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Toasted_Bread_Slice

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  1. Like
    Toasted_Bread_Slice reacted to Murph in Cold War Ahoyworld Gamenight Tuesday 25/April/2023 18:00 UTC   
    OPERATION WARPIG
    TOP SECRET EYES ONLY
     Redaction done at authorisation of SACEUR
     

    Server Details:
    IP: 116.202.224.207
     
    Port: 2302
     
    Mod Preset:
    AWPzg.html10.74 kB · 1 download
     
    Global Mobilisation CDLC is Required
    SOG Prairie Fire CDLC is Required
    CBA_A3
    Ace
    Task Force Arrowhead (Beta!!!)
    Zeus Enhanced
    RHSUSAF
    RHSAFRF
    Ace Compat – GM
    Ahoyworld Mod
    Enhanced Movement
    Global Mobilization Extra – TFAR Compatibility
    Zeus Enhanced – Ace Compatibility
    ACE Compat – SOG
    ACE Compat RHSUSAF
    CUP Terrains – Core
    Rosche, Germany
    Ace Compat RHSAFRF
    RHSGREF
    RHSSAF
    3CB Factions
    ACE Compat - RHSGREF
    ACE Compat - RHSSAF
     
    Normal optional mods are whitelisted.
     
     
    Comms:
    ts.ahoyworld.net
     
    Mission brief 19:00 UTC.
     
    Expected Mission Length: 120+ minutes (including brief), (may go over or under expected mission length).
     
     
    Player Slots:
    21 + 1 Zeus
     
     
    Situation:
    November 29th 1983
    Following the Soviet acquisiton of the M1 Abrams yesterday, objective "Warpig", a raiding party has been formed to penetrate deep into0 soviet lines to relclaim this vehicle.  
     
    It is expected to be in the region South east of the Airfield.
     
    Mission:
    Opposition forces: 1 Armoured East German mechanised battalion in the region, with three companies split over the aforementioned towns.  SEAD sorties have destroyed SPAA in the area.  Gross Lidern, according to initial SEAD sorties, is defended by "a big trench" and "a fuck ton of t72s". 
     
    The Soviet Airforce is expected to be operating in area.
     
    Task Force Wolfe is to be reassigned to NATO SPECOPS Command Europe for the duration of this mission.  Pilots from the 160th SOAR have been brought in to provide specialised insertion via air. 
     
    Cobra Squadron (F-4 Phantoms USAF) has been tasked to provide assistance in air superiority over Roche.  This is called in at Commander’s Discretion
     
    Civilians are expected to have either evacuated or taking shelter in place.
     
    Task Force Wolfe;
    Alpha:
    1x Rifle Squad (A. Panergrenadier)
    Squad leader
    Medic
    5x Rifleman
    1x Mg Gunner
    2x AT Rifleman
    1x RTO (USAF)
     
    Hansel:  Armoured Vehicle Crew
    Commander
    Gunner
    Driver
     
    Gretel: Armoured Vehicle
    Commander
    Gunner
    Driver
     
    Vortex:
    4x Pilots.
     
     
    Assets:
    2x UH60 Blackhawk
    5x F-4 Phantom
    2x A-10 Thunderbolt
     
     
    Execution:
    Task Force Wolfe will insert into the AO via Blackhawk and patrol to the briefed objective.
     
    From there they will conduct a raid to liberate the stolen Abrams from 
     
    Sustainment:
    Respawn will be at ‘Mission Start’ spawn point.  Save your loadout for respawn by scroll wheel on the arsenal boxes.
     
    Reinserts will be conducted by Vortex.
     
    Command and Control:
    Operational command will be with Alpha Squad Leader.
     
     
    Additional notes:
    Super Sneaky Special Forces Scenario
  2. Like
    Toasted_Bread_Slice got a reaction from Damo3D in [AWE] Brief Encounter - 04/02/2023 @ 19:00 UTC   
    Time to practice my questionable french accent
     
    hon hon hon baguette
  3. Like
    Toasted_Bread_Slice got a reaction from LH5 in [DCS] AhoyWorld vs The USSR: HVT Assassination - 17/12/2022 @ 19:00 UTC   
    Could I swap out that viggen slot for a JF-17 instead?
  4. Sad
    Toasted_Bread_Slice reacted to Sfinx in Mikael   
    Dear members of Ahoy World,
     
    It is with great sadness that I have to inform you of the passing of @Mikael on Friday July 15.
    He was involved in an motorcycle accident and succumbed to his injuries.
     
