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Norris

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Everything posted by Norris

  1. Below is the change log for Invade & Annex Prairie Fire which will be after the next restart on 06/05/2021. - [Added][Cam Loa Nam] More AOs and FOBs - [Tweaked][Cam Loa Nam] Enemy weapons can now be used by the recon squad - [Tweaked][Cam Loa Nam] Enemy weapons can now be picked up in the field by any unit
  2. Below is the change log for Invade & Annex which will be released after the restart on 06/05/2021 - [Added] Taru pod functionality - [Fixed] Copy paste error in vehicle initialization - [Tweaked] Destroyer spawn script - [Tweaked] Enemies that can be left in an AO when it completes made map specific
  3. This thread is used to see the change log of Invade & Annex Prairie Fire and the place to provide feedback. (Updated to also be the place for feedback relating to any other DLC maps used on EU2)
  4. INVADE & ANNEX 3 PRAIRIE FIRE ADDITION Launching: Sunday 23rd May @ 04:00 UTC on EU 2 23/05/2021 Server Details: IP: 176.9.8.125 Port: 2602 TS address: ts.ahoyworld.net or join here Discord: Join here Server Slots: 61 Allowed Mods: click here Slots & Assets Server Rules AhoyWorld General + I&A Ruleset applies
  5. Below is the change log for 3.3.73. It will go live after the restart on 05/10/2021. - [Added] Discord rich presence - [Added] Transport heli to FOB Guardian - [Added] Vanbulance to FOB Guardian - [Added] FOB vehicle randomization - [Added] Main AO garrison building blacklist - [Added] Allow storing weapon in backpack - [Added] Enhancements based on Main AO type - [Added] Drone despawn action for UAV Op - [Added] Homebase to vehicle respawn timer list - [Fixed] Ghosthawk turret action - [Fixed] Main AO Tank SubObj cleanup - [Tweaked] Randomization of OPFOR vehicle appearances - [Tweaked] Pylon loadout function - [Tweaked] OPFOR unit definitions for Main AO, Side and Priority - [Tweaked] Vehicle beacon/sirens - [Tweaked] Vehicle respawn/despawn - [Tweaked] Reward vehicle pool - [Tweaked] Main AO selection - [Tweaked] Allow AT to pick up enemy LAT launchers - [Removed] Twin 20mm cannon from Orca CAS
  6. Below is the change log for 3.3.71. It will go live after the restart on 03/23/2021. - [Added] Admin menu ZEN module unlock/lock - [Fixed] Player initialization - [Fixed] Safe delete function pasta - [Fixed] Zeus Admin channel assignment - [Fixed] Zeus assignment logging - [Tweaked] CBRN side mission task not getting deleted - [Tweaked] CBRN side mission distance checking (no longer 2D) - [Tweaked] More ways to prevent explosives near base - [Tweaked] Artillery priority mission code cleanup Hotfix 1 - [Fixed] Artillery priority mission cooldown - [Fixed] Zeus interface hotkey activation - [Tweaked] Force respawn uninitialized players - [Tweaked] Zeus module initialization parameters
  7. Below is the change log for 3.3.70. It will go live after the restart on 03/10/2021. [Added] Vehicle Repair/Rearm/Refuel pads now handles attached turrets [Added] Safe delete function [Added] Zeus hotkey to un-flip vehicle (Shift+F) [Added] Zeus hotkey for vehicle repair/rearm/refuel (Shift+R) [Tweaked] Zeus assignment [Tweaked] Vehicles no longer respawn if close to any base/FOB [Tweaked] Vehicle positions at FOB Marathon (Stadium) [Tweaked] BLUFOR Shikra loadouts [Tweaked] Reward vehicle spawn positions [Tweaked] OPFOR jet spawning positions [Tweaked] Unify skins for friendly OPFOR air assets (Grey/GreyHex) [Tweaked] Ghost hawk turret actions [Tweaked] Backend logging [Tweaked] Added initial timer before Artillery starts engaging [Fixed] Zeus spawned units transfer to HC [Fixed] Copilot controls in helis/VTOLs [Fixed] Heli/plane missing weapons related to incompatible weapons [Fixed] Rewards with attached turrets now gets destroyed when turret is killed Hotfix: - [Tweaked] Added initial delay in SubObjs Command and Comms - [Fixed] Zeus assignment
  8. Below is the change log for 3.3.69 (nice). It will go live after the restart on 02/26/2021. [Added] FAQ for CBRN side mission [Added] Zeus spawned units gets mission skills [Added] Main AO SubObj task pictures [Tweaked] Main AO SubObj compositions [Tweaked] Available Arsenal items [Tweaked] Allowed mods info [Tweaked] Pilot and engineer refuel actions [Tweaked] Heli CAS now uses same engagement script as Jets [Tweaked] CuratorObjectPlaced event handlers [Tweaked] Don't run generalVehicleSettings on Static Weapons [Tweaked] Main AO SubObj occurrence (every 3 times) [Tweaked] Side mission occurrence (every 6 times) [Fixed] Side mission reward descriptions [Fixed] Off-road AT vehicle customization [Fixed] Gorgon vehicle customization [Fixed] Error in Priority AA mission [Fixed] Zeus spawned units now gets transferred to Headless client [Fixed] CBRN side mission required gear logic
  9. Below is the change log for 3.3.68. It will go live after the restart on 02/17/2020. - [Added] Zeus Prio/Side exclusion zones - [Added] Zeus rewards dialog - [Added] Main AO subobjective: Command and Control - [Added] Main AO subobjective: Communications Hub - [Added] Steve's nephew Steve to FOB Last Stand - [Added] Steve's distant cousin Steve to FOB Marathon - [Added] Functionality for mission persistence - [Tweaked] BLUFOR vehicle customization scripts - [Tweaked] Arsenal/item restriction scripts - [Tweaked] Pilot and engineer refuel actions - [Tweaked] Dead player body ejection from vehicles - [Removed] CAS helis from Main AO - [Removed] Main AO subobjective: HQ Building - [Removed] Main AO subobjective: Supply Cache - [Removed] Infantry and Heli CAS from Prio: Factory
