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JANXOL

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About JANXOL

  • Birthday 05/05/1997

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    cejanek

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    Male
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    Poland

ArmA 3

  • ArmA 3 Player Name
    Janek
  • ArmA 3 XML Remark
    If you are short of everything but the enemy, you are in the combat zone.

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    JANXOL

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  1. Tactical overview VMF landed on the north-eastern tip of the island and took the airfield as well as town of Molos. They must not be allowed to secure another foothold on the island and must be swiftly dealth with, before they can bring in heavy reinforcements. As we cannot afford to man another frontline, failure to secure the area would likely mean the loss of entire eastern half of the island. Enemy forces are concentrated in the town as well as around the airfield, there is a possibility they would send scouts further south, so you need to be carefull when crossing the hills south of Molos. Enemy force consist of infantry supported by some mechanized and motorized units, it is likely they managed to build some light fortifications, by nothing major. We have confirmed that Gatekeeper is not involved in the ground operation. As far as we know the enemy has no artillery or mortar support, but the skies are hostile. Enemy has utilised large amounts of strike aircraft since we lost radar coverage. The weather during the planned attack is supposed to be rather bad, which we hope will discourage enemy flight operations, but CAS will no doubt be called once they realise we are serious about advancing. You should try to make the best use of the early stage of the attack before enemy aircraft get on station. Due to our lack of radar coverage you will not be given an early warning about possible airstrikes. We expect no civilian presence in the AO, but always check your targets. You never know. Objectives: secure Molos, Molos airfield and area to the north-east of it.
  2. I was looking forward to that, but just realised that because of time-change shenaningans I might not be able to be there, since its still 18:30 UTC.
  3. Date: 05.04.2020 16:30 UTC Expected mission length: 120+ min (might be over or under) Act 2 - Might of the Bear Part 6 Altian forces menaged to deal with Russian airborne force and prevented the town of Syrta from falling into insurgent hands. However, the Russians managed to destroy the radar station, severely limiting Altian radar coverage over the island and making it a lot easier for Russian aircraft to operate. The following two weeks shown that Russians were very much aware of that fact, as large quantities of five-hundred-kilogram metal buckets filled with high explosive have been steadily falling from the sky. The loss of radar combined with enemy SEAD activity renders long range AA defenses of Altis largely ineffective and the invading Russians are utilizing this advantage. The fact that Russian radar and SAM launchers were among targets hit by Altian special forces somewhat helps, but the battle for the sky is now fought by fighters and unfortunately combined Russian and Gatekeeper air wings have an advantage over Altian air force. Under heavy bombardment the Altian forces holding the frontline in the eastern part of the island were forced to retreat and give up ground. Largely unopposed, the Russians advanced along the eastern shore towards Kalochori before meeting any real resistance. Additionally, in an attempt to accelerate the invasion progress they opted for a risky move. VMF forces that were supposed to reinforce the western section were re-directed to attempt landing at the north-eastern end of Altis. They made landfall under air cover of their aircraft and have taken the town of Molos, as well as a nearby airfield, which was luckily evacuated in time. Altian high command realizes that they cannot afford to split their forces to hold yet another frontline. The VMF force must be dealt with immediately. If the Russians secure a foothold in the north Altian military will be forced to retreat and give up the entire eastern half of the island. With no fortifications prepared so far back, this would likely spell doom for the defending force. There is still the issue of Freedom and the insurgency. Reports about the strength of Templar's primary force indicate that they could afford to push forward if they wanted to. The fact that they're staying put would indicate that Templar is playing a bigger game, as it would be strange of him not to take advantage of the difficult situation of the Altian army. Altian intelligence suspects that it may have something to do with the data Phantom was after, but as of right now there's no indication as to what they could contain. The Assets Player faction: Altian armed forces Player slots: 33 - PLATCO - 4 man command element + BRDM-2UM command vehicle - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - Hammer - a US 3-man vehicle crew - to operate Abrams MBT - Mi-8 and UH-60 helicopters - 2xM1A2 Abrams - 1xBTR-70 (for infantry use) - Various wheeled support vehicles The mission Strike against the Russian VMF forces that landed in the north-east of island before they have a chance to bring in heavy reinforcements. Re-take town of Molos, the airfield and area further to the north of it. The Russians must not be allowed to secure another foothold on the island. The modset: The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184 For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there!
