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Mouldy

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  1. The now infamous paradrop from the early days of frontlines (caused by an oversight where non-pilot roles got ejected from parachutes automatically):
  2. Modset Borealis.html Expected mission length 120 minutes Situation Previously, we successfully repelled a Russian incursion into Ukraine. The Russian military has not tried to cross the border since. We believe they have instead sent covert agents to foment disorder among the general population, and attempt to tear Ukraine apart from within. Separatists are gaining support, and armed protests are on the rise. Task -Assist local law enforcement in keeping the peace -Assist in the evacuation of civilians as necessary -Detain any armed protesters for interrogation Player Slots Command // 3-man element Alpha-Charlie // 10-man infantry squads Rhino 1-3 // 2-man vehicle crew Player Assets 1x Command BRDM 4x Transport Kamaz 4x BTR-80 1x BTR-4 (Pandur)
  3. Modset: Teakettle.html Briefing: Tanoan rebels are ready to make their first big move against the occupying CSAT forces in the region. With CSAT recently deploying more modern assets to quell the uprising, the Americans have offered to covertly assist us in attacking a CSAT held airfield. In exchange, the Americans would like us to steal the cutting edge aircraft stationed there, and deliver it to them. Mission: Disable a series of radar stations, timed perfectly with American fire support and our assault, in order to execute a surprise attack against the airfield. Steal the aircraft and escape before reinforcements arrive. Expected Mission Length: 60-90 minutes Player Slots: 30 Command // 2-man element Alpha-Delta // 6-man infantry squads Mike 1&2 // 2-man vehicle crews Player Assets: x4 RHIB Variously lightly armed land vehicles
  4. Gamenight Request Thread Submit your request here! Things you should consider before submitting your request: Requests must be submitted at least 3 weeks in advance if using your own mission file, and/or an alternate modset/DLC. If applicable, ensure you will have the mission file ready no less than 2 weeks before the date you request, in order to be tested properly. You may be requested to participate in testing in the mission, make sure you will be able to accommodate this. We reserve the right to modify your mission for admin or performance reasons. We reserve the right to cancel, reschedule, or postpone your mission with notice, and will work with you on finding a suitable replacement date if applicable. Procedure for a requested gamenight: Week 1: The mission concept will be evaluated by staff and an initial decision will be given via direct messaging (Forum or Discord). If accepted, we will expect to receive the mission file by... Week 2: Testing of the mission to be overseen by at least one staff member, who will work with the mission creator on any issues or concerns they have about the mission file. All of these should be addressed before... Week 3: We will give your mission publicity if final approval has been given after testing. You make the post yourself in Events(it will stay hidden until approved by an admin) or the Event Manager will do it for you based on your initial request and any additional information you would like included. The event will also be placed on our calendar. Gamenight: Depending on the demands of the mission, it may be monitored by at least one member of staff and feedback will be provided if requested or necessary. Overall performance of the mission will be evaluated, and "catastrophic disasters" may lead to a temporary suspension on submitting gamenights. Scheduling Guidelines In this section we have included detailed information on how we will accommodate gamenights or campaigns that overlap in dates. Any questions or concerns about these guidelines should be directed towards the event manager. Terminology used in this section: One-off : A one day event, that does not require multiple sessions to complete. One-offs can have continuity from one mission to the next, but are not considered campaigns. Campaign : An ongoing event that is scheduled on the same day of the week, for several weeks at a time, with continuity between missions. General slot availability for popular days: Wednesday: Community event / Frontlines Friday: Staff event Saturday: Staff event Sunday: Community event A maximum of two(2) community campaigns active at any time, to assist in scheduling. Campaigns should be specified when making the gamenight request, and if the maximum is already active, you will be placed on a waiting list. If multiple one-off gamenights are submitted for the same day, whoever submitted first gets the slot. If a one-off gamenight is requested on the day of a community run campaign mission, the campaign creator will be notified, and their schedule will get bumped back one week to make room for the scheduled one-off. This can only happen every two weeks, so that the campaign can maintain continuity. The campaign creator can appeal to the one-off creator privately, if they wish, but staff will not mediate this. We can however implement any negotiated scheduling that results from their discussion if both parties agree, and it follows all other guidelines. If there are concurrent community campaigns on the same weekday, they will alternate weekly. The above guidelines for one-offs still apply, meaning it would be possible to be displaced to every three weeks, instead of every other week. If a one-off cannot get their requested day due to first come first serve, they will be given priority on rescheduling to the next available spot on the calendar, including campaigns, following the above guidelines on campaign interruptions. Community members can attempt to schedule their one-off event on days normally reserved for staff(Fri/Sat). This will require a secondary approval process among staff and cannot be guaranteed. Community campaigns cannot do this. Community members can attempt to schedule their one-off event on any other days of the week(Mon/Tues/Thurs). This is generally not encouraged due to lower projected turnout. If you understand this, and still want to go through with it, the event manager will make the final call on whether it would be a suitable mission to run during the week. The Event Manager has final say on all scheduling decisions.
