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AhoyWorld

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  1. AWE Core Principles Community We are a group of like-minded players who enjoy playing authentic modded military missions together. We are all in this together as part of the single whole that is AWE. Without you, the server would not exist. Respect each other and be open-minded about other ways to enjoy the game -- work together to the best of your ability. Maturity As such, we expect a certain degree of maturity to ensure that co-operation and respect are looked after. Conflicts between players must not be allowed to interfere with gameplay, so leave your differences at the door and do not act rashly when faced with them. Structure What we aim for can only be achieved with apt organisation. For the best results, there must be a commanding element in place and everyone must follow their orders. Fun & Fairness The environment of AWE is like any of our servers, a welcoming one. Enjoy yourselves, make the most of what you find and help enhance the gameplay for everyone else. As a commanding element, your job includes creating an inclusive environment where everyone gets to play fairly and nobody is disadvantaged. Rules Upon entering the server, you are agreeing to abide by the rules set forth by AhoyWorld. The general rules of AhoyWorld apply. Examples are provided for clarity but are not exhaustive. Obey the Chain of Command. Admins > Platoon Commander > Squad Leader > Team Leader > any other role. Armour and Air crews rank at or below Team Leaders depending on the circumstances. Do not take a command slot without the intention of playing it as a command role. We do not expect Platoon Commanders to lead the charge on the front line. Respect your fellow players; never harm them. Do not fire on targets you have not identified as hostile. Intentional or revenge teamkills will be sanctioned harshly. Apologise for accidental teamkills. Griefing, abuse of the medical system or other tactics that bring other players into harm's way fall into this category. In addition to the following rules specific to AWE Liberation, the rules governing all games played on AhoyWorld are applicable, found here: The following are the rules of AWE Liberation. Acting Command may override these rules if the situation calls for it. General Play your role and perform the functions required by it Use equipment that is appropriate for your role and always have equipment required for your role to function Example of unacceptable use of equipment: Medic with marksman rifle, an LMG with a sniper scope, carrying excessive medical supplies as a non-medic, etc. If you are a team or squad leader, ensure you have the means to communicate with commanding elements and other elements in the field, i.e., Long Range Radio on 30 Stick with your team and never lonewolf Slot up in a sensible order Prioritise infantry teams Support roles are to be filled secondary to infantry roles. An exception to this is Vortex. There must be one full infantry squad before support roles can be taken. This rule is not applicable to a server population under 5. Group composition should follow the lobby structure, unless Acting Command or the flow of gameplay demand otherwise Know your limits and skills, and choose slots accordingly If you do not know how to use a role effectively, reconsider the slot Learn gradually, e.g., lead a team before you lead a squad Permissions In-game permissions such as building, recycling, and vehicle permissions will be handled by AW staff If your slot lacks the necessary permissions, contact staff Be mindful of the strategic situation If you create too much awareness, it will lead to a counter attack. Clean up your own mess. Same for civilian reputation. Do not go levelling civilian towns and leave others to clean up after you. Respect the time that others put in Only take what is needed for the current objectives. If you take an asset from base and die, find a way to recover it before taking another DO NOT waste resources. Don't build items just for the sake of it or to avoid walking, and always consult with command elements first DO NOT build FOB's with limited numbers online. This is a community effort to be done with input from Command and as many players as possible, as this has long-term effects on the mission. Large objectives such as capital cities and large military installations are only to be attacked when you have at least one full infantry squad (9 infantry) to preserve the enjoyment of the wider player base. Communication Use preset radio frequencies unless Command directs otherwise The radio is to be used for important transmissions only unless directed otherwise Any chit-chat should be had on local / direct Side and Command channel is only to be used in emergencies. If you must use text channel for anything else stick to group, vehicle and direct channel You must communicate orders in a clear, effective and short manner. Always keep your commanding elements informed of your situation Communicate your intent clearly Tasking and Commanding Ensure all elements are tasked fairly and incorporated in your plan Do not abuse your powers to create an advantage for yourself or individuals This includes hopping in and out of PltCo just to override a rule Where a player contravenes our rules, administrative staff may choose to enforce them with a sanction. Typically, staff will apply a sanction in the following order: Warn the player that they have violated the particular rule Kick the player for violating the rule, or repeatedly violating the rule Ban the player for violating the rule, or repeatedly violating the rule Depending on the severity of the infraction, administrative sanctions may be applied in any order: a player may be immediately kicked or banned if the offence is sufficiently severe. If you disagree with a rule or decision, bring it up so it may be resolved in a constructive manner. Any ambiguity can be clarified as needed, but administrative staff will always have the final word regarding the clarification of the situation.
