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MidnightRunner

AW Core Staff
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Everything posted by MidnightRunner

  1. Welcome, glad you are enjoying it
  2. Hey @Cold, Not sure the context of this question. This sub forum is generally for help and support relating to modded missions. If you have a specific suggestion for I&A3 please leave it here: If your message is in relation to the actions of staff please provide details here, if you feel necessary: https://forums.ahoyworld.net/forms/3-admin-report/ Midnight
  3. Mission Name: Vietnam Campaign Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation A situation is developing involving a high altitude recon aircraft. It was intercepted and shot down by a ground
  4. Liberation version 2_18_00 changelog for 17/02/21: [Added] AN2 to Russian vehicle pool [Added] New guerrilla faction: African militia [Tweaked] Code cleanup [Tweaked] US (enemy faction) vehicle usage [Tweaked] Doubled number of D30s that can be build [Fixed] Script errors [Fixed] Crates spawned before you join not being carryable [Removed] AT version of D30 (static gun)
  5. Attached is an updated version of the original template. Some redundant code has been removed. Same instructions for use apply. (Required Mods: ACE, TFAR) VR_Template_Feb_20.vr.zip
  6. @GTX_2018 I'm sorry to hear you feel that way. After spending so much time with us on Eu1, teamspeak and on EU3 I would have thought you would have a better understanding of our staff as people. To me it seems like you are not taking responsibility for your actions. To simplify yesterday I will put in bullet point form and try to explain what happened, why it happened and why I agree it to be correct. Firstly you offered up some inflammatory statements relating to gender for which an admin quickly corrected you and you were warned not to continue the conversation.
  7. Mission Name: Vietnam Campaign Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html **Note: due to performance issue with the Prei Khmaoch Luong map it has been removed from the modset, updated HTML attached** TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situ
  8. Liberation version 2_17_00 changelog for 10/02/21: [Fixed] Typo [Fixed] Logi engineer not being an advanced engineer [Tweaked] Arsenal UI Size [Tweaked] Logistic route names [Tweaked][vt7][Isla Duala] Enabled arty computer in mission ace settings [Removed] Intro music
  9. Mission Name: Vietnam Campaign Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation Now that we have established our base of operations in the area we shall begin to make our presence felt. Our ord
  10. Liberation version 2_16_00 changelog for 02/02/21: [Added] Secondary objective: Protect heritage site [Added] Secondary objective: IED factory (work in progress) [Added] [Virolathi] 2 extra military objectives [Tweaked] US Arsenal [Tweaked] Code cleanup [Tweaked] Added more FOB names [Tweaked] Supply depot range card [Tweaked] Renamed Potato 01 to Spartan 01 [Tweaked] Captured objective markers can now be hidden [Tweaked] No BFT for Spartan 01 (as it has its own marker already) [Fixed] Exit arsenal without radio hint [Fixed] Cleanup scri
  11. Welcome back. We currently have our own customised version of Liberation running 24/7 on AWE and regular gamenight missions be hosted there. Tonight is actually the start of our return to Vietnam so if you can get the mods set up in time you are very much welcome. Either way, I'm sure we will see you on server at some stage.
  12. In relation to the Raven, it was removed early in our testing as it left a lot of trash on the map. It was decided at the time that since we had access to Hunt ir and other UAVs that we would remove it for the sake of performance. We will however look at it again and let you know what we find.
  13. Mission Name: Vietnam Campaign Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW Unsung.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element) Situation Having just been deployed to Vietnam your unit finds itself in the odd situation of being cut off from your desig
  14. Liberation version 2_15_01 changelog for 25/01/21: [Added] Loading screen [Added] Bundeswehr OPFOR faction [Added] AFRF woodland OPFOR faction [Added] 40mm ammo crate to supply depot [Added] You now get a hint when you exit the arsenal without any radio [Tweaked] USAF motor pool [Tweaked] Made orca black [Tweaked] Vehicle names (to include their camo) [Tweaked] Arsenal restrictions for Dutch armed forces [Tweaked] Added more static weapons to the Dutch armed forces [Tweaked] Virolathi (added objectives & spawn locations) [F
  15. Mission Name: PMC Ops WAR Week 7 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_PMC_WAR.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, Vortex and a 3 man command element) Situation With only one refuge left the loyalist forces have withdrawn to Mangomak island. There they will make their la
  16. Last mission in this deployment is this Friday, I'll be honest and say I'm not going to include it for 1 mission, but I will keep it in mind for future ops.
  17. Liberation version 2_14_00 changelog for 18/01/21: [Added] [Takistan] More secondary spawn locations [Fixed] Typo's & text formatting [Fixed] Unarmed SAF vehicles costing ammo [Tweaked] Platco can now build FOBs [Tweaked] Dutch armed forces arsenal & default loadouts
  18. Hi All, Following the poll to choose a radio mod I asked you to bear with us while we made the necessary changes. I'm happy to say that we are now in a position to implement the change to TFAR, which we are hoping to accomplish when the current play through of Liberation is complete. This could be as early as tomorrow following the game night. We will also be taking this opportunity to make another small adjustment to the modset. The changes in modset will result in a small net saving in file sizes circa 100MB in the total Liberation modset. We are e
  19. Mission Name: PMC Ops WAR Week 6 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_Liberation.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation Following the reaction our incursion on Taris Island it was determined that there must be a significant enemy pres
  20. Hi @Everett We are currently running Liberation on our modded server. This has many similarities to Insurgency. See https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/ for more information. We have invested a large amount of time into customising the mission for our purposes and are not looking to change the persistent mission at this time. In the future if we do then we will consider Insurgency at that time.
  21. When the Liberation modset was finalised it was decided to include Shacktac as a required mod. This was to level the playing field for everyone. New players would not need to go find another mod and would not be missing the data that it provides and SL/TL would know that the team members would have access to that information. Experienced players could always turn it off in the settings if it is not wanted. Now that Shacktac will no longer be supported long term and DUI is an alternative we have looked at the possibilities in relation to this. For EU1 we have added DUI as an optiona
  22. Hi @Everett, Thanks for your suggestion, unfortunately this mod is required by both the server and all clients connected. To add it to EU1 would mean that the server could no longer be played vanilla. This is something we wish to preserve and as such cannot add this mod. Midnight
  23. Mission Name: PMC Ops WAR Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: AW_Liberation.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation For the last 3 years there has been an unofficial cease fire during religious holidays. That is until today. While
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