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About applechaser

  • Birthday September 3

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    Amersfoort, The Netherlands

ArmA 3

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  1. i call DIBS on combat life saver then alright maybe not XD
  2. Welcome, We also have an MSO (Multi-Session Operation) running wich you can check out if you are more into the modded semi realism side of arma. https://forums.ahoyworld.net/forum/169-multiple-session-operations/ see ya on the field, Apple
  3. AW’s MVP 2019: @Ryko I&A4 is gud AW’s Most Friendly Admin/Moderator/Spartan 2019: all of em AW’s Most Helpful Admin/Moderator/Spartan 2019: @GhostDragon I've been told you do very useful things with AW servers AW’s most Active Staff Member 2019: @LH5 you somehow always online AW’s Most Helpful User *Non-Staff* 2019: @Stanhope you fix, I play AW’s Most Friendliest User *Non-Staff* 2019: honestly you are all awesome people AW’s Strictest Admin/Moderator 2019: @Norris idk AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Rickard propelled Grenades AW’s B
  4. Yep! I think it's time to buy a new SSD Anyhow sounds like good fun
  5. Hellcats can still lock onto targets that are picked up by the passive radar + everything the datalink sends to it's passive radar. And DAGRs can still be dumbfired so no point in switching to DARs right?
  6. i'm sure xwatt can drop a few radio's somewhere if needed Agreed, i think a trial period would be good since both squad layouts have some big pro's and cons
  7. Yes i think the american squad structure might be better to make leading roles less intmidating altough this does make a problem: The squads will be even bigger and there will be 3 leading roles to take up instead of 2 meaning that we need more players to fill up the squads and since the squads weren't filled up before we might be having more instances of having 2 incomplete squads or 1 full squad and 1 not combat effective squad. apart from mister toast flying arround with a marksman rifle
  8. if i remember correctly: you need to set VerifySignatures to 2 in the server.cfg (0 disables it, 1 does somthing else i cannot remember, 2 checks for the allowed addons) and then only mods/addons that have a key in your keys folder are allowed on the server. and making TFAR optional is possible, but people that don't use it just won't be able to hear any of the radios nor proximity voice.
  9. but shouldn't you then land between them instead of ontop? just my opinion though
  10. noticed that aswell XD, very interesting thing indeed. i also noticed that you really like to use walls and fences as landing zone any reasoning behind this? And i suggest that if you want to prove yourself to people from this server you actually do it on this server, instead of in a gamemode that has precisely nothing in common with what we do here. Anyhow, welcome to Ahoyworld i hope you enjoy your stay!
  11. Yes, Zeus operations will be every Sunday at 17:00 UTC (with the TFAR(BETA) mod). Welcome to Ahoyworld i hope you enjoy it
  12. had lots of fun playing as CSAT Today. * the "redeploy to CAS Area" action teleported me to the bottom left of the map * if you have the map open while purchasing a para drop it doesn't work * Light Anti Tank role had access to the vorona (not sure if that is supposed to be, but doesn't sound very "light" to me)
  13. welcome to AhoyWorld, i'm sure you'll be saving me a few more times in the future
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