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MidnightRunner

AW Core Staff
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About MidnightRunner

  • Birthday 06/07/1988

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    Midnight Runner
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    Ireland

ArmA 3

  • ArmA 3 Player Name
    Midnight Runner

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    Midnight Runner

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  1. Mission Name: Cataclysm Campaign Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation With the recovery of the spectrum device you have discovered several new signal sources. These locations may lead you to the location of your missing people. You will be searching these locations for any clue relating to the location of the military forces who attacked you or your people. Mission Track the signal sources and search for clues towards your attackers Execution Objectives: 1. Track the source of the signals 2. Follow the intel received relating to the "Military" unit that attacked you 3. Gather any information on the location of your missing people Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  2. Mission Name: Cataclysm Campaign Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation Thanks to you successfully helping the Fuel Hogs with their stolen tanker they have given you a decent amount of supplies, more even than you had asked for. However, this increase in supplies comes at a cost. Apparently, since you proved to be willing and able muscle they have another task for you. In return they promise to provide some information on the "military" raiders that attacked your compound. The Fuel Hogs have provided the location of a group who produce drinkable water. As part of negotiations they have cut off water supplies to the fuel depot. You are to convince them to turn this back on. Mission Using the supplies provided convince the settlement to resume water supplies to the Fuel Hogs. Then follow any leads available to find the "Military" force that attacked you. Execution Objectives: 1. Find a way to restore water supply to the Fuel Hogs 2. Follow the intel received relating to the "Military" unit that attacked you 3. Gather any information on the group that attacked your compound Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  3. Glad to see you got sorted, welcome Neart ár ngéag, agus beart de réir ár mbriathar
  4. Sorry that's on me, been swamped with work etc and forgot about it until last week. I'll be arranging the next meeting for sometime in the next 2 weeks
  5. Mission Name: Cataclysm Campaign Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW_Cataclysm.html(Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element Alpha - Echo // 6 man elements Situation Following an unknown cataclysm the world was plunged into chaos. Most electronics ceased to work and strange anomalies started to appear all over the world. As global governments scrambled to adapt to these events another problem came to light. A virus emerged which was fatal to almost all those exposed. While a small amount were immune another group were transformed by the virus into violent inhuman creatures, who more resemble fictional zombies than real humans. In the decade since the event colloquially known as the Convergence the surviving remnants of humanity have banded together in small groups, surviving as best they can. Though not all of these groups are friendly. What little technology still survives is hoarded by the more powerful groups. After several tough years your group had created a good life for yourselves. Through farming and trading with other groups you have managed to ensure that your people are fed and are safe from this hostile world. That was until a group of raiders attacked during the night and overwhelmed your defenses while most of the fighters were out on a trading run. When they made it back, they found only a handful of survivors, some were killed and others were taken along with all of the food and supplies stored. Mission You must find a way to survive. You will need food, water and shelter to achieve this. There are several groups nearby that have been friendly in the past. You may choose to see what goodwill you can garner from these groups. Execution Objectives: 1. Find a way to survive 2. Gather supplies to sustain your forces 3. Secure a defendable position to recover 4. Gather any information on the group that attacked your compound Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  6. Hi All, For the next 4/5 Fridays we will be running a post apocalyptic style campaign. I'm attaching the modset here so you guys can download any mods you don't have. I'd say the only large mod you may not have is the map Esseker. Arma 3 Preset AW_Cataclysm.html Overview: Following an unknown cataclysm the world was plunged into chaos. Most electronics ceased to work and strange anomalies started to appear all over the world. As global governments scrambled to adapt to these events another problem came to light. A virus emerged which was fatal to almost all those exposed. While a small amount were immune another group were transformed by the virus into violent inhuman creatures, who more resemble fictional zombies than real humans. In the decade since the event colloquially known as the Convergence the surviving remnants of humanity have banded together in small groups, surviving as best they can. Though not all of these groups are friendly. What little technology still survives is hoarded by the more powerful groups. Situation: After several tough years your group had created a good life for yourselves. Through farming and trading with other groups you have managed to ensure that your people are fed and are safe from this hostile world. That was until a group of raiders attacked during the night and overwhelmed your defenses while most of the fighters were out on a trading run. When they made it back, they found only a handful of survivors, some were killed and others were taken along with all of the food and supplies stored. That is where we begin, can you survive in this world? Will you be able to find those that attacked you and get your people back? Mission briefing will follow in the events section, keep an eye out for it.
  7. Mission Name: PMC Ops Revenge Week 12 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Revenge.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 43 Platoon // 3 man element Alpha - Delta // 9 man elements Nomad // 2 man recon element Vortex // 2 man pilot team Situation Following several hours of open fighting between Russian and Chernorussian forces a tense ceasefire was called. The Russians still believe that the CDF openly attacked and killed their personnel. The CDF on the other hand believe the Russians opened fire on their QRF who had arrived to aid the Russians. The Russians, have threatened to withdraw all support for the Chernorussian government as a result. To avoid this and a wider diplomatic incident, leaders from both Russian and CDF forces have arranged a meeting to resolve the issues between them. The meeting is being held in secret to avoid any further issue. Any disruption to this meeting would spell disaster for any treaty between the Russians and the Chernorussians. Assets: 1 x UH-60M 1 x MH-6M Various ground support vehicles Friendly Forces: UN Observation force Chernarussian rebels Enemy Forces: Local criminal factions Neutral Forces: Chernarus Defense forces Russian Military observers/advisors Civilians: Civilian presence to be expected, concentrated in built up areas. Mission We must discover the location of the secret meeting between the Russians and Chernorussians. If we can disrupt this meeting the two factions will likely never return to the negotiation table and the Russian aid will cease. This will likely lead to the eventual fall of the Chernorussian governement. Execution Objectives: 1. Investigate and find the location of the secret meeting 2. Disrupt the meeting by any means Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  8. Changelog for 3.4.10 - [Added] Mk21 Centurion mounted Mora - [Added] Workaround for respawn GUI not loading at mission start - [Fixed] Sidemission Free IDAP cleanup - [Fixed] Main AO remaining enemy logic - [Fixed] Main AO name - [Tweaked] Normalize Enhanced Rewards magazine count - [Tweaked] Garrison building blacklist - [Tweaked] Enemy group compositions - [Tweaked] Chemlight attach/detach actions
  9. Changelog for 3.4.10 - [Added] Mk21 Centurion mounted Mora - [Added] Workaround for respawn GUI not loading at mission start - [Fixed] Sidemission Free IDAP cleanup - [Fixed] Main AO remaining enemy logic - [Fixed] Main AO name - [Tweaked] Normalize Enhanced Rewards magazine count - [Tweaked] Garrison building blacklist - [Tweaked] Enemy group compositions - [Tweaked] Chemlight attach/detach actions
  10. Ahoy, Please post any suggestions / comments / constructive criticism in this thread. Please note that if you suggest an item to be added to the arsenal, please provide the classname to that item otherwise the suggestion will be void.
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