    I know Mikael was a big part of you community and he often talked about how much enjoyed the ARMA sessions he had with you all.
     
    I will come back with more information about the funeral arrangements when I get them.
     
    **Update
    The funeral will be held July 26.
    There has also been created a memorial page for Mikael LINK (page is in Norwegian). Here you can light a candle and leave your name ( Tenn et lys ) or write some words in his memory ( Skriv et minneord ) 
     
    And thank you all for your kinds words, it is really appreciate. He will truly be missed by all those who were lucky enough to know him  ❤️ 
  5. Like
    Toasted_Bread_Slice reacted to LH5 in Georgian Intervention pt.4 [FINAL] - DCS gamenight 14/05/2022 @ 18:30 UTC   
    Georgian Intervention pt.4 [FINAL]

     
    Situation
    After 20 days of almost purely air combat the focus has turned to the ground. American and Georgian ground forces have amassed to face the Russian ground forces at Krymsk, Its shaping up to be a hell of a fight.
     
    Our ground forces are outnumbered and counting on CAS taking off from Gelendzhik to help them win this battle. Unfortunately for us the weather is terrible, cloudy and raining with a base of 9000ft. Our side wont be the only ones with CAS in the air.
     
    While the carrier group would send their jets to assist, a giant bomber formation is barrelling south directly towards the carrier group. All available carrier jets have been sent to intercept.
    Mission
    Provide CAS for the ground forces at Krymsk and protect the carrier group.
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x4 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x4 F-14B - CAP (x2 free carrier, x2 SC)
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x8 F/A-18C - CAP/Strike (x4 free carrier, x4 SC)
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
    x1 Tactical CMDR
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 12/05/2022
     
    Respawn slots not to be used unless you have passed WP2 and died.
     
    Targets and Threats
     
    Primary Targets:
    CAS targets provided by JTAC's
    Incoming bombers
     
    Secondary Targets:
    Anything hostile
     
    Known Threats:
    SAM/AAA
    Antishipping bombers
    Various Russian CAS assets
     
    A reaper drone was sent out to recon the battlefield at night, as soon as EWR detected it the sky was filled with flak, expect the same during the fight.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 restricted to x2 single pylons GBU-6 SFW  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
     
    Flights will take off and orbit their airfield until all flights are up The F-14's & F/A-18s will head to CWP 1, and intercept the bombers. Airfield based aircraft will head to the battlefield at waypoint 3 and provide CAS returning to airfield or FARP (WP2) for rapid rearms then re-join the fight. (this will be an intense fight with very short travel times, respawn jets will be hot start on runway to enable custom loadouts on respawn) Once carrier jets have completed their task they will return to either carrier or airfield for rearm and join the CAS effort. (carrier respawn jets will be bases at Gelendzhik, the bomber intercept mission is a one life deal.) Upon the capture of Krymsk or defeat of our ground forces flights will RTB.  
     
    Required Skills:
    Airfield Take off & landing Carrier Take off & Landing (F-14, F/A-18, AV-8B & helicopters) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling Cruise missile intercept  
    This may be the end of the first campaign but it is just the beginning of many more hopefully. Thank you to all who have played and continue to play, its been awesome. I look forward to the next.
     
    I will put out a post in DCS subsection regarding my next campaign.
  6. Haha
    Toasted_Bread_Slice got a reaction from Schubz in Apocalypse - Sunday 01/05/2022 @ 1800 UTC   
    Goddammit havoc
  7. Like
    Toasted_Bread_Slice reacted to LH5 in Escalating Terror Feedback Thread   
    ET change log 1.3
     
    [Added] More CTLD ground forces, troops & logi vics
    [Added] J-11A slots
    [Added] Spitfire slot (now the most OP CTLD & CSAR machine, if you are willing to fly a ww2 plane into battle to save pilots you will have a those god damn Tardis physics)
    [Added] Coms menu option to spawn CSAR missions
     
    [Tweaked] Moved F16 waypoint 1 to spawn point & 3 to target
    [Tweaked] CTLD FOB crates now need 3 small instead of 9. 
    [Tweaked] Shortened distance needed to build crates from CTLD pickup points
    [Tweaked] Increased randomisation of objective spawning
        - now its a 50/50 chance of 1 of 2 objectives next in line. Still predictable spawn points, working on a random scripted spawn.
    [Tweaked] Scrapped 2 mission day night cycle. Now just 10 hour mission length that runs into night for 3 hours.
    [Tweaked] ambient jet respawns
        - Replaced Mig 19's with MiG 29's. See how it goes. 
        - Now respawn inflight randomly within a zone with off set waypoints.
    [Tweaked] Removed "good effect on target" sound effect on objectives destruction to reduce lag spikes.
     
