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Stuffedsheep

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  1. Like
    Stuffedsheep got a reaction from Kirk76 in ArmA 3 Screenies & Videos Thread   
    I thought I'll upload some screenshots, recent and older ones, some you may have seen already
     
    Dingo's determination

     
     
    Iranian arms sale

     
     
    Catching a bird with a barrel

     
     
    David's holiday retreat

     
     
    ???

     
     
    Bacon crush

     
     
    Like a true sniper Zissou went alone to the top

  2. Like
    Stuffedsheep got a reaction from Kirk76 in ArmA 3 Screenies & Videos Thread   
    What happened after being afk on the server for some minutes

     
     
    Parallel Parking

  3. Like
    Stuffedsheep got a reaction from Kirk76 in ArmA 3 Screenies & Videos Thread   
    A DayZERO campfire with Poldi, Laforte and myself
     
    We ate some bacon drank some coke before heading out to search the local airfield for some valuables.
     

  4. Like
    Stuffedsheep reacted to MessedUpSmiley in ZEUS actions   
    Look up what ' it's  ' relates to and if it's resolved already.
     
    Let me reword then, because I never say that's all they did; but one of the reasons the Spartan is there to make it more realistic, if in reality a person sits on a hill when a helicopter is up he is going to be spotted as well, so that person shouldn't do that or otherwise is making a mistake. In Arma you could sometimes get away with it as the AI is not smart enough that it could simulate real warfare.
     
    I'd love nature to use common sense and ask me if it could start raining just before I hopped on my bicycle in the morning.
    As I said, weather in Arma is random - having a vote on it wouldn't make sense - and to be honest I like it when it's foggy or raining once in a while, because it's something different and more challenging for a change.
     
    I think the fundamental issue is that players directly feel targeted when a Spartan is online, every death, every challenge that they have to face is suddenly one too much.
    Do you have a case of a Spartan improving the his own experience over the experience of others, because if it is in relevance to the weather thing, it's not like Spartans - who are also players - would not get affected by this sort of stuff.
  5. Like
    Stuffedsheep got a reaction from TheToxicPixels in Question for Core staff   
    This needs a reply. Because this will lose us more members than adding a security level to Teamspeak
  6. Like
    Stuffedsheep got a reaction from Josh in New web and forums feedback   
    you can try making the image you uploaded slightly larger and then cut it slightly, that gives you a bit more room to use the cutting tool.
  7. Like
    Stuffedsheep reacted to David in Changes to EU3   
    Hi all, as of midnight tonight there will be a few changes to EU3 and it's operation.
    In order to make it more milsim all assets will now only be purchased via Ahoycoins. I have included a brief list to show roughly how it works but a full and complete list will be published in a number of days.
    A-10 = 500A¢
    AH-64 = 300A¢
    HK416/M4 = 30A¢
    Bigger rifles = 50A¢
    30rnd 5.56 = 10A¢
    30rnd 7.62 = 15A¢
    100rnd 5.56 = 50A¢
    Fuel = 1% = 1A¢
    Repairs = 20A¢ per damaged component.
    Medical supplies = 5A¢ per item
    Many thanks, hope you enjoy the new changes.
  8. Like
    Stuffedsheep reacted to Josh in Stepping stone server   
  9. Like
    Stuffedsheep got a reaction from Josh in Port Attacks - Naval Action   
    We have to secure our grass farms! I'll be there!
  10. Like
    Stuffedsheep got a reaction from Colsta in A plea: Other Games Sub Channels   
    Currently ^^
     
    You can see I highlighted the part after the War Thunder channel, because that is an important reason why there are so many channels.
    People like to play a game, so they make a channel for that game so other people know what they are playing, and maybe join in. Plus you are not talking through each other talking about other games.
  11. Like
    Stuffedsheep got a reaction from Cellhawk in A plea: Other Games Sub Channels   
    Currently ^^
     
    You can see I highlighted the part after the War Thunder channel, because that is an important reason why there are so many channels.
    People like to play a game, so they make a channel for that game so other people know what they are playing, and maybe join in. Plus you are not talking through each other talking about other games.
  12. Like
    Stuffedsheep got a reaction from Josh in A plea: Other Games Sub Channels   
    Currently ^^
     
    You can see I highlighted the part after the War Thunder channel, because that is an important reason why there are so many channels.
    People like to play a game, so they make a channel for that game so other people know what they are playing, and maybe join in. Plus you are not talking through each other talking about other games.
  13. Like
    Stuffedsheep reacted to kennychr in Valiant alpha test   
    Introducing: AW_Valiant
     
     
     
    So what is this Valiant you speak of ? 
     
