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Pickle

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About Pickle

  • Birthday June 10

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    Limnos / Alogonisi

ArmA 3

  • ArmA 3 Player Name
    Pickle
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    Pickle

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  1. @Murph For your information, corestaff reached me and they informed me that this suggestion is denied. So you do not have to reply this post. Now I do not understand why you are so hostile against a suggestion here but remember you are a spartan, please behave like one.
  2. No it was just another way for me to say "Killing everything, leaving nothing to others" I do not care about the scoreboard either, if I did I wouldnt play in support roles at all, but there is a fact that scoreboard is a reason for some people to abuse these tools. By the way, it may seem like I am targeting TheScar here but it is the opposite. His behavior of not shooting enemy infantry which don't have AT equipments at main objectives is the source of my first suggestion's inspiration. So the most active player, known as playing only with AT launchers and Tanks, can do it without getting bored. Everyone should be able to do it, right?
  3. Again with all respect, there is a confirmation bias here, I literally wrote " Everything is fine for me until this part but: I see the exact same abuse that is being done with armors. They use their HE or AP missiles to kill Every EI they can see or destroy every building in objective area." just after that sentence. Please carefully read. This is where my question refers to. Should players use their overpowered tools until the last drop where it begins to steal fun from their "Co-Op" Team members? Please, Please pretty Please. Read it again clearly. I have literally stated they should be allowed to engage infantry who are carrying AT. I respect the fact that you served in military, But again that is not the case I am referring to. I felt the need of clarifying this part particularly. I believe I do not have enough reputation within old members of AW. It has been around ONE whole year that I am one of the most active players of 2020, in EU1. I do know every system, every script, every slot, every bugs that a player played in 2020 can ever know. I can even memorize how much and what types of enemies will spawn in which side mission or any kind of mission. Call me a nerd, lifeless etc. I don't care, but you can't deny the fact that I had a very long time to observe current state of game. I have seen it more than enough. There is nothing that can kill those MBTs once they reach the number of two or three. Also I don't know if you are satire here but I meant "Shooting everything" by "Nuking AOs" I dont talk about the nuclear bomb animation in game. And duration of AO is irrelevant here, that 20 mins is usually wasted on searching the last 2 teams of enemies that was out of abusers' visual... Yes I didn't realize he was talking about spartans at first, but if you seek for my second respond, you will see I have suggestions for that too. If I am allowed to annoy others by showing off my skills, I am capable of annoying them so bad that server population will decrease to 3 - 4. Should I really be allowed to do that? I respect if you don't have time or will to respond to my suggestions. But please do not make any irrelevant allegations about this post.
  4. I see your concerns and incase you missed my response to Stanhope, I am even happy to see a rule that is only enforced when someone really really abuses the heavy armaments. As I answered Lindi, does being experienced, dedicated, skilled and etc excuses people from ruining fun for others? Shouldn't there be a limit to that? Again as I answered Lindi, Im not asking to ban MBTs from Main Objectives. Im just asking to have a rule that makes them leave some targets (which are not a danger for them) for us. Unfortunately I would want it to be just a shitty suggestion because of an instant anger but no, as you can see from the structure of my suggestion. This is something I was thinking for a really long time.
  5. It is obvious they dont have to be warned for killing more enemies while only engaging AT inf. Yes, I respect the effort and dedication too. But should people be allowed to claim all targets for themself, just because they have knowledge of game and they are showing effort? Im not asking to ban all heavy armaments from main objectives, I am asking to make them atleast share the enemy infantry with players who are playing with light arms. With all respect, there is a discrepancy here. If server tries to give people open sandbox experience, Why support roles can't benefit from it? What is the difference between an UAV operator with 6 GBUs and a MBT with 40+ shells? If support roles are limited with milsim rules that are literally saying "you are not allowed to kill the entire AO" why can't other roles be limited? It is not only impending my fun in the main AO, I am having same problem at side and priority missions aswell. If only we could have a rule that will prevent such abuses in atleast main objectives, I could have stick to there and not get annoyed by endless HE fires destroying everything.
