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Stuffedsheep

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Everything posted by Stuffedsheep

  1. you can try making the image you uploaded slightly larger and then cut it slightly, that gives you a bit more room to use the cutting tool.
  2. This needs a reply. Because this will lose us more members than adding a security level to Teamspeak
  3. We have to secure our grass farms! I'll be there!
  4. Currently ^^ You can see I highlighted the part after the War Thunder channel, because that is an important reason why there are so many channels. People like to play a game, so they make a channel for that game so other people know what they are playing, and maybe join in. Plus you are not talking through each other talking about other games.
  5. A few points. I5 is good for gaming, I7 is good for rendering and processing(3d modelling and video processing/Streaming). I7 does not really improve much price/performance wise, you don't need the extra 4 cores. If you are going to go for SLI, do it from the start. SLI requires the exact same GPU chipset, and ideally the same or more VRAM. So to get the best performance out of it you need an identical card. Get atleast 16GB of RAM(prefereably in 2 sticks, because dual channel memory) According to the MSI website the "MSI Z170A Gaming Pro" supports dual SLI. and seen the size of the case, mobo and gpu it should fit with lots of room. Get dust filters for your case, even if you use liquid cooling. You may think it is not needed, but trust me, it saves you a lot of cleaning if you use an air can from time to time.
  6. Most liked/played: Arma 3 Squad Insurgency Fallout 4 GTA Online ARK Disliked: Dayz Life is Feudal: Your Own Wishlist: Fallout 4
  7. After reading all posts on this thread and looking at the topics poll results, I can see there is a slight majority of players who prefer picking there own uniform oppose to getting a forced one. Originally when we first created EU#3 the plan was to remove VAS and VA all together. We did this because the idea of the modded server was and still is to have more serious gameplay. With this kind of gameplay you were not suppose to have as much freedom as you had on EU#1 when it came to gear selection. The reason behind this is simple: if there are no distractions, you focus more on the gameplay. Now as I read this topic and the other topics with a similar subject, I have been thinking or was would make it possible to have some form of customization within the same gear settings. Having a fixed uniform (or selection of similar uniforms (sleeves, rolled sleeves, t-shirt) that will be randomly assigned). Having a option in the parameters of every mission to select which countries uniform will be used, U.K., Germany, U.S., Sweden, Netherlands, etc. possible in combination with point one. Having a selection of vests in the right colour(it has to match the uniform). But you can choose if you prefer a bandoleer, light carrier or medium carrier. Having a selection of helmets in the right colour(it has to match the uniform). This may or may not include berets. You spawn with a standard selection of basic items such as earplugs, bandages, grenades, a sidearm and your rifle. A have a selection of weapons available, all using stanag magazines to remove compatibility issues, which include weapons like but not limited to: M4, M16, M416, M417, L85, Mk16, Mk17, AUG. Now I will say this, none of this is a quick implementation. But the point of a uniform is to be uniform-ally worn. This is there for easy identification of friendly and enemy forces and to display organisation. The same with weapons, most NATO countries use weapons that fit stanag mags such as U.S., U.K., Canada, France, Belgium, Netherlands, Sweden, etc. It is there for easy distribution of magazines and ammo, to make it universal used, just like the uniform.
  8. I'll be that guy again that saids no. Atleast to some mods. Funny thing is, I've already added the weapon pack once, on request. Did not turn out well; the quality of the weapons is not up to standard of the weapons we already use. So after the pack was added people complained the pack was bad quality. Plus the only reason we added it was because of the L85 (for which we have the standard rifle in now), most other weapons are already in the modpack. Unit pack has no purpose what so ever, apart from making it easier to place units (which are already placed). But to use it you need the other mods, which is not really practical because it adds a lot of duplicate weapons of lesser quality. Plus we use a custom loadout script with custom loadouts (that have required ACE items) anyway so we may as well do it manually. The only one that may be interesting is the equipment pack. It has some useless equipment, like the Soflam, glasses and NVG. And some useful equipment like the HMG, GMG and mortar packs that you put in the launchers slot, so you can bring an HMG and a backpack at the same time.
  9. By the title I presume you are meaning to say that this difference occurs with both the m416 and m417 rifles. Which are pretty much the same, except the round it chambers(and the parts that come with it). I will clarify a bit more, it is not a hidden stat nor a realistic feature we(as in AW) are playing on. It is however a realistic feature added by the mods maker blazenchamber, to indeed add a realistic aspect as the real weapons differ in weight as well. However, I doubt that the weight difference displayed in game is comparable to that of it's real life counter parts. Seen that the M417 13'' weights 4.22kg, and the M417 16.5'' weights 4.4kg. It would be less that 10% weight difference IRL compared to about 20% difference in game(as a rough estimate seen from your screenshots). This goes for both the M416 and M417.
  10. http://www.ahoyworld.co.uk/topic/3475-eu3-required-addons-repository-information/ at the bottom of the post is a spoiler with changelog