    [Fixed] Air to Air range jet respawns. Chance they may land and not respawn, if that happens hit um with a gun run.

    You will see a few new options in the coms menu, in progress of implementing Moose. These options will not do much atm.
     
    Persistent pain in my arse. Maybe soon:tm: maybe not, see how some tests go.

     
  8. Like
    Toasted_Bread_Slice reacted to MidnightRunner in Vindicta Game night April 1st at 18:00 UTC   
    Mission Name:
    Vindicta Game night April 1st at 18:00 UTC 
     
    Server Details:  IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Vindicta.html (Plus usual optional mods)
    Note: The launcher will tell you to load FileXT, you can ignore this as it is only needed server side.
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 34 
    Teams will be organised ad hoc with there composition being determined by their mission.  
     
    Map/Factions: RHS AAF 2020/ RHS AAF police on Altis 
     
    Situation
    Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time and provide help/moderation where needed.

    The main objective in Vindicta is to overthrow the government.
    To do this we will need:
    Supplies, lots of supplies, think of a big number, more than that even. Anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.  
    I will do a quick introduction in game for anyone new to Vindicta when the server opens.
  9. Like
    Toasted_Bread_Slice reacted to Havoc in Frontlines Feedback Thread   
    Rally Points
     
    Rally points are a cheap alternative to mobile respawns and behaves almost like the respawn backpacks that are available in the base game. Here is how it works:
     
    A player can retrieve a rally point from the supply crate. A sleeping bag appears on the player:

     
    The player now has a new item in the self interaction menu: "Deploy Rally Point". Deploying the rally point will trigger an animation on the player that suggests the player is placing something down, and a few seconds later the sleeping bag disappears from the player and an unfolded sleeping bag appears on the floor:

     
    This can now be used like a mobile respawn.
     
    To move the rally point, an interaction is available on the rally point: "Pack Rally Point". This is basically a reverse of the "Deploy Rally Point" interaction. An animation starts, suggesting the player is picking something up, a few seconds later a folded sleeping bag appears on the player and the unfolded sleeping bag disappears. The player now has the option to deploy the rally point.
     
    A simple implementation like this can bring balancing issues. Here are some of my ideas of preventing this:
    - A rally point costs supplies to get;
    - Deploying on a rally point costs supplies OR a rally point has a certain amount of deploys before it becomes unusable;
    - Deploying and packing the rally point itself does not cost supplies;
    - Multiple members of the same group can carry a rally point, only one rally point per group can be deployed;
    - Only groups of two players or more can use rally points;
    - Rally points belong to groups, not players;
    - When a player deploys on the rally point, other players have to wait a certain amount of seconds / minutes OR;
    - Players can deploy in waves every few seconds / minutes;
    - When enemies are close to the rally point for a certain amount of time and no players are around, the rally point will be destroyed.
     
    A number of other points / ideas about rally points:
    - Each faction can have it's own form of rally point, like a different colour or type of sleeping bag;
    - When a player carrying a rally point dies, others can pick it up;
    - Rally points disappear after server restart;
    - Rally points are named after their group (Alpha 1-2's Rally Point).
     
    If you managed to finish reading this wall of text and you have some other ideas surrounding rally point, or you think it's a stupid idea, feel free to share!
  10. Like
    Toasted_Bread_Slice reacted to Bomer in Task Force Sol –Thunderstruck 4/1/2022 @ 19:00UTC   
    Mission Name:
    Task Force Sol –Thunderstruck
    Server Details:
    IP: 116.202.224.207
    Port: 2302
    Mods required:
    AW Sol compat.html
    You Will either need the Western Sahara DLC or the compat mod included with this modset.
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR SAS PLAYERS WILL BEGIN AT 19:00 UTC
    Server opens 30 minutes ahead of time
    Expected mission length 120+ minutes (may go over or under expected mission length
     
