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ansin11

ArmA III Dev
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    Male
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    Germany

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  1. AhoyWorld End Of Year Awards - 2018

    The text colour is white.
  2. A3 Warlords update 1.86

    Assigned or created?
  3. A3 Warlords update 1.86

    Tiny I & A mission update is also planned on my side.
  4. Farawell my friends!

  5. Logos and Branding

    Note to self and for other further reference: AW red hex code is #CE2123.
  6. Squad menu bug

    Bro what are you doing xD
  7. Squad menu bug

    Behind the function?
  8. Squad menu bug

    In that case, that's what I was thinking too, because it would be nice to have some way to access it when it bugs out. I couldn't do it. I read through BIS_fnc_iDontRememberTheName source code but I could not replicate how BI brings up the squad menu dialog. I also tried to reset the squad menu manually (to fix it when it bugs out) by removing and readding it but that didn't work either.
  9. Task force radio mod in Invade & annex

    EU#1 is intended to be played with clientside mods at most (e.g. Blastcore, JSRS) so that anybody can just join in and have some fun without having to set anything up.
  10. I too have never been to AWE. I've seen Scar on EU#7, and as far as I am aware, he defenitely has a few more than three days of Arma 3 experience. Do you read what I write or do you just reply? Yes, Ryko has all the code, but unless he wants to paste even more I & A 3 into I & A 4 he's going to have to find out what needs to go where all by himself. Yay.
  11. What limitations did you encounter? Most of the people on EU#7 have played Arma 3 (or even AWE) for more than three days, they already have somewhat of a clue what's going on. You want my stuff now or not?
  12. The respawn system might need some Event Handler work, as far as I found out the vanilla revive system doesn't use FAKs if the medic has a medkit; meaning infinite heals if you have a medkit. About the slot / role thing: It's a public server, so in my opinion, it's in our best interest to keep the role selection (and things like that) as close to the popular ingame standard as possible. And yes, roleDescription is what I used instead of isKindOf too, for... reasons. Yea, I was disappointed by the amount of uhm starting-from-scratch I saw while going through it briefly.
  13. Did we even play the same I & A 4? I was talking about JOIN SERVER - SELECT SLOT (AND ROLE) - JOIN / LOAD MISSION while it currently appears to be JOIN SERVER - (ALL SLOTS ARE THE SAME) - JOIN / LOAD MISSION - SELECT SQUAD (AND ROLE) in I & A 4. Vehicle seat restrictions Stan, vehicle seats. Like pilot seats. There is indeed little wrong with using init.sqf, but if you already run if (hasInterface) then {}; you might as well place that in the initPlayerLocal.sqf and split the rest up that way too so that everything is where it is placed best and where it is expected by people reading the code who try to grasp what the hell is going on and why and where it's going on.
  14. That's kinda how I got the mission file @Stanhope.
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