  2. Community meeting Date: 16/02/18 Time: 20:00 UTC We are going to host a community meeting to discuss the direction that ahoyworld is moving and recent changes that have been made. We have also made a new template that all community meetings will follow from th is point on. This is thanks to the community feedback that we have had in the past and we feel it should offer a more structured meeting experience. With the new structure we have split the meeting into 3 separate sections to ensure that everything is discussed in a orderly manner. Below are the general topics that will be discussed within the meeting along with a form to allow you all to ask any questions. With the new structure we are going to discuss all the topics before answering any questions as we may answer them as we disclose more information and answer your questions as we go. Community information(Section 1): Staff changes Corestaff Events manager Other games Squad What does the community want to see? EU1/ EU2 information (Section 2): VCOM Results from tests I&A developments Mission development roles open Upcoming events Spartans Moderator applications AWE information (Section 3) Nothing for this meeting. Open for questions that will be answered at the end of the meeting. Questions that are submitted to this form will be answered on the night: Ask questions here. Thanks Ahoyworld staff
  3. Staff list & hierarchy A list of all staff and the general hierarchy structure of staff can be found here: If you have any questions about this list or about how the AhoyWorld hierarchy works feel free to ask your question to any member of the moderation teams or admin teams via forum private message or teamspeak.
  4. Ahoyworld SQF developer This is the topic where you can find more information on how to become an SQF developer. Please read the entire post if you want to apply. What does a developer do? AhoyWorld is always looking for SQF developers. As a developer you'll help out with all the missions we host and additionally also help members who want to host a game night that require some scripting out. If you become a developer you'll be added to the appropriate staff channels (currently a hidden subforum and a telegram chat) and the ahoyworld gitlab. This way we can communicate more easily. What are the requirements to become an SQF developer? Absolute requirements: Must not be banned within the last 6 months Must not be warned or kicked within the last 3 months Must be active on the TeamSpeak server Must have a basic understanding of coding What we prefer: Forum member for at least 3 months prior to application with an active, positive and constructive posting history Enthusiastic players who are interested in advancing the community for the general enjoyment of all A willingness to learn (more) SQF How can I apply? You can apply by sending a private message to anyone who's currently both an admin (or higher) and a member of the dev team. If you're not sure who to contact, hop on TeamSpeak and ask any admin, he will direct you to the right place.
