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MidnightRunner

AW Public Moderator (P)
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About MidnightRunner

  • Birthday 05/31/1988

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    Midnight Runner
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    Ireland

ArmA 3

  • ArmA 3 Player Name
    Midnight Runner

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    Midnight Runner

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  1. So as we have only one week left in the Vietnam missions, it's probably about time I finally put up this post. The next campaign, starting either the 17th or 24th April will be a PMC style campaign. We will be playing as a small PMC outfit, in a modern setting, operating in contemporary conflict zones, completing various missions for different national and non national bodies. The idea is that using the same modset (save for the map) we can complete operations in different theatres, on different continents using different gear against different enemies. It gives us a large scope for mission design and allows for the more small scale PMC style operations. Needless to say we will not be seeking to engage in pitched battles with the enemy but will favour small unit tactics, emphasis will be on executing the task quickly and extracting before the enemy can fully mobilise against us. First Deployment Setting We will first be starting in Afghanistan using equipment easily available in that area. Equipment will be mainly western in origin, with items from America, Britain, Belgium and others. While not limited to these items, they were the most accessible in this region. Modlist The attached HTML is the current modlist. This is 99% confirmed but is still subject to change based on final testing. Arma 3 Preset PMC OPs.html As always if you have any questions, comments or suggestions let me know, happy to answer. Midnight
  2. Hey guys, I know it's short notice but gonna move the op forward 1 hour to 17.30 UTC, I forgot about the time change and didn't update it here
  3. Yea, Sorry I didn't think about the time change. I'll look at moving it next week to 17.30UTC so that it is the same local time for most people.
  4. Mission Name: Unsung 11th Armoured Deployment Week 10 (Finale part 1) Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Role Descriptions for Platoon and Lead elements: Situation While back at Vung Tau Airfield preparing for the final assault on the enemy positions we are alerted to a large enemy attack aimed at the 1ATF Base to the North. We are being mobilised to repel this attack and drive them back. Friendly Forces: US 11th Armoured Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Head out from Vung Tau Airfield and repel the attack on the 1ATF Base. Move fast and secure the area so that all our work will not have been in vain. Execution Objectives: Head North and Repel the attack on the friendly base. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!! Uno Reverse
  5. Mission Name: Unsung 11th Armoured Deployment Week 9 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Role Descriptions for Platoon and Lead elements: Situation After securing our Eastern flank and supply lines we are now in a position to continue our advance North to drive out the N.V.A. forces. Starting in FSB Melissa we will head North to clear out all areas South of the river. We expect heavy enemy presence across the river, do not cross until air and arty have softened up the target. The bridge to the North of Long Phuoc is one of the only routes North, and if we seek to control this province we must hold that bridge crossing. Friendly Forces: US 11th Armoured Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Move North from FSB Melissa to clear the territory South of the River and create a stepping off point for our assault North. Execution Objectives: Move North and clear an area up to the river crossing. Hold that Bridge crossing Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  6. @Schubz That's a really good mission I've about 30 hours in that alone when I was learning to fly
  7. Hey! Welcome. We have plenty of experienced pilots here who are generally happy to help. If you have any questions just ask. One of the members of the community even created a guide for new pilots. You can find it here: https://forums.ahoyworld.net/topic/11950-guide-transport-helicopter-guide/ Hope to see you in game.
  8. Hey All, There will be no Unsung mission this Friday. I have a family engagement to attend so will not be around. Missions will resume next week. We have 3 missions left in Vietnam before we move to our next campaign. I will have details of this for you in the next few days. Later, Midnight
  9. @Lindi "Do as I say, not as I do" haha
  10. Mission Name: Unsung 11th Armoured Deployment Week 8 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Role Descriptions for Platoon and Lead elements: Situation Now that we have secured FSB Cook and pushed the front line back to Xam My Xuan the enemy have attempted a counter attack using a minor route through the dense jungle. This attack threatens to cut off the supply line which was only just established, thus killing all momentum gained in the western push. Our task is to defend against this attack and then move North along the route used by the enemy and link up with Friendly forces North of Xam My Xuan. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Counter the NVA push and then take advantage of void this leaves to secure the eastern route North. Execution Objectives: Prevent the Enemy from cutting supply lines to the Northern push. Follow up and secure the area. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  11. @Walk'N between you wanting French units and others wanting BAF units I have a lot to include haha @Lindi Good shout, I'll keep that in mind, we can always do a WW2 campaign at a later date.
  12. Hey All, Since we have just 4-5 weeks left in Vietnam, it is time to start looking at what will be our next campaign. I have been looking at several options some of which I have done a bit of work creating templates & campaign ideas. That said I want to know what you guys want to play. Before I give the options in the poll I want to list some obvious exclusions from the options and the reasons for this. 1. Iron Front A3, the WW2 mod. I left this out as we are currently running a historical campaign and I didn't think going straight into another was a great idea 2. Star Wars: Opposition. Mod is not available on steam, the mouse don't play games with copyright, which would require players to source it online or AW to host it, which is just asking for trouble. Obviously neither option is ideal. I will revisit this option if a better solution becomes available. Links to the main mod for each option: HALO: Operation Trebuchet Starship Troopers: Opposition Mass Effect: Opposition Aftermath: The Fallout mod Warhammer 40k: There is Only War For anything I've missed or any comments please leave them below or send to me directly. Thanks, Midnight
  13. Welcome @gurudoor, hope you enjoy it here. If you have any questions or suggestions please let us know, whether it be here, on discord or in game.
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