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About kennychr

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    Mission maker, name taker

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ArmA 3

  • ArmA 3 Player Name
    Pfc. Christiansen

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  1. Multi Session Operations

    Boths Squads as well as the LOGI Squad are opened! No sign-up required! Make sure that your Mods are up to date to not create any delay! the mods are not all included in the AWE standard mod-pack! the Repo-link is: ftp://mods.ahoyworld.net/124TH/.a3s/autoconfig For general informations about the MSO please follow this link: https://forums.ahoyworld.net/forum/103-aw-mso/ Show up 15 minutes before event start so that ingame time is effective.
  2. Information The AN/PRC-343 PRR is short range lightweight intra-squad personal role radio originally known as Marconi H4855 in British service. It is designed to be carried by every squad member and features 16 channel in 16 blocks (256 channels in total) with a range up to 500 meters. Operation Interface The interface in ACRE 2 can be reached via 3 different ways: Double click the AN/PRC-343 in your inventory Press the “Open Radio” key as it is defined in the ACRE 2 keyboard controls (Default : Ctrl+Alt+CapsLock) For the second option you need the AN/PRC-343 as your active radio. If another radio opens instead, use the ”Cycle Radio” key until the 343 is your active radio. ACE3 Self-interact and Open Radio under the sub-section Radios. Volume Control Left clicking the volume knob increases the radio’s volume by 20 % to a maximum of 100 % while right clicking decreases it to a minimum of 0 %. Channel Control Left clicking the channel knob increases the channel by 1 while right clicking decreases it. The current channel will also be shown in the lower left when you start transmitting. The channel knob has 16 different channels.
  3. ACRE2 Installation

    1. Disable the TFAR plugin(if you have it) in TS3. 2. Start ARMA3 with the MSO modset. 3. On loading\initializing the mods during startup, acre2 will tell you that its installing the plugin for you. Press Ok. You are done.
  4. Information

    Fixed(hopefully) stamina for the next session(20/1). Also considering a small overhaul for the medical settings.
  5. Media Dump

  6. Media Dump

  7. Trying out Patrol Operation 4, with some minor edits to make it compatible with the modpack. Standard rules apply, there will also be held a small indtroductory talk ingame on how the mission works and some additional info about some mechanics brought by the modset. MSO Modset : HERE no signups required!
  8. Media Dump

  9. Media Dump

  10. Media Dump

    As topic, put you gameplay footage in here if you want to!
  11. General news and info

    I will be on both days around that time to check if there is any players on waiting, if not ill go do other stuff. In other news, ive updated to latest ACE3, which gives some nice nvg features moving it more to the realistic side of things.
  12. Op Valiant 16/12/17

    Since the persistence had to be reset due to tacops and the following corruption of the save(not persisting units\vehicles etc.), the whole map reverted back to its starting state. This meant that the orignal warning order is viable and it states that : "AWSOC reports intel that insugents have captured most of the Southern sector of the region and have also gained control of the Southern airfield. AWSOC reports that their current actions shows that they are moving further North in an attempt to recruit civilians,setup IED factories and establish ammo caches." This means that the area we currently are operating in may or may not have enemies present depending on what ALiVE decided was the first towns the opposing force was going to move to. I choose not to control the flow of AI as this means I know what is going in the mission at any given time and that can lead me to give tips that is not suited for what I am trying to accomplish with these missions, and that is to give the impression that when you step off outside of the green zone, anything can happen. ALiVE will accomplish "taking" every town if the server is left on its own when we are not on but that would give us the easy task of just picking a town and rolling up on it and shoot a bit and then pat ourselfes on our backs when the dust settles. Now you have to observe a town to get a bit more info before deciding to go into it as you wont know if its worth clearing without knowledge about if there are any installations etc in it. If you feel like nothing happened I dont know what to say, if I was the squadlead I would find something to do, train on tactics like contact-drills etc. The reigns that are given in MSO is objective based i.e if you are guarding a point not everyone needs to be at the ready depending on the current alert level. EX: No attacks expected\no enemies observed, you can have 2 on post and the rest training within a reasonable distance from the point where you stationed etc. And to your last point about paying for the game, what kinda point is that ? Are you paying for my free time setting up this event and did you pay for setting up\windows liscense\arma 3 liscense for the server that MSO runs on ? I know I may sound harsh in that way, but I feel that point is really cheap. Also, "feedback" taken into account.
  13. Nope,thats the ilbe packs interchangable radio antennas. The backpack radioes issued to squadleads and command.
  14. 8-man Squad kit setups.

    My preferred loadouts if i was a returning SL is: SL: Standard rifleman loadout + rangefinder Rifleman 1 + 2 : Standard rifleman loadout. Rifleman 3 : Grenadier loadout Rifleman 4 : Standard rifleman + extra ifaks and ammo in a backpack. 2ic : standard rifleman + range finder, has command of MG gang Mg-1: m240/249,300-400 rounds Mg-2: standard rifleman, 600 rounds mg ammo and a spare barrel in a backpack.