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Jonas

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Everything posted by Jonas

  1. They'll learn eventually...
  2. I'd rather walk 50m to despawn the drone than have it sit fully operational but wedged against sth
  3. So since the Greayhawks tend to act like toddlers whenever you look away and get stuck on stuff I would suggest having a similar mechanic for the big drones as there is for pilots and their helicopters. Being able to despawn them. Since theres not always a Zeus online to help or pilots are busy with transport you're left with a drone that, worst case, gets stuck ontop of the air service, rendering it useless for Vortex.
  4. Just an idea but maybe we could give CSAT their own little aircraft carrier somewhere in the ocean with on board AA (~ 5-8 km range) for their jets to spawn from ( spawn them above the carrier and have them fly to the target). That way they cant be "spawn camped" and don't just appear out of nowhere lined up on their target.
  5. Maybe have the "Drag" option not only on the shoulder side of players but on their legs or feet aswell. Would help if someone gets downed in a doorway with his head next to enemies so you don't have to walk infront of them in order to get your comrade out of the way.
  6. I was playing as engineer using the SPAR-17 with a suppressor and a laser designator before and after relaunching the game I was engineer again now without the SPAR-17, the suppressor and the laser designator. So it wasn't bec of a different class selection.
  7. Enemy artillery will target a player until either the arty gets destroyed or the player dies. Maybe have a limited ammount of shells per target or a max amount of time a player will be targeted by artillery
  8. After closing the game down using ALT+ F4 my bought reward items are now gone(weapon and laser designator). The reward points I earned stayed however.
  9. I just recently noticed that there is a demining drone in the game after screwing around in the editor for a bit. I'd like to ask if it was possible to add said drone to I&A3 as a mean for the UAV-Op to help the infantry clearing the mines around the HQ and the RT without having to drop a GBU on it. Therefor the infantry can still destroy the objectives without having to deal with the mines ( triggering with nades/explosive charges).
  10. it would help to have one there since there is the possibility of UAV and jets landing in need of service
  11. Jonas

    Cleanup script

    maybe something in chat like the announcements for I&A 4
  12. Jonas

    Cleanup script

    Would it be possible to get like a 30 sec. heads up warning before the script is gonna run the next time so you don't loose your launchers/mortars to the hungry beast?
  13. Agreed. I got downed 20 times in a row but "woke up" every single time . So Kacper and I were basically just paradropping into the middle of AO get downed and then revive ourselfs and then just fire 5 rounds and get knocked out again. So in the end we had like 5 squads dead around us.
  14. While testing the newest I&A4 Beta version Weston, Ryko and myself talked about being able to have access to armor even when not playing as a designated armor devision. Ryko's main concern was the fact that it would be possible that 20+ tanks would swarm the AO and therefor ruin the game for the infantry. So he would have to adjust the AOs depending on the amount of friendly armor present on the server. My idea was to be able to purchase the armor without being in an armor devision but making the vehicles way more expensive than they would be if you were in the armor devision. By doing so the possibility of 20+ tanks on the server would be reduced. The next idea was to only get access to the AMV-7 Marshall and no MBTs at all. Which would be fair since there are squads designed to use MBTs.(Only AMV-7 Marshall as NATO bec. of faction) This however is just a thought to allow the players to play in their own style and not being forced into a specific playstyle just because there are no more slots free in the armor devisions. Its not a perfect solution and I'm aware of that but its still worth a thought.
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