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Invade & Annex 3 Version History And Feedback Thread


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  • 3 months later...
  • 4 months later...

I would like to report a broken script. It is the "heal and revive players" option which can be accessed from arsenals. It does heal people but revive part doesn't work. I have tried and watch people trying it several times but it only clears blood from incapacitated players.

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  • 4 months later...
  • 3 weeks later...

I&A 3.3.59 Version will be live after the restart on 11/12/2020. The change log is below:

 

- [Added] Enhanced t-140 and t-140k side mission rewards

- [Tweaked] Minimum mission spawn distance

- [Tweaked] Cleanup script (Will not delete backpacks near you)

- [Fixed] Revive action (on arsenal) not working

- [Fixed] Sling loaded cargo desyncing and detaching

- [Fixed] Chem-light action duplicating in certain situations

- [Removed] Some Ao's near Abdera airfield that were too close together

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Request received via teamspeak that I'm posting here as the user who made it is currently having some issues with their forum account:

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<12:15:12> "SSG Spartan": Hey stanhope i was wondering if i was able to request a feature for pilots for in AW4?
It would be a nice thing for CAS Pilots to use but CAP & Transport could use it as well if they wish for it.
It is a simple Script really:
Devas Autopilot.
https://forums.bohemia.net/forums/topic/202638-devas-autopilot-release/
That is link to official script where it also has some video's to show what it does.
But the reason for requesting this is for CAS Pilots for example that when they dont have requests for support they can engage the Loiter Patern for example and circle the AO and than go to use teire onboard camera's to spot enemy movement for the boots on the ground and in that matter while not requested for CAS they are being usefull for the guys on ground while in waiting patern over AO.
And it gives them something to do while awaiting for CAS Requests (they could already kinda but this would make it easier for them and be able to spot better)
Sorry if this is not supposed where to ask for this but idk where i had to turn to for that.
further more could i get  a permission for Voice Mic Activation?

 

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  • 3 weeks later...

Below is the change log for I&A 3.3.64 which will go live after the next server restart on 12/19/2020.

 

[Added] Forward compatibility for future side mission(s)
[Tweaked] Tweaked chemlight attach script
[Tweaked] Free IDAP side mission defenders no longer have explosives
[Tweaked] Mora reward vehicle will spawn with Livonia camo instead of AAF camo
[Fixed] Enhanced t-140 reward not spawning correctly

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  • 3 weeks later...

Below is the change log for I&A 3.3.65 which will go live after the next server restart on 01/09/2020.

 

- [Added] Ability for pilots to repair/refuel their ship

- [Added] Reward vehicles moved back to reward area when abandoned

- [Tweaked] Arsenal setup scripts

- [Tweaked] Artillery priority mission

- [Tweaked] CSAT APC/AA/IFV reward cosmetics

- [Tweaked] Intel side mission group names 

- [Tweaked] Disable Main OAs that are almost overlapping

- [Tweaked] Task and Loading screen image sizes

- [Tweaked] AAA Priority mission optimizations

- [Fixed] Main AO HQ building ruins not getting deleted

- [Fixed] Error trying to find suitable position for HQ Coast side mission

- [Fixed] Items getting past Arsenal Restrictions on respawn

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Below is the change log for I&A 3.3.66 (the server will execute order 66), which will go live after the next server restart on 01/16/2021.

 

- [Added] CBRN Radiological side mission

- [Added] Enemy CAS/CAP aircraft now has random loadouts

- [Added] Removal of bodies from vehicles on player respawn/disconnect

- [Tweaked] Priority mission Arty firing interval and rounds

- [Tweaked] Spartan/Praetorian rewards

- [Tweaked] Main AO HQ ruins cleanup

- [Tweaked] Inventory warnings about unusable items for some roles

- [Fixed] Side mission Militia Camp not being able to complete

- [Fixed] Manually spawned rewards not being moved back to base when abandoned

- [Fixed] Explosives dropped in/near base not getting removed

- [Fixed] Battle Bus statics not being properly aligned

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Hello I have three bugs to report:

 

First one is aircraft servicing. While in service, pilots can refuel the vehicle if they have toolkits. It sometimes cancels the service and sometimes does not. It gives jet junkies ability to fly around while jet is getting rearmed.

