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Pickle

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Everything posted by Pickle

  1. @Murph For your information, corestaff reached me and they informed me that this suggestion is denied. So you do not have to reply this post. Now I do not understand why you are so hostile against a suggestion here but remember you are a spartan, please behave like one.
  2. No it was just another way for me to say "Killing everything, leaving nothing to others" I do not care about the scoreboard either, if I did I wouldnt play in support roles at all, but there is a fact that scoreboard is a reason for some people to abuse these tools. By the way, it may seem like I am targeting TheScar here but it is the opposite. His behavior of not shooting enemy infantry which don't have AT equipments at main objectives is the source of my first suggestion's inspiration. So the most active player, known as playing only with AT launchers and Tanks, can do it without getting bored. Everyone should be able to do it, right?
  3. Again with all respect, there is a confirmation bias here, I literally wrote " Everything is fine for me until this part but: I see the exact same abuse that is being done with armors. They use their HE or AP missiles to kill Every EI they can see or destroy every building in objective area." just after that sentence. Please carefully read. This is where my question refers to. Should players use their overpowered tools until the last drop where it begins to steal fun from their "Co-Op" Team members? Please, Please pretty Please. Read it again clearly. I have literally stated they should be allowed to engage infantry who are carrying AT. I respect the fact that you served in military, But again that is not the case I am referring to. I felt the need of clarifying this part particularly. I believe I do not have enough reputation within old members of AW. It has been around ONE whole year that I am one of the most active players of 2020, in EU1. I do know every system, every script, every slot, every bugs that a player played in 2020 can ever know. I can even memorize how much and what types of enemies will spawn in which side mission or any kind of mission. Call me a nerd, lifeless etc. I don't care, but you can't deny the fact that I had a very long time to observe current state of game. I have seen it more than enough. There is nothing that can kill those MBTs once they reach the number of two or three. Also I don't know if you are satire here but I meant "Shooting everything" by "Nuking AOs" I dont talk about the nuclear bomb animation in game. And duration of AO is irrelevant here, that 20 mins is usually wasted on searching the last 2 teams of enemies that was out of abusers' visual... Yes I didn't realize he was talking about spartans at first, but if you seek for my second respond, you will see I have suggestions for that too. If I am allowed to annoy others by showing off my skills, I am capable of annoying them so bad that server population will decrease to 3 - 4. Should I really be allowed to do that? I respect if you don't have time or will to respond to my suggestions. But please do not make any irrelevant allegations about this post.
  4. I see your concerns and incase you missed my response to Stanhope, I am even happy to see a rule that is only enforced when someone really really abuses the heavy armaments. As I answered Lindi, does being experienced, dedicated, skilled and etc excuses people from ruining fun for others? Shouldn't there be a limit to that? Again as I answered Lindi, Im not asking to ban MBTs from Main Objectives. Im just asking to have a rule that makes them leave some targets (which are not a danger for them) for us. Unfortunately I would want it to be just a shitty suggestion because of an instant anger but no, as you can see from the structure of my suggestion. This is something I was thinking for a really long time.
  5. It is obvious they dont have to be warned for killing more enemies while only engaging AT inf. Yes, I respect the effort and dedication too. But should people be allowed to claim all targets for themself, just because they have knowledge of game and they are showing effort? Im not asking to ban all heavy armaments from main objectives, I am asking to make them atleast share the enemy infantry with players who are playing with light arms. With all respect, there is a discrepancy here. If server tries to give people open sandbox experience, Why support roles can't benefit from it? What is the difference between an UAV operator with 6 GBUs and a MBT with 40+ shells? If support roles are limited with milsim rules that are literally saying "you are not allowed to kill the entire AO" why can't other roles be limited? It is not only impending my fun in the main AO, I am having same problem at side and priority missions aswell. If only we could have a rule that will prevent such abuses in atleast main objectives, I could have stick to there and not get annoyed by endless HE fires destroying everything.
  6. Well yeah I do see your point, it may require a high traffic of tracking people. So there are two things I can suggest over this: 1. Not strictly enforcing the rule. Zeus does not interfere with any players unless they are not dragging up the power abuses. 2. Keeping the common heavy armaments (like armed MRAPs, Heavy ATs) out of this rule. which will lower the potential number of people breaking the rule and will decrease amount of tracking. Apart from that Im happy to hear the second suggestion is possible to implement. But I hate seeing systems being nerfed as much as everyone. As I said in the post, if there is anything making my first suggestion unacceptable, I am suggesting this script.