    Valiant is the natural "Evolution" of Gauntlet as in a lot of stuff could be done 
    better in gauntlet coding and performance wise in the back-end and instead of
    just rehashing and doing stuff to Gauntlet code i decided to just start fresh.
     
    This resulted in a back-end that is in 90% of the cases hassle free to port to a
    map as it doesn't rely on preplaced markers etc for missions spawns as it now uses 
    ​functions to find different areas etc.
     
    Hopefully this "start from scratch" approach has worked out some 
    of the quirks Gauntlet had.
     
    It also is alot more modular in terms of settings when you start the mission,
    arsenal, spectator etc. are all definable in mission params in the role select lobby.
     
    Okay... cool, so is there anything new ? 
     
    Yes! Theres is now side missions running alongside the main missions, there is emplacements
    of various kinds(in this alpha it will only be running AAA emplacements).
    And im also looking into some other stuff that is still TBA.
     
    Sweet so what should I do ? 
     
    I'm stress testing the mission for 2X players this coming date: 13-11-2015 @ 1900GMT
    and I need you to put you'r name in this FORM
    The first 2X players that sign up is going to get to play and will be briefed about 
    different aspects before we step off
     
     
     
    I hope to see a good turnout for this small stress test of Valiant.
  14. Like
    Stuffedsheep reacted to xOderusUrungusX in Your most played game in 2015   
    Most liked/played:
     
    Arma
    Squad
    Mech Warrior Online
    Dirt Rally
    Brutal Doom
     
    Disliked:
     
    Dayz
    Battlefield: Hardline
     
    Wishlist:
     
    Total War: Warhammer
    Legal Marijuana
  15. Like
    Stuffedsheep reacted to Minipily in Arma 3 Modded PVP Campaign   
    Hello there,
     
    So me and Johnson were thinking how cool it would be for a collection of PVP gamenights, would be both fun and easy to set up as I have already thought about these ideas for months but never been able to show them.
     
    Basically, I'm hoping to host gamenights where they would be PVP campaigns or sometimes just scenarios.
     
    So the PVP gamenights would act like campaigns, basically having a back story and each battle having a motive which will add to the fun and diversity of the missions. It can start off in any way, whether it be: Invasion, ambush or half way in a war. The possibilities are endless!
     
    Here's a quick campaign idea I thought about a while back. Here's the idea:
     
    After the Russian Federation attacked American Forces stationed in Brandenburg, the Americans have retaliated and pushed the Russian forces deep into the Czech Republic. Russian forces have multiplied there forces and the fight is now at a stand still in Chernarus. Fighting at the front line is fierce and Americans are now suffering staggering losses at the might of the strengthened Russian front. The American forces must think of a plan fast before they lose the Czech Republic, get pushed back into Germany and risk a full on Russian invasion.
     
    Here's the situation according to the map:

     
     
     
     



     
    I will explain how the mission works and what exactly is going on in this campaign so long as the idea is allowed. I will also figure out times to when these gamenights happen.
     
    Here's some artwork I quickly made:

     
     
     
     



     
    May not sound as good as I hoped but it will be serious fun if put into play, I guess what I really need is some Michael Bay base drops.
     
    If you like the idea, drop me a ahoy coin or leave a comment, also feel free to post any suggestions!
     
