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About Havoc

  • Birthday 09/12/1999

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ArmA 3

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    This is where the fun begins.


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  1. Happened when I tried to remove a weapon from an unconscious enemy.
  2. I had the same problem, I managed to reproduce it three times in a row (also in ACE Arsenal through the menu) and after that it stopped happening.
  3. Something I forgot to mention: Infantry that are garrisoned leave the building before you get there, which means you don't have to clear buildings anymore when entering an objective.
  4. @WinterMute already mentioned it in the mod feedback thread (were I should've put it in the first place) together with a video. If it's still needed, I have time today so let me know when you want to hop on TS for this.
  5. Very fun grand opening! I enjoyed it. Couple of feedback items: - Rename Hammer & Anvil Squad Leader to Commander, it's more accurate I believe. - Add special icons for the Frontlines ACE interactions to make it stand out from the rest. - POW launcher and launcher ammo doesn't get removed. Also: the AW view distance menu resets the terrain settings to smoothest every time I open it.
  6. It is, just swap DUI for STUI before loading in.
  7. The Armaholic link in the original post seems to work.
  8. Mission Name: Star Wars Campaign Week 6 (Finale) Server Details: IP: Port: 2302 Mods Required: AWStarWars_Zen.html *NOTE updated HTML with ZEN addition* TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element) Situation The Jedi Order has betrayed The Republic. All Jedi have been marked for termina
  9. This feature request is primarily for I&A, but can also be implemented on other missions too. In the last few weeks there have been moments where the server was completely or close to being filled up and that's when I had the idea for whitelisted slots for staff members. This way when a staff member wants to zeus or monitor the mission or server, they won't have to fill up a role that otherwise another player can join and leaves more room for players when the player count is building up.
  10. I think it's better if you design the rule-set in such a way that doesn't necessarily restrict armored vehicle usage, but reinforces the co-op and combined arms aspect of I&A and the role of the vehicle. - No solo crewing. Vehicles like MBT's and APC's are to be used by a crew of two or more. - APC's are also to be used as transport. In a situation like where a new AO has spawned within driving distance, APC's in the area can be requested to provide transport.
  11. AW MVP 2020: AW Most Friendly Admin/Moderator/Spartan 2020: @Whigital AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope AW Most Active Staff Member 2020: AW Strictest Staff Member 2020: AW Best Team Player 2020: @Mikael AW Most Helpful Member *Non Staff* 2020: AW Most Friendly Member 2020: @Bomer AW Tacti-cool member 2020: @Pickle AW Underrated Member 2020: @chicken_no6 AW Most Incoherent Member 2020: AW DAAASSS BOOOOT 2020: AW Best Pilot 2020: @Gambit AW Worst Pilot 2020: AW Best Voice 2020: AW Funniest Person
  12. You know what, let's do it as well
  13. Thought about posting my setup for a while now. Case - Corsair Carbide 275R Tempered Glass Black Motherboard - Gigabyte X570 GAMING X PSU - Corsair RM750x CPU - AMD Ryzen 5 3600 @ 4.0GHZ CPU Cooler - NZXT Kraken X52 GPU - Asus ROG-STRIX-RX5700XT-O8G-GAMING RAM - Corsair DDR4 Vengeance RGB Pro 2x8GB @ 3600MHz HDD - 1TB something something SSD - 2.25TB Samsung or something Monitors - 2x 1920x1080p @ 60Hz / 1x Samsung 2560x1440p @ 144Hz Keyboard - Corsair K70 RGB MK.2 Cherry MX Speed Low Profile Mouse - Steelseries Sen
  14. "Click here to toggle the chemlight actions." does not clear the scroll wheel action, only adds it.
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