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LH5

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ArmA 3

  • ArmA 3 Player Name
    LH5
  • ArmA 3 XML Remark
    NATO bullet magnet

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    LH5

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  1. Mapping of The Unknown Situation We find ourselves somewhere in the late 1800's as the British Empire. The empire stumbled across an unmapped region and thus sent a mapping party to document it, they went missing.... A rescue party was swiftly dispatched. As the rescue party made landfall they spotted a savage fishing just of one of the wrecks and promptly captured it for use as a guide of these unknown lands, it appears to also know some information about our missing people. Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset Mapping of unknown.html(Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 31 PlatCo // x1 Officer, x1 Medic, x1 private Alpha - Charlie // x1 Officer, x1 Corporal, x1 Sergeant, x1 Medic, x5 Private Captured Savage // x1 Assets: x3 horse Enemy Forces: n/a Civilians: Savage people Objectives: Find the mapping team Movement Plan: At Commanders discretion Rules of Engagement: Do not engage the savages unless provoked Admin & Logistics Equipment & Resupply: Carry what you need Reinforcements: Unlimited Respawn shall move with you. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: PlatCo will have a short range radio for communicating directly with overlord ONLY. Runners will be the backbone of your long range communications.
  2. Task Force Cyrpus Situation We find ourselves apart of Task Force Cyprus, a force consisting of several nations put together to counter the rising terror threat of the Mediterranean Islamic Liberation Front in the Syria region. Leadership of Task Force Cyrpus met at a hotel in Nicosia for a press conference to announce the formation of the task force to the world. Approximately 10 minutes before the conference was slated to begin a suicide bomber arrived by bus outside the hotel and detonated his vest killing a number of soldiers on the security detail. It was clear the amount of explosive used would not cause any damage to the hotel or the leadership, as such our analysts have concluded this was likely the Mediterranean Islamic Liberation Front sending a message that they can operate anywhere anytime. TF Cyprus leadership obviously wants to retaliate and have set in motion a plan to try and cut off the head of the Mediterranean Islamic Liberation Front operation Saabiq el-Farooqui. An intelligence agency of a member nation has been able place an agent in a position of an arms dealer and has drawn Saabiq el-Farooqui's top general Tareef al-Jafari out of hiding for an offer he could not resist in Lebanon. However Lebanon has not agreed to allow TF Cyprus into their airspace for the operation and may try to intercept our flights once they enter their airspace, it is unknown if they are supportive of the terrorists or not. Mission We have been tasked with getting eyes on the meeting and observing the general without alerting him of our presence. Once the exchange has taken place we are to follow him back to his hideout and bomb it. Once his hideout has been destroyed helicopters are to land and inspect the remains on site in hopes of finding Saabiq el-Farooqui or any intel suggesting where he is. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Syria TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x8 F/A-18C x8 F-16 x2 A-10C II x2 Su-25T x2 BS3 x2 AH-64D x1 Observer ATC/GCI x1 JTAC operator (Other module slots can be requested up until Friday) Respawn slots available. - Jet respawn slots at bullseye Targets & Threats General Tareef al-Jafari Saabiq el-Farooqu Terrorist hideout Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons N/A Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan - To be discussed on the day. Required Skills: Carrier Take off & Landing (Helicopters) Radio usage (setting and switching channels) Creating & editing waypoints Optional Skills: Air to Air Refuelling
  3. AhoyWorld TopGun Situation On the first Saturday of each month (had to skip a few) we will fight for the title of AW TopGun in a BFM tournament. The fights will be guns only 1v1 in a single elimination tournament format, best of 3 per round. Random names will be drawn on the day of the event to decide starting opponents. Any module in DCS can be used as long as it has guns, it can be a helicopter vs jet or a ww2 prop plane vs modern jet. All Aircraft will start with 50% fuel, guns only at 15000F with a 10nm separation. Tournament Rules *Tournament Rules to be added as and when we discover the need for them* - If its not your turn to fight stay out of module slots, only spectate. - Guns only, no ramming your opponent on purpose. - Honour the dogfight, no running away. - The fight is over when the opponent is killed or ejects. - A manoeuvre kill is a kill. - No switching slots per round or phase. - Do NOT fire before the merge. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 *not required for this GN* Required Mod/Map: Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Available slots: If a module you want to use is not on the list let me know and it will be added
  4. AhoyWorld vs The USSR FINAL Situation Its been almost a year since the first nukes were dropped, calmer heads prevailed. Until now! US early warning satellites have detected ICBM launches from the USSR, this is it. We are now but a small cog in the next few hours of annihilation. B-52's are flying from Turkey to strike Nalchik, Beslan & Mozdok with nuclear armed cruise missiles, USSR Blackjacks are flying from Maykop-Khanskaya to strike our bases. Recourses are tight as every asset is being scrambled, because of this we are responsible for escorting the B-52's, intercepting the incoming Blackjacks & Nuking the coast line airbases. Mission Using our nukes bomb Sochi-Adler, Gudauta & Sukhumi-Babushara Protect the B-52's Intercept the incoming Blackjacks (and cruise missiles if they launch) Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x4 UN MiG-21 x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Respawn slots air started between Gudauta & Sukhumi Respawn slots may be used up until their position is passed on the return journey, at the point if you die you die. Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA Ground forces USSR CAP flights x4 Blackjack bombers + unknown escort Nukes Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons N/A Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan - MiG-21s armed with nukes will fly to discussed targets with escorts. - Once B52's arrived discussed escorts will take positions. - Discussed interceptors will take positions to take down the Blackjacks. - Nuke everything and see what's left to return to... maybe we survive maybe we don't. Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling Waypoint making/editing
  5. LH5