  11. CUP Terrain pack is now on the repository and server, so AiA Terrain pack will no longer work.
  12. As the title suggests, we are going to switch to a new Terrain pack. CUP terrain pack is the successor of the AiA TP, and features a variety of imported updates such as: - Modular setup, data pack and individual maps - Correct sea levels - Ponds - better shadows - Trees and bushes should no longer be see through for AI - Better terrain textures on ArmA 1 maps - More enter-able buildings in the Chernarus area (not on this release) And more The reason I make this post is because there is no "lite" version of the mod. This means the compressed download which includes all the maps AiA TP has, is 7.5GB big. Now we won't use all the maps, but the uncompressed files on the repository will be more that the compressed download, due to the data pack alone being 6.5GB. My recommendation is to download the mod separately, so you will have all the maps(just in case). And you can start now, instead of waiting for the repository update. (For Those with slow internet) EDIT: The switch has been made, the server is now running CUP Terrains and the repository has all the needed files. Download link
  13. I would, but it's not allowed without permission. EULA and stuff. Wow, just wow. You know what my problem is, you didn't actually suggested anything. You just said it was a good mod, followed by a list of things that you didn't like about the mod. And then say this: So why make a post in the first place? Your "suggestion" is not a suggestion because you did not even suggest anything. Your first post is pretty much a rant about what you think is wrong with the mod, and what you think should be improved. And it is not the first time you have complained about random things. It happens occasionally in the server as well, sometimes even followed by a rage quit. Now I do not really have an issue about this, but I have an issue that none of it is in a constructive manner. So you are pretty much complaining non stop, without putting in much effort to help solve the problems(like taking the effort of finding the mod you where talking about) you are complaining about. But yeah, I'll just be "untwisting my knickers" now while I'll wait for you to post your "suggested" mod.
  14. Then either come up with another mod, or make one yourself. There really is no point arguing about a mod not being good, or good enough(to your standards) if there is no alternative. In my opinion the mod is simple and easy to use. It does it's job, and it does it well. Yes, there may be some points where it could use some improvements, but it is not required because it works. Out of this discussion I pretty much conclude you are either arguing because you want to have an argument, or you just prefer not to add the mod even though there is no alternative. In which case, just say it. And don't talk around the point you are trying to make.
  15. What PERO said ^^ BiS will most definitely release more info before the release, and maybe put it on dev branch for testing as well. But it's still at least 4 months away, maybe even 10 months. So until they announce a definitive release date I doubt there will be any plans made for porting any mission. Nothing about this can be said for certainty right now, but I agree the logical choice would be to run I&A Tanoa on a separate server (EU#2 most likely). As for modded, it will most likely be added to the map rotation. It would not be a good option to split the player base up, only to run a second modded server on Tanoa.
  16. Your point is not valid since you failed to come up with the name of at least one other mod. Also, the whole point is to simulate a finger pointing on the map. So all the mod does is highlight the point under your cursor for as long as you hold left mouse button(as explained). If you use your finger on a map, it does not drag a line on it (hopefully, nasty fingers otherwise).
  17. You are right, I expected it to be the same key as well. But if you think about it, the mod will most likely be required by both parties. If they don't have the mod, they won't see the dot. So a different key in this case makes sense, since it would be mandatory for all users, where as the other mods run client side only, and are there fore optional. Agreed, especially with "extra". Map markers will still be needed, but this just makes it easier to explain the details.
  18. you are wrong, its a different key. Ill add it to the modded repo soon.
  19. How is 20m the limit, Shacktac HUD is forced on EU#3 and has a maximum of 50m (1st ring is 15m, 2nd ring 30m, 3rd is 50m) coverage surrounding the player. Now I understand your point about not wanting to drill the formation practice, it can be boring and tedious, but you need to know how they work. If you and all the other people know how they work you can practice them while playing. And then you are saying you must be free to seek your own cover and concealment, Yes that is the whole point. Your SL is not going to tell you where to sit and look at, That is the why you train, so you can do that. While, of course, covering the correct flank and ensure your squad safety. Because that is one of the main reasons everyone keeps dying, a single EI walks up the rear and shoots 5 people before anyone can react. (or a humvee .50 in a certain case) You do understand that CQB movement is almost solely based on bounding movements. You covering a corner and someone passes you to move up while you cover. Those movements are bounding movements. And if you are stacked up against a wall ready to breach a compound, who will cover what direction at that point while waiting to breach. Another point that would be discussed while training formation movements. So what you are saying is that you guys want to skip all basics and just focus on certain things. Well that fine, training is not mandatory, so you can stay away during those sessions. But it may result in you guys not know what to do when shit goes down while the rest does. And if that would happen if will feel pretty shit, or maybe even get the squad killed.(which feels even more shit, and you will be to blame not the SL) About the maptools and distance guesstimate, there are plenty of video tutorials and text tutorials on that, and it really is not something you need to practice with a group. The use of maptools you can even practice IRL, its a skill that will come in handy one day. And personally, if you are using a AR type rifle, you don't need a rangefinder or adjustable sight. A Holo sight or RCO sight will do. The weapon effective range is about 300-400m, and you don't have to see the pimples on the enemies face. If you want a quick distance check, look for reference point around your enemy, and then try to find them on the map. Every square box on the map is 100m. So make a rough guess about how far it is using that technique. you will usually be within about 30-40m accurate on a quick estimate, which is good enough since you rifles effective range is about 400m and the bullets don't drop that much. The more you use this technique and the more time you take for it, the more accurate you will be. Edit: Links and Grammar
  20. Do we really wanna invade Germany again?
  21. This video is not legit. At 1:48 the blufor soldier goes prone, this is because he has detected an enemy present in the area. So he noticed the opfor soldier through the tree. Even though he did not engage him, he knows there is one there. The bushes however do work. they cover you completely, as demonstrated in the video. If the AI is engaging a target that runs into a bush for cover, they will keep shooting the path the target would have walked based on speed and direction from the point visibility was lost. But to properly test all this, they should place down a row of trees that obstruct complete visibility, so they should make a wall out of trees. Then retry this if the other AI is behind a wall of trees, lets say 2 meters wide, then you eliminate the chance of them "looking around" the tree.
  22. Press the power button on your pc, it will close all programs and shut it down. if you dont want so shut it down, press Escape and then Alt+F4, as Christiansen said. It will close the game immediately.
  23. Thank you for pointing this out. The files where missing on the repository, and have now been re-added to it. If you try to download it now it should work.
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