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Icy

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  1. Like
    Icy got a reaction from Kirk76 in Other Games Sub Channels   
    Social channel sounds like a good idea! For aw members, that is (like usual)
  2. Like
    Icy got a reaction from Minipily in The Dragon Awakens...   
  3. Like
    Icy got a reaction from Kyle Clements in The Dragon Awakens...   
  4. Like
    Icy reacted to Minipily in EU#6 AHOSEC   
    Muh 18th Marine Regiment shut down ;_;
     
    Let's see if this satifys my lust for shouty officers and realistic scenarios.
     
    EDIT(Smiley): Not everyone might want to see the meme ;-)
     
  5. Like
    Icy reacted to Ryko in OPERATION STEAMROLLER: Arma EU3 Co-Op Game Night: Friday July 8, 2000 GMT (1600 EST)   
    OPERATION STEAMROLLER - MISSION BRIEFING
    Date: June 24, 1998
    Time: 0415 (dawn)
    Map: Altis
     
    SUMMARY
    Russian VDV have commenced a surprise invasion of Altis. US forces in the area are sparse: your unit is the only one capable of rapid response. Fortunately satellite surveillance shows the Russians are making slow progress mobilizing their armored units from their staging points; if your unit can move swiftly enough, you can beat them to their objective of Kavala, form a defensive perimeter, and fend off the invasion long enough for US air cover to arrive.
     
    SITUATION
    Your unit is stationed at the military base at coordinates 128166.  A large armored force of Russian has deployed without resistance on the southwest coast of Altis, near Kavala.  NATO intelligence suggest they will take Kavala to use as a staging point, as they advance further inland.
     
    MISSION
    Russian units have deployed from sea landing carriers at 038148 and 045101. Your mechanized infantry unit is tasked with getting to Kavala before the Russians do, and setting up a defensive perimeter. The Russians have already sent several recon squads inland and have established a light presence at Agios Dionysios.
     

     
    OBJECTIVES
    1) AGIOS DIONYSIOS

     
    You may choose to engage forces at Agios Dionysios or bypass the town completely, but be aware that leaving the town alone may result in the Russians calling in those units when you attack Kavala.
    Estimated OPFOR: Russian Recon squads, light armor (APCs & IFVs)
     
    2) KAVALA
    The primary objective: the Russians hold three key points that must be secured.


     
    OBJECTIVE 1) SECURE GOVERNMENT OFFICE BUILDING
    This building contains controls for the power grid in the city.  The Russians are using it as a command and control center.
    OBJECTIVE 2) SECURE HOSPITAL
    The hospital is being used as a secondary command and control center, as well as a medical facility.
    OBJECTIVE 3) DESTROY RADAR EMPLACEMENT
    The Russians have set up a Radar emplacement in Kavala castle: so long as it is operational, the Russians will be able to track and respond to any air cover we can provide. Of the three objectives in Kavala, consider it your most important.
    Estimated OPFOR: Russian EMF VDV squads, light armor.
    Additionally, Russian armor units are being landed at points 038148 and 045101. While the Russians seem to be having difficulty getting these units mobilized on a timely basis, you can expect that they will send out whatever units are operational in order to engage you.
    3) DEFEND KAVALA
    Once the city objectives are secured, you are to establish a defensive perimeter in the city to ensure these three objectives are not captured by Russian forces.
     
    REINFORCEMENTS
    The USS Khe Sanh is en route and should be able to provide F/A-18 fighter jets for air cover by 0600. Additionally a supply box containing emplacements is available for deployment in your base.
     
    CIVILIAN POPULATION
    We are operating on the good graces of the government of Altis, and there exists a sizeable civilian population throughout the area. Civilian casualties, and the destruction of civilian property, must be avoided where ever possible.
  6. Like
    Icy got a reaction from Pistolfreak in EU#6 AHOSEC   
    A Unit generally is a group of like minded individuals that like to either fully simulate or partly simmulate (millsim/realism) a regiment/division in Arma 3. This can include calling people by rank or even ''saluting'' in order to enhance the immersion for the players. Those are just two from the top of my head. Usually this has a core setup of players, which is usually  the infantry but most of the cases it has alot of extra attachments around it, such as a Air wing or Armored platoons. And yes there are casual communitys that call themselves ''unit`s'' but imo they are not. They are just a community, which can be great fun too. Dont get me wrong!