  5. Yes, the *cough* silly mission maker... forgot to omit those.... Just to confirm, they are optional, and an updated modpack is in the OP. You can also just remove those two manually instead of redownloading.
  6. Modset: Borealis.html Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion. Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply. Expected Mission Length: 120 minutes, give or take a few Player Slots: 39 Command // 3-man element Alpha-Charlie // 10-man infantry squads Rhino 1-3 // 2-man vehicle crew Player Assets: x1 Command BRDM x2 BTR-70 x4 BTR-80
  7. Yes, if you participated last week, the modset is the same!
  8. Event Date: 07/02/2021 Event Start Time: 18:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: Couple of months ago the american soldiers seized a great important town of ours; Zargabad. This doesn't go unnoticed. As we've finally got a momentum going, breaking through several defensive lines, we aim to retake our homeland along with its people. We will retake Zargabad. We will remove western influence. Player Slots: 35 Command // 2-man element Alpha-Delta // 8-man infantry squads Rhino // 3-man armor element Player Assets: x1 T-55 x1 BMP-2 x1 BMP-1 Various ground transport vehicles Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods Required: ZargabadOperations.html Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  9. Event Date: 31/01/2020 Event Start Time: 18:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: The war in the middle east is at its all time highest. The US forces have pushed the insurgent cells back, seizing territory by the day. Recent reconnaissance shows weapon and ammo stashes hidden in the central town of Zargabad. We've tasked a USMC platoon to deal seize the central town of Zargabad and neutralize the insurgent caches along any thread that may show it self. Player Slots: 35 Command // 3-man element Alpha-Charlie // 10-man infantry squads Vortex // 2-man pilot team Player Assets: x2 Transport Hueys x1 Armed Huey x2 AH-1G Various ground transport vehicles Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods Required: ZargabadOperations.html Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  10. The event has been pushed back one hour! The start time in the OP had already been adjusted.
  11. Event Date: 29/6/2020 Event Start Time: 17:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: The island of Malden has been in a civil war for nearly half a decade. The US Army, as a part of UN's response, has established a base on Malden to use for military operations. We, the US Armed Forces, is here to defend and restore the peace on Malden. There will not be a single armed man who is willing to accept the fact that we're here. So treat every armed person as if he has the intent to kill you. Mission: You must clear the MSR of mines and obstacles. You are also rescue the crew of the Blackhawk that went down. Player Slots: Platco / 3-man command element Alpha, Bravo, Charlie / 9-man infantry squads Hammer / 2-man Stryker crew Vortex / 2-man heli pilot team Player Assets: - x2 Blackhawks - x1 Blackhawk EWS (HOT 3) - x1 CH-47 Chinook - x3 M1132 (M2) Mine Sweeper - Various infantry vehicles Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods Required: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081 Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  12. Event Date: 22/05/2020 Event Start Time : 16:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: After the very successful Operation Red Hammer, we sent a very cryptic code to our professional intelligence team, who managed to crack the code. Malden has recently started negotiating with a trading company overseas in around Africa, whom has been offloading a lot of shipment containers filled with unknown material. A police investigation was never concluded due to missing investigators. Yet again, the Royal Marines shall return victorious. Mission: You must eliminate insurgent presence at the harbors, additionally you must find and destroy the shipments containing weaponry. You are also to find and kill or capture the Warlord in charge of the operation. Player Slots: Platco / 3-man command element Alpha, Bravo, Charlie / 8-man infantry squads Vortex / 2-man transport heli pilot team Hammer / 3-man armor crew team (local authorities) Player Assets: - x3 Merlins (x2 gunship variants & x1 transport helicopter) - x2 Lynx (8-man transport variants) - x1 T-34-85 - x2 BTR-60PB Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081 Modset identical to previous mission in series - "Operation Red Hammer" Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  13. Event Date: 10/05/2020 Event Start Time : 16:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: The war on terrorism is and has always been a plague trying to isolate and eliminate. This time the middle-eastern insurgents has sought to capture and hold the attractive vacation spot, Malden. The Consulate of Malden has made it clear not to turn Malden into a warzone, however this proves to be easier said than done. The lack of a local military force has put a lot of pressure on the local police force. The Consulate of Malden has asked the British Armed Forces for aid in eliminating this plague that has swept the island. For queen and country. The Royal Marines shall return victorious. Mission: You must clear out the insurgent presence in and around Hotel Sierra and Hotel Weasal. If there's hostages, they need to be rescued and evacuated along with any intelligence you are able to recover from the objectives. Player Slots: PLATCO / 3-man command element Alpha, Bravo, Charlie / 8-man infantry squads Vortex / 2-man transport heli pilot team Longbow / 2-man attack heli pilot team Player Assets: - x3 Merlins (x2 gunship variants & x1 transport helicopter) - x2 Lynx (8-man transport variants) - x2 Apache Longbows - Ground vehicles may be provided by local authorities Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081 *If you've played in the "War for Altis" campaign you will only need to download and enable 3CB FACTIONS along with the rest of that modset. Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  14. ShackTac User Interface has been added to the collection of mods required for this Gamenight. Most of you will already have it, so just one more box to tick. See you all on Friday!
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