    Quick note to clear some things up: No, this will not involve like 60 vs 60, we simply do not have the players so we wont be fighting everywhere on the map, it will be scaled down to a small region to fit what I expect will be 15/20 vs 15/20.
  16. Like
    Stuffedsheep reacted to kennychr in Arma 3 Modded PVP Campaign   
    Idea is a good one,only forseable problem is that we just dont have the playerbase to pull off combined arms divisions on both sides. So maybe scale it down to infantry only or mechanized squads?
  17. Like
    Stuffedsheep reacted to Plant1ing in General Census: Force loadouts, remove Arsenal.   
    Just to put into perspective, when I slot for an engineer this is my kitbag loadout: 1x satchel, 1x toolkit, 1x wirecutter. I put one demo block inside my west and that is it. That way I can repair, cut fences, blow up radio or destroy UAV or Heli... enought for two AOs, probably yes.
    If creating designated loadouts for every team is difficult maybe we should have forum post with all weapons and how many of something to carry around. Like a cheat sheet for medic but for designated roles.
     
    I like idea of us carrying all the same uniform. I agree that ingame MARPAT looks awful, but maybe some guys like it.
    @Caboose was a guy who was enforcing having all the same uniform. And guess what, nobody complained. He was rather shocked the other day he was TLing and his team came to him and ask him which uniform he wants them to carry. So yeah, that is the spirit of EU#3 players. We want to play as a team.
     
    Was having also conversation with @Amantes about using Combat Life Saver and moving it with a team. Yeah that should work. We can also test it, if it donesn't work... well we just go back to our old SL+Medic stuff.
     
    Edit:
    @Amantes:
    Like you've said, riflemen shouldn't even carry backpacks. But that all depends on the mission and if we want to play a 4 AO on the fly, Logistics and such.
    Ladders are really buggy. First if you want to go over the wall, like if you are climbing the ladder on some of the buildings you are exposing whole body over the horizon. You need a second ladder for other side. Some buildings even don't have solid roof. it looks like they have but when you go on them you completely fall inside that non accessible building and eventually die. You really need to deploy them correctly.
     
     
    @DwayneBrooklyn
    -reply to mine 1.3; Don't get shot . I'm lucky one that scavenges ammo from fallen comrades. I hate them when they are all carry hk416 rounds and not m4s.
    -1.4 addon: one thing that a lot of MAT missile specialist are doing wrong. When MAT missile specialist fires a rocket, first thing to do is "kiss" the ground. You are becoming a primary target for any EV or EI inside AO. MAT SL should be in close proximity to you and inform you about next possible EV contact or EI in vicinity. MAT missile specialist is the only guy who shouldn't watch the fireworks. And yet everybody likes to play as a MAT. I still don't get it why.
    -1.5 Try throwing smoke on EV, Start sneaking to it. Try dropping smoke infront of enemy MMG gunner. Start going prone in front of him. See what happens.
     
    The part of throwing your backpack you understood completely wrong. Maybe in movie there's isn't a scene when they pick their gear up again. You won't go into CQC fight with 100lbs on your back. You will dispose your equipment in safe place. Finish CQC and come back for your equipment. Since running and resting still doesn't work like a real thing you can actually carry 60 kg on you of equipment and preform just short breaks here and there without actually endangering any of your mission or your team. Finishing the mission successfully without any casualties is the most important part.
     
    Because of hot chick on your avatar I do accept the apology of writting my name wrong.
     
    Offtopic
     
     
    I'd like to keep an order because sometimes as I've said new fresh players join for the first time when no moderators or admins or field ambassadors are online. I'm ashamed if they see Cowboys riding Heavy machinery or flying around base and fooling around. I as community member should support and help new players and guide them as I was guided when I've joined for the first time. On EU#3 you don't play just for yourself, you play for the team. If new players see they can do what others are doing, they will do exactly the same. If a player wants to drive a tank or fly a helicopter or preform stunts without breaking the rules, There's always editor with the same maps we are playing on so player can test his abilities. If a player has any questions regarding anything, there will always be a player who can show him around and how to interact with equipment and sorroundings.
  18. Like
    Stuffedsheep reacted to Amentes in General Census: Force loadouts, remove Arsenal.   
    On the subject of loadouts and what regular grunts should and should not be bringing, it may be worth mentioning that I've never seen people in leadership roles, myself included, ask for any special tools to be brought.
     