    Generally speaking, CO-OP is the way to go when talking about Arma units. . Just as we have sporadic gamenights, units have sporadic TvT nights (from my own experience). 
    I hope this helps. If you want to see a list of units to get an idea of how they do things check the official site from arma 3 units here:
    https://units.arma3.com
  7. Like
    Icy got a reaction from Liru the Lcpl. in EU#6 AHOSEC   
    Pistolfreak,  TvT is not something you should expect in an arma unit.  It's usually only on occasions where Arma units play a bit of TvT. 
    When it comes to the flying,  your 2 steps ahead of the entire unit.  From what I understood of the guys in charge is that we are focusing on the  infantry part first.  Before that's all set up we are a long Way underway.
     
    Imo: What Razor said: you also need extra armament.  I personally think afm is cool,  but that is more something for a more veteran unit.  But then again,  that is my opinion. 
  8. Like
    Icy got a reaction from Blue-958- in EU#6 AHOSEC   
    Pistolfreak,  TvT is not something you should expect in an arma unit.  It's usually only on occasions where Arma units play a bit of TvT. 
    When it comes to the flying,  your 2 steps ahead of the entire unit.  From what I understood of the guys in charge is that we are focusing on the  infantry part first.  Before that's all set up we are a long Way underway.
     
    Imo: What Razor said: you also need extra armament.  I personally think afm is cool,  but that is more something for a more veteran unit.  But then again,  that is my opinion. 
  9. Like
    Icy got a reaction from Pie in EU#6 AHOSEC   
    Pistolfreak,  TvT is not something you should expect in an arma unit.  It's usually only on occasions where Arma units play a bit of TvT. 
    When it comes to the flying,  your 2 steps ahead of the entire unit.  From what I understood of the guys in charge is that we are focusing on the  infantry part first.  Before that's all set up we are a long Way underway.
     
    Imo: What Razor said: you also need extra armament.  I personally think afm is cool,  but that is more something for a more veteran unit.  But then again,  that is my opinion. 
  10. Like
    Icy got a reaction from Pistolfreak in EU#6 AHOSEC   
    Pistolfreak,  TvT is not something you should expect in an arma unit.  It's usually only on occasions where Arma units play a bit of TvT. 
    When it comes to the flying,  your 2 steps ahead of the entire unit.  From what I understood of the guys in charge is that we are focusing on the  infantry part first.  Before that's all set up we are a long Way underway.
     
    Imo: What Razor said: you also need extra armament.  I personally think afm is cool,  but that is more something for a more veteran unit.  But then again,  that is my opinion. 
  11. Like
    Icy reacted to kennychr in EU#6 AHOSEC   
    Pm sent out to the 16 first for the BCT Phase 1 
  12. Like
    Icy got a reaction from Johnson in The Dragon Awakens...   
  13. Like
    Icy got a reaction from Mascant in EU#6 AHOSEC   
    I tried deamm it!
  14. Like
    Icy reacted to BACONMOP in We Will Not MilSim.   
    If you want a casual server play on EU 1 and 2.
  15. Like
    Icy reacted to kennychr in Valiant Update #001   
    So I am guessing from stuff I have glanced on at the forums that there is a small(large?) need for info about Valiant.
    Ill give a quick update about where its at now, what has happened since it was first started and where im currently at.
     
     
    Since the first init of the codebase of valiant I have done :
     
    60 commits during 106 days
    Added: 20k lines of code( DAC and the way FSM is regarded in git subtracted roughly).
    Removed: around 5k lines of code( DAC and the way FSM is regarded in git subtracted roughly).
     
    Made some alterations in the way the FSMs act, fixed countless stray variables.
    Added logging to all relevant states in the states off all mission currently in the framework to ease debugging.
     
    There is currently 4 main missions and 2 side missions, more will be added but mission generating is on hold until my current 
    feature is completed and tested in a AW TC (coming soon). 
     
    Honestly a lot more work that I cant remember cause I probably suppressed cause headaches.
     
