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BACONMOP

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ArmA 3

  • ArmA 3 Player Name
    BACONMOP

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  1. Firstly I do know that my name is still in the credits page in the map diary. I am making this post to ask why my name has been removed from the splash screen of I&A 3, a mission that I wrote from scratch. I have spent months working on the mission only to have my name removed, almost to say that I did not work on it almost entirely alone. To remove the author's name anywhere that the original author put their name is highly unethical.
  2. So what exactly is wrong with the mission then? Why are people not playing? Are they not playing because there are no pilots, if so why are there no pilots playing. Are they not playing because people don't like tanoa or don't have tanoa? Is there a bug with the mission?
  3. I am fixing any bugs that seem to pup up before doing a large update to the FOB's and Base. My original intent was that you would have to unlock the supply hemtts to use them. I do plan on having the first major update to be aimed at the FOB's and I am currently planning on putting in a crate at the FOB's that will have an addaction to repair ground vehicles, but will take a few minutes to repair/rearm. As for the enemy arty it comes up so much because it is the only priorty objective currently in and I have increased the time between when it spawns and how often it fires.
  4. Because you are "Invading" and annexing. It is supposed to look like a quick setup, as if you just landed and secured that position. Because there were originally only going to be 2 heli's but too many people complained about it. and so you can use the vehicles to get around. Note sure about the radio tower, they are still in and marked on the map. CAS should be deadly. Vehicle repair points have been replaced by the fact that a support hemtt should spawn at each FOB. Also by the fact that FOB's spawn more powerful vehicles, usually based on a certain theme for each FOB. And I do plan on putting in a system where you can initiate an assault to capture a FOB from the main base in an update at some point. real combat is confusing. be glad that you have the tools that you have. The group leader is real time and individual units have a few second delay.
  5. just post feedback here. https://forums.ahoyworld.net/forum/43-aw-invade-annex-development/
  6. Do not comment on ban appeals unless you are the person banned or an admin.
  7. I like the idea and would like to put it in, however, it would not work because respawning would be faster than going back to base to get revived then going back to the field
  8. As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
  9. Well I was trying to rewrite how the restrictions work to get better performance out of the mission as the restrictions is one of the biggest performance hogs in the mission. And if you think that we were going to allow the thermal nvgs and shit, think again. They were never going to be allowed. As for why there were so many restarts yesterday it was because I was trying to fix the arsenal but BIS wrote the arsenal in a very stupid way. Also VAS is gone but you shouldn't be needing VAS in a few days time if everything goes according to plan.
  10. I think we need to get back to weekly game nights with the basic gauntlet mission if there is not a mission made for that week.
  11. Ok so Are you having problems with the defend part of the AO or just that it will not activate. If it is that it will not start it is probably because you don't have the parameter set in the description. I have not tested out the script that you have posted but it looks like it should work like how you want it to in point 2. Also for part 1 you would need to make the changes for that in the region**.sqf files.
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