    I've had the thought on occasion. You know, looking over a mission, and deciding you wanna breach a compound wall using a collapsible ladder, and then figuring out who is gonna bring that.
     
    This is a major reason why I personally have all non-specialty loadouts not using a backpack, so that leadership can decide that someone in Bravo needs to bring a ladder, or whatever other macguffin, and that I can then voulenteer for the job.
     
    I've never actually been in a situation where it was needed or made any sort of sense though. I'm still hoping it will happen.
  19. Like
    Stuffedsheep reacted to ranarick in General Census: Force loadouts, remove Arsenal.   
    Would love it if we atleast could we using the same uniforms so we look like one unit per map (maybe switch default uniforms per map or such idk), but allow choice of weapon. 
  20. Like
    Stuffedsheep reacted to Plant1ing in General Census: Force loadouts, remove Arsenal.   
    @Josh you've hit center. Love the topic. For me, everything immersive is an eyegasm and music to my ears.
     
    1.1. Rifleman by default in US army corps carries 6 magazines. It depends on the mission if he needs more or "carryall".
    1.2. I dislike when TLs, and riflemen carry m136 variants around. Don't get me wrong but that is also special purpose weaponry.
    1.3. None of assets should carry morphine,atropine or epinephrine in their medic stuff. It's a really strong drug and if we have even more advanced medical system (fingers xcrossed and hopes for that day). that things could cause heart attack. Right treatment should be provided by experienced medics on the field. I mean I'm running in almost red bar and I can take epinephrine without causing any harm to my health.
    1.4. Limit MAT of carrying many rockets... well they can wipe all AO. No fun in that. No tactical approach. Introduce more tanks so they need to choose which will be golden luckies of staying alive, till logi team brings them more rockets.
    1.5. I've seen guys carrying rainbow of smoke grenades. Only TLs,SLs or PT engineer should carry various colors of smoke grenades.Riflemen - white smoke only. Officer shouldn't use smoke grenades at all, neither anything droppable... That means he is in CQB. He is in a wrong place.
     
    2.1. For immersive plays I've changed that blinking white light to blurry the screen because that is more realistic one. Heart pumping blood in my eyes and pressure in my head from running or panicking if I get shot or dodged bullet or explosion. Even high pressure heart ticking should be nice when you are out of breath, remove that green bar on bottom left corner. Assets would take proper breaks all the time.
    2.2. Better audio breathing. You know when you run and then you are taking breath in short repetitions and suddenly even breathing gets hard and you stop breathing for a moment. Then you hear your heart pumping. Soundstage becomes dubbed. You can't hear sorroundings clearly.
    Show me a player on EU#3 server who would go all Rambo mode then.
     
    Enable Elite-only mode
    Modify trigger so penalty on running is more expressed.
    US army corps: 40lbs -150lbs (cca.18kgs - 68kgs) depending on missions. I don't see anytime soon going into combat leaving behind our backpacks and equipment in temporary F.O.B. Saving private Ryan Pay attention on what Cpt. Miller is doing.
     
     
    And my vote goes to... none. Whoever is creating loadouts.... good luck with that one. You will have to brainstorm really good to create universal loadout. Or just read this but only for reference. I'd like to create it and I'll still enjoy in creating it but I'm still lacking scripting technique.
     
    I've changed multiple uniforms, multiple type of vests, multiple helmets, various misc items. Now everything feels empty. I came back to MTP camo, to my trusty m4 with 7 mags, 2 grenades, 2 concussion grenades, 2 smoke, sig 226 with only one spare mag and I still weight below 20 kgs. And I rung ACOG or holosight without that 3x zoom. If it's daytime i choose acog if it's night I make sure i go in CQB. I was in love with HK417 16inch. She was a stunner once. But the sound of m4 or m16 just tickles my ears.
  21. Like
    Stuffedsheep reacted to Minipily in General Census: Force loadouts, remove Arsenal.   
    To be honest, I don't really care what happens.
     