  7. Why would Spartan has to spend their whole time observing "the suspects"? This rule is almost identical to UAV CAS call rules, are Spartan spending their time focusing on UAV operators or CAS jet pilots whole time? I think they only interfere when they encounter with the act or someone reports it. Thus I do not want to drag people in this post but there are definitly spartan members who are also disturbed about it, since most of the zeus operations has a "INFANTRY ONLY" written in briefing section.
  8. Hello, I will be pointing out a problem that I'm disturbed with in I&A and I will suggest two different solutions in this post. PLEASE read everything and respond to the two suggestions separately. In my opinion there is a big gap in server rules which is leading players to abuse overpowered weapons unwittingly or on purpose. Those "overpowered weapons" are Heavy AT launchers and armored vehicles with long range heavy arms. There are/was/will be players spending their morning on side missions and getting a powerful armored vehicle, then proceeding with using this armor to kill everything in main objectives until end of the day. Leaving nothing but just 10 – 20 EI stuck in buildings to rest of the server. I don’t even want to talk about the days where there are several players with armors. They just leave others no choice but jogging between objectives. Please do not give me “I&A is infantry focused” as an answer. Just because it is focused on infantry does not mean that someone can abuse OP weapons and ruin the fun for others including other “focused” infantry. And also, with Heavy ATs, people just fill up vehicles, drive up to hills and destroy armors. Everything is fine for me until this part but: I see the exact same abuse that is being done with armors. They use their HE or AP missiles to kill Every EI they can see or destroy every building in objective area. 1. GROUND RULES I am suggesting to have a new rule that forbids armors (including APC and SPAA), HMG GMG MRAPs, Static weapons and heavy ATs from engaging enemy infantries that does not have AT/AA weapons. Furthermore, mentioned units should not be allowed to destroy any buildings. This rule should be only valid for main objectives (AOs), and players should be free to use these weapons on anything that are outside of main objectives. Also, the rule should only be enforced strictly when there are enough players to form a solid infantry force that can eliminate enemy. An example statement added to in-game rules list: An example statement added to rules on forum: 2. TIMED REWARDS SCRIPT First of all, I support first suggestion over this one. I don’t agree with the idea of nerfing systems because of potential undesired situations. Additionally, adding new scripts affecting server and client-side FPS. I am suggesting this in case the first idea has an unacceptable flaw. Rewards with a time limit will at least prevent people from sitting on hills and destroying everything for a day. They will have to regularly visit side missions and keep earning new rewards. In my opinion, A limit like 3 – 4 hours should be enough or maybe variated time limits for different rewards. Although this won’t stop players from abusing their heavy ATs or FOB reward vehicles. Now, I can’t even name myself as “entry level programmer” and I don’t know anything about ArmA’s programming language but I do know countdown scripts are affecting performance significantly. So, if it is possible to have a script that updates each reward’s remaining time as (remaining hours - 1hour) hourly. Maybe It could be possible to have almost no effect on game performance. Or I could be just wrong about it. Note: I do not target nor blame any specific player for abusing stated game tools. Furthermore, I don't have any right to blame anyone since I was the one that ruined game for others (sometimes even on purpose) when I was a newbie in server. I believe most of the players that are 'nuking' AOs did not even realize they are disrupting gameplay for others so they can't be blamed for anything at all.
  9. Sounds like a wonderful idea but there are two big problems that would make this a big no no. First, as Sho stated, it will be overpowered and can be abused so badly. In warlords, all the trolls using AI in their command as untrackable teamkilling devices. I don't know why but BI studios implemented that team-kill command in game. Second, optimization will be a problem. If you want to get rid of the first problem and add a recruitment system, that will take pages of scripts. Which means server FPS will significantly drop.
