Jump to content

MidnightRunner

AW Public Moderator (P)
  • Content Count

    368
  • Donations

    20.00 GBP 
  • Joined

  • Last visited

4 Followers

About MidnightRunner

  • Birthday 05/31/1988

Contact Methods

  • Steam Name
    Midnight Runner
  • Website URL
    N/A

Profile Information

  • Gender
    Male
  • Location
    Ireland

ArmA 3

  • ArmA 3 Player Name
    Midnight Runner

TeamSpeak

  • TeamSpeak Name
    Midnight Runner

Recent Profile Visitors

1,334 profile views
  1. Mission Name: Operation Trebuchet Madrigal Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset AW Optre.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex ) Situation The planet of Madrigal has fallen under the insurrectionists control. The UNSC Drake along with the UNSC Spirit of Dawn have arrived with a force of marines, ODSTs and a small force of Spartans. The ODST's are to be the spearhead in retaking Madrigal, they will drop in and retake a beachhead from which the main force will use to liberate the province. Assets: Various ground/air transport and support vehicles Friendly Forces: UNSC forces Enemy Forces: Insurectionists Civilians: Large civilian presence to be expected. Mission A ODST force along with Fireteam Lancer, a two man Spartan team, will drop in to the Gladius Military Academy, where there have been repotrs of UNSC prisoners being held. They will then move South to capture the airfield giving UNSC forces a base of operations from which to act. Execution Objectives: 1. Drop into Gladius Military Academy. 2. Rescue the UNSC personnel located there 3. Move south and recapture the airfield from the Insurrectionists. Movement Plan: At Commanders discretion Rules of Engagement: Armed Insurrectionists may be engaged on sight Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  2. NO bad @Murph we are here to protect the civilians
  3. Mission Name: PMC Ops Hell Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC Hell.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 (5 Teams of 6, command and vortex ) Situation Finland has suffered a number of seemingly "home grown" terror attacks in recent months. There is also an increasing amount of nationalist sentiment in the area stemming from a group known as the Suomen vapautusrintama or Finnish Liberation Front (FLF). They have been preaching the standard anti EU/anti immigrant rhetoric which has seen them gain followers who share their ideals. They FLF have used this momentum to stage anti government protests, many of which turned violent. It is believed that an extremist militant group is either pulling the strings or has infiltrated the FLF. The Finnish government are hesitant to deploy their armed forces within their own territory, as this could be seen as an escalation in a time when reconciliation is needed. As such they have contracted the Combat Hounds a less overt force to help in both proving security and investigating the militant activity related to the FLF. We have been granted the rights to carry weapons and to fly our unmarked aircraft within Finnish territory but the Finnish government has stopped short of allowing the Combat Hounds to execute CAS missions in domestic soil. Assets: 1 x MH-6M Littlebird 1 x Bell UH-1H Various ground transport and support vehicles Friendly Forces: Finnish Maavoimat (Army) Enemy Forces: Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front Civilians: Large civilian presence to be expected. Mission Now that we have arrived in the area and set up our base of operations our next goal is to gain intel on our foe, to this end we have arranged a meeting with members of the counter insurgency branch of the Finnish military. There is also the site of a recent attack where we can hopefully gain insight into their tactics. Execution Objectives: 1. Meet with the Finnish COIN forces and learn what they know about the FLF 2. Inspect the site of the recent attack for any clues into FLF tactics or activities 3. Act against any militant activity you discover 4. Increase security and protect civilian life wherever possible Movement Plan: At Commanders discretion Rules of Engagement: Return fire only. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  4. Mission Name: S.E.R.E Survival, Evasion, Resistance, and Escape Server Details: IP: 116.202.224.207 Port: 2302 DLC Required: Apex Mods Required: Arma 3 Preset SERE.html (PMC Kunduz modset less the Kunduz map) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 42 (4 Squads of 10, and a 2 man command element) Situation The Horizon islands are in turmoil. Shortly after gaining it's independence from France the newly formed government collapsed and a the territory is now effectively split in to 3 pieces. The Government still controls the 3 southern islands of Balavu, Katkoula and Moddergat. The northern island of Tuvanaka along with most of the main island of Tanoa is controlled by a group known as the Horizon Islands Defence Force (H.I.D.F.), their goal is to rid the archipelago of all non natives and have been brutal in their application of this principal. The East side of Tanoa is held by a guerrilla force who hold an unsteady peace with H.I.D.F. they are focused on the growth and export of certain narcotics. The H.I.D.F. seem to have little interest in the guerrilla forces as long as they do not interfere with the mining of heavy metals which is what has sustained the local economy since it's discovery. Following allegations of crimes against humanity, and the deteriorating humanitarian situation in the region, the UN Security Council passed a resolution for a Chapter 7 Peace Enforcement Operation. Mission d'assistance des Nations Unies pour Tanoa (MANUT) is tasked with protecting the civilian populace and prevention of atrocities. At its head is a British detachment. Not long into the mission a British patrol is ambushed and taken prisoner, the H.I.D.F. aims to use the prisoners as bargaining chips in future negotiations. After several weeks of harsh treatment and terrible conditions the British forces decide, that due to their treatment while captive and the unlawful nature of their captivity, to attempt to break free from their captors and make for friendly lines. Assets: Assets are procure on site Friendly Forces: BAF Enemy Forces: H.I.D.F. and Guerrilla forces Civilians: Civilians are concentrated around towns and villages. Mission Survive, Evade, Resist, and Escape. You must escape from captivity and make your way to friendly lines on the island of Moddergat. How you do that is up to you. Execution Objectives: Escape the prison camp and make your way to the island of Moddergat to friendly lines. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Admin & Logistics Equipment & Resupply: Procure on site Reinforcements: Unlimited Re spawn point will move based on a "checkpoint" system, commander will have ability to control the location of spawn based on available "checkpoints" Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  5. Alright given the response, I will go ahead and set this up. I will be back to you guys in about a week or so with more detail.
