Popular Post LH5 Posted November 16, 2021 Popular Post Share Posted November 16, 2021 You have probably seen the teaser trailer by now & know AW will be getting a DCS server. I don't want to see the mission going up and being a complete surprise to the majority of players so I'm going to do my best to keep the development of the mission as open as possible. Hopefully this will result in a mission that we all like (already being built on responses to this topic) As the mission editor is a cluttered mess I have put together a award winning render of the mission state atm. Spoiler *please note the mission is in early stages and subject to change based on feedback* A bit of detail on what's in/planned for these areas. Spawn: - Spawn points (there will be a place for you to request more of certain modules in case you find that one you own is not there or just not enough to go around) - CTLD pickup point Heli CAS Range: This range has multiple objectives, - A target area that will not fire back or move (simple target practice) - A target area that shoots back & moves around to try and avoid death (bit more deadly target practice) Static Jet CAS Range - A Varity of targets that will not react or fire on you so you can practice your weapon employments without risk of being shot down. Convoy Range - A moving convoy to practice your convoy strike skills Air to Air Range - A selecting of unarmed BLUE & RED jets mixed together to practice your Air to Air weapon skills & IFF ability's (these jets will not react or fire back) Anti Ship Range & Spawns - Viggen & JF-17 spawns at Batumi to launch anti ship strikes from - Carrier strike group made up off the Forrestal, Tarawa & Kuznetsov (Harrier, F/A-18, F-14 & SU-33 spawns) - Out to the west you will find a few ships to practice your anti shipping skills on (at this time they will not fire back or intercept) Now for the big one, Dynamic Range. These are objectives that will shoot back & move around as you destroy them. One objective will show at a time, once it has been destroyed a new objective will spawn & have a chance of increasing the RED air presence. RED air assets will patrol the area after objective one is destroyed, this wont just a be limited to jets but also a few helicopters. You will also notice a BLUE FARP, this is a second spawn point for both CAS & Logistic Helis. The idea behind this is to allow heli pilots to take part in the main arena. CTLD is enabled at the FARP so logistics can build SAM sites to take down enemy air, deploy troops to close by AO's or build Combined Arms enabled vics to take into battle yourself. (RED Forces will not leave or shoot outside the dynamic range area leaving the other targets a safe place to practice the needed skills to enter the dynamic range) *the range is as dynamic as I can make at this time, as the mission versions progress so will the range randomness* Here is a list of current planned features, requested features & bugs from those who have tested the mission so far. Feel free to comment in the request area or on this forum thread, I will be doing what I can to accommodate requests but some may be out of my current skill range or don't fit the mission. Escalating Terror Google Doc (You will find me local hosting the mission for testing now & then. These are not private tests if im in the DCS TS channel, so if you happen to be on at the same time as when im running it come try it out ) Spoiler For those wondering why I'm making a mission from scratch to host on our server instead of using one already made by someone else. Due to what those mission creators want done with there missions, etc it is easier for us to make & use our own as we will know what's in it & can do what ever we want to it without annoying other mission creators. Similar to why we switched to Frontlines when Dom came forth with that master piece. JJ Cakes, MidnightRunner, applechaser and 7 others 10 Link to comment Share on other sites More sharing options...
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