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Xwatt

AW Core Staff
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About Xwatt

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    Public Manager

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    Xwatt

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  1. After heavy consideration, I've decided to cancel the Sunday Zeus Operations. I feel now is the best time, as we have ended the Malden campaign, and I feel cancellation now, would be better than doing it halfway through the next one. I've decided to stop for two main reasons. Firstly, personal time constraints mean that I no longer have the ability to feasibly run these missions. I have to test new versions, plan the mission during the week, and then dedicate pretty much all Sunday to making the mission (2 hours to build, 2-3 hours runtime.) Secondly I have been feeling extremely burnt out from the Sunday Operations, with my motivation and excitement for them steadily decreasing, to the point where it's feeling more of a chore than an excitement. Hopefully this won't come as too much of a burden, I see Midnight's upcoming Unsung Vietnam campaign has been genertating lot's of excitement beyond what the Sunday Operations ever have. I believe that them missions will still keep the community entertained on a weekly basis. I hope to run a PVP event once every 2 weeks for maybe an hour or so, keep your eyes open for further details.
  2. Credits for the mission, but as a medic I couldn't bring myself to enjoy the majority of the mission. I'm very aware of the nature of the mission, but being a medic it was nothing more than a pain in the ass, to put it nicely. There seemed to be a prominant need for people always wanting to be ahead, in conjunction to the lack of patience from some people when a medic is trying to do his job, and get people up. People attempting to step over me and rush past me when reviving in tight coridoors and stairs lead to the revive being cancelled altogether as the body got pushed out of reviving distance. Moreover, the inability to move back as a medic as there is about 10 people trying to get past you, only lead to the medic being down. And with there only being two medics, you can tell how frustrating this might have been. It's not often that I criticse and get as angry as I did that mission, but I felt justified given the circumstances of sheer inability for the medic to play an effective role, especially when there are only two of them.
  3. yeah... not sure how someone or something managed to lock it.... Issue is resolved though as mentioned by midnight
  4. Xwatt

    Ambulance :3

    Haha I already told admiral that’s his alternative for his sirens
  5. Xwatt

    Ambulance :3

    Yeah, I like this idea. After speaking with the public mod team we've decided that we will replace the transport van with the ambulance. The only condition is that the sirens will be disabled. Due to the noise of it and the range that it can be heard at. It may get frustrating for players always having to hear it.
  6. Xwatt

    Containment Breach

    Eddie Wants To Know Your Location
  7. Malden Reprisal Finale (Week 10 - 20/10/2019)
  8. Mission Name: [EU2] Zeus Operations - Malden Reprisal [Week Ten] 15:00 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 15:00 UTC Expected Mission Length: 150+ minutes (may go over or under expected mission length) Player Slots: 60 Brief Summary: This week, we will conclude our Reprisal of Malden. This week, we will begin by the coastline, where we will do a boat insertion to the coastline of the North West Airfield. This our sole objective this week, and we wil need all the forces we have to sucessfully liberate all NATO forces from this offshore airfield. After is cleared, we will finally have payback on NATO, for what they did to our forces two and a half months ago on Stratis... we will never forget. Friendly Forces: - Guerillia Forces - can be called in by the Platoon Commander to assist AAF forces Assets: 1x Gorgon Speedboat Minigun 2x Zamak Transport 1x Mohawk (Respawnable upon Request) 1x Hellcat (DAGR's and 20mm cannon) 2x Greyhawk (Scalpels) 1x UGV Stomper Transport Vehicles (For Platoon, Sniper Squad and FSG) Enemy Forces: NATO Civillians: Do not expect any civillian presence. Mission AAF Conclude their Reprisal of Malden by liberating an offshore airfield, home of NATO's military forces and assets. Execution: Objectives Liberate NATO Airfield Movement Plan: At Patoon Commanders Discretion Rules Of Engagement: Armed NATO personnel may be enaged on sight Only Engage buildings used for military purposes Admin and Logistics Ressuply: Called in by platoon commander. Supply crates at FOB can be airlifted into the field. Reinforcments: Unlimited At Platoon Commanders discretion, transport assets are available. Command And Control: Command: Zeus by the name of "Overlord" can be contacted for mission related issues/enquiries Operational Control on the ground lays with the Platoon Commander Communication: Radio Channels are pre-designated for each element, and can be viewed on the map in-game. Platoon Commander has limited discretion to change this but structure should remain.
  9. Xwatt

    Hey!

