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Xwatt

AW Core Staff
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About Xwatt

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    Public Manager + AWE Manager

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    Xwatt

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  1. I remember in the earlier days of Kunduz where the ISR would actually tune in to the SR channel of the independent squads, clearing long range of information that is really only applicable to say, one squad. I understand that was probably dropped due to it being inefficient to have to dial in a SR frequency for what could be an emergency message, but I think therefore you can strike a balance of: Important and Urgent messages from ISR can be communicated over long range information that is relevant to all squads can be communicated on LR by ISR Smaller details and none urgent
  2. I think because I pre wrote this and moved it out of a staff forum, it got shoved under another post. So just giving it a little bump with this comment
  3. Ahoy all, With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enfo
  4. A new version of liberation will be live from tomorrow, in preparation for the liberation wednesday, the changelog is as follows: [Added] FSG Group - 3 man team, 1x SL, 1x Specialist, 1x Assistant [Added] More Smoke grenades to the arsenal (coloured smoke for signalling etc) [Added] Pilot Uniforms [Fixed] Wheels and tracks not spawning from the supply depot [Fixed] Ammo that was missing from the arsenal [Fixed] Mobile respawn cooldown timer Please post any feedback to the dedicated feedback thread: https://forums.ahoyworld.net/topic/
  5. Welcome, I still remember your name back when I was more active on EU1, nice to see you around.
  6. had to goddamn rewrite this because it got deleted when forums took a dump madhkarati aleaziza, Habibi Faisal Ahmed, Lee Enfield Sniper, Part Time VBIED Maker. As Overlord, I was extremely delighted all around with what I seen from all parties. Many people continued to battle on, right up until the server gave in. Communication was on point, despite TFAR being TFAR, and the levels of cohesion and teamplay were astounding. Alpha did well initially to move into the first objective. Originially I had a PKM nest setup which had direct line of sight
  7. Xwatt

    AWE Sniper Team

    Is this a challenge?
  8. A new version of liberation will be live from tomorrow, in preparation for the liberation wednesday, the changelog is as follows: [Added] Advanced Towing [Added] GRAD Trenches AW Liberation Lythium.html [Tweaked] Default build and recycling permissions, Building Permissions will now be gievn to - SL, TL, Platco Squad, Hammer, Reaper, Vortex, Logi by default Recycling Permissions will now be given to - SL, CMD, Logi by default [Tweaked] Blufor Tracking - only Squad leads and team leads will now be visible on the map, the ability to see al
  9. Nice to see you back again!
  10. Another hotfix version of Liberation will be live from tomorrow with the following changes [Fixed] Wind (again-hopefully?) [Fixed] FOB Building glitches [Fixed] Mobile Respawn Cooldown [Tweaked] Intro Screen Duration [Tweaked] Intro Screen Layout [Tweaked] Various small tweaks and fixes [Removed] Arsenal on mobile respawn point
  11. A hotfix version of Liberation will be live from tomorrow with the following changes: [Fixed] Wind Speeds (hopefully!) [Fixed] Squad Weight Hint displaying incorrectly [Fixed] TK logging / messages [Fixed] Insurgent Jet Balancing Please post any feedback to the dedicated feedback thread: https://forums.ahoyworld.net/topic/15253-liberation-feedback-thread/
  12. A new version of liberation will be live from tomorrows liberation Wednesday session, the changes are as follows: [Tweaked] Civillians changed to Takistan civillians to better match the surrounding environment [Tweaked] IED settings - now properly defusable and will not instantly blow up on defusing attempts [Tweaked] Arsenal restricitions [Tweaked] Enemy jet and vehicle spawn rates [Tweaked] Supply depot now fully implemented [Fixed] People getting killed before spawning in [Fixed] Naming of the reaper slot ingame [Fixed] Respawn cooldown
  13. [Added] Lambs Danger Modpack mods added to the following HTML: AW Liberation Lythium.html
  14. This should definitely work and be a decent workaround, I’ve been running this on server every time it picks up setWind [0, 0, true]; NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while.
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