  10. Below is the change log for 3.3.67 (lovingly crafted by Whigital). It will go live after the restart on 01/30/2021. [Added] Static weapon cleanup (no player within 500m) [Added] Enhanced BTR-K Kamysh [Added] SPAR-16 and MXC carbines for pilots [Added] Disable assembling Static Weapons near Base/FOBs (300m) [Added] Compact NVGs (green) and Avenger Helmet (green) [Tweaked] Position finding overhaul for Side and Priority missions [Tweaked] CBRN Radiological side mission (Guards, Awareness, Damage) [Tweaked] Reworked the way pilots can repair their ship (Heli/VTOL only) [Tweaked] Main AO Radio tower ruins now stay until AO finishes [Tweaked] How placing explosives at base gets caught [Tweaked] Globalize Pylon loadouts on aircrafts [Fixed] Gear and Seat restriction messages [Fixed] Side mission HQ Coast boat had patrol route on land, now patrols in water [Fixed] Normalize skills for all AI to adhere to mission settings [Fixed] How dead players gets removed/ejected from vehicles [Removed] SDAR from Sniper, Spotter, FSG, AUR and Marksman roles [Removed] LAT from Engineer, FSG and Explosive Spec. roles
  11. Hello Pickle, Thank you for your feedback. In regards about the heavy man portable launchers and heavy vehicles like main battle tanks, infantry fighting vehicles and armored personnel carriers. The assets used in I&A3 are all vanilla or DLC assets that are to be used to complete AOs and further the mission. Without these heavy assets many AOs, for example the salt flats would be very challenging to complete. The very flat ground of the Salt flats will let AI spot enemies from afar due to the very clear lines of sight. If all the heavy assets were to be removed, areas like the Salt flats would slow down to a crawl and negatively impact the enjoyment of the mission for a great number of players. I&A has been developed by keeping the players and a balance of the available classes in mind. Changing or removing assets and classes will naturally have an impact on the rest of the classes and the assets at their disposal. The ground rules that you have suggested will not be implemented. The ground rules you have suggested are seen as moving I&A3 more to a direction our AWE/Liberation/MSO-servers which is not the way we want to develop I&A. AWE and MSO is there to serve the players that want more organized game play and a touch of realism. The timed reward script is also off the table. I&A has Main AOs, Priority targets and Side missions to provide our players a variety of different missions to enjoy. Which mission the player decides to play is up to each player. Normal AOs reward the players by advancing the missions and giving access to new FOBs. Priority targets pose a threat to the entire team and thus are important to take out. The side missions, while a little smaller often have a more complex nature and give out reward vehicles. Quite often these rewards are quite small, aside from the heavy vehicles or CAS assets. We feel that this balance is quite good and will not implement new scripts to I&A, especially when the demand for the said script is very low. If a player is rewarded with a heavy asset, then they are rewarded for the effort they have put into the side missions. They have worked for the reward and it should be theirs and they should be free to use them within the current rules of I&A. As long as they are helping the team we are not going to punish them for doing so unless it goes against the Rules of Ahoyworld. Staff Team
  12. General Rules (applicable to all) 1.1. These are rules that apply to all situations where you communicate to other AW members no matter what medium is used. They are not exhaustive and should be taken as a guideline on how to behave. We reserve the right to modify these rules and to defer to our own Judgement. 1.1.1. AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardize that community spirit. Admins reserve the right to warn/kick/ban users whose behavior is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether the behavior is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present. 1.1.2. Trolling in any form will be dealt with swiftly and harshly. 1.1.3. Racism or hate speech of any kind is not tolerated. 1.1.9. Use of the services provided by Ahoyworld are contingent on members making themselves aware of, and following all relevant rules. Server Rules 4. Invade and annex rules. Upon entering an AhoyWorld I&A server you agree to abide by the following rules. Any breaking of the rules can result in sanction being applied by a member of staff. These sanctions can include, but are not limited to, warning, in-game punishment, kicking, temporary ban and permanent ban. Which action should be taken will be determined on a case-by-case basis by the staff member(s) present at the time and left to the discretion of this/these member(s) of staff. If you see any player breaking these rules, please report them to staff immediately, or use the player report form. 4.1. Do not intentionally kill another player on your side. If you accidently teamkill someone, apologize immediately. Notes: 4.1.1.Teamkilling as a result of using thermal optics or lack of a tag is not an excuse. Repeated accidental teamkilling will not be tolerated. A good rule to live by is: “Not sure? Don’t shoot!” A single instance of an accidental teamkilling can be forgiven if it’s a legitimate accident and you apologize. 4.1.2.Repeated and/or intentional teamkilling will result in a ban. We reserve the following rights: 2. To deny access to our service to anyone for substantive reasons not listed in these rules.