  4. Your file is named arma3server_readme. The mission is looking for arma3_readme.
  5. Tactical overview The Russian forces are occupying Syrta and nearby Radar station. We suspect it is their intention to destroy the radar instalation, but for whatever reason they haven't accomplished that so far. The enemy force consists only of infantry, as they were unable to drop in any BMDs or Spruts. We have also confirmed that Gatekeeper troops are not present on the ground. Our intelligence revealed that the force is operating under command of renowned colonel Vasili Petrovitch Snegiryov, known also as "Archangel". He is an expert in airborne operations, but due to the success of our spec-ops teams, the enemy lacks the assets to conduct the operation with full efficiency. Due to destruction of enemy listening post, the operation was hampered by inaccurate intel. Furthermore, due to damage inflicted on enemy heliport and artillery, the VDV force is left with virtually no fire support, which robs Snegiryov of one of his most valued assets. However, while the enemy artillery and rotorcraft fire support is non-existent, the enemy SEAD mission is still ongoing, which means that our long-range AA capabilities are limited. Enemy may still decide to risk unmanned assets to provide fire support, there is also a possibility that the pilots of Gatekeeper's Shikra stealth jet may try their luck, but we aren't certain if they would risk the airframe, even when our air defenses are supressed. The insurgent and Freedom forces are present to the north and west of Syrta and we suspect they will try to assault the town. While this offers the possibility of locking the Russians between ours and Freedom forces, it also means a three-way engagement. The exact strength of insurgents is unknown. They are not part of Templar's primary force, though said force is close enough to assist if necessary. We have verified that INDIEFOR armored units are present in the area. Due to lack of supplies our FOB construction was impededand as such you are still based in Neochori, further to the south-east. There is an outpost in Agios Dionysos, which will be avaialble to youa s a forward deployment point, but it is smaller than a full-sized FOB and lacks all the facilities. There is also the danger of Russian troops having a line-of-sight on Agios Dionysos. Equipment in the outpost is at your disposal. In addition to other vehicles avilable to you, you will also have access to vehicles you have recovered during the mission to recover stolen supplies (1xBTR-70, 1xBRDM-2) it is up to you whether you will use these vehicles as standard assets or reserve one or both of them as possible replacements for Deimos. The primary objective of the mission is to secure Syrta and Radar site from the Russians and prevent the town from falling into insurgent hands. As time and manpower allows, your unit will attempt to advance further west-north-west and take out possible insurgent targets. It is strongly advised that you do not attempt to advance north, as this will surely force Templar's hand and it is unlikely you would survive the assault of his force. There may be further details revealed during pre-mission briefing, that will also be when you will receive answers to any questions you may have.
  6. Date: 29.03.2020 17:30 UTC Expected mission length: 120+ min (might be over or under) Act 2 - Might of the Bear Part 5 The operation of Altian special forces was successful, striking at several strategic targets beyond enemy lines. The loss of those installations will hamper the Russian operations quite significantly. In fact, as days pass, there is virtually no movement of the frontline, the Russian offensive halted, and Altian troops utilizing this time to the best of their ability to prepare defense in depth. However, due to recent loss of equipment after having to destroy the supplies stolen by the insurgents, the Altian army is also in a worse shape than anticipated. In an attempt to compensate for the shortages some older equipment makes its way back into active service. Additionally, some of the equipment purchased shortly before the invasion, which was yet to undergo evaluation before a full delivery contract is signed, such as armored vehicles bought from South Africa, is sent in to the frontline units for "field tests". With the destruction of Russian installations and Altian loss of equipment it seems that there is only one party in this conflict prepared to push onwards - the insurgents and their Freedom allies. It is clear that Templar's forces are preparing to move, having received reinforcements amidst the chaos of Russian invasion. In addition to usual guerilla operations, the insurgent are more and more often found probing Altian outposts, scouting for ample place and time to strike. There is no doubt that at least some of guerilla forces on the island are commanded by the "Phantom", an almost legendary Freedom commander and unprecedented master of infiltration. Through diligence of Altian intelligence operatives an interesting piece of information is revealed. Altian special forces attacked five out of