Also, it appears that when Viper is destroyed and the 2 players are kicked from the role Reaper is also getting kicked. Had several reports of this today as well as at one stage having 5 vortex pilots, with two of the slots being double occupied.
Reaper also reported that when purchasing a different loadout the original weapons stay in the display but with 0 ammo.
Vehicle ammo box reward drop is not de-spawning as described
All enemy ground reinforcements were spawning in the same spot regardless of where the AO was, is this by design? It was taking them several AOs in some cases to get to their destination.
I feel like the new mechanic of being revived injured if the reviving player isn't a medic, over penalises not being a medic. I think that the extra time needed was enough of a cost. Also the animation shows you being fully healed and then injured again.
I had a few bits re Zeus but want to wait until the next update comes out and will come back to that since some of my comments will be out of date already.