    Player Slots: 26
    SAS
    ·         Central // 4-man command element
    ·         Firestrike, Tombstone, Flashpoint // 3-4 man Joint Fire Observer Teams
    United States Navy
    ·         Avenger, Jaws // 2-man F35F CAP flight
    ·         Hurricane, Werewolf, Caveman// 2 F/A-181 blackwasp II CAS flight
    Situation
    Full situation report
    Our carrier strike group is in position to begin the initial assault on the Horizon Islands. This assault was originally meant to soften up Horizon Island Military Forces on the island but due to recent events we have found ourselves in open conflict with CSAT forces on the island.
    We have therefore expanded our targets beyond the original HIMF fortifications to include CSAT controlled facilities as well. Priority targets will include Communication installations, Airfields and Vehicle depots.
    Central will be controlling general airspace and divide the available naval & Air assets across relevant AO’s and their respective Joint Fire Observers.
    CSAT and HIMF are both mobilizing so it is likely we will encounter enemy elements moving across the islands to reinforce defensible positions. Keep your eye out for these convoys and transport flights.
    Additional notes
    The JFO teams consist out of a JFO, Medic and a Specialist. This specialist can be equipped to suit whatever specialisation the player likes, within reason. This means the Specialist can act as a UAV operator, AR, marksman/sniper, Engineer/EOD, or AT/AA specialist.  
     
    Assets:
    ·         JFO teams
    o   Polaris DAGOR/Prowler
    o   4 Stolen CSAT Typhoon trucs. (2x Ammo, 1x transport covered, 1x repair)
    o   1x UGV Stomper & Other UAV’s
    o   UCAV sentinel
    o   Whatever you manage to steal from other factions.
    ·         Air crews
    o   F35C Lightning
    o   F/A-181 Blackwasp II
     
    Friendly Forces:
    4 IoN survivors somewhere on the southern island
    Neutral/unconfirmed forces:
    -
    Enemy Forces:
    -HIMF
    -CSAT
    -Syndikat
    Civilians
    The island has several big and small settlements. Expect civilians in each village and city. Avoid bombing major centres.
     
    Mission
    Destroy marked objectives
    Locate and destroy enemy reinforcements.
    Execution
    At commander’s discretion
    Movement Plan:
    At commander’s discretion
    Rules of engagement:
    Infantry
    The objective is to remain undetected. Do not fire unless operational secrecy is at risk.
    Air elements
    JFO’s on the ground will lase targets, ROE at their discretion

  11. Like
    Toasted_Bread_Slice reacted to LH5 in DCS World Server/Mission Discussion Thread   
    You have probably seen the teaser trailer by now & know AW will be getting a DCS server. I don't want to see the mission going up and being a complete surprise to the majority of players so I'm going to do my best to keep the development of the mission as open as possible. Hopefully this will result in a mission that we all like (already being built on responses to this topic)
     
    As the mission editor is a cluttered mess I have put together a award winning render of the mission state atm.
     
    A bit of detail on what's in/planned for these areas.
     
    Spawn:
    - Spawn points (there will be a place for you to request more of certain modules in case you find that one you own is not there or just not enough to go around)
    - CTLD pickup point
     
    Heli CAS Range:
    This range has multiple objectives,
    - A target area that will not fire back or move (simple target practice) 
    - A target area that shoots back & moves around to try and avoid death (bit more deadly target practice)
     
    Static Jet CAS Range
    - A Varity of targets that will not react or fire on you so you can practice your weapon employments without risk of being shot down.
     
    Convoy Range
    - A moving convoy to practice your convoy strike skills
     
    Air to Air Range
    - A selecting of unarmed BLUE & RED jets mixed together to practice your Air to Air weapon skills & IFF ability's (these jets will not react or fire back)
     
    Anti Ship Range & Spawns
    -  Viggen & JF-17 spawns at Batumi to launch anti ship strikes from
    - Carrier strike group made up off the Forrestal, Tarawa & Kuznetsov (Harrier, F/A-18, F-14 & SU-33 spawns)
    - Out to the west you will find a few ships to practice your anti shipping skills on (at this time they will not fire back or intercept)
     