six targets assigned to them. However, Russian radio chatter mentioned and attack on another target, one that wasn't even designated for the operation. A Gatekeeper HQ and - more importantly - its server uplink was attacked. As revealed by our operatives, some of the sensitive data was downloaded by the attackers before the server connection was severed. With pieces of the puzzle falling into place several things are becoming clear: Phantom and his forces were operating on Russian territory at the same time as Altian special forces and they attempted to download classified data from Gatekeeper's network. It is unknown what they were after or whether they got it, but the situation itself is worrying. Additionally it presents a question of whether Phantom knew about Altian operation to use it as diversion, or whether it was pure coincidence. This could mean that there is a Freedom spy in Altian high command. The Assets Player faction: Altian armed forces Player slots: 33 - PLATCO - 4 man command element + BRDM-2UM command vehicle - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - Deimos - 3-man vehicle crew - to operate Badger and Rooikat (note that as this is equipment for evaluation, it's availability is extremely limited - you will not get replacements) - Mi-8 helicopters -1xBadger -1xRooikat -Various wheeled support vehicles The mission It seems the Russians were so impressed with our spec-ops that they decided to try a similar thing. Under cover of the night and SEAD mission an airborne detachment infiltrated our territory. However, their intel wasn't entirely accurate and they didn't manage to hit their intended targets. Now the sun is rising and they're still in Syrta, as well as occupying a nearby radar installation, which they will presumably attempt to destroy. Insurgent forces are also present in the area. We have an opportunity to destroy the enemy airborne force before they can evacuate, but be wary of insurgents and Freedom. This will most likely be a three-way engagement. More information will be provided soon. The modset: The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184 For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there!
  7. Tactical overview Intelligence identified six potential targets - 3 in eastern section and 3 in western. All of these targets were deemed vulnerable, but they do have varying degrees of security. The lowest security target is the listening post in the western area. Heliport was decribed as low-to-medium security. Radar site and field HQ are medium security, while artillery battery and SAM site are the most guarded. It is up to you to choose which targets you aim to hit. The high command decided they are all of compartable priority, though you may choose to consider the possible future implications of your choices, as well as your capabilities. Due to limited time and manpower hitting all targets is impossible. You start at the FOB in Neochori. As passing the frontline on foot or via ground vehicle is almost impossible, you will need to inflitrate along the coast. For those purposes you have access to boats and helicopters. Our operatives managed to make certain unwanted "adjustments" to enemy air radar, which means that low altitude helicopter flight should be safe, though nap-of-the-earth flight is a necessity. The boats can also be slingloaded to facilitate a faster execution of boat insertion. Should you choose to bring a ground vehicle, that wil also need to be slingloaded in. Bear in mind that due to the nature of operations behind enemy lines resupply can be a difficulty. You may also find yourself with limited medical equipment and lack of medical space to provide treatment to wounded. You might come across a safehouse set up by our intelligence operatives for their purposes, but that isn't a certainty. Any routes of insertion you choose should be run through Overlord in order to compare them with intelligence report - you don't want to attempt landing in area we know to be populated by enemy forces. You are recommended to maintain stealth for as long as possible. We have a radio interception team in place and should be able to lsiten in to most enemy communications. Relevant info will be relayed by Overlord or Crossroads. In case of detection, there's a high chance enemy will intially take you for a rebel cell and underestimate the threat. The primary threat to you, and the final clue that you should be leaving, would be mobilisation of QRF force. As far as we can tell there are separate east and west QRF forces,s o triggering alarm in the western section won't necessarily mean the end of operation in the eastern (and vice versa), though enemy will be more cautious. In terms of fire support, the AH-6 helicopoters are equipped for long-range support, you will also have artillery on call. Bear in mind however, that artillery fire on position in the back lines will most likely prompt the enemy to search for whoever was able to call it in. This is of course a night operation, so use the darkness to your advantage. You should ask any questions you have and plan well. This won't be a trip in the park.
