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Mouldy

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  1. The event has been pushed back one hour! The start time in the OP had already been adjusted.
  2. Event Date: 29/6/2020 Event Start Time: 17:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: The island of Malden has been in a civil war for nearly half a decade. The US Army, as a part of UN's response, has established a base on Malden to use for military operations. We, the US Armed Forces, is here to defend and restore the peace on Malden. There will not be a single armed man who is willing to accept the fact that we're here. So treat every armed person as if he has the intent to kill you. Mission: You must clear the MSR of mines and obstacles. You are also rescue the crew of the Blackhawk that went down. Player Slots: Platco / 3-man command element Alpha, Bravo, Charlie / 9-man infantry squads Hammer / 2-man Stryker crew Vortex / 2-man heli pilot team Player Assets: - x2 Blackhawks - x1 Blackhawk EWS (HOT 3) - x1 CH-47 Chinook - x3 M1132 (M2) Mine Sweeper - Various infantry vehicles Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods Required: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081 Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  3. Event Date: 22/05/2020 Event Start Time : 16:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: After the very successful Operation Red Hammer, we sent a very cryptic code to our professional intelligence team, who managed to crack the code. Malden has recently started negotiating with a trading company overseas in around Africa, whom has been offloading a lot of shipment containers filled with unknown material. A police investigation was never concluded due to missing investigators. Yet again, the Royal Marines shall return victorious. Mission: You must eliminate insurgent presence at the harbors, additionally you must find and destroy the shipments containing weaponry. You are also to find and kill or capture the Warlord in charge of the operation. Player Slots: Platco / 3-man command element Alpha, Bravo, Charlie / 8-man infantry squads Vortex / 2-man transport heli pilot team Hammer / 3-man armor crew team (local authorities) Player Assets: - x3 Merlins (x2 gunship variants & x1 transport helicopter) - x2 Lynx (8-man transport variants) - x1 T-34-85 - x2 BTR-60PB Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081 Modset identical to previous mission in series - "Operation Red Hammer" Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  4. Event Date: 10/05/2020 Event Start Time : 16:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: The war on terrorism is and has always been a plague trying to isolate and eliminate. This time the middle-eastern insurgents has sought to capture and hold the attractive vacation spot, Malden. The Consulate of Malden has made it clear not to turn Malden into a warzone, however this proves to be easier said than done. The lack of a local military force has put a lot of pressure on the local police force. The Consulate of Malden has asked the British Armed Forces for aid in eliminating this plague that has swept the island. For queen and country. The Royal Marines shall return victorious. Mission: You must clear out the insurgent presence in and around Hotel Sierra and Hotel Weasal. If there's hostages, they need to be rescued and evacuated along with any intelligence you are able to recover from the objectives. Player Slots: PLATCO / 3-man command element Alpha, Bravo, Charlie / 8-man infantry squads Vortex / 2-man transport heli pilot team Longbow / 2-man attack heli pilot team Player Assets: - x3 Merlins (x2 gunship variants & x1 transport helicopter) - x2 Lynx (8-man transport variants) - x2 Apache Longbows - Ground vehicles may be provided by local authorities Expected Mission Length: 120 minutes (give/take a couple of minutes) Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2066221081 *If you've played in the "War for Altis" campaign you will only need to download and enable 3CB FACTIONS along with the rest of that modset. Other Notes: This is a Gamenight that was created and will be Zeused by SiegeSix. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  5. ShackTac User Interface has been added to the collection of mods required for this Gamenight. Most of you will already have it, so just one more box to tick. See you all on Friday!
  6. Event Date: 17/4/2020 Event Start Time: 17:30 UTC Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear. Briefing: Local militia has captured two US hostages. We have determined the location of the hostages but we need to rescue and debrief them in order to locate the rest of the militia. A MARSOC unit has been deployed to the nearby USS Liberty in response. Rescue the hostages and gather intel to dismantle the militia. Available slots: 1x 2 player command element 3x 6 player infantry squads 1x 2 player sniper team 4x MH-6 littlebird pilots Expected Mission Length: 2 hrs Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2054892768 *If you've played in the "War for Altis" campaign you already have the required mods, you can either set up a new profile or just turn off the ones that are not included in the above collection. Other Notes: This is a Gamenight that was created and will be Zeused by BenjaminHL. If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
  7. The previous poll that is being discussed (From September 2017) was not official, this one is. There have also been staff changes since that poll, if you haven't noticed. And don't single out one admin as the target of your ire, we don't have as much power as you think we do. This topic is to discuss why you think Tanoa should/shouldn't be included in AWE.