    Welcome! hope you enjoy your time here
  10. A Collection Of Screenshots From Malden Reprisal (Week Nine)
  11. Mission Name: [EU2] Zeus Operations - Malden Reprisal [Week Nine] 15:00 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 15:00 UTC Expected Mission Length: 150+ minutes (may go over or under expected mission length) Player Slots: 60 Brief Description: We have put NATO on a complete backburner now, and This week, we will completely wipe them from the mainland of Malden, leaving them with no land on mainland Malden, with only an airfield in the North West that they can claim as their own.... For now. This week, we will start by attacking an abandoned military base that NATO have garrisoned, in a last ditch effort to attempt to keep us from total liberation. After this, we will then attack the small town of Lolisse, the last presence of any NATO forces on the main island of Malden. Friendly Forces Guerrilla Forces - can be called in by Platoon Commander to assist friendly forces Assets 1x AFV-4 Gorgon 2x Zamak Transport 1x CH-49 Mohawk (respawnable upon request) 1x Hellcat (DAR and 6.5mm) 1x Hellcat (20mm and Scalpels) 1x Gryphon (AA Variant) 1x Nyx (AA) 2x K40 Ababil - (Scalpels) Variety of transport vehicles 1x Slammer UP 1x A164 Wipeout Enemy Forces NATO Civillians Expect a civillian population in the town of Lolisse. Mission AAF Continue their Reprisal of Malden. This week AAF endavour to take a NATO garrisoned abandoned military base and the town of Lolisse. Execution Objectives Liberate Abandoned Military Base Capture Lolisse Movement Plan At Platoon Commanders discretion. Rules Of Engagement Armed NATO personell may be engaged on sight Expect a civillian presence in Lolisse Expect a civillian population. Collateral damage should be kept to a minimum. Only engage buildings used for a military purpose Admin And Logistics Resupply Callled in by Platoon Commander. Supply crates at FOB can be airlifted in. Reinforcements: Unlimited At Platoon Commanders discretion, transport assets are available Command And Control Command Zeus by the name of "Overlord" can be contacted for mission related issues/enquiries Operational control on the ground lays with platoon Commander Communication Radio channels are pre-designated for each squad, and can be viewed on the map in-game. Platoon Commander has limited discretion to change this but structure should remain. Only use Side Chat for emergencies.
  12. A collection of screenshots from Last Sunday's OP (06/10/19)
  13. Mission Name: [EU2] Zeus Operations - Malden Reprisal [Week Eight] 15:00 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 15:00 UTC Expected Mission Length: 150+ minutes (may go over or under expected mission length) Player Slots: 60 Brief Description Soldiers. It wasn't long ago that we were based in a little island just off the coast of mainland Malden. Now we have sucesfully taken over an airfield, in which we managed to secure an A164 Wipeout, and a Slammer UP for our own use. Now we have our own airfield, we can expect NATO to increase their AA status, aswell as start sending jets to counter our own. This week, will take the capital city of Malden, La Trinite. This is a big town, and we can expect it to be littered with NATO, therefore we must dedicate all of our troops and assets to this single objective. Use the assets provided to liberate this city from the hands of our NATO enemies. Friendly Forces Guerrilla Forces - can be called in by Platoon Commander to assist friendly forces Assets 1x AFV-4 Gorgon 2x Zamak Transport 1x CH-49 Mohawk (respawnable upon request) 1x Hellcat (DAR and 6.5mm) 1x Hellcat (20mm and Scalpels) 1x Gryphon (AA Variant) 1x Nyx (AA) 2x K40 Ababil - (Scalpels) Variety of transport vehicles 1x Slammer UP 1x A164 Wipeout Enemy Forces NATO Civillians Expect a civillian population in the town of La Trinite. Mission AAF Continue their Reprisal of Malden. This week AAF endavour to take the town of La Trinite. Execution Objectives Take La Trinite Movement Plan At Platoon Commanders discretion. Rules Of Engagement Armed NATO personell may be engaged on sight Expect a large civillian presence in La Trinite Expect a civillian population. Collateral damage should be kept to a minimum. Only engage buildings used for a military purpose Admin And Logistics Resupply Callled in by Platoon Commander. Supply crates at FOB can be airlifted in. Reinforcements: Unlimited At Platoon Commanders discretion, transport assets are available Command And Control Command Zeus by the name of "Overlord" can be contacted for mission related issues/enquiries Operational control on the ground lays with platoon Commander Communication Radio channels are pre-designated for each squad, and can be viewed on the map in-game. Platoon Commander has limited discretion to change this but structure should remain. Only use Side Chat for emergencies.
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