  13. Below is the change log for I&A 3.3.66 (the server will execute order 66), which will go live after the next server restart on 01/16/2021. - [Added] CBRN Radiological side mission - [Added] Enemy CAS/CAP aircraft now has random loadouts - [Added] Removal of bodies from vehicles on player respawn/disconnect - [Tweaked] Priority mission Arty firing interval and rounds - [Tweaked] Spartan/Praetorian rewards - [Tweaked] Main AO HQ ruins cleanup - [Tweaked] Inventory warnings about unusable items for some roles - [Fixed] Side mission Militia Camp not being able to complete - [Fixed] Manually spawned rewards not being moved back to base when abandoned - [Fixed] Explosives dropped in/near base not getting removed - [Fixed] Battle Bus statics not being properly aligned
  14. Below is the change log for I&A 3.3.65 which will go live after the next server restart on 01/09/2020. - [Added] Ability for pilots to repair/refuel their ship - [Added] Reward vehicles moved back to reward area when abandoned - [Tweaked] Arsenal setup scripts - [Tweaked] Artillery priority mission - [Tweaked] CSAT APC/AA/IFV reward cosmetics - [Tweaked] Intel side mission group names - [Tweaked] Disable Main OAs that are almost overlapping - [Tweaked] Task and Loading screen image sizes - [Tweaked] AAA Priority mission optimizations - [Fixed] Main AO HQ building ruins not getting deleted - [Fixed] Error trying to find suitable position for HQ Coast side mission - [Fixed] Items getting past Arsenal Restrictions on respawn
  15. Hello Members, Donators and Guests, Welcome to 2021! This is a new year for the World and our Community. Ahoyworld would like to thank all the Donators for your donations towards our community and hope that you continue to as we are reliant on them. This year will be full of good times with friends and new friends on our Public/Modded servers but also on our TeamSpeak server as well (ts.ahoyworld.net) so come and join us if you would like. This year will also be full of Events so keep an eye on our Events page for the full details ranging from Multiple Session Operations (MSO) to Campaign like Zeus missions (regular Mission Makers) to Game nights hosted by individuals like you. If you would like more information on any of these there will be links for you to click on below. But here is the low down on these: MSO - Multi Session Operations, we used to use ALiVE but due to instability we switched to just hosting Zeus game nights with a story that spans several weeks. First person only and a somewhat higher immersion mod count. RP is highly encouraged. Tends to put players in hard spots vs AI. Campaign mission - On our Enhanced server we have regular modded missions. Emphasizing tactics and teamwork. Game nights - If you've come up with a mission that you would like to run on our servers, this is how you can do it! We have a framework available as a good starting point for your ideas (Mission creator framework), and when the mission is ready, you simply fill out a game night request found here(Game night request form). Staff will work with you to test your mission, make any necessary changes, and find a slot for it in our events calendar. Can be as simple as a Zeus enhanced I&A session, to custom missions with mods. https://forums.ahoyworld.net/forum/27-events/ https://forums.ahoyworld.net/forum/169-multiple-session-operations/ Thank you for being part of our community as without you...there wouldn't be one! Staff Team
  16. Ahoyworld welcomes streamers and video creators to our servers, and we appreciate your continued presence. We have a official branded banner which you can use in your stream (ask Staff for more info), but ask that you follow a few guidelines when you do so: 1) Be an example of Ahoyworld's ideals ("AhoyWorld is a welcoming community that respects its members and visitors."). We want your viewers to feel like they will be welcomed if they want to join in some time! 2) Please use our Teamspeak 3 "Server Group" feature to mark yourself as "Streaming", and make it known in briefing that you're streaming. This is a courtesy for other players in the channel. (Not mandatory for gamestyles where we don't require TS usage) 3) Ask us to re-stream your stream on the official Ahoyworld Twitch channel. Video creators, you have much more control over what gets put onto your channel as it is not live. Please continue to use good judgement about things you upload with the Ahoyworld name attached. If something reportable occurs that is seen in stream, we ask reporters to include a link to the full length stream VOD and a timestamp in the report. Do not use the "clip" feature on Twitch etc. Reports are to be anonymous (via the form) and should not have a negative impact on streamers.
