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Jonas

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  1. Like
    Jonas reacted to MidnightRunner in UKRAINE CRISIS FUNDRAISER   
    We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.

    For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
     
    Much Love
    Midnight
     
     

  2. Like
    Jonas reacted to GhostDragon in UKRAINE CRISIS FUNDRAISER   
    As we all know currently in Ukraine there is a horrific humanitarian crisis unfolding. Here at Ahoyworld we would like to show our support to the people of Ukraine and do what we can with our community to help those in need. As such we have opened up a donation goal on our forums found here. All donations will go to UKRAINE CRISIS | International Committee of the Red Cross (icrc.org). In addition to all donations raised on the forums Ahoyworld is going to match all funds up to £750 and we will also cover all costs so that all of the money donated is going to help. 
  3. Haha
    Jonas reacted to possiblyEOD in CAS change   
    For some reason I doubt this...
  4. Haha
    Jonas got a reaction from RiverWolf in CAS change   
    They'll learn eventually...
  5. Like
    Jonas reacted to ansin11 in Add AW rules to forums navbar   
    Could a link to ahoyworld.net/rules be added to the navbar of the forums (similar to Support Us and Forms)?

    That way it would be a lot easier to find the rules. I was recently looking for them and found myself having to resort to using the search functionality of the forums to find them buried in this pinned post.
  6. Like
    Jonas reacted to ansin11 in Introduction of Regular Community Meetings   
    I would be interested in updates regarding the current ...
    ... financial situation ... staff situation ... status of Invade & Annex 4
  7. Like
    Jonas reacted to AhoyWorld in Introduction of Regular Community Meetings   
    Hi all,
     
    Based on recent events and feedback from the community, we have decided to introduce a regular community meeting, to be held on a regular schedule which is to be agreed during the first meeting.
     
    The first of these meetings is to be on Thursday 22nd July at 18:00UTC held in the Ahoyworld Teamspeak. (ts.ahoyworld.net, weekday/times of future meetings is another topic to discuss and agree)
     
    The purpose of these meetings will be to both communicate staff plans to members and to discuss member feedback/concerns.
    With the plan being that at subsequent meetings we can determine the effectiveness of any measures/actions decided at previous meetings and adjust accordingly.

    The heart of Ahoyworld is and has always been its members. As CS we strive to meet the needs and expectations of the members, though sometimes as people we fail to do this but I hope that if we can have a more open forum then we can be more proactive rather than reactive.
     
    In advance of this meeting we will be preparing an agenda as put forward by the members and keeping minutes for record on the forum for those that cannot attend. Any member can put forward a topic to discuss.

    Please share below any topic which you would like to see discussed or message a member of Core Staff with your suggestion if you wish to do so privately. 
     
    Looking forward to seeing you there
     
  8. Like
    Jonas reacted to Minipily in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
  9. Like
    Jonas reacted to Nibbs in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  10. Like
    Jonas reacted to GhostDragon in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I agree that a review of the rules is needed, but i do not see need for us to massively change them. They are clear and consise. The issue, seems to have stemmed more from the investigation procedure carried out. The reason the report was filed was for the investigation to occur, it would be wrong of us to not question the report, from all angles and ask questions that people do not like because that is often where the truth lies. 
     
    I agree that discussion is needed. But like everyone else here, Core was not aware it was a big deal as it was never actually discussed with us as a team until the report was filed.
  11. Like
    Jonas reacted to SkullCollector in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    The way this thread is going is grand. That's something to appreciate.
     
    From what I read, a good part of the dissatisfaction about the unit stemmed from the mission makers for the drop in AW players. I understand that and I think I can relate to the feelings involved.
    To slowly lead that into a suggestion, I would mention that I didn't play those missions because the themes didn't interest me. Vietnam is not my cup of tea, but I played a couple for the banter. Star Wars was three standard deviations removed from what I like, as was Halo. About Star Wars, at least, I let Siege know after a TS poke that it wasn't for me. I think a similar thing held true for other players, in that it just wasn't their interest.
     