  6. I've had this Halo campaign concept in my head for a while. I want to run it as I have already practically made the mission file. It would be ODST V Insurrectionists on Madrigal. Idea is that the Innies have taken over this continent and an ODST force along with a small Spartan force are sent to liberate it. Thoughts?
  7. Mission Name: PMC Ops Kunduz Week 6 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation A local informant named Ahmad, a western educated medic, has been passing us information in return for medical supplies for the local populace. He has been doing so by the use of a radio given to him by us. Yesterday, he had arranged a face to face meeting with our intel team claiming to have very valuable intel and needed to be extracted but never showed. After a quick investigation we have discovered that he was taken by men in military clothing in a covered UAZ. ISR has discovered 2 such vehicles in the area. Both have a small number of armed personnel in the area. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M 1 x UH-60M MEV Various ground transport and support vehicles Friendly Forces: US Army Enemy Forces: Insurgents, insurrectionist military forces and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Assault both positions and secure Ahmad to recover the intel he holds and return him to base. If it is deemed to be actionable then we will plan accordingly. Execution Objectives: Assault both positions simultaneously so as not to alert Ahmed's capture to our actions. Secure Ahmed and return him to base If determined to be viable, act on the "valuable" intel provided. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  8. Mission Name: PMC Ops Kunduz Week 5 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation An American UH-60 flying over the area with an AH-64D escort was struck by a missile and forced into an emergency landing. US command have revealed that a VIP was onboard the UH-60. They have not revealed the identity of this person code name Foxhound but they have stated that this person is of vital importance and have requested that we extract this person. The Apache has been able to provide cover from a safe stand off position but they are reporting increased thermal activity in the area and will shortly require to head off station for refuel. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M 1 x UH-60M MEV Various ground transport and support vehicles Friendly Forces: US Army Enemy Forces: Insurgents, insurrectionist military forces and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Find and secure the crash site. Evac the HVA code name Foxhound. If possible destroy the AA position Execution Objectives: Find and Secure the crash site. Safely evac code name Foxhound Optionally: Destroy the AA position Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  9. To be fair after well over 1000 hours on EU1 I see no real issue here. Pilots quickly learn that when the ao completes they need to get to a safe place while the new ao spawns. Doing this allows them to assess the situation and decide on the best approach for evac and insertion to the new ao. I understand why you want the AO to move further away but the thought process is that distant AOs make ground vehicles useless and prioritises mass evac and insertion. The current system was deemed superior as it makes full use of the ground vics deployed while only adding a slight inconvenience to air evac and reinsertion.
  10. Insurgents are the Altis rebels Freedom are the external forces aiding them Templar is a Freedom commander Gatekeeper are CSAT who are aligned with the russians Might not be perfect but this is my understanding
  11. Mission Name: PMC Ops Kunduz Week 4 Server Details: Note new server IP details IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation It seems that we may have stumbled on a larger plot when we discovered the military forces aiding the insurgents in the area. Once this information was passed up the channels it seemed to set off alarm bells somewhere. Within days a large scale military coup erupted and is engulfing the entire province. Insurrectionist forces have captured the city of Kunduz and the international airport there. Intel suggest that this coup was a long time in the making and that us stumbling upon the military aid to the insurgents has forced their hand and escalated their timeline. US forces along with loyalist military elements are attempting to retake the Northern province but are being hampered by enemy activity in our area. The insurrectionists have deployed AA and artillery positions somewhere in our AO. This has effectively cut off the US air route from their FOB in the South to Kunduz city in the North. As a result we are seeing increased insurgent activity in the area along with active military patrols. We have received a very lucrative contract to destroy both the AA and the arty positions. We can also claim bounties on any equipment or men captured/destroyed. From what we have learned the insurrectionist forces have access to a large number of military grade vehicles and static weapons. However, one small mercy is that the presence of US air superiority fighters has meant that the enemy have not been able to field any aircraft despite having many at their disposal. We have also been assured that no loyalist military forces are in our area and that all uniformed military personnel are hostile. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M 1 x UH-60M MEV Various ground transport and support vehicles Friendly Forces: US Army Enemy Forces: Insurgents, insurrectionist military forces and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission We are to find and destroy enemy AA positions in order to open up the skies for US forces in their assault against the Northern city of Kunduz. As a secondary target we have been made aware of rocket artillery pieces being used in the area, if possible we are to also destroy/capture these. Execution Objectives: Find and destroy the enemy AA presence Capture/Destroy any rocket artillery Optionally: Weaken the enemy hold on the area in whatever way possible Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  12. The following has been added to the arsenal but when loading a loadout it is removed (can be selected separately as a fix) Name: Laser Pointer (red) Classname: acc_pointer_ir
×
×
  • Create New...