  8. We would like to hear your thoughts and opinions on including the Tanoa map in AWE's map pool. Tanoa is an amazing terrain and we feel that it would be a valuable addition to AWE's map lineup, but we also understand that it will reduce the accessibility of the server to anyone that doesn't have Apex. However, Apex DLC has been out for 3 years at this point, and has been on sale/bundled together with the base game for a good while. We have chosen to ask you, the community, to help us decide, because in the end you're the ones that will be playing! It should be noted that Gamenights will still be able to use Tanoa, whether or not the poll passes. Poll will close 3 weeks after posting.
  9. Mission results: 2x NATO escapes, Falcon & AA destroyed, all CSAT neutralized. Well done, everyone!
  10. If you're referring to discrepancy between slot count and player count, extra slots are present for Zues and Staff. There are only 4 BLUFOR spots.
  11. Event Date: 2019/05/11 Event Time: 1900 UTC Mission Name: Operation Molten Avalanche Brief Summary: NATO survivors struggle to survive and escape a CSAT Search and Destroy party on Malden to warn the world of a new superweapon. Player slots: 4 BLUFOR, 12 OPFOR Expected Mission Length: 30-45 minutes Mods required: Vanilla Server slots: 19 Scroll to the bottom of this post for signup information! Operation: Molten Avalanche Operational briefing, only for class-3 clearance and above. Situation It has been 72 hours since the last contact with the NATO base on Malden was made, so far nothing has come through our encrypted channels. It is safe to assume the base has either been destroyed or the island is experiencing electronic interference. Satellites have observed a spike in nuclear radiation as a spike in unknown chemical compounds on Malden. Imaging has also shown a complete lack of any and all civilian activity in any of the towns surrounding the airfield, making this an even stranger situation. The recommended course of action: Observe and continue attempts to re-establish contact with ground forces The mission Play as either NATO or CSAT set in the aftermath of an island-wide experiment apparently conducted by CSAT, killing all civilian population and almost all the staff of the NATO airbase on the island. Fight either as the remaining NATO operatives to escape the island and re-establish contact with NATO command or as the CSAT teams that have been deployed to make sure nobody gets out alive. Each side has its own advantages that can be either circumvented or turned against them in this war of attrition where every bullet and death has an impact that will echo throughout the mission. Objectives NATO Escape Malden by any means necessary Destroy the AA battery on the airfield preventing air assets from being used Destroy any compromised NATO assets CSAT Search and destroy NATO operatives active on Malden Ensure the safety of AA battery to keep NATO on the ground Practical info The mission itself has additional mission details that could aid in your mission, make sure to read them if you have time. Every side has limited ammunition and no respawns are possible. Operation time: 03:30+- local time Weather forecast: Heavy winds and rain approaching, possible thunderstorms as well Whilst the airfield would be the main avenue of escape, additional escape routes are possible. ZEUS will be active and will monitor the mission, possibly interfering if a stalemate occurs Forecasted mission length: 30 to 45 minutes, may take longer. Victory for either side and completion of side objectives have a direct and noticeable impact on future missions in the Armageddon campaign Rules of Engagement NATO All assets and infantry belonging to CSAT are deemed enemy and can be fired upon All NATO/AAF assets are not to be engaged unless mission specifies otherwise CSAT All NATO infantry is to be engaged on sight All NATO/AAF assets are to be left alone unless a NATO operative is actively piloting them Compromised equipment is to be either recovered or destroyed Event Information NATO slots: 4 CSAT slots: 12 If you have APEX DLC, please choose that option if signing up for CSAT, as it is required for some slots. If those slots are filled, you will still be eligible to be placed in normal CSAT roles. Teamspeak is recommended for better communication! Signup here: https://forms.gle/GR1GeSRYGaySz9Cj6
  12. We know that we're never going to make a change that absolutely everyone agrees with, and it's important that we continue to receive feedback, good and bad. We don't want people to be afraid of saying something because it's "against the grain". Otherwise how will we know where to look towards improving things? That being said, this first step is intentionally drastic, everyone is going to have a very surreal experience their first time playing with a modset that's half the size. And yes, as was mentioned before, there's always the possibility of reintroducing things down the line, but we would definitely like to see the dust settle first after these changes have been made.
  13. For now, only the repo will be changing. Stiletto will need to be reverted slightly but no major reworks are being planned at this time. Further down the line, we are looking towards expanding the variety of gamemodes/missions available on AWE, but that's really all I can say on that at this time.
  14. That is correct Stan, I believe the only mod we are currently planning to keep, that wasn't mentioned in the newspost, is ShackTac UI.
  15. Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me. I started playing on Ahoyworld EU#3 Modded in September 2015. It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay. In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since. With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history. AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity. The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player. Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods." The Enhanced Moderators are in full agreement with the community. We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server. These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE. The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience. Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset. This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live. We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here. The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet! Thank you all for choosing Ahoyworld, and our Enhanced server.
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