    Now for the big one, Dynamic Range.
    These are objectives that will shoot back & move around as you destroy them. One objective will show at a time, once it has been destroyed a new objective will spawn & have a chance of increasing the RED air presence. RED air assets will patrol the area after objective one is destroyed, this wont just a be limited to jets but also a few helicopters. 
    You will also notice a BLUE FARP, this is a second spawn point for both CAS & Logistic Helis. The idea behind this is to allow heli pilots to take part in the main arena. CTLD is enabled at the FARP so logistics can build SAM sites to take down enemy air, deploy troops to close by AO's or build Combined Arms enabled vics to take into battle yourself. 
    (RED Forces will not leave or shoot outside the dynamic range area leaving the other targets a safe place to practice the needed skills to enter the dynamic range) *the range is as dynamic as I can make at this time, as the mission versions progress so will the range randomness*
     
    Here is a list of current planned features, requested features & bugs from those who have tested the mission so far. Feel free to comment in the request area or on this forum thread, I will be doing what I can to accommodate requests but some may be out of my current skill range or don't fit the mission.
    Escalating Terror Google Doc
     
    (You will find me local hosting the mission for testing now & then. These are not private tests if im in the DCS TS channel, so if you happen to be on at the same time as when im running it come try it out )
     
     
  12. Like
    Toasted_Bread_Slice got a reaction from Art3misZA in Do you play DCS?   
    F-14 Tomcat
    F-16C Viper
    JF-17 Thunder
    Flaming Cliffs
    KA-50 Black Shark 2
    AJS-37 Viggen
    AV-8B N/A
    A-10C Warthog/Warthog II
    Persian Gulf Map
    Nevada Map
     
    I'll be pre-ordering the eurofighter aswell
     
    I'll tend to play any type of mission, it just depends on what interests me at the time. I do prefer A/A though
     
  13. Like
    Toasted_Bread_Slice reacted to Mikael in After action reports / replays   
    Hello everyone.
    I am not entirely sure if this is the correct place to put this, as its not a mod request per se, but I have been watching Dslyecxi's videos lately and the AAR reports are absolutely fantastic.
    You can see an example here: https://www.youtube.com/watch?v=5CC9gmF2re0
    I've been searching around, but it seems that shacktacs's AAR mod is private and not accessible to the public.
     
     
    Would it be possible to create a similar system for AWE? I realize that its probably not doable for Frontlines/I&A (although it would be absolutely awesome), but I think we could learn a lot from our gamenights by using it.
    Even if we dont get the fancy 3D graphics, having a tool like this: https://github.com/OCAP2/OCAP might do the job almost as well, although we lose altitude info from air assets.
    OCAP2 also supports a website, so it can be publicly accessible.
     
    Anyways, I know we have some fantastic dev's, so you guys would have to comment on the feasability of this.
     
    It would also have to be tested for performance impact and stability of course.
     
    What does everyone think?
    Would you be interested in sitting down and having a look back at what happened?
    I think at least for me, when squad leading, it would be a fantastic tool for learning.
  14. Like
    Toasted_Bread_Slice reacted to MidnightRunner in Upcoming Friday Misisons   
    Hi All,
     
    Quick update on Friday stuff since we have had a 2 week break.
     
    Firstly Vietnam will return this Friday and continue for the next 3 to 4 weeks. Then, I have a 2 to 3 week story based set of missions, with some different mechanics than we are accustomed to but I think will make it interesting. Following this the CHADS will make their return in a new setting, to make some money while getting some payback for previous offenses against them.
     
    More info will be revealed on these in the next few weeks.
     
    Midnight
  15. Like
    Toasted_Bread_Slice reacted to SkullCollector in [AWE] FRONTLINES FRIDAY -- Grand Opening, Friday 16 April 2021 @ 1730 UTC   
    We have been hard at work to create an exciting in-house game mode that is set to replace Liberation. It will feel familiar, but different in intriguing ways. Care to find out? Join us for the Grand Reveal this Friday!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Modset
    AW_Frontlines.html
     
    Leadership Sign-up
    https://forms.gle/xoCUnkn4e8F9DVEn6
    If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Every slot is still open and available for join-in-progress.
     
    Situation
    Russian airborne forces (VDV) have occupied the island of Malden. We have been deployed as a task force to secure a beachhead for further operations; however, initial supplies are limited. 
    Resistance to the invasion is as yet undecided, since the take-over seems to have happened swiftly and softly. We must not let their favour slip away.
     