  5. Repository info All the mods we allow on our servers can be downloaded from our repository (or repo for short). We also have a collection on steam that can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1778947844 Allowed mods and info This are the mods (with direct download links) that are currently allowed on our I&A servers: Misc mods: - CBA 3, A requirement for almost all our mods - shacktac UI, includes STHUD, Group Indicators, Player Name, Map Brightness, ... - outlaw magrepack, This magazine repacking mod lets you repack your non-full magazines - tao foldmap, Open your map without opening your map. Sound/visual mods: All of these alter vanilla sounds and/or visuals in some way - DynaSound 2 - JSRS SOUNDMOD - Blastcore Phoenix 2 - Enhanced Soundscape We highly recommend that you only have one of these active when playing arma. Some of them overwrite the same vanilla sounds/visuals. Having 2 or 3 running at the same time might lead to unexpected behaviour. Enhanced soundscape should technically be compatible with the other 3 sound/visual mods but we don't guarantee it'll work as intended by the mod creators. Last updated: March 18th
  6. AhoyWorld public moderator applications This is the topic where you can apply to become a moderator on our public servers. Please read the entire post before filling out the application form. What does a public moderator do? Public moderators support our community by weeding out troublemakers and rules-breakers on our public ArmA servers, the TeamSpeak server and our forum. On ArmA servers a moderator may warn, kick and/or ban someone in violation of the rules. If a ban is applied, a moderator must fill out a brief ban report. A tool which makes use of the RCON system is used to apply bans. A moderator also deals with player reports filed by players when there are no moderators present to deal with situations. After taking any necessary actions, the moderator informs the reporter of any actions taken. What are the requirements to become a public moderator? Absolute requirements: Must not be banned within the last 12 months Must provide at least 2 references from current public moderators or core staff members. Please ask the moderators whether you can put them down as a reference for your application Must be active on the public servers and on the TeamSpeak server What we prefer: Forum member for at least six months prior to application with an active, positive and constructive posting history Personality is pragmatic, trustworthy, reliable, considerate and respectful Enthusiastic players who are interested in advancing the community for the general enjoyment of all Probationary Period If your application gets accepted, you will be under a 3 month probationary period, where you actions are closely watched by moderators, to ensure you are using your priveleges in line with the moderator guidelines. Apply Here
  7. Invade & Annex Rules & Guidelines Upon entering an AhoyWorld I&A server you agree to abide by the following rules. Any breaking of the rules can result in sanction being applied by a member of staff. These sanctions can include, but are not limited to, warning, in-game punishment, kicking, temporary ban and permanent ban. Which action should be taken will be determined on a case-by-case basis by the staff member(s) present at the time and left to the discretion of this/these member(s) of staff. If you see any player breaking these rules, please report them to staff, or use the player report form. 4.1. Do not intentionally kill another player on your side. If you accidently teamkill someone, apologize immediately. Notes: 4.1.1.Teamkilling as a result of using thermal optics or lack of a tag is not an excuse. Repeated accidental teamkilling will not be tolerated. A good rule to live by is: “Not sure? Don’t shoot!” A single instance of an accidental teamkilling can be forgiven if it’s a legitimate accident and you apologize. 4.1.2.Repeated and/or intentional teamkilling will result in a ban. 4.2. Play the mission as intended. 4.2.1.Exploiting bugs, glitches, loopholes, exploits, … for personal gain will not be tolerated. If you find an example of this, please report it to a member of staff so it can be fixed. 4.2.2.Using hacking and/or cheating tools or doing any action that could be seen as hacking or cheating will be immediately sanctioned. 4.3. Consider your skill as a pilot before taking a Pilot slot. Notes: 4.3.1.The primary role of a pilot is to provide logistical support to the infantry on the ground. Examples of logistical support are: transporting people, ammo, fuel, vehicles, … 4.3.2.In case of poor ability, a pilot may be asked to leave the slot. 4.3.3.We recommend and highly appreciate that our pilots are on TeamSpeak (the IP can be found on the map). 