    Harei

    Submitted on behalf of @2sik due to forum form submission being broken. In-game name when banned: Harei What message displays when you attempt to connect? You were kicked off the game. (BattlEye: Admin Ban (Ha (message cut off in screenshot but we know the rest) Why do you think you were banned? I accidentally crashed a helicopter Why (in your personal opinion) should your ban be lifted? Because I was new to the game and I didn't know what I was doing And I've been Ban for over a year Which administrator banned you (if known): I do not know When were you banned: IN 2021 What server were you banned from? ARMA3 EU1/2
  6. Beach Defence Situation Its June 6 1944 and we find our self on a section of Omaha beach as the Germans. Hundreds of ships can be seen on the horizon, the time is now to defend our section of the beach. Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset Brief encounter player.html (Plus usual optional mods & JSRS IFA3) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 36 Platoon // 3 man element (PlatCo, Medic & Radio man) Light Mortar Squad // 3 man element (SL + Radio man, Gunner, assistant gunner) Alpha - Charlie // 10 man elements (SL, Radio man, Machine Gunner, Medic, Scout Rifleman, Rifleman x2, AT Rifleman, Grenadier, Engineer) Assets: Kubelwagens Transport trucks x2 Pak40 x2 Light Mortar Static Logistic point Enemy Forces: The Allies Civilians: No civilians present Objectives: Hold the beach Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders. Civilians casualties are to be avoided. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: PlatCo will have a short range radio for communicating directly with overlord ONLY. Radio men in each squad will handle coms and relay messages.
  7. Brief Encounter Situation We are the the French resistance. A German officer is coming to town to establish a military base in Neaville. This presents an opportunity to both assassinate an officer and take out a large amount of equipment. We have requested a supply of small arms and explosives from the allies, this will need collecting before we can take any action. Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset Brief encounter player.html (Plus usual optional mods & JSRS IFA3) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element (Resistance Leader, Medic & Radio man) Able - Fox // 5 man elements (SL, Radio man, Fighter, Engineer & Medic) Assets: x4 Civilian cars x1 Transport truck (mobile respawn) More cars available if needed Enemy Forces: Wehrmacht Civilians: Civilian presence to be expected Objectives: Kill the visiting officer Destroy equipment cache Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders. Civilians casualties are to be avoided. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: PlatCo will have a short range radio for communicating directly with overlord ONLY. Radio men in each squad will handle coms and relay messages.
  8. Saving Sergeant Grzanka Situation We find ourselves somewhere in Libya as WW2 rages on. A reconnaissance plane being flown by a polish pilot has been shot down. As we are the closest unit command has assigned us the task of recovering the pilot or rescuing him if the Germans have already got to him. We have been sent the approximate crash site location and are to set out after our afternoon tea. Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset Saving Sargent Grzanka player.html(Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 33 Platoon // 3 man element (PlatCo, Medic & Radio man) Able - Charlie // 10 man elements (SL, Machine gunner or Mortar man + assistant, Radio man, x2 Rifleman, Sharpshooter, Engineer & Medic) Assets: x2 unarmed willys jeep x3 armed willys jeep x2 universal carrier x1 medical willys jeep (mobile respawn) extra jeeps available if necessary Enemy Forces: Deutsches Afrikakorps Civilians: Civilian presence to be expected Objectives: Recover/rescue the pilot alive Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders. Civilians casualties are to be avoided. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: PlatCo will have a short range radio for communicating directly with overlord ONLY. Radio men in each squad will handle coms and relay messages.
  9. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  10. 1.6 The following are not required to join and play on the server. [Added] A-4E-C Releases · heclak/community-a4e-c (github.com) [Added] UH-60L Releases · Kinkkujuustovoileipa/uh-60l (github.com) [Added] Bf 109 If you want a modded aircraft added please comment them here with links to the download (reputable sources only please) They will be added in bulk not one at a time, so do not expect it to be added next day.
  11. 1.5.9.1 [Added] P-51D 30 & 25 [Added] P-47D [Added] I-16 [Added] Fw 190 [Added] Mosquito [Added] F-86 [Added] MiG-15 [Added] MiG-19P [Added] Spitfire CW [Added] Yak-52 [Tweaked] Blue carriers waypoints
  12. Unfortunately the XML server is currently down, the Core Staff member with access to the box has not had chance to bring it back to life yet but hopefully soon it shall be resurrected.
  13. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
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