    Friendly forces
    British Armed Forces, Combined Arms, Task Force Platoon
    1x 3-man HQ (CMD, RTO, UAV)
    3x 9-man Rifle Squads
    1x 3-man Fire Support Group
    1x 3-man Vehicle Crew
    2x 2-man Air Crew
    1x 2-man Logistics  
     
    Independent forces
    -
     
    Enemy forces
    The Russian VDV is a highly organised, regular force suspected to have access to these assets:
    Regular infantry
    Motorised and mechanised transport
    Armour
    Rotary-wing aircraft
    Fixed-wing aircraft
     
    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in. 
     
    Mission
    Gain a foothold and fortify our FOB. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
    Squad leaders are responsible for the operational effectiveness of their teams.
  16. Like
    Toasted_Bread_Slice reacted to Havoc in Star Wars Campaign Week 6 (Finale) 21/03/2021 @ 19:00 UTC   
    Mission Name:
    Star Wars Campaign Week 6 (Finale)
     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AWStarWars_Zen.html
    *NOTE updated HTML with ZEN addition*
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element)
     
    Situation
    The Jedi Order has betrayed The Republic. All Jedi have been marked for termination by order 66. Under this directive, all Jedi must be executed for treason against The Republic.
     
    Assets:
    x4 LAAT/I Gunships
    x1 ARC-170
     
    Friendly Forces:
    Grand Army of the Republic
     
    Enemy Forces:
    Confederecy of Independent Systems
     
    Civilians:
    Towns may contain civilian presence.
     
    Mission
    There are reports of possible force users in our AO. Despite the fact that CIS forces are still occupying part of the island, our main mission is to find these force users and eliminate them.
     
    Execution
    Objectives:
    Locate the possible force users; If found, eliminate the force users.  
    Rules of Engagement:
    Enemies may be engaged on sight based on current commanding officer's orders.
    Civilians are present, so collateral damage is to be avoided at all costs.
     
    Admin & Logistics
    Equipment & Resupply:
    All assets at base falls under the commanders' control.
    Reinforcements:
    Unlimited
    At commanders' discretion, transport assets are available.

    Command & Control
    Command: 
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Captain.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  17. Like
    Toasted_Bread_Slice reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 6 10/03/2020 @19:00UTC   
    🤔😉
    I'll add a second civ slot so that the reporter can have a camera man. Just need to find a suitable camera asset haha.
    @Walk'N @Toasted_Bread_Slice slots are yours
  18. Like
    Toasted_Bread_Slice reacted to JJ Cakes in Request: Reduced weapons sway on I&A, No mods edition   
    I'm making a custom Zeus mission to eventually run on AWE and previously I was using a weapons sway reduction mod off Armaholic until someone tipped me off to this SQF command:
     
    player setCustomAimCoef 0.15;  
    No mods needed, will work in Vanilla and that coefficient seems like a nice balance to me.  The bigger the number, the closer to vanilla behavior (1.00).  There's still weapons sway, it's just reduced to a manageable/non-annoyance level and the decay on the effect seems faster.  You can move 5 or 10m without going straight back into the full sway mode.
     
  19. Like
    Toasted_Bread_Slice reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 1 29/01/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Having just been deployed to Vietnam your unit finds itself in the odd situation of being cut off from your designated patrol base.
    An offensive by the North Vietnamese has overrun the area and all friendly forces have withdrawn. Now that the enemy offensive has mostly been halted, your task is to restore order in the region and push the enemy out.  No air assets are currently available due to weather conditions.
    Once the FOB has been retaken aircraft will be able to operate from there. 
     
     
    Assets:
    6 x PBR MK.II
    Various ground support vehicles
    Other Assets will be available one the FOB has been established
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Make your way down river by boat as weather has grounded most aircraft. Engage any enemy forces encountered and re establish to FOB and Patrol Base.
     
     
    Execution
    Objectives:
    1.Locate and reclaim the designated bases
    2. Engage and neutralise any enemy forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  20. Like
    Toasted_Bread_Slice got a reaction from Schubz in Ahoyworld End of the Year 2020 RESULTS   
    I am honored to recieve AW Worst Pilot 2020
     
    i'll go pickup a copy of flying for dummies
  21. Like
    Toasted_Bread_Slice got a reaction from Sho_Iwaizumi in Ahoyworld End of the Year 2020 RESULTS   
    I am honored to recieve AW Worst Pilot 2020
     