  10. Hello I have three bugs to report: First one is aircraft servicing. While in service, pilots can refuel the vehicle if they have toolkits. It sometimes cancels the service and sometimes does not. It gives jet junkies ability to fly around while jet is getting rearmed. The friendly CSATs in new CBRN side mission. So basically the particular CSAT units inside the half sphere construction are not engaging players. Those are the ones with black CSAT assasin helmets. All the units outside of the building are engaging, also white CBRN suitted EI's are engaging too but not the black helmets. Also there are too many of them inside the sphere, I would have no chance if they were shooting me. Last one is unnecessary UAV equipment warnings. when I played as UAV op, game kept giving me warnings in chat something like "You can not use AR-6 Darter in other classes rather than UAV operator" but yeah I was already the UAV operator. Also do we really need this warning script? I mean people can be carrying these specialist equipments for their friends, and they should predict they can NOT use medikit as autorifleman or they can not use a drone without AV terminal right? Probably not in EU1... But yeah still unnecessary though. Also I don't know if it is fixed in I&A 3.3.66 but same "you cant use this" warning pops up for pilots who are carrying toolkits since I&A 3.3.65. Im just suggesting getting rid of this script. 'Less script lines = more performance' Am I right?
  11. Hello, I would like to suggest adding the last two missing spetsnaz equipments to arsenal. First one is Compact NVG (Green). Everyone thinking Compact NVGs are exclusive to CSAT but actually the green one (not the "Green Hex") was added to game with Contact DLC. It is only being used by Spetsnaz and would be great to have an alternative to standard night visions which are looking like two telescopes fixed to the face. O_NVGoggles_grn_F The second one is the shiny avenger helmet without camoflage cover. Im asking for this one because unlike the other avenger helmets and CSAT helmets, this one has a mono-colored, shiny metallic texture which makes me believe, it will make it easier for newbies to identify the helmet wearer by making them think "What the hell is this shiny thing?" H_HelmetAggressor_F
  12. here is the post that includes modsets. I struggled to find it, just incase you can't find it too.
  13. I can already hear the screams of joy.
  14. Mod name is 'Knock People Unconscious', It allows players to knock out other players and AI by using a binded key or ACE interaction menu, knocking people doesn't deal any damage. Links: https://steamcommunity.com/sharedfiles/filedetails/?id=906758817&searchtext=knock+people https://forums.bohemia.net/forums/topic/190414-knock-people-unconscious/ Actually handcuffing AI is giving us more than this mod can give. However, If handcuffed AI is not surrendering (Handcuffed when unconscious or someone ran to them and managed to cuff) it gives away player positions constantly and all the AI in AOs start marching towards players. Additionally, It gives players a chance to taste melee combat in ArmA. Also sometimes civillians keep running in middle of firefights and end up dying. With this mod we can make ArmA feel like an actual game, level up stealth gameplay by keeping POWs unaware and we can keep civillians down. By the way, the mod was allowing players to knock out anyone including friendlies but I talked to modder and they updated the mod with some CBA settings.
  15. As explained in title, this mission fails pretty common because those AI in tent just toss grenades at you, and blow themself up. Or they try to shoot your vehicle with RPG and shoot the tent. Now I know we don't wanna add or remove scripts to not play with server's stability. So, if it is possible to fix this with just editing EI loadout, it would be great. If we need to play with scripts to do that. Forget what I suggested.
  16. thats not because of genre but because of how its presented... Halo disgusts me.
  17. AW MVP 2020: @chicken_no6 AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi AW Most Helpful Admin/Moderator/Spartan 2020: @LH5 and @MidnightRunner for their patience in liberation, @Stanhope for helping me with some ArmA3 editor codes. AW Most Active Staff Member 2020: @Admiralbumfluff was AW Best Team Player 2020: @Bomer AW Most Helpful Member *Non Staff* 2020: @Gambit AW Most Friendly Member 2020: @Art3misZA AW Tacti-cool member 2020: @Stryker990 rumor says he spent half of this year in arsenal. AW Underrated Member 2020: @TrollSlothy, new player yet one of the best pilots I have ever seen. AW Most Incoherent Member 2020: TBA AW Best Pilot 2020: @Gustis40g @TrollSlothy AW Worst Pilot 2020: Ed and Ted Rollins... AW Best Voice 2020: @chicken_no6 AW Worst Joke 2020: "Hi Back" @LH5 AW Best Moment 2020: All the Piccle Island zeus ops and This AW Worst Driver 2020: TBA AW Best Fail 2020: @TheScar tried to catch me in the act of uncalled CAS, for a whole year. He never did... AW Best Ban of 2020: Can't recall the name but yesterday a guy banned for continuous uncalled CAS and then joined in TS and literally ordered admin to remove ban... AW Team Speak Channel 2020: EU1 AW Best Screen Shot 2020: I wasn't there but its better than my screenshots. AW Best/Worst Call-out 2020: TBA AW Candidate for the Hague 2020: TBA AW Role Model 2020: Senor Octopus
  18. Thank you for your detailed answer! I did not consider server stability when I wrote that. As a regular in EU1, I am excited and hopeful about I&A4 but also happy to see you guys don't let go the I&A3.