4.3.4.Pilots are in command of their aircraft, not the passenger nor co-pilot. Don’t confuse this to mean that co-pilots cannot take control. 4.3.5.Pilots are required to land in designated areas in base. 4.3.6.AFK pilots will be removed from their slots faster than someone would from a normal slot for being AFK. 4.3.7.Pilots should keep an eye on their gunners. Respond to a member of staff as soon as possible when he asks you who your gunners are. 4.4. Play your role. Notes: 4.4.1.If you are operating a support asset like a mortar or a CAS plane/helicopter you are not allowed to kill the entire AO. Support assets are there to support the infantry this means that infantry have to call these support assets in. 4.4.2.Medics should always have the needed equipment to revive someone. 4.4.3.Repair specialists and engineers should always have the needed equipment to repair damaged vehicles. 4.4.4.Use weaponry that is appropriate for your role. Examples of unacceptable use of weapons are: non-snipers using sniper rifles, and a normal infantryman running around with an LMG. 4.5. Do not waste assets. Notes: 4.5.1.Don’t be quick to destroy a damaged allied vehicle. If it’s damaged, try to repair it. When you have done anything that can reasonably expected of you to get it operational again, just leave it. It will eventually despawn and re-spawn at base. 4.5.2.Wasting assets also includes intentionally crashing any vehicle into anything, repeatedly abandoning assets that are still in working order, and intentionally wasting limited vehicle ammo. 4.5.3 Do not intentionally destroy another players vehicle. 4.6. Respect game immersion. Notes: 4.6.1.Refrain from spamming the side global and command chats. Ask yourself if what you have to say is useful information for everyone. It might be more sensible to use group, vehicle or direct chat. 4.6.2.Do not talk in global, side and command channels. Use group, vehicle and direct chat for voice communications. 4.6.3.Playing music in global, side, command and group channels is forbidden. You may play music in direct and vehicle channels, unless another player asks you not to. 4.7. Trolling in any way will be dealt with swiftly and harshly. Notes: Trolling includes, but is not limited to: 4.7.1.Blocking doors 4.7.2.Unnecessarily throwing smokes in front of friendlies 4.7.3.Following players around excessively, hindering players, pestering players, overdramatically role playing. 4.7.4.Stealing people's vehicles and/or equipment. 4.7.5.Spamming and/or repeatedly pinging Zeus. 4.8. Being AFK for prolonged periods of time in the server is not acceptable. Notes: 4.8.1.How fast you’ll get kicked from the server depends on server population, the slot you’re in, whether or not you gave prior notice and the staff member's discretion. 4.8.2.Excessive lobby idling is not permitted, nor is camping out a certain slot. We reserve the following rights: 1. To restart the mission or server whenever we deem necessary. 2. To deny access to our service to anyone for substantive reasons not listed in these rules. 3. To waive any of these rules in favour of enjoyment of the mission. 4. At the start of missions, to reserve slots in favour of: Known players on TeamSpeak, other TeamSpeak users, known players that are not on TeamSpeak, anyone else. In case of a tie or in case there is no admin present, slots are obtainable on a first-come, first-served basis. The most up to date version of these rules can be found here. This topic is merely a highlight of the rules that apply specifically to the servers we host that run I&A.
  8. General Rules (applicable to all) 1.1. These are rules that apply to all situations where you communicate to other AW members no matter what medium is used. They are not exhaustive and should be taken as a guideline on how to behave. We reserve the right to modify these rules and to defer to our own Judgement. 1.1.1. AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. Admins reserve the right to warn/kick/ban users whose behaviour is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether the behaviour is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present. 1.1.2. Trolling in any form will be dealt with swiftly and harshly. 1.1.3. Racism or hate speech of any kind is not tolerated. 1.1.4. The minimum age for AhoyWorld membership is 14 however exceptions can be made based on maturity. 1.1.5. Follow guidance from Admins, they are there to ensure as many people have the best experience as possible. 