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MidnightRunner

AW Public Moderator (P)
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About MidnightRunner

  • Birthday 05/31/1988

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    Midnight Runner
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  • Gender
    Male
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    Ireland

ArmA 3

  • ArmA 3 Player Name
    Midnight Runner

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    Midnight Runner

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  1. Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 4 18:30 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation In order to increase our influence in the area and the effective range of our patrols we have established a small outpost on a major river junction, code named "outpost Kable". Since its creation Kable has been been subjected to highly organised attacks. We suspect the enemy have a designated command and control element in the area with responsibility for assaulting Outpost Kable. You are to insert to Kable to aid in its defense and the defense of the outlying OP Hammer. Once security in the immediate area has been increased you are tasked with patrolling the surrounding area to search for any enemy command assets and neutralise them. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Patrol the designate route and search for any enemy activity. Provide security and stability to the area. Extract once area is secure. Execution Objectives: Insert by helicopter Provide security for Outpost Kable Investigate the source of the enemy attacks and disrupt any C&C infrastructure found Extract once objectives are complete Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  2. AW’s MVP 2019: @Jenkins AW’s Most Friendly Admin/Moderator/Spartan 2019: @Lindi AW’s Most Helpful Admin/Moderator/Spartan 2019: @LH5 AW’s most Active Staff Member 2019: @LH5 AW’s Most Helpful User *Non-Staff* 2019: @Stanhope AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff AW’s Most Tacti-Cool ARMA player 2019: @TheScar AW’s Best Teamplayer 2019: @Whigital AW’s Most Underrated User 2019: @Patrik_swe AW’s Most Incoherent ARMA Player 2019: @itsmemario AW’s Best ARMA pilot 2019: @Gambit AW’s Worst ARMA pilot 2019: @applechaser AW’s Funniest Person On Teamspeak 2019: @WinterMute AW’s Best Voice 2019: @Murph when he had his Batman voice AW’s Best Drunk Member 2019: @itsmemario AW’s Worst Joke 2019: @LH5 "Hi Back" AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): That Napalm strike when the squad were evacing in Nam week-2, https://www.twitch.tv/ahoyworld/clip/CharmingPricklySoybeanDxAbomb?filter=clips&range=30d&sort=time AW’s Best Forum Post 2019: (please put url in): https://forums.ahoyworld.net/topic/11570-eu2-zeus-operations-140719-1700-utc/ First of the "Sunday missions", was the start of all the EU2 fun since then, thanks @Xwatt AW’s Best Driver 2019: @Norris AW’s Worst Driver 2019: @Murph for consistant bad driving, @Xwatt is a close second for that incident in Livonia AW’s Best Fail 2019: @Xwatt's attempt at driving in Livonia AW’s Best Banned Member 2019: TheScar hasn't been banned this year so I don't know what to put here AW’s best TeamSpeak Channel of 2019: EU2 Zeus Operations [TFAR]
  3. Shots from this weeks Vietnam mission
  4. @Walk'N I've thought about doing a type of sign up thing, but generally life gets in the way and people have to drop out or are late. I don't want someone worrying if they are running late because they have signed up, at the end of the day its just a game and real life comes first. I know people being late did slow things down last week but unfortunately that is probably something we have to live with.
  5. Enhanced movement is great when it works but it tends to randomly stop working after an amount of time and the player is forced to relog to fix it. I personally love using enhanced movement for the reasons @PiNKMiST gave. If it can be implemented as an optional mod then I would agree with using it as it would not take away from the accessibility of EU1, but the big drawback is that the mod appears to be no longer supported by the developer and will likely have issues which will go unresolved.
  6. Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 3 18:30 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation It is our turn to patrol the southern villages of the province. We will insert in the early morning and start our patrol. We have 5 villages to visit and a lot of ground to cover on this patrol. The enemy will likely attempt to setup hasty ambushes once they realise where we are and where we are headed. Wipeout any enemies and destroy any eney assets/positions. Be careful and get the job done. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Patrol the designate route and search for any enemy activity. Provide security and stability to the area. Extract once area is secure. Execution Objectives: Insert by helicopter Follow designated patrol route Engage enemy personnel wherever encountered. Destroy any enemy infrastructure found Extract once objectives are complete Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  7. All the best Mark, thank you for everything.
  8. MidnightRunner

