Popular Post SkullCollector Posted April 12, 2021 Popular Post Share Posted April 12, 2021 We have been hard at work to create an exciting in-house game mode that is set to replace Liberation. It will feel familiar, but different in intriguing ways. Care to find out? Join us for the Grand Reveal this Friday! Mission Length ~2 hours, with a chance to carry on open-ended Modset AW_Frontlines.html Leadership Sign-up https://forms.gle/xoCUnkn4e8F9DVEn6 If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Every slot is still open and available for join-in-progress. Situation Russian airborne forces (VDV) have occupied the island of Malden. We have been deployed as a task force to secure a beachhead for further operations; however, initial supplies are limited. Resistance to the invasion is as yet undecided, since the take-over seems to have happened swiftly and softly. We must not let their favour slip away. Friendly forces British Armed Forces, Combined Arms, Task Force Platoon 1x 3-man HQ (CMD, RTO, UAV) 3x 9-man Rifle Squads 1x 3-man Fire Support Group 1x 3-man Vehicle Crew 2x 2-man Air Crew 1x 2-man Logistics Independent forces - Enemy forces The Russian VDV is a highly organised, regular force suspected to have access to these assets: Regular infantry Motorised and mechanised transport Armour Rotary-wing aircraft Fixed-wing aircraft Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in. Mission Gain a foothold and fortify our FOB. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Squad leaders are responsible for the operational effectiveness of their teams. pmcrugby, Toasted_Bread_Slice, Walk'N and 14 others 16 1 Link to comment Share on other sites More sharing options...
SkullCollector Posted April 14, 2021 Author Share Posted April 14, 2021 The final modset for Friday has been attached! AW_Frontlines.html Your usual clientside mods are also still allowed. Please note that we have moved from ShackTac UI to the current and supported DUI. If you use a custom FOV, the squad radar will render weird. This is an Arma bug. STUI is still keyed and you can swap DUI for STUI, but you will miss out on a number of cool features. Also, we're changing to exciting new medical settings! With these settings, your teamwork will shine. The more you stick together, the earlier you will catch your buddy going down, and the faster you can get them back up or call the medic. Get ready to drag your downed mates out of danger and scramble to a casualty collection point. Mikael and Schubz 2 Link to comment Share on other sites More sharing options...
Schubz Posted April 15, 2021 Share Posted April 15, 2021 deleted after reading the latest post... Link to comment Share on other sites More sharing options...
SiegeSix Posted April 15, 2021 Share Posted April 15, 2021 On 4/14/2021 at 6:55 PM, SkullCollector said: If you use a custom FOV, the squad radar will render weird. Damn.. guess I'll stick to STUI Link to comment Share on other sites More sharing options...
kman Posted April 16, 2021 Share Posted April 16, 2021 @SiegeSix what is "DiscordRichPresence" mod purpose and is it needed to run this game mode? Link to comment Share on other sites More sharing options...
Stanhope Posted April 16, 2021 Share Posted April 16, 2021 It's an integration with discord, it's optional. Link to comment Share on other sites More sharing options...
SiegeSix Posted April 16, 2021 Share Posted April 16, 2021 1 hour ago, kman said: @SiegeSix what is "DiscordRichPresence" mod purpose and is it needed to run this game mode? Add this to your discord profile Link to comment Share on other sites More sharing options...
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