Origins Posted January 25, 2016 Share Posted January 25, 2016 Well, if you haven't already noticed we have implemented in the Ace Prevent Instant Death option. This post is here to post your thoughts and opinions. TheToxicPixels, Cellhawk and chicken_bananas 3 Link to comment Share on other sites More sharing options...
MessedUpSmiley Posted January 25, 2016 Share Posted January 25, 2016 Leave it as it was. Taking a bullet to the brains won't just knock you unconscious. Colsta 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted January 25, 2016 Share Posted January 25, 2016 personally i think this is better. The issue i have with the old way is that sometimes it bugs out and one shot to the leg kills you. Mascant, SkullCollector and Reidy 3 Link to comment Share on other sites More sharing options...
ParabolicAJB Posted January 25, 2016 Share Posted January 25, 2016 Since when? I got insta-killed yesterday. I like the idea of having instant death off as it vastly improves the player experience, especially when you spend an hour on mission setup, 15mins to get to an AO only to be instantly killed. At least there's a chance a medic can save you, being unconscious in the AO is often better than waiting at base for transport. Mascant 1 Link to comment Share on other sites More sharing options...
Ryko Posted January 25, 2016 Share Posted January 25, 2016 You can still die, it's just that the first insta-killing hit will just put you to unconsciousness. Any further damage can kill you (ie., AI shoots a grenade). Link to comment Share on other sites More sharing options...
Minipily Posted January 25, 2016 Share Posted January 25, 2016 Prevent instant death is useful if you want to give medics a job and make it a bit more realistic in certain areas but overall the damage system is just about as fucked as it was in the first place, it's either take a shot to the head and survive or take a shot to the leg and die. Overall though, I'm gunna like this feature a whole lot more! Finally most medics will have a job rather than just be there to sew wounds. SkullCollector 1 Link to comment Share on other sites More sharing options...
SkullCollector Posted January 26, 2016 Share Posted January 26, 2016 The amount of times I've died to shots to the knee is too damn high. I welcome this change. Surviving a (grazing) shot to the head can in fact be more realistic than dying from a shot to the leg; even if the femoral artery were hit, you'd still "just" bleed out and not instantly drop chin-first and die. Minipily 1 Link to comment Share on other sites More sharing options...
chicken_bananas Posted January 26, 2016 Share Posted January 26, 2016 I kinda like it, since it gives the medic more to do, but getting shot in the head by a M2 and survive feels a bit weird, still like it how it is now tho. Link to comment Share on other sites More sharing options...
Mascant Posted January 26, 2016 Share Posted January 26, 2016 I was once a grunt like you. Then I took a bullet to the knee. I like it, gives the medic a purpose. Minipily 1 Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted January 26, 2016 Share Posted January 26, 2016 Oh yes! I got insta shot as Plt.Co last weekend and it fucked up the AO so bad. I lost comms with my pilots and it took bloody ages to get back and I had a full Alpha and half Bravo squad standing around doing nothing for over 15 minutes until the crate was slingloaded in. While dieing as Plt.Co is part of the game being insta shot from half a mile away was incredibly frustrating for all parties involved. Link to comment Share on other sites More sharing options...
Ryko Posted January 27, 2016 Share Posted January 27, 2016 I'm liking the change. So many communities I watch A3 videos for are actually using ACE basic medical or just the basic Arma3 Revive system - obviously they are doing it so they can keep the players in the AO and playing, rather than imbued in the realism of a headshot kill. I think it balances it out nicely, when you contrast it with AI who can shoot you through trees and grass. GhostDragon and Icy 2 Link to comment Share on other sites More sharing options...
ParabolicAJB Posted January 27, 2016 Share Posted January 27, 2016 Are we sure this doesn't apply to AI? On Zargabad last night we entered a compound after we had engaged enemy in it and all of them seemed to be unconscious? Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted January 27, 2016 Share Posted January 27, 2016 Are we sure this doesn't apply to AI? On Zargabad last night we entered a compound after we had engaged enemy in it and all of them seemed to be unconscious? Quick tap to the head, kill confirmed. Link to comment Share on other sites More sharing options...
Ryko Posted January 28, 2016 Share Posted January 28, 2016 If ACE Medical is set to apply to both players and AI (which I believe it is) then the prevent insta-kill option will also apply to AI. That's what I've been seeing, at least. Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted January 28, 2016 Share Posted January 28, 2016 So that completely screws up the point of a marksman to one-shot a HVT before engaging the rest... Link to comment Share on other sites More sharing options...
Origins Posted January 28, 2016 Author Share Posted January 28, 2016 That is true, but having seen how people play on Eu3... it not unlikely that you would shoot the HVT, a number of times. also after having done a HVT mission recently, you would tell if he has gone unconscious, and you would shoot him again. I gather that this is a pain, but we are doing a trial period, and it will last until Sunday, and from what i have gathered from this thread, there is a general agreement to the change. so if there are any big issues, or any way we can change the player values but keep the Ai values the same. Link to comment Share on other sites More sharing options...
Reidy Posted January 28, 2016 Share Posted January 28, 2016 The prevent insta death and ACE Revive system are really awesome features but don't get utilised, I have not even have to do CPR to anyone whilst playing as a medic and never really been stressed on saving a life. It's usually "I need morphine" and I havnt seen much difference in that. We just seem to take more bullets before death now! Do we have the ace revive function activated or just the prevent insta death? As I believe they work well together. Link to comment Share on other sites More sharing options...
Origins Posted January 28, 2016 Author Share Posted January 28, 2016 gonna try it now, if this seems to work, with prevent instant death off. this could work very well. Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted January 28, 2016 Share Posted January 28, 2016 I haven't tested it out yet, but I was mostly aiming towards targets in a squad you'd focus on first, goons with LMG's or RPG's. Link to comment Share on other sites More sharing options...
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