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About MidnightRunner

  • Birthday 05/31/1988

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    Midnight Runner
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ArmA 3

  • ArmA 3 Player Name
    Midnight Runner


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    Midnight Runner

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  1. Ahoy there! ( that joke will never get old, ages like a fine wine) Hope to see you in game sometime
  2. Right so. Given the results of the poll being overwhelmingly in favour of Ace we will, pending testing, be adding Ace for phase 2 of the Vietnam campaign, which will begin Friday 24th January. Thanks to all that voted, see you in Nam.
  3. @Lindi yea the balancing will have to change to match the new pacing, as Zeus I'll have to deal with that. It's not a massive change but still something that I have to be aware of when setting up a mission. Don't worry though, you will still be scared to go back into the jungle
  4. @Noah_Hero Thanks, we have been working with the new medical system and getting to grips with it since it's release. I've used Ace a lot in the past and have been considering the effects it will have on any mission before setting this poll. The goal is for the missions to be fun and inclusive for the whole community. @SCHUBZ From the outside adding Ace can seem daunting but I assure you that it is a very useful and rewarding mod. The medical is obviously the biggest change from the outside and it will take some adjustment from the Zeus and the players but it is my aim to keep the missions fun and casual while also giving players the added depth and functionality that Ace adds. If we do adopt Ace, as the current poll results would be leaning towards, we would look to making sure everyone had an opportunity to get some training in using the ace functionality, if they want/need it. If you guys have any questions or reservations please let me know.
  5. So it has been brought up that we could add Ace to the Vietnam campaign, I have no issue with this so I wanted to put it out there to you guys for your opinion. The reason we didn't add ace to begin with was to make the mission accessible to as much of the community as possible. However, I think at this stage the people interested in these missions have already downloaded Unsung which is pretty hefty and likely won't have an issue downloading/using ace. Adopting Ace in Vietnam will have a significant effect on the difficulty, pacing and balance. On top of this I would have to delay the next mission by 1 week to allow for updates and testing to the mission file. All of which is not really a problem just something to consider if we decide to use Ace. So I put it to you, do we; Delay the mission by 1 week and adopt Ace Do not adopt Ace for Vietnam but maybe for future campaigns Forget Ace altogether Poll will be open until 17.00UTC Wednesday. Cheers, Midnight
  6. RPT Stuff: Had a lot of fun tonight looking forward to playing 4 some more over the weekend
  7. Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 6 18:30 UTC Server Details: IP: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation Following our discovery of a large P.A.V.N. presence in the area our military intelligence has been searching for any and all clues as to the location and strength of enemy forces. They have just passed us some intel on the location of the P.A.V.N. forces main garrison, their staging point as well as their resupply point. We with the help of A.R.V.N. forces will be attacking all 3 positions in an early morning raid which if successful will deal a major blow to the enemy in this area. We must however complete all 3 tasks together or risk enough of the enemy escaping to allow them to reform. Our task will be to assault the enemies main barracks centred around the village of Long Duc and their supply port in Vung Tau. The A.R.V.N. will be assaulting Phu Vinh. The have the man power to complete the job but lack any real air assets. We will have to be available to aid them, by way of air power, in case of a counter attack or if they lose momentum. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Insert by helo into the AO, assault both targets (attack order is at commanders discretion). Provide air support to A.R.V.N. if requested. Destroy the P.A.V.N.s Execution Objectives: Insert by helicopter Assault Long Duc, the P.A.V.N. assembly area, to disrupt the organisation of their forces Assault Vung Tau, the P.A.V.N. supply port, to cut off their source of resupply Capture any enemy documents which are available Extract once objectives are complete Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide air assistance to the ARVN forces in the village of Phu Vinh when required/requested. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!!
  8. Welcome, glad you are enjoying it. Hope to see you game.
  9. Some errors from the RPT after today's test
  10. @TheScar should have been disqualified for voter manipulation haha Also, does this mean that "Hi back" is now officially put to bed?
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