1.1.6. Hacking, including but not limited to any activity deemed to impact the experience for other users. Any activity that sets out to negatively affect the performance of the server will be considered hacking. Users aware of suspicious activity who fail to report it run the risk of being included in any punishment. 1.1.7. Recruiting, or activity deemed to be considered recruiting is not permitted regardless of community size or membership status. 1.1.8. Illegal activity of any kind. 1.1.9. Use of the services provided by Ahoyworld are contingent on members making themselves aware of, and following all relevant rules. 1.1.10. Always follow the chain of command, contact an admin first, if necessary they will pass the matter on to the core staff team. 1.1.11. The admin team can change the rules as deemed necessary this can include bypassing rules for the sake of gameplay for the majority. 1.1.12. Discussion of religion or politics is not forbidden, however, if you choose to engage in these topics please understand differing views of others. 1.1.13. Posting of questionable material. Please don’t post any dodgy stuff. Rule of thumb if your mother saw what you posted would you be in trouble if the answer is yes then don’t. 2. Teamspeak Rules 2.1. English is our language of choice but you are free to use your own language provided you are in a room where everyone speaks said language. 2.2. Channel hopping for no good reason can be seen as trolling don’t do it! 2.3. When creating temporary channels, please treat the system with respect and do not abuse it. 3. Forum Rules 3.1. Read the stickies in the various forums before posting. 3.2. There’s a good chance someone has had the same enquiry before so have a look see before posting. 3.3. Be considerate in response and remember that not all of our members have English as a first language. 3.4. Be supportive and helpful! If you can help someone out then reply this community works best when everyone contributes and gets involved. 3.5. Personal Messaging staff works but don’t expect a response immediately. 3.6. Duplicate accounts are forbidden. In the case of an error, contact an admin to resolve, you will be allowed to choose which account you would like to keep, any abuse and both accounts will be banned. 3.7. By uploading image(s) to the website gallery you grant AhoyWorld the permission of unlimited usage rights which includes edits and advertisement usage. 3.8. The total size of forum signature images must not be larger than 800 x 180, sample image here. Server Rules 4. Invade and annex rules. Upon entering an AhoyWorld I&A server you agree to abide by the following rules. Any breaking of the rules can result in sanction being applied by a member of staff. These sanctions can include, but are not limited to, warning, in-game punishment, kicking, temporary ban and permanent ban. Which action should be taken will be determined on a case-by-case basis by the staff member(s) present at the time and left to the discretion of this/these member(s) of staff. If you see any player breaking these rules, please report them to staff immediately, or use the player report form. 4.1. Do not intentionally kill another player on your side. If you accidently teamkill someone, apologize immediately. Notes: 4.1.1.Teamkilling as a result of using thermal optics or lack of a tag is not an excuse. Repeated accidental teamkilling will not be tolerated. A good rule to live by is: “Not sure? Don’t shoot!” A single instance of an accidental teamkilling can be forgiven if it’s a legitimate accident and you apologize. 4.1.2.Repeated and/or intentional teamkilling will result in a ban. 4.2. Play the mission as intended. 4.2.1.Exploiting bugs, glitches, loopholes, exploits, … for personal gain will not be tolerated. If you find an example of this, please report it to a member of staff so it can be fixed. 4.2.2.Using hacking and/or cheating tools or doing any action that could be seen as hacking or cheating will be immediately sanctioned. 4.3. Consider your skill as a pilot before taking a Pilot slot. Notes: 4.3.1.The primary role of a pilot is to provide logistical support to the infantry on the ground. Examples of logistical support are: transporting people, ammo, fuel, vehicles, … 4.3.2.In case of poor ability, a pilot may be asked to leave the slot. 4.3.3.We recommend and highly appreciate that our pilots are on TeamSpeak (the IP can be found on the map). 4.3.4.Pilots are in command of their aircraft, not the passenger nor co-pilot. Don’t confuse this to mean that co-pilots cannot take control. 