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Invade & Annex 3 Version History And Feedback Thread


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  • 4 months later...

3.3.24 (Live)

- Added capture progress marker
- Added map action to show how long it'll take for vehicles to respawn
- Fixed vehicles spawning on top of sheds they're supposed to spawn under
- Fixed fail message of secure asset mission incorrectly having the 'sub-objective update' title
- Tweaked reward tarus don't spawn with hex camo but black camo instead.


3.3.23

- Added 15 second delay between prio AA objective spawning and the AA turrets coming online
- Fixed bug in prio AA mission
- Fixed loadouts not reapplying after respawn
- Fixed vehicles sometimes being slightly damaged when respawning
- Tweaked base protection
- Tweaked reward xi'an is now gray and the pylons are removed, not just the ammo
- Tweaked vehicle inventories will now be consistent in what it contains (no CSAT gear etc)


3.3.22

- Added sensor support for vehicles that support this
- Fixed loading saved loadouts from the arsenal not working (hopefully)
- Fixed protect friendly forces being able to fail and succeed at the same time
- Fixed side mission research data showing an empty notification on completion
- Tweaked base AA a bit
- Tweaked the goalkeeper subobj
- Tweaked base layout a little bit
- Tweaked HQ subobj for performance
- Tweaked how vehicles respawn to avoid abuse
- Tweaked T-100 section subobj to a tank subobj
- Tweaked backend code from main AOs and subobj
- Tweaked some code to increase performance
- Tweaked some stuff to rename the respawn point at main base
- Tweaked init scripts to get a slight increase in performance
- Tweaked code for prio factory mission (for performance and readability)
- Tweaked base and carrier AA, they will now turn their radar off when they go into cooldown
- Removed friendly arty


3.3.21

- Tweaked: more code clean up
- Tweaked: more code optimization
- Tweaked: everyone but pilots now have access to the underwater gun
- Tweaked: the mission now has a proper ending when the required amount of AOs are captured
- Tweaked: ever so slightly increased the chance of molos airfield being the next AO when the AOs are up there
- Tweaked: the hint for side missions with friendly forces to differentiate between enemies killing the friendlies and players killing them
- Fixed bug in AI waypoint script
- Fixed bug in secure asset mission
- Fixed bug in ground service script
- Fixed potential bug in arsenal restriction code
- Fixed some spelling mistakes (and probably made some more)
- Fixed (side mission reward) GMG off-road also getting a mortar
- Fixed no goofing in base hint displaying while not shooting in base
- Removed some obsolete code


3.3.20

- Fixed more errors in TK messages
- Fixed bug in static weapon seat restriction
- Fixed some message related to admin seat restrictions
- Added persistence for vehicle hud preference
- General code clean up

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3.3.25 Changelog:

 

- [Tweaked] Security Update

- [Tweaked] Main AO Spawn Function To Aid Performance

- [Tweaked] Arsenal Restriction Code To Prevent Abuse (Credits To @LH5)

- [Tweaked] Air Service Script - VTOL No Longer Has A 10 Minute Service And Checks Have Been Added To See If Vehicles Are Already Serviced.

 

- [Fixed] Artillery Not Firing

- [Fixed] White-list For Squad XML

- [Fixed] Bug With Secure Radar Side Mission

- [Fixed] Arsenal Bug

- [Fixed] Last Stand Spawning Apex Slammer Instead of Vanilla

 

- [Removed] Obsolete Code

 

If you have any feedback/questions/bug reports/enquiries, please leave them in the thread below

 

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Version 3.3.26 Is Live On Our Servers With The Following Changes:

 

- [Added] - Zeus Ping Limit

- [Added] Functionalities To The Admin Tools

 

- [Updated] - Further Security Updates

 

- [Fixed] - Refuel Function

 

- [Tweaked] - Base Layout Slightly

- [Tweaked] - Helicopter Supply Crate Can Now Also Be Deployed On The Ground

 

If you have any feedback/questions/bug reports/enquiries, please leave them in the thread below 

 

 

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  • AhoyWorld Outreach changed the title to Invade & Annex 3 Version History And Feedback Thread
  • Xwatt unlocked, locked, pinned, featured and unlocked this topic
  • Xwatt featured this topic

Side Mission, Militia Camp, completed ~2212 GMT (idk if there's errors that would have logged somewhere).

 

The camp was present. A single static launcher was present. No enemy forces were present.

 

The spacebar-prompt to detonate the camp did not detonate the camp. The message that I had set the charges was displayed, though.