  8. Date: 22.03.2020 17:30 UTC Expected mission length: 120+ min (might be over or under) Act 2 - Might of the Bear Part 4 With the focus of Altian military and its NATO allies shifting to the south, towards the Russian invasion forces, insurgents increased their activity across the entire island. They utilized the fact that Altian troops were unprepared for their attack in the sections of the island further from the insurgent-controlled territory and staged a surprise attack against multiple outposts and equipment stores, capturing large amounts of weapons and ammunitions and several vehicles. Apparently they have also utilized the Russian attack for the purposes of their propaganda to boost their recruitment amongst the confused population. Altian troops conducted an operation aimed at recovering stolen equipment and eliminating insurgent threat in the area of Agios Dionysos. The insurgents were driven back, Altian forces eliminated several weapon caches and an IED factory. They have also managed to recover stolen vehicles, but unfortunately vast majority of equipment had to be destroyed to prevent it from falling into insurgent hands. However, loss of such large amounts of equipment will significantly set back Altian troops in their preparations for imminent Russian offensive. As high command has to divide forces between counteracting insurgent operations and the southern front and intelligence reports ongoing preparations on the Russian side, one becomes clear - there is not enough time and resources to prepare for another Russian push, while at the same time dealing with insurgents and Freedom. Especially with recent losses of equipment. A decision is made that the Russian preparations must be delayed and the Altian special forces are preparing to deploy on a daring operation behind enemy lines... The Assets Player faction: Altian special forces Player slots: 32 - PLATCO - 4 man command element - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - UH-60 and newly aquired MH-6 and AH-6 helicopters - Boats - Light wheeled vehicles (of limited use due to the nature of operation) NOTE: As this is Altian special forces there are certain differences in equipment and squad layout The mission Intelligence has designated several vulnerable targets in the Russian-controlled section of the island. It won't be possible to hit them all, so you must choose which ones to hit. Infiltrate the enemy territory, strike at your chosen targets and exfiltrate before the situation becomes too hot. Further details and map with location fo the targets will be added soon. The modset: The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184 For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there!
  9. I was notified that people wanted to be given some more information in advance. Due to time constraints I probably won't be able to provide a map together with mission announcement, but I will try to add it later, like in this case. It should give you some general idea and the topography of the AO, but as with real intel, I canot guarantee it's 100% accurate. Tactical information The insurgent forces have attacked several of our outposts, including an outpost and arsenal north of Lakka. After the attack on Lakka the insurgents retreated to the west. There are most likely camps and weapon caches somewhere in the area of Agios Dionysos and/or Alikampos, finding them and the stolen equipment is up to you. We have received several reports of insurgent activity around Agios Dionysos, but our outpost in the town reported no contact. You are based in FOB located in Neochori, the Russian frontline is located further to the south. Unless you opt for a really far south flank of AO it shouldn't be a concern, though you should be aware of possible threat from that direction. Further information from attacked outpost might help narrow down the search area, that information will be provided by Overlord as it becomes available. Due to the fact we're not equipped with gear for night fighting it is important that the operation ends before sunset. You should have about two hours of daylight and further 30-45 minutes before it becomes fully dark.
  10. Note to any potential PLATCO's: If you come earlier (server is unlocked about 30 mins before mission start), you can ask me to give you some information that will let you pre-plan certain things before the actual briefing. Up to you. I should be able to give you some preliminary info for most of the missions.