    I would of thought it would be common f*cking sense to not carry 20+ mags and not carry a crap ton of medical supplies. I've said it before and i'll say it again, you should be carrying: 4 basic, 2 packing, 1 tourniquet, 1 morphine. THAT'S IT. You are ruining the medics job by being a medic on your own. In addition, assistant AT or MMG should NOT be carrying the specialists weapon such as another MAAW or 240. Assistant's just carry ammo and should use a basic rifle, something like a standard issue M4.
     
    I do agree with Pancake though, I'm all for being a bit creative, I understand if you wanna recreate an Isreali loadout or a British or something, I really don't care. BUT, the fact people are carrying a bunch of stupid sh*t that would not be carried with that loadout is silly. I honestly think at this point, forced loadouts might have to be brought in, but, if you're gunna do that then PLEASE actually look at some real military equipment because no offense but the standard already are pretty bad. Like Pancake said, a PLT Engineer shouldn't be carrying much magazines. Usually the magazines will vary between 6 - 12 (some roles may go lower) dependent on where they are stationed, a platoon engineer should be carrying 6+1.
     
    What ever happens happens. I usually play roles nowadays that don't require a special loadout, such as a Tanker or Pilot, where my gear is only there to protect me when I need to bail and run back to Command.
     
    In the end, I still have fun on the server so I really don't care that much.
     
    PS. The SEAL Team 52 special forces clear team carry suppressors in a LOUD environment lol luetin sh*t is pretty annoying too. Really? Suppressors in broad daylight with Bradley's and choppers flying around, pfft.
  22. Like
    Stuffedsheep reacted to Pancake in General Census: Force loadouts, remove Arsenal.   
    Oh god yes, I used to be all for full personalisation of kits, but after seeing people running around with sniper kit (spotting scopes and rangecards), explosives when their role doesn't require it or just trying to recreate Rambo, I am now for forced loadouts with limited customizability (i.e. you can grab a red dot sight from a box and a couple of extra mags at most).
     
    So long as the loadouts you get given aren't completely bat-shit insane, like on Zargabad, the PLT Engi comes with 13 mags, 4 charges, 5 SLAM mines and a claymore, not to mention 2 defuse kits and M26 triggers (which is fucking bloody nuts, he and the rest of CMD shouldn't be seeing that much action that warrants 13 magazines), then I'm happy for forced loadouts. A flag that allows you to reload the kit you spawned in with would be good too so you can re-arm back at base.
     
    Failing this, could harsher punishments be handed out for not playing the role? As I often go Engi seeing an alpha rifleman place a charge on an objective whilst I'm running over makes it feel like a waste of time playing in that specific role. Same for most medics, everyone seems to carry 20+ bandages and 5 of each needle.
  23. Like
    Stuffedsheep got a reaction from Alex Gambino in Suggestion: British Army comes to EU#3   
    I'll be that guy again that saids no. Atleast to some mods.
     
    Funny thing is, I've already added the weapon pack once, on request. Did not turn out well; the quality of the weapons is not up to standard of the weapons we already use. So after the pack was added people complained the pack was bad quality. Plus the only reason we added it was because of the L85 (for which we have the standard rifle in now), most other weapons are already in the modpack.
     
    Unit pack has no purpose what so ever, apart from making it easier to place units (which are already placed). But to use it you need the other mods, which is not really practical because it adds a lot of duplicate weapons of lesser quality. Plus we use a custom loadout script with custom loadouts (that have required ACE items) anyway so we may as well do it manually.
     
    The only one that may be interesting is the equipment pack. It has some useless equipment, like the Soflam, glasses and NVG. And some useful equipment like the HMG, GMG and mortar packs that you put in the launchers slot, so you can bring an HMG and a backpack at the same time.
  24. Like
    Stuffedsheep reacted to ranarick in Arma 3 roadmap 2015-2016   
    Source http://arma3.com/news/arma-3-roadmap-2015-16#.Vh5Z-3psFBc
  25. Like
    Stuffedsheep reacted to Josh in Modded Repo small but useful improvement   
    We have to change the folder name with ACE because it includes a .dll file that the repo refuses to change if the mod changes it.
     
    So the only way we can work around the users actually getting the updated .dll file is by renaming the folder. Otherwise users would have to manually update the .dll file themselves every update.
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