 

Mousewheel menu did not function after this attempt to detonate the camp. Had to drop explosive charges from inventory next to the tents and blow them up with the timer (as this was the only option usable, as the rest needed a functioning scrollwheel).

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  • 2 weeks later...

Version 3.3.27 Is Live On Our Servers With The Following Changes:

 

- [Added] Admin Tool Functionality

- [Added] GhostHawk Guns Locked By Default

 

- [Fixed] Bug In TK Script

- [Fixed] GhostHawk Guns Not Locking

- [Fixed] Militia Camp Mission Action Not Working Properly

- [Fixed] Spotters Now Have Ghille Suits

- [Fixed] Vehicles Having More Countermeasures Then Intended

- [Fixed] TK Script Not Detecting People Killing Themselves Correctly

- [Fixed] Bug in Admin/Zeus Tools Caused By Previous Security Patch

- [Fixed] Several Things That Were Broken Due To A Change In The Latest Update

 

- [Tweaked] Security Patch

- [Tweaked] Zeus Ping Limit Code (10 Pings Will Now Make You Force Respawn)

- [Tweaked] Arsenal Restriction Code

- [Tweaked] Code Cleanup And Optimisation

- [Tweaked] Floating H - Barriers In Base

- [Tweaked] Paradrop Crate Action (Time Reduced)

- [Tweaked] Vehicile Respawn Should No Longer Bug Out

- [Tweaked] Statics On Reward Vehicles Can No Longer Be Disassembled

- [Tweaked] Replaced Pilot Billboard Picture To An Arma Screenshot Instead of GTA

- [Tweaked] Cache Subobjective Displays The Name Of The Person Who Planted The Charges

- [Tweaked] Enemy Jets and Helicopters Now Fire Back At Players

- [Tweaked] Deleted Obsolete Code

 

- [Removed] Aper Mine Dispensers For Security Reasons

 

If you have any feedback/questions/bug reports/enquiries, please leave them in the thread below

 

 

 

 

 

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  • 3 weeks later...
  • 2 weeks later...

Version 3.3.29 Is Live On Our Servers With The Following Changes:

 

- [Added] CSAT Side Mission Rewards (Marid/Tigris/BTR)

- [Added] Admin/Zeus Tool Functionality

- [Added] Forward Compatibility For Contact DLC Gear

- [Added] Headless Client (You Should See Noticeable FPS Improvements!)

 

- [Fixed] Bug In TK Script

- [Fixed] Random FOB Vehicles Not Being Random

- [Fixed] Vehicles Spawning on Incorrect Positions

 

- [Tweaked] Side Mission Reward Frequency

 

- [Removed] Uneeded FAQ entry

- [Removed] Vehicle Gunner Static Weapon Restrictions

 

 

If you have any feedback/questions/bug reports/inquiries, please leave them in the thread below

 

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Version 3.3.31 Is Live On Our Servers With The Following Changes:

 

3.3.30

- [Fixed] Bug in Admin Tools

- [Tweaked] Headless Client Code

 

3.3.31

- [Tweaked] General Code Cleanup

- [Fixed] Units Not Spawning in AO

- [Fixed] Units in AO Not Despawning On AO Completion

 

These Two Updates Are Hotfixes To Resolve Issues The Headless Client Caused.

 

If you have any feedback/questions/bug reports/inquiries, please leave them in the thread below

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Version 3.3.32 Is Live On Our Servers With The Following Changes:

 

- [Added] Contact DLC

- [Added] Tractor As Side Mission Reward (As Rare As A Tank)

- [Fixed] Arsenal Loadouts Not Being Loaded

 

- [Tweaked] Admin/Zeus Tools

- [Tweaked] Backend Code

 

If you have any feedback/questions/bug reports/inquiries, please leave them in the thread below

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  • 2 weeks later...

so,version 3.3.33 is live on EU1# currently ...

And this is what i got for a first side mission reward :

 

mfqejges.jpg

 

funny,cause i remember talking to Mr.Xwatt about the past added side rewards that are useless like the Nyx Recon for example,the Hunter minigun and all those damn Offroads SPGwhatever thing - so i was on the safe side there wouldnt be more useless fun rewards but then ...

Also,that thing requires CONTACT DLC - which in general should disqualify that thing as side reward as it blocks out a great portion of the audience,right?

goddamn ****** ******** ******!

🤬

 

And ima quote Gordon Ramsay here :

Quote

This soufflé has sunk so badly James Cameron wants to make a film about it.”

