Xwatt Posted June 11, 2020 Share Posted June 11, 2020 Ahoy, The following is a framework that are we releasing to aid future gamenight creators for Ahoyworld. These incorporate tools and features that are a standard across our missions, that you can incorporate into your own gamenight to align it with our standards. Credits to @Stanhope The Features Of The Framework Include: - TFAR Comptability (included but not required - sets default radio channels) - Includes Admin Tools and Gamenight tools functionality - Reapplies loadouts units had in the editor upon every spawn - Contains 2 headless client slots - Contains logging for friendly fire incidents, grenade throws and launchers being fired - Readme compatibility, allowing staff/spartans to have zeus access How To Use: Replace the ".VR" at the end to the map of your choice. The framework can be used on any map. (e.g change ".VR" to ".altis" and it will be compatible to use on Altis. (Outdated look below for newest version) RiverWolf, SiegeSix, Jenkins and 3 others 3 3 Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted June 30, 2020 Share Posted June 30, 2020 Wow, this is super helpful. I remember the days where I had to use AWE mission files and construct off of that, super poor performance because so many things kept running in the background that weren't used. Never got really good at decent missions with scripts in it so I had to heavily Zeus them after initial setup. But a overall framework is super nice. Xwatt 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted February 13, 2021 Share Posted February 13, 2021 Attached is an updated version of the original template. Some redundant code has been removed. Same instructions for use apply. (Required Mods: ACE, TFAR) VR_Template_Feb_20.vr.zip SiegeSix, Jenkins and Karate Pyjamas 3 Link to comment Share on other sites More sharing options...
JJ Cakes Posted February 13, 2021 Share Posted February 13, 2021 9 hours ago, MidnightRunner said: Attached is an updated version of the original template. Some redundant code has been removed. Same instructions for use apply. (Required Mods: ACE, TFAR) VR_Template_Feb_20.vr.zip 389.36 kB · 4 downloads I'm assuming the mission I'm creating using the previous template will still be OK? Link to comment Share on other sites More sharing options...
MidnightRunner Posted February 13, 2021 Share Posted February 13, 2021 Yes of course Link to comment Share on other sites More sharing options...
LH5 Posted April 7, 2021 Share Posted April 7, 2021 Attached is an Updated version of the Framework that includes the relevant code for the Discord Rich Presence mod to work fully. If you already have some missions made and want to add the code directly drop me a PM and I can send it to you with directions VR_Template_Feb_20.vr.zip Link to comment Share on other sites More sharing options...
MrEtra Posted May 24, 2021 Share Posted May 24, 2021 Can I drop these configs into the main pbo area next to descript.ext or would I have to copy and paste into the corresponding functions ie; fn_ClientEventRespawn? Link to comment Share on other sites More sharing options...
SiegeSix Posted May 25, 2021 Share Posted May 25, 2021 13 hours ago, MrEtra said: Can I drop these configs into the main pbo area next to descript.ext or would I have to copy and paste into the corresponding functions ie; fn_ClientEventRespawn? Unsure what you mean exactly. Everything you receive in the template is pretty much what you need. No need to hand pick (except for the media folder) stuff out. If you mean the Discord Rich Presense code, then you can just paste it at the bottom of the description.ext of your exisiting one. Link to comment Share on other sites More sharing options...
MrEtra Posted May 25, 2021 Share Posted May 25, 2021 Oh sorry, I meant where exactly would I put the files? Link to comment Share on other sites More sharing options...
SiegeSix Posted May 25, 2021 Share Posted May 25, 2021 3 hours ago, MrEtra said: Oh sorry, I meant where exactly would I put the files? C:\Users\NAME\Documents\Arma 3 - Other Profiles\USERNAME\missions - Should be the default directory Link to comment Share on other sites More sharing options...
MidnightRunner Posted June 2, 2021 Share Posted June 2, 2021 Update to the Mission makers Framework. should be a bit more efficient than previous versions. VR_Template_May_21.vr.zip (Requires CBA and Ace) Contains updated zeus code TFAR specific code (which can be commented out) Radio channel chart support Improved event handling Updated diary Removed CHVD in favour of AW Mod Cleaned up mission SiegeSix and RiverWolf 1 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted August 8, 2021 Share Posted August 8, 2021 VR_Template_Aug_21.vr.zip Fix incorrect function name Made Zeus code play nice if ZEN is being used Cleaned up zeus and admin menu Mouldy 1 Link to comment Share on other sites More sharing options...
Havoc Posted April 26, 2022 Share Posted April 26, 2022 Changelog [Added] Now uses functions from the AW Mod [Tweaked] Loading image [Tweaked] Welcome message [Removed] Show roles (Now part of the AW Mod) [Removed] Friendly fire logging (Now part of the AW Mod) [Removed] TFAR default frequencies (Now part of the AW Mod) VR_Template_20220427.vr.zip Damo3D 1 Link to comment Share on other sites More sharing options...
JJ Cakes Posted April 26, 2022 Share Posted April 26, 2022 I assume the new template requires the AhoyWorld mod? Link to comment Share on other sites More sharing options...
Havoc Posted April 27, 2022 Share Posted April 27, 2022 11 hours ago, JJ Cakes said: I assume the new template requires the AhoyWorld mod? Yes. But if you'd rather not use the mod, you can of course remove the calls to functions starting with AWE_fnc_. JJ Cakes 1 Link to comment Share on other sites More sharing options...
SiegeSix Posted May 3, 2022 Share Posted May 3, 2022 Changelog [Added] Added Dom's Dynamic Group System VR_Template_20220427_DDGS.vr.rar If you're looking at how to add new roles, I made a video here: DomT, Havoc and Damo3D 3 Link to comment Share on other sites More sharing options...
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