 

The friendly CSATs in new CBRN side mission. So basically the particular CSAT units inside the half sphere construction are not engaging players. Those are the ones with black CSAT assasin helmets. All the units outside of the building are engaging, also white CBRN suitted EI's are engaging too but not the black helmets. Also there are too many of them inside the sphere, I would have no chance if they were shooting me.

 

Last one is unnecessary UAV equipment warnings. when I played as UAV op, game kept giving me warnings in chat something like "You can not use AR-6 Darter in other classes rather than UAV operator" but yeah I was already the UAV operator. Also do we really need this warning script? I mean people can be carrying these specialist equipments for their friends, and they should predict they can NOT use medikit as autorifleman or they can not use a drone without AV terminal right? Probably not in EU1... But yeah still unnecessary though.

 

Also I don't know if it is fixed in I&A 3.3.66 but same "you cant use this" warning pops up for pilots who are carrying toolkits since I&A 3.3.65. Im just suggesting getting rid of this script. 'Less script lines = more performance' Am I right?

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Quote

First one is aircraft servicing. While in service, pilots can refuel the vehicle if they have toolkits. It sometimes cancels the service and sometimes does not. It gives jet junkies ability to fly around while jet is getting rearmed.

Fair point. It was taken into consideration when it was added that it might be abused. And so it has, so we'll redo it the non quick'n'dirty way.

 

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Also there are too many of them inside the sphere, I would have no chance if they were shooting me.

Noted. We'll remove some of the guard units around that Research HQ.

 

 

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The friendly CSATs in new CBRN side mission. So basically the particular CSAT units inside the half sphere construction are not engaging players.

Yepp, wrong AI ability disabled on them, fixed in current DEV version.

 

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Last one is unnecessary UAV equipment warnings. when I played as UAV op, game kept giving me warnings in chat something like "You can not use AR-6 Darter in other classes rather than UAV operator" but yeah I was already the UAV operator.

Noted and already fixed.

 

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Also I don't know if it is fixed in I&A 3.3.66 but same "you cant use this" warning pops up for pilots who are carrying toolkits since I&A 3.3.65.

Also already fixed.

 

 

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  • 2 weeks later...

Below is the change log for 3.3.67 (lovingly crafted by Whigital). It will go live after the restart on 01/30/2021.

 

[Added] Static weapon cleanup (no player within 500m)

[Added] Enhanced BTR-K Kamysh

[Added] SPAR-16 and MXC carbines for pilots

[Added] Disable assembling Static Weapons near Base/FOBs (300m)

[Added] Compact NVGs (green) and Avenger Helmet (green)

[Tweaked] Position finding overhaul for Side and Priority missions

[Tweaked] CBRN Radiological side mission (Guards, Awareness, Damage)

[Tweaked] Reworked the way pilots can repair their ship (Heli/VTOL only)

[Tweaked] Main AO Radio tower ruins now stay until AO finishes

[Tweaked] How placing explosives at base gets caught

[Tweaked] Globalize Pylon loadouts on aircrafts

[Fixed] Gear and Seat restriction messages

[Fixed] Side mission HQ Coast boat had patrol route on land, now patrols in water

[Fixed] Normalize skills for all AI to adhere to mission settings

[Fixed] How dead players gets removed/ejected from vehicles

[Removed] SDAR from Sniper, Spotter, FSG, AUR and Marksman roles

[Removed] LAT from Engineer, FSG and Explosive Spec. roles

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  • 3 weeks later...

Below is the change log for 3.3.68. It will go live after the restart on 02/17/2020.