  19. I was playing alone this morning as AT infantry, using Hunter HMG and enemy CAS jets spawned on me 3 times. Yeah it is interesting when one jet come up to kill you but I don't enjoy much when same neo keeps spawning again and again untill I leave hunter and never hop in back. Also same goes for the CAS and CAP jets. It doesn't always happen but, the moment they take off, a stealth Shrika spawns already flying at center of map. Also it directly attacks CAP and CAS without even using its active radar. I understand that it is because of the ambient but how fast an enemy jet could be when NATO jet starts engine, they notice that with their radars, UAVs or satellites and take off before the NATO jet that is already in process of taking off? how it can live track NATO jet without even using radar?. What Im saying is, it should take some time for enemy to take off their CAP jets, also their CAS jets shouldn't spawn over only 1 hunter with 1 infantry inside. Another problems are about newbies. As I was also a newbie, I can understand their mindset, they just want biggest and coolest guns in game. So the first thing they do is occupying CAS slot and trying to control a jet that they never tried before and blowing up the jet while taking off. And then CAP jet follows the same fate. just because a newbie (there are alot of newbies btw) wanted to play with cool guns we won't have access to jets for another 1 hour. Just only this morning 4 different newbies hopped in CAS jet blew it up in average of 2 minutes and then disconnected. So basicly life time of CAS jet was shorter than 10 mins in last 4 hours. What Im suggesting as solution is, either make jet respawn times much more shorter or find a way to discourage random people from using those assets, like paying X amount of points to occupy the slot. Also each player should be allowed to lock the reward vehicle they bought. It is so unpleasant how other players occupy other crewman slots and hopping in the vehicle you bought and giving you orders, or begging you to come back to base and pick them up. Not even mentioning people who threw tantrum in side chat because the other crew members didn't want to share their vehicle. Apart from that IA4 has an interesting style and making me enjoy the game.
  20. I understand you, but I can not say I do understand core staff's decision on this. I don't feel like beta will be ready to play atleast in next two months. And there are still a lot of people enjoying I&A3.
  21. I would like to suggest adding a warning that will show up in chat or anywhere else that warns all players about clean-up script going to remove items & ragdolls from ground in XX seconds. We already get a lot of advertisements, announcements and log-in/out notifications in chatbox. having a notification for clean-up script shouldn't do much harm.
  22. How about an arsenal that deletes itself after 1 or 2 minutes? Should be fair and much easier for everyone.
  23. Hey there! I would like to suggest removing the warning. Script already makes you shoot blanks when you are in base so I believe we do not need the warning. People would probably ear-rape with spraying their guns but as we already have constantly flying helicopters in base, I dont believe noise in base is actually a problem to players. Furthermore we already have earbuds to prevent annoying noises. Im asking for this because I saw a lot of CAP pilots crashing over base because they are trying to shoot enemy jets in warning trigger zone and because of warning they have to move their mouse in middle of screen and click "ok". Which takes time and pilots end up dying. Also this one is a silly reason but sometimes I just want to compensate recoil rates of weapons and I can't do it in trigger zone.
  24. I was bored of playing warlords and wanted to find an unofficial server and this was the first one without mods and with active players.
  25. I think the biggest difference between a rifleman using a MX with RCO and a marksman using SPAR-17 with AMS is scopes. Just like in the armies that I stated, most of their riflemans and marksman using the same rifle with just a different scope. Additionally when you think about ingame, Viper unit marksmans using Type 115 with DMS instead of ARCO. As Im speaking for myself, I cant shoot anything further than 400m without a marksman scope, even if I was holding a M320 LRR. But with help of AMS I can be accurate at 600 - 700m range with a TRG-20. Also I disagree with idea of, bigger caliber would allow someone to be one man army. Meanwhile 7.62x51 would only make a rifleman more effective against infantry, a LAT launcher in the hands of team leaders or engineers just allowing them to defend theirself against armors, even though thats the job of LAT and AT riflemen.
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