Popular Post kennychr Posted February 17, 2016 Popular Post Share Posted February 17, 2016 So I am guessing from stuff I have glanced on at the forums that there is a small(large?) need for info about Valiant. Ill give a quick update about where its at now, what has happened since it was first started and where im currently at. Since the first init of the codebase of valiant I have done : 60 commits during 106 days Added: 20k lines of code( DAC and the way FSM is regarded in git subtracted roughly). Removed: around 5k lines of code( DAC and the way FSM is regarded in git subtracted roughly). Made some alterations in the way the FSMs act, fixed countless stray variables. Added logging to all relevant states in the states off all mission currently in the framework to ease debugging. There is currently 4 main missions and 2 side missions, more will be added but mission generating is on hold until my current feature is completed and tested in a AW TC (coming soon). Honestly a lot more work that I cant remember cause I probably suppressed cause headaches. What im currently doing work in is a rewrite of the missions(completed) and other aspects of the mission to accompany diffrent modsets(ref units etc) so that when it goes public outside of AW. Users\communities have a mission param to select what modset they use. In the start this will be limited to RHS,CUP and Vanilla as those are the most mainstream IMO. A Test Candidate will probably be tested on EU#3 in either this weekend or the next one. Ill see how much time I have to work on it tomorrow. For now here are two pictures of the threats other than ambient you will face. Positioning will be fixed. Reidy, SkullCollector, Plant1ing and 15 others 18 Link to comment Share on other sites More sharing options...
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