  6. Well yeah I do see your point, it may require a high traffic of tracking people. So there are two things I can suggest over this: 1. Not strictly enforcing the rule. Zeus does not interfere with any players unless they are not dragging up the power abuses. 2. Keeping the common heavy armaments (like armed MRAPs, Heavy ATs) out of this rule. which will lower the potential number of people breaking the rule and will decrease amount of tracking. Apart from that Im happy to hear the second suggestion is possible to implement. But I hate seeing systems being nerfed as much as everyone. As I said in the post, if there is anything making my first suggestion unacceptable, I am suggesting this script.
  7. Why would Spartan has to spend their whole time observing "the suspects"? This rule is almost identical to UAV CAS call rules, are Spartan spending their time focusing on UAV operators or CAS jet pilots whole time? I think they only interfere when they encounter with the act or someone reports it. Thus I do not want to drag people in this post but there are definitly spartan members who are also disturbed about it, since most of the zeus operations has a "INFANTRY ONLY" written in briefing section.
  8. Hello, I will be pointing out a problem that I'm disturbed with in I&A and I will suggest two different solutions in this post. PLEASE read everything and respond to the two suggestions separately. In my opinion there is a big gap in server rules which is leading players to abuse overpowered weapons unwittingly or on purpose. Those "overpowered weapons" are Heavy AT launchers and armored vehicles with long range heavy arms. There are/was/will be players spending their morning on side missions and getting a powerful armored vehicle, then proceeding with using this armor to kill everything in main objectives until end of the day. Leaving nothing but just 10 – 20 EI stuck in buildings to rest of the server. I don’t even want to talk about the days where there are several players with armors. They just leave others no choice but jogging between objectives. Please do not give me “I&A is infantry focused” as an answer. Just because it is focused on infantry does not mean that someone can abuse OP weapons and ruin the fun for others including other “focused” infantry. And also, with Heavy ATs, people just fill up vehicles, drive up to hills and destroy armors. Everything is fine for me until this part but: I see the exact same abuse that is being done with armors. They use their HE or AP missiles to kill Every EI they can see or destroy every building in objective area. 1. GROUND RULES I am suggesting to have a new rule that forbids armors (including APC and SPAA), HMG GMG MRAPs, Static weapons and heavy ATs from engaging enemy infantries that does not have AT/AA weapons. Furthermore, mentioned units should not be allowed to destroy any buildings. This rule should be only valid for main objectives (AOs), and players should be free to use these weapons on anything that are outside of main objectives. Also, the rule should only be enforced strictly when there are enough players to form a solid infantry force that can eliminate enemy. An example statement added to in-game rules list: An example statement added to rules on forum: 2. TIMED REWARDS SCRIPT First of all, I support first suggestion over this one. I don’t agree with the idea of nerfing systems because of potential undesired situations. Additionally, adding new scripts affecting server and client-side FPS. I am suggesting this in case the first idea has an unacceptable flaw. Rewards with a time limit will at least prevent people from sitting on hills and destroying everything for a day. They will have to regularly visit side missions and keep earning new rewards. In my opinion, A limit like 3 – 4 hours should be enough or maybe variated time limits for different rewards. Although this won’t stop players from abusing their heavy ATs or FOB reward vehicles. Now, I can’t even name myself as “entry level programmer” and I don’t know anything about ArmA’s programming language but I do know countdown scripts are affecting performance significantly. So, if it is possible to have a script that updates each reward’s remaining time as (remaining hours - 1hour) hourly. Maybe It could be possible to have almost no effect on game performance. Or I could be just wrong about it. Note: I do not target nor blame any specific player for abusing stated game tools. Furthermore, I don't have any right to blame anyone since I was the one that ruined game for others (sometimes even on purpose) when I was a newbie in server. I believe most of the players that are 'nuking' AOs did not even realize they are disrupting gameplay for others so they can't be blamed for anything at all.