     
    What im currently doing work in is a rewrite of the missions(completed) and other aspects of the mission to accompany 
    diffrent modsets(ref units etc) so that when it goes public outside of AW. Users\communities have a mission param to 
    select what modset they use. In the start this will be limited to RHS,CUP and Vanilla as those are the most mainstream IMO.
     
     
     
    A Test Candidate will probably be tested on EU#3 in either this weekend or the next one. Ill see how much time I have to work on it tomorrow.
     
     
    For now here are two pictures of the threats other than ambient you will face.
     
    Positioning will be fixed.

     

     
  16. Like
    Icy reacted to Colsta in Lotsa lotsa lotsa questions!   
    I believe Icy means the pinned threads in this forum (EU3's)!
    About those ShackTac videos, check out this guy: https://www.youtube.com/user/Dslyecxi
    He does great tutorial videos for that community, for the more serious players.
  17. Like
    Icy got a reaction from Colsta in Lotsa lotsa lotsa questions!   
    Thanks for the big reply Colsta.
    If you still have questions please check the pinned threads in this sub forum, and feel free to contact eu3 moderators and/or members in ts.
    I also suggest you check out some basic arma 3 guides. I think "shactac" has some good basic guides for serious players!
    Oh and... Welcome!
  18. Like
    Icy got a reaction from John McClane in Anyone else notice this?   
    I wonder since the new kid generation won't know dayZ for what it was if it will stay like this or if the community kind of "resets" in future arma titles. Hopefully...
  19. Like
    Icy got a reaction from David in Anyone else notice this?   
    I wonder since the new kid generation won't know dayZ for what it was if it will stay like this or if the community kind of "resets" in future arma titles. Hopefully...
  20. Like
    Icy got a reaction from Origins in how seriously do people play on eu3?   
    Asking nicely will get you far, especially on eu3
  21. Like
    Icy got a reaction from Dreams in [GAMENIGHT 6/2/16] CRESCENT WIND   
    Saturday Night Gamenight
    Operation: CRESCENT WIND.
    Time of preparation @ TS:19:30 GMT.
    Time of operation start: 20:00 GMT.
    Time of operation end: Around 22:30/23:00 PM GMT.
    Type of gameplay: CO-OP
    Mods: EU#3 Repository Mods

    THIS IS A NO-BS-MILLSIM MISSION.
    WE DO NOT EXPECT YOU TO KNOW ALL THE MILL-SIM STUFF.
    HOWEVER IF YOU DO NOT OBEY THE CHAIN OF COMMAND AND/OR HARM THE FLOW OF THE MISSION
    YOU WILL BE REMOVED FROM THE GAMENIGHT.

    Sahrani campaign storyline:



    OPORD
     


    Click here to sign up!
    Only sign up for leadership positions or Support roles, rest can join after signed up roles are given out.
    Dont sign up if you are not sure you can come)

    Game night Info:
    Load outs: Pre- set.
    Join in Progress: NOT Allowed after briefing ends, Will have password viewable in TS if allowed,
    Units will be deployed to the AO in waves, subject to commands</span> approval. Also counts for LZs.
    Re-spawning: Allowed
    First/Third Person:Third + First (changed)
    Experiences may vary greatly from player to player in comparison to the usual EU#3 nights.
    Normal game night rules apply, if you can not cope with waiting to get back into the area of operations or planning please do not join.
    Thread can be updated in the coming week with more info.
     
  22. Like
    Icy reacted to razgriz33 in A plea: Other Games Sub Channels   
    The picture below is exactly what we were trying to avoid. I'm pleading with you before I revert the change, interact with the community, don't sit in a channel on your own!!! sit in the lobby and actually socialise. If this does not change soon I will reverse the changes.
     
    To quote myself:
     

     
    I'll merge the thread with the main thread on this issue after some time has passed
  23. Like
    Icy reacted to BACONMOP in Gamenight Sat. 30th Jan.   
    We will be playing Operation Clipped Wings

     

    On ArmA3 EU#3 MODDED. 

    The map is Fallujah

     

    The meet up time will be as follows:

     

    Saturday - 3 PM GMT Mission start

     

     

    Brief: A helicopter has been shot down inside of Fallujah. We need to get in there and secure the crash zone and rescue any survivors and recover any bodies from the wreckage.