  11. Date: 15.03.2020 17:30 UTC Expected mission length: 120+ min (might be over or under) Act 2 - Might of the Bear Part 3 As the first day of war comes to an end and the Russian push grinds to a halt, the full picture of the situation becomes clear. Russian troops landed on all three islands of the archipelago in a meticulously prepared invasion. The island of Stratis is lost and firmly within Russian control. They had no chance against the Russian force and the full fate of the garrison is still unclear, though most likely many were captured as POWs. The island of Malden is holding, though the situation is difficult. The Russian force has captured approximately half of the island area and NATO troops on Malden are at a risk of running out of supplies. On Altis the Russian advance was finally stopped after their failed assault on Dorida. As of now, there are two distinct Russian forces present on the island. The Altian command is referring to them as South-Western Force and South-Eastern Force, based on the island region they landed in. The South-Eastern Force is also called the Main Force, as this is where most of the heavy equipment and command personnel is. Russian troops also attempted landing in the west, in Kavala, as well as northern section of the island, but both of these attempts failed. As the frontlines stabilize and Russians hold their advance, they keep bringing reinforcements in preparation for the next stage of their offensive plan. Altian and American intelligence is doing what they can to uncover what the plan actually is, but so far interrogation of captured enemy personnel yielded little results. Meanwhile, small cells of recon operatives operate behind enemy lines, gathering whatever information they can, but the enemy is now aware of their presence and aiming to hunt them down. As the second day begins the Altians are braced for another push, but the attack doesn't come. The Russian forces seem to be content with their position for now and hostilities on Altis are mostly reduced to minor skirmishes, artillery exchanges and airstrikes. However, it likely won't remain that way for long. Meanwhile, the insurgents remain a thorn in our side. The chaos of war and the need for Altian troops to focus on the new enemy enabled them to conduct their operations with near-impunity. While the Russian are also a target of their strikes, it seems that they don't suffer as much as NATO troops. Negotiations regarding Epsilon intervention continue, though with the presence of Russian troops on the island and all limitations imposed upon Epsilon it is at this time unclear whether they will be allowed to act. The Altian military is still hopeful to at least try to negotiate a lend-lease of equipment to help in their fight against Freedom. The US has promised additional help in the form of a free credit which can be used to buy equipment, weapons and munitions from US manufacturers and it is to be finalized soon. The civilians are scared, the insurgency and Freedom is once again increasing their activity and the Russians are gathering forces. The fate of the archipelago is uncertain, all depends on the brave men risking their lives to defend it. Invasion time: T+2 days The Assets Player faction: Altian military Player slots: 32 - PLATCO - 4 man command element + BRDM-2UM command vehicle - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams) - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - UH-60 and Mi-8 transport helicopters -1x Mi-24V -1x BTR-70 - Various wheeled transport vehicles The mission The insurgents have conducted a surprise attack on one of your arsenals and stolen large amounts of equipment, weapons and ammo. The task is to search for stolen assets and deal with any insurgent activity in the area. Stolen assets are to be recovered or destroyed. You may or may not need to operate in close proximity to Russian frontline. The modset: The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184 For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there!
  12. Date: 8.03.2020 17:30 UTC Expected mission length: 120+ min (might be over or under) Act 2 - Might of the Bear Part 2 For a moment it seemed that the Russian push is slowly grinding to a halt. After several hours of constant fighting troops on both sides are tired, and Russians are seemingly satisfied with results of their initial assault, their momentum almost spent. Fighting on the south-eastern front slowly dies down and fight for Kavala draws to an end with Altian troops converging on the castle. However, US recon operatives conducting reconnaissance beyond enemy lines discover that Russians are preparing for another attack. They have brought up fresh troops and heavy equipment from third landing wave and aim to assault the town of Dorida. Altian command suspects their intention is to break the frontline while it is still lightly fortified and encircle Pyrgos. Warned by the recon element, Altian soldiers mobilize to prepare the defense of Dorida and repel the Russians. With elements of 107th Tank Brigade supporting the enemy push, holding the town will require more than just bullets. The Assets Player faction: Altian military Player slots: 32 - PLATCO - 4 man command element + BRDM-2UM command vehicle - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams) - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - Deimos - 2-man IFV crew (gunner and driver). Gunner is acting as commander when infantry is dismounted, - Mi-8 transport helicopters -1xMi-24V -1x BMP-2D -1x BMP-1P - Various wheeled transport vehicles The mission Prepare defense of Dorida and repel Russian attack. The modset: The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184 For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there! Note: I guess not much writing today, but again it is still the first day of war and defense is (in premise) a mission that's easy to explain.
