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AW Public Moderator (P)
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About LH5

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    United Kingdom

ArmA 3

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  • ArmA 3 XML Remark
    NATO bullet magnet


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  1. Ridiculous = how many? I don’t see much on that when I’m on as those that abuse the ammo truck with statics either get asked to stop or get balanced by Zeus’s. Also to add to that statics have been in the arsenal for all for as long as I can remember. (Not as long as you can remember I’m sure @TheScar ) Medic with Titans is indeed an issue the way you have described it. If my memory serves me right I remember an admin ping from you about the guy stealing the Titan, did not get a yell back from you so assumed you got it back Going to have to mess with the titans and roles myself and see how far I can take it.
  2. The xian is in the reward pool for side missions and also spawns at FOB Martian so there is already a decent chance that we will get a fair few during the day. Why would we need to add another to FOB guardian or move the one from Martian there? When the xian was added to a FOB there was a option for it to go to guardian but after long talks within the staff team we came to the decision that the best place for it to go was Martian. I myself did lobby for the xian to go to guardian at first but in the end agreed to Martian and still do so I don’t see why it should be moved. I’m sure if you can sell the idea more convincingly you can change my mind and some others
  3. Wednesday is a decent time of the week.
  4. Just don't use AI to drive your vics.
  5. Add prices to cosmetics in the build menu, from lights and signs to H barriers, 5 to 50 recourse cost going up with the size of objects. Having seen our FOB's and recourse stock piles I have noticed that things can get out of hand and rather large fast, from small details that can kill some of our frames with a lot of unneeded objects and over sized FOB's. Adding a way to limit both small objects to H-barriers could help balance the size of FOB's and slow the rate of expansion along with using up some of the recourse crates at the base's to help remove objects. I know some may like or dislike this so please yell no or yes
  6. After tonight please post any feedback in this new thread:
  7. Mission Name: KP Liberation Altis edited by AW Server Details: IP: Port: 2302 TS address: ts.ahoyworld.net Mission brief will be done on TS. (The server will unlock 30 minutes before start time to allow mod trouble shooting and such) Mods Required: Steam collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1897781261 Optional client side mods: https://forums.ahoyworld.net/topic/15082-modded-gamenight-clientside-mods/ HTML: AW liberation UPDATED.html Guides: TFAR install guide: https://forums.ahoyworld.net/topic/12153-how-to-install-tfar-and-the-teamspeak-addon/ ACE basic hand book: https://forums.ahoyworld.net/topic/14303-ace-basic-handbook/ Mission length: 2-3 hours (If sufficient progress is made in this time the mission will be left up 24 hours a day 5 days a week (Monday to Thursday and Saturday, Taken down on a Friday and Sunday for game nights) Player Slots: 46 (2 man command team, 3 Squads of 11, Angel: 4 man MedEvac, Logi: 3 man logistics squad, 2 man Reaper CAS squad, 1 man UAV squad and 2 man Vortex squad) Mission Liberate Altis of Serbian Armed Forces Starting Assets: 3x MH-6M Little Bird 1x CH-47 Chinook (functions as a mobile respawn and arsenal) 4x Assault Boat Friendly Forces: US Armed Forces Enemy Forces: Serbian Armed Forces Civilians and guerrillas: Civilians and Guerrilla forces start neutral Situation We are a detachment of the US Armed Forces tasked with liberating Altis from Serbian Forces. Our foot hold is weak, Secure our FOB on Altis and capture Serbian held key objectives. Once initial attacks and set up is done the mission will remain up persistently (more details to be given in the brief on the day) Execution Objectives: Secure our FOB on Altis. Capture key targets to provide us with a starting supply line. Movement Plan: At Commanders discretion Rules of Engagement: Armed Serbian Forces may be engaged on sight. Civilians and their property are to be preserved at all costs. Guerrilla Forces are only to be fired upon if fired upon by them. Command and Communication Command: For the first day overall Command will be Handled by Platoon Leader (Commander) and Platoon Sergeant. After this command will be handled by whoever is in the highest level slot. Communication: Pre Set channels are in the mission and marked on the top left of the map. Infantry channels may be changed at Commands discretion, Leadership and support roles must remain on the preset channels.
  8. Who are you? Your forum name along with the screenshot included makes me think you are posting this as you don't like that TheScar has a high score. To be honest it looks like he is having a slow day. I assume you are referring to the gorgon spawn at FOB guardian(if you count that as a tank), marshal and cheetah spawn at FOB martian(again if you count them as a tank) and the slammer spawns at FOB last stand and marathon as the rest of any tanks that spawn are rewards from side missions that players work for and the rewards spawn at the side mission so the players doing the work for the tanks get them. I don't know the chances of by heart but i know tanks are already a fairly rare reward. There is nothing to say they cant and nothing wrong with them doing so. The enemy AT is in no way useless, all it takes if for a tank to wonder into its range or for the AT solider to walk into range and you have AT missiles flying at you and destroying you. This is assuming that the tactic is to sit on a hill out the way of as much danger as possible if its not that tactic then the AT comes flying very fast. The tanks do rearm fast if there is an ammo truck out in the field near by. does not happen that much unless there is communication and teamwork to get one out for the tank otherwise its a long drive back to main base or a FOB then all the way back out.
  9. EU 1 does not have TFAR keyed or use it so it will not allow you to connect with the mod. This guide was made for when we were using EU 2 with TFAR. We are no longer doing this so the guide might be worth moving to avoid confusion (for those reading this in future this guide was in I&A guides and was moved here after this). You have installed TFAR and the plug in correctly it is just the server you are trying to join does not use it. Not all time is a wasted as this will help if you wish to join our events which use TFAR. More info can be found here: https://forums.ahoyworld.net/forum/27-events/
  10. Few bugs I found: - Carrier service pad not working/huron crates do nothing when action is selected. - Zeus CTRL+T teleport results in the player having the hint left on there screen even past re-spawn causing a relog to fix it. - rewards from side missions are not added to the reward menu. - cant remember the exact name of the side mission but the NUKE one does not detonate upon failure conditions - the fix added to the side mission rewards has them costing one point once added. - points do not carry over after restart - Zeus is able to donate to players but players can not donate to other players
  11. LH5