Get it?

Because James Cameron filmed The Titanic

:lol:

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1 hour ago, TheScar said:

Also,that thing requires CONTACT DLC - which in general should disqualify that thing as side reward as it blocks out a great portion of the audience,right?

Should MBTs that require the tanks DLC also be removed?  Should jets that require the jets DLC also be removed? 

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i dont recall i called for a removal,but the chance or hence necessity of such rewards is def debatable and therefor the % of such rewards needs to be tweaked.

so,what you use a tractor for,might care to voice your opinion on having that one please

And about MBTs,jets and UAVtools there s a sure higher amount of people having any of those than currently people that have bought CONTACT.

There may be a higher count here on the forums,but ingame ... its a different call.

 

 

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1 minute ago, TheScar said:

so,what you use a tractor for,might care to voice your opinion on having that one please

My opinion is that a tractor is nice gimmick but shouldn't be a reward.  But I don't get to do what I want.  In one of the next versions there will be some changes to the tractor reward but as I've not made them yet and am thus not sure yet what they'll be I'm not going to share what exactly just yet. 

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Version 3.3.33 Is Live On Our Servers With The Following Changes:

 

- [Fixed] Minor Issues Regarding HeadlessClient Compatibility

- [Fixed] Enemy Vehicles Being Unlocked And Friendly Vehicles Being Locked

 

- [Tweaked] AI Group Behaviour

- [Tweaked] Colour Of CSAT Side Rewards

- [Tweaked] Earplug Code To Fix Reported Issues

 

If you have any feedback/questions/bug reports/inquiries, please leave them in the thread below

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Noticed the slightly different (better) AI behaviour. Got better FPS too. But got alot more rubberbending and glitches shortly (just the first 20 minutes) after joining the restarted version 3 also. I'll check in tomorrow to verify my observations. :Thoughtful-min:
 
Roger I'll keep investigating!

Sent from my SM-G975F using Tapatalk

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I&A 3.3.34 Is Now Live On Our Servers With The Current Changes:

 

 - [Added] All Ground Side Rewards Will Now Be Spawned At The Side Mission. If Nobody Claims It Within 10 Minutes, It Will Be Moved Back To Side Reward Spawn By The Server (This Does Not Include Air Side Rewards, They Will  Still Spawn At Side Reward Spawn Or The Carrier Respectively)

 

- [Fixed] Main AO Cleanup

- [Fixed] Zeus Related Code

- [Fixed] AO Helicopters Patrolling Incorrect Areas

- [Fixed] Priority Missions Spawning Too Far Out

- [Fixed] Outdated Admin Functions In Admin/Zeus Tools

- [Fixed] UAV's Ignoring UAV Operator

 

- [Tweaked] T140 To Spawn With The Grey Camouflage 

- [Tweaked] Every Player Now Has Access To, And Can Carry A Mine Detector 

- [Tweaked] General Code Cleanup And Improvement  

- [Tweaked] FOB Hints No Longer Have An Underscore In Their Hints

- [Tweaked] Slashed The Frequency For The Tractor As A Side Reward And Added a 50 Cal On Top For Added Functionality 

- [Tweaked] AT Specialists Can No Longer Get LAT And MAT Launchers From The Arsenal (They Can Still Be Loaded In From A Loadout If Completely Necessary)

 

- [Removed] Obsolete Code

 

 If You Have Any Feedback/Questions/Bug Reports/Inquiries, Please Leave Them In The Thread Below

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  • 4 weeks later...

I&A 3.3.37 Is Now Live On Our Servers With The Current Changes:

 

- [Added] MAAWS 55 HEAT Round And Extra Uniforms To The Arsenal

 

- [Fixed] Main AO Not Spawning On Server Restart (Attempt 2)

 

- [Tweaked] HQ Sub Objective now has mines

- [Tweaked] General Code Cleanup

 

- [Removed] Obsolete Code

 

If You Have Any Feedback/Questions/Bug Reports/Inquiries, Please Leave Them In The Thread Below

 

 

 

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some feedback @ 3.337

  • repetetive side missions (seen yesterday 4 SECURE INTEL missions after another)
  • way to less enemy air threats
  • just now i m playing on  fresh started server facing NO MAIN AO and only a side mission active - HC client is live - i capped a T140 in the supposed main AO and killed 3 naked unarmed CSAT crewman standing nxt to their T140,no red circle and the rest of the city is empty
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