     

     

    You will not be allowed to JIP once the mission briefing is over..

     

    Click here to apply for a slot! Failing to do this my mean you are not guaranteed a slot.

     

    I'm stressing that any mucking about while we are doing this event will be met with according punishment for degrading other players enjoyment of the event. Normal EU#3 rules apply

     

    Hope to have a good turn out and I will see you on the battlefield

     

    For info on how to get the mods click here.

  24. Like
    Icy reacted to Ryko in Prevent Instant Death Thread - Post Thoughts inside.   
    I'm liking the change.  So many communities I watch A3 videos for are actually using ACE basic medical or just the basic Arma3 Revive system - obviously they are doing it so they can keep the players in the AO and playing, rather than imbued in the realism of a headshot kill.  I think it balances it out nicely, when you contrast it with AI who can shoot you through trees and grass.
  25. Like
    Icy reacted to Josh in AhoyWorld Start of the year update   
    Hello fellow Ahoyworlders! Welcome to 2016! We hope everyone had a good, enjoyable festive season. This post is just going to somewhat be a start of year update of what is going on internally and externally here at AhoyWorld and what you can expect over the coming weeks.
     
    New moderators!
     
    It’s with great pleasure that I announce six new moderators to the EU#3. Young Wolf, Ryko, Miksi, Gamerhero, Origins and Icy. I hope you can all join me in welcoming them to the team.
    We’re always continuing to look for new moderators and admins to join our ranks.
     
    How do you join the team? We don’t work on an application system. The way we work is that one of the team will suggest you in our private forums. Then everyone on the team who has experience with said member will input how they feel this member would do. At the end of the process the Admin Liaison takes all the input and makes the final overall decision.
     
    EU#3 and the mods!
     
    So with Gauntlet no longer being supported we move onto its successor, Valiant.
    Valiant is in the depths of testing at the moment and is not to far away from being publicly released to EU#3. We also moved EU#3 to a new, separate box all just for EU#3. Taking the pressure off flagship which already runs EU#1 and 2, Teamspeak, Squad and a few others.
     
    Moving onto the mods and the repo. We’re looking into plans to thin down some of the repo. Mainly looking to remove mods which we can use some of the current larger mods instead of. But more details of this will come in the coming weeks.
     
    For new and current users we’re working on a whole EU#3 section on the website. This means you’ll no longer have to browse the forums for the guide, rules, and such like. However all discussion about the server will continue in the forums. We believe this will allow newer users a more friendly approach and easy to locate information.
     
    We also just introduced the new Report forms system. They can be found here.
    These forms are to be used to report trouble makers, bugs and issues, and give any feedback/ideas that you have. We’d really like to see these been used regularly and moving away from everyone starting threads in the forums about these type of things.
     
    The Moderator team came together over the weekend to discuss a list of matters with EU#3. Just to report some of things on the plate:
    Planned re-structure of the “Experienced @EU#3” tag. Also the addition of an XML for it.
    Updated the pinned threads in the EU#3 Forums (WIP)
    EU#3 video trailer competition.
    Other matters which will come to light in the near future.
     
    The EU#3 video trailer competition will be announced at the end of this week/start of next. For those whom want to start collecting video footage.
     
    AhoyWorld Summer Meet up!
     
    For those of you who haven’t yet seen AhoyWorld is hosting a Summer meetup this year July 15th-18th In the North of Holland. If this is something you’d be interested in please check the post here. I recommend you be quick as places are limited.
     
    Donators!
     
    As most of you know last year saw the end to the Ahoy+ scheme in which donations were done through a set fee, recurring payment. In its place we now have Ahoy Donators. This program allows for you to donate any amount you wish and you can choose if you’d like it to be recurring or just a one off payment.
     
    We’re always on the lookout for new donators to help keep us up and running. If this is something that you feel like looking into click here!
     
    Final notes
     
    2015 was an amazing year for everyone here at Ahoyworld and we strongly hope to continue that into 2016. We thank everyone for the support over the last few years and for the support in the future.
     
    If you have any questions about the above post please feel free to reply below.
     
    Thank you all, Ahoyworld Staff.
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