    i'll go pickup a copy of flying for dummies
  22. Like
    Toasted_Bread_Slice got a reaction from WinterMute in Ahoyworld End of the Year 2020 RESULTS   
    I am honored to recieve AW Worst Pilot 2020
     
    i'll go pickup a copy of flying for dummies
  23. Like
    Toasted_Bread_Slice got a reaction from Bomer in Ahoyworld End of the Year 2020 RESULTS   
    I am honored to recieve AW Worst Pilot 2020
     
    i'll go pickup a copy of flying for dummies
  24. Haha
    Toasted_Bread_Slice got a reaction from RiverWolf in Ahoyworld End of the Year Awards 2020 [Closed}   
    AW MVP 2020:  @Stanhope for many things
    AW Most Active Staff Member 2020: @MidnightRunner all the gamenights, and the warcrimes fun provided in said gamenights
    AW Most Helpful Member *Non Staff* 2020: i don't really have a specific member for this, so i'm gonna say the whole community. (sounds like a damn cliche)
    AW Tacti-cool member 2020: the all-black uniform /CTRG stealth gear wearers
    AW Most Incoherent Member 2020: i have no comment (*COUGH* @Toasted_Bread_Slice *COUGH*)
    AW Worst Pilot 2020: Generic EU#1 Pilot number N
    AW Worst Joke 2020: still gotta be "Hi Back", although i can't credit it to a single person as many people have said it now
    AW Best Forum Post (please put URL in): from when i joined xwatt had been core staff, sad to see him leave.
    AW Dankest Meme Post In Discord 2020: the whole channel is a dank meme post
    AW Best Driver 2020: we have good drivers?
    AW Worst Driver 2020: @Xwatt - all aboard the bandwagon
    AW Team Speak Channel 2020: AWE Setup room, many banters and funny recallings of moments in gamenights happened here
    AW Candidate for the Hague 2020: i thought warcrimes were a requirement?
  25. Thanks
    Toasted_Bread_Slice reacted to SkullCollector in Ahoyworld End of the Year Awards 2020 [Closed}   
    AW MVP 2020: @Xwatt, no doubt about it. We burned quite some midnight oil, so I know well that you had the best in mind for AW, and so it showed.
    AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi
    AW Most Helpful Admin/Moderator/Spartan 2020: @LH5
    AW Most Active Staff Member 2020: @LH5
     
    AW Best Team Player 2020: @Mikael
    AW Most Helpful Member *Non Staff* 2020: I'll echo the sentiment from some others: the whole community. We all know our bits and pieces, and any question on Discord or TS gets answered with almost frightening zeal. Cheers to you, cheers to all.
    AW Most Friendly Member 2020: @WinterMute
    AW Tacti-cool member 2020: @Minipily
    AW Underrated Member 2020: @Noah_Hero
     
     
    AW Best Pilot 2020: @Toasted_Bread_Slice
    AW Worst Pilot 2020: @Toasted_Bread_Slice
    AW Best Voice 2020: @Jenkins
    AW Funniest Person on Team Speak 2020: @WinterMute
    AW Worst Joke 2020: @LH5 No example, just him.
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): The Return of 24/7 AWE with Liberation, shout-out to @Stanhope
    AW Best Forum Post (please put URL in): http://forums.ahoyworld.net/topic/18031-ahoyworld-end-of-the-year-awards-2020/
    AW Dankest Meme Post In Discord 2020: That one time @Sack, @Jochem and I tried to overthrow r/programmerhumor spam with r/physicsmemes spam #valianteffort #assumenofriction
    AW Best Driver 2020: 
    AW Worst Driver 2020: @Xwatt Thank fuck you didn't drive AW like you do cars
    AW Best Fail 2020: @Jochem utterly failing to not become CMD and @Jochem for this: http://www.twitch.tv/ahoyworld/clip/AliveRoundCrabGivePLZ
    AW Best Ban of 2020: @MoonFire, ree in pieces
    AW Team Speak Channel 2020: AFK-ish AWE Setup Room
    AW Best Screen Shot 2020: http://forums.ahoyworld.net/gallery/image/1404-able-and-hammer-prepare-to-attack/
    AW Best/Worst Call-out 2020: Exhibit 1
    AW Candidate for the Hague 2020: @Sho_Iwaizumi
    AW Role Model 2020: @Mikael Self-proclaimed knows-nothing, but took every job thrown at him in stride; always willing to snowball the server and always helpful 
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