  13. Date: 1.03.2020 17:30 UTC Expected mission length: 120+ min (might be over or under) Ending of Act 1: Act 2 - Might of the Bear Part 1 As the sun rises on the first day of war, the fighting that started in the night continues, maybe even gets fiercer. The Russian invasion was well prepared, well coordinated and well executed, but it is clear they counted on the Altian communications and radars being disabled for longer than they were. Regardless, while NATO-Altian forces managed to restore communications and organize themselves in record speed, the Russians had no intention of stopping the offensive. They gained a foothold on the island and they decided to use the momentum they have gained to its maximum potential. While not all Russian landings succeeded, the forces that landed in the south of the island made terrifying progress in just 3 hours. The frontline is still not stable and situation changes by the minute. With several reports of insurgent and Freedom forces engaging the Russians and the northern invasion being repelled by Templar's forces, it seems that this is going to be a three-way war for the island. One of the less successful landings happened in Kavala. A Russian airborne force landed in the city and secured a foothold on the island. It was their intention to extend south and push towards the south-western invasion force, but they failed to break through. Now they are contained to the urban area, but as long as they hold this area they remain a threat. They are encircled and - hopefully - tired, having fought through the night. They have received air-dropped supplies under cover of the night and the Altian command suspects they intend to hold the foothold until they receive more reinforcements through air or sea. It is imperative that the city is retaken before the enemy has a chance to dig in and before the imminent arrival of their reinforcements. The Assets Player faction: Altian military Player slots: 30 - PLATCO - 4 man command element + BRDM-2UM command vehicle - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams) - Vortex - 2-man helicopter pilot team (pilot and co-pilot) - will have access to both Altian helicopters and helicopters provided by the Americans - Various wheeled transport vehicles The mission Russian airborne forces have secured a foothold in the city of Kavala. The city must be retaken before the enemy receives reinforcements. Retake the city, assist friendly forces if possible and do not allow the enemy to break encirclement. Avoid civilian casualties. The modset: The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184 For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook: Hope to see you there!
  14. JANXOL

    ACE Basic Handbook

    Here's something we've made to make it handier for people unfamiliar with ACE to learn basic stuff. It can be used both as quick reference and more in-depth read and should cover anything you need to get started and join a zeus op using ace. ACE 3 Basic Handbook.pdf Prepared by myself and @Jenkins, with visual design by @Xwatt. Also includes some of the charts made by @Stanhope.
  15. This marks the ends of Act 1 of War for Altis "Prelude to a nightmare" "Today, at 00:01 local time, The Archipelago of Altis came under a rapid and violent attack by the armed forces of the Russian Federation. We will not stand for this unprovoked act of violence. We will not yield and we will defend our soil, our citizens and our resources with any means available to us. Our enemies, regardless of coming from abroad or within, will learn that people of Altis are people who are no strangers to hardships, for we have tamed this land, no strangers to fear, for we have courage unlike any you have seen... And no strangers to violence, for we have endured more than you ever will. " - Altian Prime Minister transmitting from the government bunker The enemy used underhanded tactics in order to get an advantage in the opening phase of the invasion. They have landed on our soil before the official start of the hostilities in order to paralyze our defense network and communications. A group of Altian soldiers supported by the Americans ventured out to destroy enemy equipment used to facilitate the cyber-attack. They fought in darkness, going up against an unknown threat and with no communications. Their courage is admirable and their heroic efforts will not be forgotten. For their actions they will all be awarded medal of honor. They have accomplished their mission and the enemy equipment was finally shut down about 15 minutes after midnight. While the invasion has already begun, the enemy did not have free reign they had hoped for and we managed to organize defenses sooner thatn they anticipated. The situation is still under assesment, but it seems that the Russian forces, supported in several instances by Gatekeeper, made landfall in several areas of the Islands. Stratis has fallen two hours after midnight, the island's garrison was hit hard during the intial suprise attack. Situation on Malden seems stable, though there is a strong Russian presence on the island. It seems Malden is a secondary objective for them. On Altis situation is not looking good, but we managed to contain the initial assault - for now at least. We must do what we can before they can bring in supplies and heavy equipment. Apparently Freedom and Insurgent forces were also a thorn in their side, as we have learned that Templar's forces repelled the landing of Russian forces in the northern part of the island. There is still fighting in the east, but the msot concering are the Russian forces that landed int he southern side of the island, both eastern and western sections. Additionally Kavala was assaulted by an airborne force during the first 15 minutes of the war and they managed to secure a foothold in the city. We must act fast to push them away, as they are separated from the main (southern) force. Our NATO allies are of course supporting us. While this means that USA and Russia are now in a state of war, it seems that fighting is limited to the Altis archipelago, for now at least. Some call it a proxy war, others are just glad the nukes continue to collect dust in the silos. We are at war now and the altian doomsday clock has hit midnight. But this is Altis and we have always prevailed. We will always prevail. Act 2 Coming soon!
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