Popular Post LH5 Posted November 16, 2021 Popular Post Share Posted November 16, 2021 You have probably seen the teaser trailer by now & know AW will be getting a DCS server. I don't want to see the mission going up and being a complete surprise to the majority of players so I'm going to do my best to keep the development of the mission as open as possible. Hopefully this will result in a mission that we all like (already being built on responses to this topic) As the mission editor is a cluttered mess I have put together a award winning render of the mission state atm. Spoiler *please note the mission is in early stages and subject to change based on feedback* A bit of detail on what's in/planned for these areas. Spawn: - Spawn points (there will be a place for you to request more of certain modules in case you find that one you own is not there or just not enough to go around) - CTLD pickup point Heli CAS Range: This range has multiple objectives, - A target area that will not fire back or move (simple target practice) - A target area that shoots back & moves around to try and avoid death (bit more deadly target practice) Static Jet CAS Range - A Varity of targets that will not react or fire on you so you can practice your weapon employments without risk of being shot down. Convoy Range - A moving convoy to practice your convoy strike skills Air to Air Range - A selecting of unarmed BLUE & RED jets mixed together to practice your Air to Air weapon skills & IFF ability's (these jets will not react or fire back) Anti Ship Range & Spawns - Viggen & JF-17 spawns at Batumi to launch anti ship strikes from - Carrier strike group made up off the Forrestal, Tarawa & Kuznetsov (Harrier, F/A-18, F-14 & SU-33 spawns) - Out to the west you will find a few ships to practice your anti shipping skills on (at this time they will not fire back or intercept) Now for the big one, Dynamic Range. These are objectives that will shoot back & move around as you destroy them. One objective will show at a time, once it has been destroyed a new objective will spawn & have a chance of increasing the RED air presence. RED air assets will patrol the area after objective one is destroyed, this wont just a be limited to jets but also a few helicopters. You will also notice a BLUE FARP, this is a second spawn point for both CAS & Logistic Helis. The idea behind this is to allow heli pilots to take part in the main arena. CTLD is enabled at the FARP so logistics can build SAM sites to take down enemy air, deploy troops to close by AO's or build Combined Arms enabled vics to take into battle yourself. (RED Forces will not leave or shoot outside the dynamic range area leaving the other targets a safe place to practice the needed skills to enter the dynamic range) *the range is as dynamic as I can make at this time, as the mission versions progress so will the range randomness* Here is a list of current planned features, requested features & bugs from those who have tested the mission so far. Feel free to comment in the request area or on this forum thread, I will be doing what I can to accommodate requests but some may be out of my current skill range or don't fit the mission. Escalating Terror Google Doc (You will find me local hosting the mission for testing now & then. These are not private tests if im in the DCS TS channel, so if you happen to be on at the same time as when im running it come try it out ) Spoiler For those wondering why I'm making a mission from scratch to host on our server instead of using one already made by someone else. Due to what those mission creators want done with there missions, etc it is easier for us to make & use our own as we will know what's in it & can do what ever we want to it without annoying other mission creators. Similar to why we switched to Frontlines when Dom came forth with that master piece. SkullCollector, Toasted_Bread_Slice, applechaser and 7 others 10 Link to comment Share on other sites More sharing options...
SiegeSix Posted November 18, 2021 Share Posted November 18, 2021 On 11/16/2021 at 12:24 PM, LH5 said: Convoy Range - A moving convoy to practice your convoy strike skills Mk 82 Snakeeye time Link to comment Share on other sites More sharing options...
LH5 Posted November 21, 2021 Author Share Posted November 21, 2021 Small update on mission progress for you. Spoiler 1: Convoy Range has been moved 2: Marked Dynamic range borders 3: Dynamic range updates. - Objectives will no longer spawn one at a time, over the first 20 minutes of the mission additional objectives will spawn in across the range area. This is to help spread out players and increase objective play time, an added benefit to this is a sense of a battlefield rather than just range with a target. (there is a limited number of objectives, this is not a small number and is increasing every time I work on the mission. The mission is also set to restart every 4 hours so you will have a hard time pushing those objectives to the limit *in theory*) - More RED air spawns have been added to dynamic range & will grow with each added objective. (RED AWACS is now out there for the AWACS hunters amongst us) - New objective type, Factory. Lower number of SAM threats (more short range self defence rather than long range SAM) & more building based targets. 4: Helicopter based "dynamic" objectives, shorter distance between spawn to target & targets within objectives suited for helicopter combat/weaponry so running infantry, tents, lower AA threat, etc (100% not in preparation of apache release ) 5. Supercarrier added to the fleet per @foxike request. Spoiler The map after 20 minutes. once objectives start to be attacked RED air spawns will start MidnightRunner and Damo3D 2 Link to comment Share on other sites More sharing options...
Damo3D Posted November 24, 2021 Share Posted November 24, 2021 On 11/16/2021 at 11:24 AM, LH5 said: (You will find me local hosting the mission for testing now & then. These are not private tests if im in the DCS TS channel, so if you happen to be on at the same time as when im running it come try it out ) @LH5 will you be running a scheduled test later in the delevlopment? I never seem to be on when you are testing. Link to comment Share on other sites More sharing options...
LH5 Posted November 25, 2021 Author Share Posted November 25, 2021 15 hours ago, Damo3D said: will you be running a scheduled test later in the delevlopment? I never seem to be on when you are testing. While on local host testing no event style scheduled stuff as my internet is unstable when it comes to hosting DCS atm, so that would be awkward as everyone gets kicked off from timeouts. @GhostDragon is currently in the process of setting up the DCS server on one of our boxes. So keep an eye out for a scheduled event very soon. Now for an update on the mission. I have the mission in a state that I'm happy to call 1.0, don't want it to be stuck in an endless "beta" version 0.0.0.420.69 state. I wont be messing with it anymore until its running on AW server else ill just keep editing & messing with it without major feedback. I'm going to bring it up on local and let it run for 4 hours tonight from 16:00UTC - 20:00UTC ish to see if anything pops up that speed running it in editor did not show. So if you happen to be around tonight there you go a scheduled test, expect to drop connection at least once if you join Mission update: - Convoy range removed. It was causing the mission to crash, will look at adding it back in at a later date once servers up and running. - Now in a 1.0 state & will no longer be edited until AW server tests/launch (apart from any bug fixes during setup & final long local test) Damo3D and MidnightRunner 1 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted December 9, 2021 Share Posted December 9, 2021 To give a small update from my side: I know i have been quiet recently on all fronts. Work ramped up quick after easter with a new job and then with black friday/christmas rush its not looking like calming down any time soon. But still, the server is installed and we seem to have the mission running, i just need to ensure that restarter scripts are set up correctly to ensure stability and brush off some of the other server side setup things before im happy to push live. Also wanting to ensure that staff have all the tools they need to ensure that everyone can have an enjoyable time on the server! LH5, Damo3D, TacticalError and 3 others 6 Link to comment Share on other sites More sharing options...
LH5 Posted March 13, 2022 Author Share Posted March 13, 2022 See linked thread for future feedback. Link to comment Share on other sites More sharing options...
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