  17. It is on our Enhanced server AWE which runs liberation and game nights. Unfortunately it is not on the Public side EU1/2 as not all would have it which would look janky when you use it as in they would see you're on one side of a wall and the next you're on the other without playing the animation. Here is the Liberation link (HTML/date may be subject to change): And here is the events page where gamenights and others are posted: https://forums.ahoyworld.net/forum/27-events/
  18. Hello members and guests, Starting on Monday the 28th, 2020 Ahoyworlds EU1 server will be switching over to I&A 4 for Beta tests. We hope to see you there and value your input which helps us steer this version in the right direction along with squashing the "features" that pop up. If you have any ideas, questions or have found "features" here is a link to the feedback thread:
  19. Thank you for your post Everett/Time. Allowing the head tracking mod on our EU1 server would mean manually updating the key whenever it updates due to the key being on a google drive and that is no Bueno so to answer this it will be a no. As for the RPG-7 it is on our servers but to use it you will need to be a Squad leader or a Light anti-tank (LAT) to use it. I hope this answers yours and others questions about this topic. Thank you, Norris
  20. Below is the change log for I&A 3.3.64 which will go live after the next server restart on 12/19/2020. [Added] Forward compatibility for future side mission(s) [Tweaked] Tweaked chemlight attach script [Tweaked] Free IDAP side mission defenders no longer have explosives [Tweaked] Mora reward vehicle will spawn with Livonia camo instead of AAF camo [Fixed] Enhanced t-140 reward not spawning correctly
  21. Congratulations to the members below, you earned it! AW MVP 2020: @Stanhope AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope AW Most Active Staff Member 2020: @MidnightRunner AW Strictest Staff Member 2020: @LH5 AW Best Team Player 2020: @Bomer AW Most Helpful Member *Non Staff* 2020: @Gambit AW Most Friendly Member 2020: @Art3misZA AW Tacti-cool member 2020: @Minipily's moustache AW Underrated Member 2020: @RiverWolf AW Most Incoherent Member 2020: @RiverWolf AW DAAASSS BOOOOT (formerly Drunkest member) 2020: @RiverWolf AW Best Pilot 2020: @Gambit AW Worst Pilot 2020: @Toasted_Bread_Slice AW Best Voice 2020: @Murph He's Batman AW Funniest Person on Team Speak 2020: @WinterMute AW Worst Joke 2020: @LH5 the shear amount of "Hi back" among other jokes was...well you earned it! AW Best Moment 2020 (can be in-game, on Team Speak or Forum): @MidnightRunner rendition of "Sick note" AW Best Forum Post (please put URL in): AW Dankest Meme Post In Discord 2020: N/A AW Best Driver 2020: @Minipily AW Worst Driver 2020: @Xwatt AW Best Fail 2020: @Jochem, there were many different situations you were in to get you this. ACRE was second AW Best Ban of 2020: AW Team Speak Channel 2020: Setup room AW Best Screen Shot 2020: AW Best/Worst Call-out 2020: @Stryker990, many different situations here. AW Candidate for the Hague 2020: @Sho_Iwaizumi AW Role Model 2020: @MidnightRunner Thank you all for participating. Next year we will have a new format for you to fill so it should be easier. Once again congratulations to the winners and we will see you next year.
  22. Thank you for your recommendation Everett. Unfortunately this request is going to be denied due to the current range of motion TrackIR has built into it along with the key being on a google drive that would need to be manually added again and again when the developer decides to update.
  23. ADDED to optional mods - | DUI - Squad Radar | - Will be available next restart 12/04/2020
  24. Norris

    Distress Call

    A vehicle patrol was ambushed. EU1 Zeus mission.
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