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PMC Ops Kunduz Week 4 29/05/2020 @ 17:30 UTC


MidnightRunner

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Mission Name:

PMC Ops Kunduz Week 4

 

Server Details: Note new server IP details

IP: 116.202.224.207

Port: 2302

 

 

Mods Required:

Arma 3 Preset PMC OPs.html

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )

 

 

Situation

It seems that we may have stumbled on a larger plot when we discovered the military forces aiding the insurgents in the area. Once this information was passed up the channels it seemed to set off alarm bells somewhere. Within days a large scale military coup erupted and is engulfing the entire province. Insurrectionist forces have captured the city of Kunduz and the international airport there. Intel suggest that this coup was a long time in the making and that us stumbling upon the military aid to the insurgents has forced their hand and escalated their timeline.

 

US forces along with loyalist military elements are attempting to retake the Northern province but are being hampered by enemy activity in our area. The insurrectionists have deployed AA and artillery positions somewhere in our AO. This has effectively cut off the US air route from their FOB in the South to Kunduz city in the North.

As a result we are seeing increased insurgent activity in the area along with active military patrols.

 

We have received a very lucrative contract to destroy both the AA and the arty positions. We can also claim bounties on any equipment or men captured/destroyed. From what we have learned the insurrectionist forces have access to a large number of military grade vehicles and static weapons. However, one small mercy is that the presence of US air superiority fighters has meant that the enemy have not been able to field any aircraft despite having many at their disposal. 

 

We have also been assured that no loyalist military forces are in our area and that all uniformed military personnel are hostile.

 

 

Assets:

1 x MH-6M Littlebird

1 x AH-6M Little Bird

1 x UH-60M

1 x UH-60M MEV

Various ground transport and support vehicles

 

Friendly Forces:

US Army 

 

 

Enemy Forces:

Insurgents, insurrectionist military forces and non allied tribal fighters 

 

Civilians:

Civilians are concentrated around towns and villages.

 

Mission

 

 

We are to find and destroy enemy AA positions in order to open up the skies for US forces in their assault against the Northern city of Kunduz. As a secondary target we have been made aware of rocket artillery pieces being used in the area, if possible we are to also destroy/capture these.

 

 

Execution

Objectives:

Find and destroy the enemy AA presence

Capture/Destroy any rocket artillery

Optionally: Weaken the enemy hold on the area in whatever way possible

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed personnel may be engaged on sight.

Civilians are present in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

Civilian life must be protected (Hearts and minds)

 

Optional Tasks:

None

 

Admin & Logistics

 

Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

 

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