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MidnightRunner

AW Core Staff
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About MidnightRunner

  • Rank
    AWE Manager
  • Birthday 06/07/1988

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  • Steam Name
    Midnight Runner
  • Website URL
    N/A

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  • Gender
    Male
  • Location
    Ireland

ArmA 3

  • ArmA 3 Player Name
    Midnight Runner

TeamSpeak

  • TeamSpeak Name
    Midnight Runner

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  1. Hi All, Following the poll to choose a radio mod I asked you to bear with us while we made the necessary changes. I'm happy to say that we are now in a position to implement the change to TFAR, which we are hoping to accomplish when the current play through of Liberation is complete. This could be as early as tomorrow following the game night. We will also be taking this opportunity to make another small adjustment to the modset. The changes in modset will result in a small net saving in file sizes circa 100MB in the total Liberation modset. We are e
  2. Mission Name: PMC Ops WAR Week 6 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_Liberation.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation Following the reaction our incursion on Taris Island it was determined that there must be a significant enemy pres
  3. Hi @Everett We are currently running Liberation on our modded server. This has many similarities to Insurgency. See https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/ for more information. We have invested a large amount of time into customising the mission for our purposes and are not looking to change the persistent mission at this time. In the future if we do then we will consider Insurgency at that time.
  4. When the Liberation modset was finalised it was decided to include Shacktac as a required mod. This was to level the playing field for everyone. New players would not need to go find another mod and would not be missing the data that it provides and SL/TL would know that the team members would have access to that information. Experienced players could always turn it off in the settings if it is not wanted. Now that Shacktac will no longer be supported long term and DUI is an alternative we have looked at the possibilities in relation to this. For EU1 we have added DUI as an optiona
  5. Hi @Everett, Thanks for your suggestion, unfortunately this mod is required by both the server and all clients connected. To add it to EU1 would mean that the server could no longer be played vanilla. This is something we wish to preserve and as such cannot add this mod. Midnight
  6. Mission Name: PMC Ops WAR Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_Liberation.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation For the last 3 years there has been an unofficial cease fire during religious holidays. That is until today. While
  7. Poll closed with a conclusive community decision. Staff will begin the transition of Liberation to TFAR. This will likely take a few weeks so bear with us. More info will be given closer to the changeover when we have a better idea of a change over date. Thanks for voting and having your say in the community.
  8. This poll will be closed on 12 Midnight (UTC) 3rd January.
  9. Hey Drampire, So as you likely know the pilot slots in I&A are crucial to the overall success and enjoyment of the mission by the player base. As such you will often see the rules for, and operation of the pilot slots being focused on more than other slots. While I can't comment in detail on the examples you have given as I was not there it is likely that a moderator felt that you were not playing your role at the time. It might help in game to give context to the staff member who is only seeking to maintain an effective pilot team.
  10. I will leave it open for a few days more. I haven't decided on a closing date. I'll give notice of when I plan on closing it so that everyone has a chance to vote.
  11. This topic has been locked by staff as we believe the conversation was not moving in a productive direction. The Staff team team have taken action in relation to events during the mission in line with the rules of Ahoyworld and AWE. We would like to remind all our members that AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. With that in mind I would like to see future feedback presented in relation to the mission/plan/leadersh
  12. For Several months now we have been using ACRE on EU3 with varying degrees of success. Thanks to the amazing work of our dev team all known issues caused by mission code have been found and squashed, we have been tweaking the settings on the back end to improve user experience. However, we are still getting reports of players having problems with Acre. To that end we thought it would be a good time to put it to you the players again. (For game nights we have decided to leave it up to the mission maker to decide if they want to use ACRE or TFAR) There has also been back end a
  13. Mission Name: OP Bugout (Hosted by @Gambit) Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset OP Bugout.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 34 (5 Squads of 6, and a 4 man command element) Situation The CHADS were overrun in Finland by Russian invasion, in the chaos, your platoon of CHADS were left on the
  14. Thanks for the suggestion Pickle. The staff team will discuss this request when we are looking to alter the modset. I will get back to you once this has been discussed.
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