    So my suggestion is to have regular polls and meetings. Have polls to gauge interests in future campaign ideas. If you are satisfied with the responses even if small, everyone involved can set their expectations correctly. If you're not, lead that into a discussion about why the interest is low and be open-minded to drop or adjust the idea.
     
    Similarly, in particular for staff, have regular meetings. Monthly.
    Most people avoid confrontation. That's natural and probably relatable. To foster constructive confrontations, the absolute best you can do is to foster a safe, supported platform for communication. Allow members of staff, perhaps even Vet-FA, to submit points for an agenda prior to the meeting, then go through them. If there's nothing, grand, you've spent a few minutes to leave the meeting in the knowledge that you're right as rain.
     
    In the vein of safe communication, foster good feedback philosophy. The gamenight debriefs are once again a marvellous illustration of that, but it can go further: Praise in public, criticise in private. People experienced in HR are rolling their eyes now.
    Over the years, I have been told that I don't look like staff, that I'm too nice. Good! That means you haven't been invited to a private chat by me.
    The rules only allow for so much direct action. You have your hackers and your teamkillers, but situations like the topic at hand are not rare, as uncomfortable as they are. The elephant in the room was difficult to navigate around, so I can wager it was easier to stay in one corner with the people already there.
     
    Artemis noted that the division was apparent long ago. Sadly, it wasn't to me. I was frustrated with some AWE decisions, which I aired, and I just reckoned that some animosity from the sidelines stemmed from a disagreement about creative directions. There was some pushback to an unconventional gamenight idea, plus the minor squabble about event sign-ups.
     
    The rest of it, the real of it, was not once brought to my attention besides a salient question by a dev in #mission-makers about using Discord Rich Presence of our own.
     
    A meeting could have cleared this up many months ago. What's done is done, but just perhaps that's something to take forward.
  12. Like
    Jonas reacted to Mikael in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    Yesterday was the first I heard of this, so I dont have all the facts and all of that.
    I've been trying to comment on this since yesterday, but I find it really difficult and I don't know what to say. 
    It kinda feels like i'm the child of some messy divorce

    That being said, its important to me that AhoyWorld is an open community where you are free to roam between here and other places, even as staff.
    No one can force anyone to stay here.
    As long as you are doing your job as staff here as well as expected of you, then you can do whatever you want wherever you want as long as you are not representing AW.
    Whether you can take on staff roles at other places aswell, might be a different story, but I don't think that has happened here? 
     
    I would also like to say that no one can blame the one making the report.
    A report is simply saying that "Hello, there is something here I think you should have a look at. Here is what I see, do what you would like with this information".
    It's then up to the ones who receive this report to decide what to do with it and how to deal with it.
     
    I cannot say anything about how the case was handled, as I first learned of it yesterday.
    What I will say is that I think there should be a full postmortem with a blameless root cause analysis where you go over why this happened, why the outcome became as it did (And what the outcome is, I don't feel like this has fully played out yet), and what we should do to prevent this in the future.
    This has to be led by corestaff (Or a mediator, but they would need full access to the report and all the closed forums involved in this).
    It would also have to include the reporter, the one being reported on, all the corestaff and anyone who decided to step down and leave, in order to get the full picture.
     
    I would like to challenge all the involved party members to participate in this as it will help not only AW grow, but the whole arma community. (It might also be good for all the parties to get to talk together with everyone having good intentions)
     
    Lastly, I would like to say that while this sucks, there are a lot of people here showing a lot of emotions, which tells me one thing:
    WE ALL CARE DEEPLY FOR AHOYWORLD!
    We might not always agree on the path we should take or how to get there, but in the end, I see a whole lot of people that care a lot and that is good.
    It also means that tempers flare sometimes and feelings get the upper hand.
    We are all humans, we all make mistakes, including staff.
     