    Hello

    Welcome, hope you enjoy it here.
  9. Glad you enjoyed it. Hopefully see you back next week
  10. Yea it is configured so mines don't show until discovered. Once discovered the location is shared with the squad. I'm thinking that the Unsung trap kit(Used by the squad engineer) has a larger range than expected and that's what caused it. I will test later and see.
  11. Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 2 18:30 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation We have heard from a local contact that the elders of a nearby village wish to meet with us. Apparently they have information on V.C. activity in the area. You are to meet with the elders and obtain any information they can give us. Following this you are to liaise with command to determine the best course of action. We do not know if this invitation is legitimate of if it is a trap. Be on your guard. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Meet with the village elders and find out what information they have for us. Once received communicate this back to command and determine the next course of action. Execution Objectives: Insert by helicopter Meet with the village elders Gain whatever intel they have for us and communicate this to "Overlord" Determine the next steps based on the intel received. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Do not allow the enemy to execute a revenge assault on the village. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lays with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  12. Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 1 18:30 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation We as part of the US 1st Cavalry division are tasked with maintaining security in the Mekong river delta. We have setup an airbase known as Mike-3 in order to establish our presence in the area. We were chosen for this task as this area is largely impassable to ordinary ground forces. Air assault troopers are ideal for this environment. The enemy have been concentrating in this area due to the thick vegetation and hostile terrain. 4 weeks into our deployment to Airbase Mike - 3 and a Huey extracting part of second platoon was downed, by a suspected anti air cannon, while returning to base. We are being scrambled to secure the crash site and search for survivors. We are then tasked to secure the immediate area and search for any sign of the enemy and their anti air weapon. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Insert to a safe LZ, secure and search the crash site. Deny the enemy any salvage. Search and destroy any enemy AA assets. Execution Objectives: Insert by helicopter. Inspect crash site and look for survivors, deny the enemy any salvage. Look for evidence of enemy activity and any AA assets. Follow any leads, clear the area and return to base. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lays with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  13. Mission Name: [EU2] Tunnel Snakes Rule 18:30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 20 (5 teams of 4 SF operators) Map: Malden 2035 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta Installation Guide CBA_A3 TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Situation You are part of a NATO SF task force that specialise in working behind enemy lines for the purpose of dismantling terror cells before they can strike. While on our long awaited leave in the Mediterranean we were ordered to report to a local NATO base. Military Intelligence has found evidence that an infamous terror cell and their leader are located somewhere on the island of Malden. This cell was responsible for several recent chemical weapons attacks. We will airdrop in, dismantle their operation and attempt to capture their leader. Command is scrambling to get us the gear we need as our normal kit is stored at our assigned base and is unlikely to arrive before the operation starts. Friendly Forces: NATO COIN Task Force - Special Operations Branch Assets: V-44X Blackfish (Infanrty transport) X 1 Enemy Forces: Unknown terrorist forces Civilians: Large civilian presence in urban areas, sparse population elsewhere Mission Paradrop into the location, assault the enemy position, secure any chemical weapons on site and capture the enemy leader if possible. (He must not escape) Execution Objectives: Paradrop in the operational area Assault the enemy stronghold Secure any chemical weapons Capture the leader of the terror cell if possible (he is not to escape, under any circumstance) Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel on location may be engaged on sight. No civilian presence is expected in the area so collateral damage is unlikely. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected at all costs Optional Tasks: Capture the enemy leader if possible. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited Command & Control Command: Overall command lays with code name "Overlord" who will set objectives and ROE. Communication: Radio channels are set for each element and can be viewed on the map in game.
  14. Mission Name: [EU2] Guerrilla Ops Livonia Finale 17:30 UTC (Contact DLC Required) Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta Installation Guide CBA_A3 TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 32 (3 cells of 9, command, FSG and vortex ) Situation After capturing NATO radio logs we now know the routes the use to enter the country and where their main staging post is. We will move in and clear the area to rid us of the NATO scourge once and for all. Expect them to counter our push in a last ditch effort to hold onto this campaign. Friendly Forces: The New Livonian Army Assets: WY-55 Czapla x 2 WY-55 Czapla (unarmed) x 2 MH-9 Hummingbird X 2 A-149 Gryphon AA X 1 A-149 Gryphon CAS X 1 Zamak MRL X 1 MBT-52 Kuma X 1 Various ground transport and support vehicles Any assets recovered on the ground Enemy Forces: NATO Civilians: Large civilian presence in urban areas, sparse population elsewhere Mission Continue our push from freed territory to rid our Land of NATO forces. Execution Objectives: Infil to Gieraltow and use the ground vehicles provided to advance on the NATO position Clear the area of NATO forces Hold out against any NATO counter attack Movement Plan: At Commanders discretion Rules of Engagement: Armed NATO personnel may be engaged on sight. A large civilian presence is expected in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected at all costs Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lays with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. niech żyje livonia Long live Livonia
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