 

- [Added] Zeus Prio/Side exclusion zones

- [Added] Zeus rewards dialog

- [Added] Main AO subobjective: Command and Control

- [Added] Main AO subobjective: Communications Hub

- [Added] Steve's nephew Steve to FOB Last Stand

- [Added] Steve's distant cousin Steve to FOB Marathon

- [Added] Functionality for mission persistence

- [Tweaked] BLUFOR vehicle customization scripts

- [Tweaked] Arsenal/item restriction scripts

- [Tweaked] Pilot and engineer refuel actions

- [Tweaked] Dead player body ejection from vehicles

- [Removed] CAS helis from Main AO

- [Removed] Main AO subobjective: HQ Building

- [Removed] Main AO subobjective: Supply Cache

- [Removed] Infantry and Heli CAS from Prio: Factory

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  • 2 weeks later...

Below is the change log for 3.3.69 (nice). It will go live after the restart on 02/26/2021.

 

[Added] FAQ for CBRN side mission

[Added] Zeus spawned units gets mission skills

[Added] Main AO SubObj task pictures

[Tweaked] Main AO SubObj compositions

[Tweaked] Available Arsenal items

[Tweaked] Allowed mods info

[Tweaked] Pilot and engineer refuel actions

[Tweaked] Heli CAS now uses same engagement script as Jets

[Tweaked] CuratorObjectPlaced event handlers

[Tweaked] Don't run generalVehicleSettings on Static Weapons

[Tweaked] Main AO SubObj occurrence (every 3 times)

[Tweaked] Side mission occurrence (every 6 times)

[Fixed] Side mission reward descriptions

[Fixed] Off-road AT vehicle customization

[Fixed] Gorgon vehicle customization

[Fixed] Error in Priority AA mission

[Fixed] Zeus spawned units now gets transferred to Headless client

[Fixed] CBRN side mission required gear logic

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  • 2 weeks later...

Below is the change log for 3.3.70. It will go live after the restart on 03/10/2021.

 

[Added] Vehicle Repair/Rearm/Refuel pads now handles attached turrets
[Added] Safe delete function
[Added] Zeus hotkey to un-flip vehicle (Shift+F)
[Added] Zeus hotkey for vehicle repair/rearm/refuel (Shift+R)
[Tweaked] Zeus assignment
[Tweaked] Vehicles no longer respawn if close to any base/FOB
[Tweaked] Vehicle positions at FOB Marathon (Stadium)
[Tweaked] BLUFOR Shikra loadouts
[Tweaked] Reward vehicle spawn positions
[Tweaked] OPFOR jet spawning positions
[Tweaked] Unify skins for friendly OPFOR air assets (Grey/GreyHex)
[Tweaked] Ghost hawk turret actions
[Tweaked] Backend logging
[Tweaked] Added initial timer before Artillery starts engaging
[Fixed] Zeus spawned units transfer to HC
[Fixed] Copilot controls in helis/VTOLs
[Fixed] Heli/plane missing weapons related to incompatible weapons
[Fixed] Rewards with attached turrets now gets destroyed when turret is killed

 

Hotfix:

- [Tweaked] Added initial delay in SubObjs Command and Comms

- [Fixed] Zeus assignment

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  • 2 weeks later...

Below is the change log for 3.3.71. It will go live after the restart on 03/23/2021.

 

- [Added] Admin menu ZEN module unlock/lock
- [Fixed] Player initialization
- [Fixed] Safe delete function pasta
- [Fixed] Zeus Admin channel assignment
- [Fixed] Zeus assignment logging
- [Tweaked] CBRN side mission task not getting deleted
- [Tweaked] CBRN side mission distance checking (no longer 2D)
- [Tweaked] More ways to prevent explosives near base
- [Tweaked] Artillery priority mission code cleanup

 

Hotfix 1

- [Fixed] Artillery priority mission cooldown
- [Fixed] Zeus interface hotkey activation
- [Tweaked] Force respawn uninitialized players
- [Tweaked] Zeus module initialization parameters

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