  9. Sounds like a wonderful idea but there are two big problems that would make this a big no no. First, as Sho stated, it will be overpowered and can be abused so badly. In warlords, all the trolls using AI in their command as untrackable teamkilling devices. I don't know why but BI studios implemented that team-kill command in game. Second, optimization will be a problem. If you want to get rid of the first problem and add a recruitment system, that will take pages of scripts. Which means server FPS will significantly drop.
  10. Hello I have three bugs to report: First one is aircraft servicing. While in service, pilots can refuel the vehicle if they have toolkits. It sometimes cancels the service and sometimes does not. It gives jet junkies ability to fly around while jet is getting rearmed. The friendly CSATs in new CBRN side mission. So basically the particular CSAT units inside the half sphere construction are not engaging players. Those are the ones with black CSAT assasin helmets. All the units outside of the building are engaging, also white CBRN suitted EI's are engaging too but not the black helmets. Also there are too many of them inside the sphere, I would have no chance if they were shooting me. Last one is unnecessary UAV equipment warnings. when I played as UAV op, game kept giving me warnings in chat something like "You can not use AR-6 Darter in other classes rather than UAV operator" but yeah I was already the UAV operator. Also do we really need this warning script? I mean people can be carrying these specialist equipments for their friends, and they should predict they can NOT use medikit as autorifleman or they can not use a drone without AV terminal right? Probably not in EU1... But yeah still unnecessary though. Also I don't know if it is fixed in I&A 3.3.66 but same "you cant use this" warning pops up for pilots who are carrying toolkits since I&A 3.3.65. Im just suggesting getting rid of this script. 'Less script lines = more performance' Am I right?
  11. Hello, I would like to suggest adding the last two missing spetsnaz equipments to arsenal. First one is Compact NVG (Green). Everyone thinking Compact NVGs are exclusive to CSAT but actually the green one (not the "Green Hex") was added to game with Contact DLC. It is only being used by Spetsnaz and would be great to have an alternative to standard night visions which are looking like two telescopes fixed to the face. O_NVGoggles_grn_F The second one is the shiny avenger helmet without camoflage cover. Im asking for this one because unlike the other avenger helmets and CSAT helmets, this one has a mono-colored, shiny metallic texture which makes me believe, it will make it easier for newbies to identify the helmet wearer by making them think "What the hell is this shiny thing?" H_HelmetAggressor_F
  12. here is the post that includes modsets. I struggled to find it, just incase you can't find it too.
  13. I can already hear the screams of joy.
  14. Mod name is 'Knock People Unconscious', It allows players to knock out other players and AI by using a binded key or ACE interaction menu, knocking people doesn't deal any damage. Links: https://steamcommunity.com/sharedfiles/filedetails/?id=906758817&searchtext=knock+people https://forums.bohemia.net/forums/topic/190414-knock-people-unconscious/ Actually handcuffing AI is giving us more than this mod can give. However, If handcuffed AI is not surrendering (Handcuffed when unconscious or someone ran to them and managed to cuff) it gives away player positions constantly and all the AI in AOs start marching towards players. Additionally, It gives players a chance to taste melee combat in ArmA. Also sometimes civillians keep running in middle of firefights and end up dying. With this mod we can make ArmA feel like an actual game, level up stealth gameplay by keeping POWs unaware and we can keep civillians down. By the way, the mod was allowing players to knock out anyone including friendlies but I talked to modder and they updated the mod with some CBA settings.
  15. As explained in title, this mission fails pretty common because those AI in tent just toss grenades at you, and blow themself up. Or they try to shoot your vehicle with RPG and shoot the tent. Now I know we don't wanna add or remove scripts to not play with server's stability. So, if it is possible to fix this with just editing EI loadout, it would be great. If we need to play with scripts to do that. Forget what I suggested.
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