4.3.5.Pilots are required to land in designated areas in base. 4.3.6.AFK pilots will be removed from their slots faster than someone would from a normal slot for being AFK. 4.3.7.Pilots should keep an eye on their gunners. Respond to a member of staff as soon as possible when he asks you who your gunners are. 4.4. Play your role. Notes: 4.4.1.If you are operating a support asset like a mortar or a CAS plane/helicopter you are not allowed to kill the entire AO. Support assets are there to support the infantry this means that infantry have to call these support assets in. 4.4.2.Medics should always have the needed equipment to revive someone. 4.4.3.Repair specialists and engineers should always have the needed equipment to repair damaged vehicles. 4.4.4.Use weaponry that is appropriate for your role. Examples of unacceptable use of weapons are: non-snipers using sniper rifles, and a normal infantryman running around with an LMG. 4.5. Do not waste assets. Notes: 4.5.1.Don’t be quick to destroy a damaged allied vehicle. If it’s damaged, try to repair it. When you have done anything that can reasonably expected of you to get it operational again, just leave it. It will eventually despawn and re-spawn at base. 4.5.2.Wasting assets also includes intentionally crashing any vehicle into anything, repeatedly abandoning assets that are still in working order, and intentionally wasting limited vehicle ammo. 4.6. Respect game immersion. Notes: 4.6.1.Refrain from spamming the side global and command chats. Ask yourself if what you have to say is useful information for everyone. It might be more sensible to use group, vehicle or direct chat. 4.6.2.Do not talk in global, side and command channels. Use group, vehicle and direct chat for voice communications. 4.6.3.Playing music in global, side, command and group channels is forbidden. You may play music in direct and vehicle channels, unless another player asks you not to. 4.7. Trolling in any way will be dealt with swiftly and harshly. Notes: Trolling includes, but is not limited to: 4.7.1.Blocking doors 4.7.2.Unnecessarily throwing smokes in front of friendlies 4.7.3.Following players around excessively, hindering players, pestering players, overdramatically role playing. 4.7.4.Stealing people's vehicles and/or equipment. 4.7.5.Spamming and/or repeatedly pinging Zeus. 4.8. Being AFK for prolonged periods of time in the server is not acceptable. Notes: 4.8.1.How fast you’ll get kicked from the server depends on server population, the slot you’re in, whether or not you gave prior notice and the staff member's discretion. 4.8.2.Excessive lobby idling is not permitted, nor is camping out a certain slot. We reserve the following rights: 1. To restart the mission or server whenever we deem necessary. 2. To deny access to our service to anyone for substantive reasons not listed in these rules. 3. To waive any of these rules in favour of enjoyment of the mission. 4. At the start of missions, to reserve slots in favour of: Known players on TeamSpeak, other TeamSpeak users, known players that are not on TeamSpeak, anyone else. In case of a tie or in case there is no admin present, slots are obtainable on a first-come, first-served basis. Ahoyworld Enhanced 8. Administration Rules 8.1. Admins, moderators and core staff strive to ensure that as many people as possible have a pleasant experience while at AW. Please heed their advice. 8.2. The structure of AW is set up roughly as 8.2.1. Core Staff 8.2.2. Admins 8.2.3. Moderators (Public & Enhanced) 8.2.4. Spartans 8.2.5. Field Ambassadors 8.3. Admins are not here to micro manage you will still need to play the game 9. Bans 9.1. If you have been banned and feel that the ban was unjust or unfair or simply disagree with the ban then you have the right to appeal on our forums. 9.2. Ban appeals must be posted in the appropriate section in the correct format before they will be considered. 9.3. Once banned you cannot be unbanned until a ban appeal has been posted. 9.4. Bans will not be discussed with non-relevant parties. 9.5. You must be truthful in your ban appeal if we feel that you are being untruthful or dishonest we will most likely not entertain your appeal or in the case of temporary bans may increase the time that you remain banned. 9.6. PMing or pestering admins will not help your ban appeal! Appeals will be examined at our pace so you will just have to wait. 9.7. Punishment not inclusive of bans are non-negotiable. If you have been punished due to behaviour you have no right to any perks to get you to where you were e.g. if you were zapped with lightning by Zeus in a vehicle you do not get a replacement. 9.8 My brother/cousin/dog/ goldfish did it is not a valid excuse it’s your responsibility to keep control of your accounts.
  9. For those that like to join our servers based on IP they are listed below: The IP for EU#1 is IP: 144.76.82.169:2302 The IP for EU#2 is IP: 144.76.82.169:2602 Have fun!
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