/topic/18804-escalating-terror-current-mission-state/ DCS server launch AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: AW Best Ban of 2022: AW TeamSpeak Channel 2022: Lido Deck AW Best Screenshot 2022: AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022: Has to be @Sho_Iwaizumi no other context needed AW Role Model 2022: AW Best Shot/Worst 2022: @LH5 couldn't hit the ground if he fell (Will finish this over the next few days)
  13. Mission Name: PMC Ops Stabilise Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 3 man element (Commander, medic, UAV) Alpha - Charlie // 8 man elements Situation Since rescuing the police commander and the military defector we have learned a lot about the military structure and the nature of their alliance with the insurgents. Part of the knowledge gained was the location of a senior Military officer in charge of the forces in the South West. More important we have intel on the location of his command and control assets. Destroying these will limit the ability of forces in the area to coordinate and respond to threats. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Loyalist Anizay police force (PID by Blue Beret or Vehicles) Enemy Forces: Anizay Armed Forces Local Insurgent aligned with Coup forces Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in the green zone. Mission Weaken the enemies command structure by removing a commander from the field and destroying their C&C infrastructure Execution Objectives: Track down the commander and capture him if possible Find and destroy the C&C assets Destroy encountered enemy assets where possible Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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