Jump to content

War for Altis - Act 3 Mission 2 Modded Zeus Ops 24.05.20 @ 16:30 UTC


JANXOL

Recommended Posts

Date:

24.05.2020

16:30 UTC

 

Expected mission length: 120+ min (might be over or under)

Act 3 - Weather the storm

Part 2

           

                

           

            As insurgent activity spikes across all of Altis outposts are attacked, convoys are lost and both Altian and Russian operations are being disrupted. The insurgents feel bold, they have concluded that with both sides preparing for another major clash they can move and operate freely. The Altian command has finally reached the conclusion that enough is enough and this issue must be dealt with right now, even if it means temporarily weakening the Russian frontline. With Russians steadily pulling more forces towards Altis, the frontline situation will only get worse with time, and so the operation against the insurgent threat is authorized.

            Altian intelligence uncovered interesting information about the insurgents thanks to intel gathered in the field and questioning captured insurgent leaders. They believe they have located several important installations used to store weapons, equipment and ammunition, as well as facilitate communications and ops control. These facilities must be taken out if the insurgent threat is to be contained. It is also apparent that many insurgent operations are looking to gather information on "Thor's Hammer". Recently, they were searching for a Russian recon outpost in Altian territory, hoping to find data and encryption keys, but that attempt was thwarted by Altian forces, who secured the outpost first. The data found there would be useless to the insurgents but they were certainly useful to the Altians, revealing Russian recon plans as well as any weak points and movements scouted by the enemy - weak points which can now be reinforced, movement plans which can now be altered.

            Now Altian forces are preparing to venture into insurgent-controlled territory, aiming to show them they cannot operate with impunity.

 

           

 

 

 

 

   

 

 

 

thumb.thumb.jpg.09c963255420ef34ef9b4ac1a3f84c21.jpg

 

The Assets

Player faction: Altian armed forces

Player slots: 30

- PLATCO - 4 man command element + BRDM-2UM command vehicle

- 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each

- Vortex - 2-man helicopter pilot team (pilot and co-pilot)

 

 

 

 

- Mi-8 and UH-60 transport helicopters

- 1x Mi-24V

 

- 1x BTR-70

- 1x MT-LB

- Various wheeled support vehicles

 

 

 

The mission

Advance into insurgent territory and destroy major enemy installations used to store equipment and as command centres for insurgent operations across Altis.

 

The modset:

 For your convenience, here's the modlist:

War For Altis act3.html 10.39 kB · 30 downloads

 

 

For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:

 

 

 

Hope to see you there!

Link to comment
Share on other sites

Role: PLT
Zeus: @JANXOL
ASL: @Jenkins BSL: @Johnson
Vortex: @Xwatt, @Mouldy

 

That was suprisingly smooth. I was worried that sending Bravo alone searching for MANPADS - unable to be assisted until they found them - could end badly, but Johnson held it together, at least until they ran into that Katusha-Technical from hell. ;)

 

Alpha also did excellent, coordinating with Vortex for very effective assault on the eastern command post and later utilizing the same Katusha for pummeling enemy FOB.

Moving Alpha west by Air, to quickly re-deploy against FOB was risky, but luckily worked. We skipped guerillas in the forest, that Janxol no doubt lovingly placed to ambush us.
 

Vortex juggled CAS/reinserts well. I guess you owe The Hind an apology Xwatt, it kicked ass.

 

PS: I didn't realized until the mission was on the way, how small the AO actually is, so initial LZ was danger close to enemy positions, which Vortex fortunately called out.
 

PPS: @Geb I noticed you had some problems seeing bleeding wounds on Icze when we were saving him. Are you using Medical menu when looking on patients?
It can be hard to see the wounds, if you use only the radial ACE interaction.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Forum Statistics

    11.1k
    Total Topics
    66.4k
    Total Posts
×
×
  • Create New...