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PMC Ops Kunduz Week 5 05/06/2020 @ 17:30 UTC


MidnightRunner

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Mission Name:

PMC Ops Kunduz Week 5

 

Server Details: Note new server IP details

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset PMC OPs.html

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )

 

 

Situation

An American UH-60 flying over the area with an AH-64D escort was struck by a missile and forced into an emergency landing.
US command have revealed that a VIP was onboard the UH-60.  They have not revealed the identity of this person code name Foxhound but they have stated that this person is of vital importance and have requested that we extract this person. The Apache has been able to provide cover from a safe stand off position but they are reporting increased thermal activity in the area and will shortly require to head off station for refuel.

 

 

Assets:

1 x MH-6M Littlebird

1 x AH-6M Little Bird

1 x UH-60M

1 x UH-60M MEV

Various ground transport and support vehicles

 

Friendly Forces:

US Army 

 

Enemy Forces:

Insurgents, insurrectionist military forces and non allied tribal fighters 

 

Civilians:

Civilians are concentrated around towns and villages.

 

Mission

 

 

Find and secure the crash site. Evac the HVA code name Foxhound. If possible destroy the AA position

 

 

Execution

Objectives:

Find and Secure the crash site.

Safely evac code name Foxhound

Optionally: Destroy the AA position

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed personnel may be engaged on sight.

Civilians are present in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

Civilian life must be protected (Hearts and minds)

 

 

Admin & Logistics

 

Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

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Issue is, we tried to test CTAB for liberation, sadly, it's extremely broken and does not function properly anymore. I believe it was "reuploaded" to the workshop, but is not maintained, therefore just leaving it as an awfully broken mod in it's current state.

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I have code for a cTab style system that was integrated into Stiletto that we could use if it was desired. However I think MR is specifically looking to remove blufor tracking for this mission series. 

 

ACE has its own excellent and configurable bft system as well. 

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