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Vietnam 2: Napalm Boogaloo Week 6 10/03/2020 @19:00UTC


MidnightRunner

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Mission Name:

Vietnam Campaign Week 6

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset AW Unsung ZEN.html

****Note updated modset, ZEN and ZEN Ace compat added****

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)

 

 

Situation

With the main crossroads in the area under friendly control we can focus our attention on pacifying each sector individually as the enemy will find it harder to move their forces around. We will be heading West first. Your task is to patrol the area meet with villagers and inhibit enemy activities. The down side, command have landed us with an embedded war correspondent. We now have to babysit this non combatant and make sure he makes it back alive.

****There is 1 playable civilian slot in this mission, comment below if you wish to take this role.****

 

 

Assets:

2 x IH-1D Iroquois 

2 x UH-1C/M21

3 x A-7D Corsair II

1 x A-4E Skyhawk 

 

 

Friendly Forces:

US Armed Forces

 

Enemy Forces:

North Vietnamese Army

Viet Cong

 

Civilians:

Civilian presence to be expected, concentrated in built up areas and centred around villages.

 

Mission

Patrol into the designated areas in the west of the province, the embedded reporter is to be protected and brought back alive.

 

 

Execution

Objectives:

  1. Patrol the given area
  2. Protect the civilian reporter
  3. Engage and destroy any enemy positions or infrastructure encountered

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders

Civilians are present in the area so collateral damage is to be kept to a minimum.

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

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