     
  13. Like
    Jonas reacted to Whigital in UAV despawn for UAV-Operator   
    Despawn action on the drones are in. Wanted to enable despawn of remote controlled drones, but that turns out to be a little tricky. So for now, you have to physically be at the drone to despawn it. Will be looking into having the option when remote controlling too, but might take a while ....
     
     
    //Whigi
  14. Haha
    Jonas got a reaction from RiverWolf in UAV despawn for UAV-Operator   
    I'd rather walk 50m to despawn the drone than have it sit fully operational but wedged against sth
     
  15. Like
    Jonas got a reaction from Havoc in UAV despawn for UAV-Operator   
    So since the Greayhawks tend to act like toddlers whenever you look away and get stuck on stuff I would suggest having a similar mechanic for the big drones as there is for pilots and their helicopters. Being able to despawn them. Since theres not always a Zeus online to help or pilots are busy with transport you're left with a drone that, worst case, gets stuck ontop of the air service, rendering it useless for Vortex. 
  16. Like
    Jonas got a reaction from RiverWolf in UAV despawn for UAV-Operator   
    So since the Greayhawks tend to act like toddlers whenever you look away and get stuck on stuff I would suggest having a similar mechanic for the big drones as there is for pilots and their helicopters. Being able to despawn them. Since theres not always a Zeus online to help or pilots are busy with transport you're left with a drone that, worst case, gets stuck ontop of the air service, rendering it useless for Vortex. 
  17. Like
    Jonas got a reaction from applechaser in UAV despawn for UAV-Operator   
    So since the Greayhawks tend to act like toddlers whenever you look away and get stuck on stuff I would suggest having a similar mechanic for the big drones as there is for pilots and their helicopters. Being able to despawn them. Since theres not always a Zeus online to help or pilots are busy with transport you're left with a drone that, worst case, gets stuck ontop of the air service, rendering it useless for Vortex. 
  18. Like
    Jonas reacted to Lindi in Ojciec_Kazimierz   
    Hello @Ojciec_Kazimierz,
     
    Thank you for your ban appeal. I have reviewed the ban appeal and talked to the admin who banned you. In this case you were banned by LH5, not chicken_no6.
     
    You have written a very polite ban appeal and I feel the remorse you express is genuine, due to this I will be reducing your ban to 7 days. I do want to remind you that Ahoy World strives to deliver everything our community members need to enjoy our services fully, including Discord and Team Speak servers, along with the game servers we run. I strongly recommend looking up the information on our forums. Hop on TS hang out and have fun or create a custom channel of your liking.
     
    BAN REDUCED TO 7 DAYS
  19. Haha
    Jonas reacted to LH5 in marcon   
    Just a FYI, the ban will be automatically lifted in 157 minutes (from time of posting). Exactly 3 days since the 3 day ban was applied.
  20. Like
    Jonas reacted to JJ Cakes in Commander scroll wheel menu option to set countermeasures to "Auto/Manual" in wheeled/tracked vics?   
    Most vics on EU1 aren't fully crewed, it would be nice if you could set the countermeasures to just pop if an incoming missile lock is detected and you still have smokes.  Seems like this is technically feasible using the "IncomingMissile" event handler, but I'm just throwing this out there to see what other people think.
  21. Like
    Jonas reacted to MidnightRunner in Farewell from GTX 2018   
    @GTX_2018 I'm sorry to hear you feel that way. After spending so much time with us on Eu1, teamspeak and on EU3 I would have thought you would have a better understanding of our staff as people. 
     
    To me it seems like you are not taking responsibility for your actions. To simplify yesterday I will put in bullet point form and try to explain what happened, why it happened and why I agree it to be correct.
     