    USS down

  12. AW’s MVP 2019: @GhostDragon AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi AW’s Most Helpful User *Non-Staff* 2019: @Stanhope AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist AW’s Best Teamplayer 2019: @Jenkins AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks AW’s Most Incoherent ARMA Player 2019: @itsmemario AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's) AW’s Best Drunk Member 2019: @itsmemario AW’s Worst Joke 2019: ........ AW’s Best Voice 2019: @Murph batman AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny AW’s Best Driver 2019: @Xwatt the best because he is the worst AW’s Worst Driver 2019: @Xwatt AW’s Best Fail 2019:
  13. Time for a bit of feedback I will put more in at some point but here is what I have at this time. 1- Can we have command VON locked again as 4.6.2.Do not talk in global, side and command channels. Use group, vehicle and direct chat for voice communications. still stands as far as I know. In 3 it is locked and solves the problem. 2- Sidearm magazines are not showing up in current selected weapons magazine slots when adding ammo to load out. 3- Zeus slots do not receive any points when joined so can not reward players. 4- If possible bring over v3 Admin/Zeus tools from the scroll wheel menu. (I will send more detail over discord DM to Ryko) 5- UGV reward is broken. 6- Squad menu not showing what slots are taken until I take a slot when first joining. 7- When players TK if possible give them a hint saying they have team killed. Does not have to say who they killed, this way they don't go on team killing and not knowing, as this is a public server where new players join and learn most of the time. 7.1- For admin channel if possible add the weapon used when telling us someone has team killed as that helps a lot when looking into situations. (I&A 3 Team kill messages for those with Zeus work well as they tell us who killed who and what they used to do it) 8- Air channel as good as it is would be better if removed from all roles but the pilots so all the squad leads/Zeus don't have to listen to the chatter of "is that pad taken" and just pilots talking to each other as players do, if removing it is not the way foreword maybe if it can be done add a option to remove yourself from air channel as that would allow those that want to stay on it can and those that don't don't. I hope this feedback helps with the next version
  14. Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801) You will also need to subscribe to the required mod CBA_A3 for TFAR to work. Step 2: open the Arma 3 launcher and go to the MOD category Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow. Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button. Now open folder in Windows Explorer. Be sure to follow the warning. Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it. Now that you are in the TFAR folder open the teamspeak folder. Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time) The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak Step 2.1: Now it’s time to check the Add-On is activated. On teamspeak go to tools and go down to options Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it. Congratulations you have now installed TFAR and the TS addon. (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps) Looking for a basic guide on how to use the radio's, try this:
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