    Firstly you offered up some inflammatory statements relating to gender for which an admin quickly corrected you and you were warned not to continue the conversation. Less than 1 hour later you were negatively commenting on a players performance which you were politely asked to stop doing, to this you responded by berating the admin likely thinking that your tenure here gave you a right to behave like this. I was in teamspeak and agreed with the admins decision to kick you at that stage. You then connected to teamspeak, where you and I spoke about it and I informed you that your behaviour was not acceptable and was not normal for you as a player. You agreed this was the case and left to re-join the server. Which I thought would be the end of the saga. Unfortunately, you then upon seeing another player be kicked decided to join that players group in an attempt to gain traction to the idea that you were the victim and that the admins had somehow overstepped their authority in kicking you. For this you were given a 30 day ban under rule 1.1.1. AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. Admins reserve the right to warn/kick/ban users whose behaviour is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether the behaviour is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present.   
    With the facts laid out I will say that I would not have expected this from you as a known member of the community. I was also disappointed in how your demeanour changed when dealing with me. Why were you so dismissive of a moderator who is working hard to make the server enjoyable for all but would listen to me, the mod team should garner the same respect as a member of core Staff.  
     
    If it were me in the first instance I would have kicked you for the first comment relating to gender. The moderator choose to give you a warning as is within their discretion to do so.
    To insinuate that you did not deserve to be kicked after that is to say that your behaviour as a whole cannot be used against you only specific actions, which is untrue.
     
    Honestly, I'm just upset about the whole thing. I was glad to see you back playing and had commented a few weeks ago that I hadn't seen you and hoped you were ok. as I do with a lot of players who come and go.
     
    To take away from this I hope that you can reflect on the encounter as a whole and learn from it. 
    Ahoyworld is a welcoming community and you are welcome back here in the future if you can learn and grow from this.
    Many members have had a checkered past but we grow as people and as a community. 
     
    Midnight
  22. Like
    Jonas reacted to JJ Cakes in Request: Reduced weapons sway on I&A, No mods edition   
    I'm making a custom Zeus mission to eventually run on AWE and previously I was using a weapons sway reduction mod off Armaholic until someone tipped me off to this SQF command:
     
    player setCustomAimCoef 0.15;  
    No mods needed, will work in Vanilla and that coefficient seems like a nice balance to me.  The bigger the number, the closer to vanilla behavior (1.00).  There's still weapons sway, it's just reduced to a manageable/non-annoyance level and the decay on the effect seems faster.  You can move 5 or 10m without going straight back into the full sway mode.
     
  23. Like
    Jonas reacted to Whigital in Invade & Annex 3 Version History And Feedback Thread   
    Fair point. It was taken into consideration when it was added that it might be abused. And so it has, so we'll redo it the non quick'n'dirty way.
     
    Noted. We'll remove some of the guard units around that Research HQ.
     
     
    Yepp, wrong AI ability disabled on them, fixed in current DEV version.
     
    Noted and already fixed.
     
    Also already fixed.
     
     
  24. Haha
    Jonas reacted to Norris in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for I&A 3.3.66 (the server will execute order 66), which will go live after the next server restart on 01/16/2021.
     
    - [Added] CBRN Radiological side mission
    - [Added] Enemy CAS/CAP aircraft now has random loadouts
    - [Added] Removal of bodies from vehicles on player respawn/disconnect
    - [Tweaked] Priority mission Arty firing interval and rounds
    - [Tweaked] Spartan/Praetorian rewards
    - [Tweaked] Main AO HQ ruins cleanup
    - [Tweaked] Inventory warnings about unusable items for some roles
    - [Fixed] Side mission Militia Camp not being able to complete
    - [Fixed] Manually spawned rewards not being moved back to base when abandoned
    - [Fixed] Explosives dropped in/near base not getting removed
    - [Fixed] Battle Bus statics not being properly aligned
  25. Like
    Jonas got a reaction from Schubz in I&A 4 Beta Test Feedback   
    Just an idea but maybe we could give CSAT their own little aircraft carrier somewhere in the ocean with on board AA (~ 5-8 km range) for their jets to spawn from ( spawn them above the carrier and have them fly to the target). That way they cant be "spawn camped" and don't just appear out of nowhere lined up on their target.
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