LH5 Posted March 13, 2022 Share Posted March 13, 2022 Please post any suggestions / comments / constructive criticism / bugs in this thread. Module you own not in the mission? Put it in here and it will appear in the next update. Stanhope and Damo3D 2 Link to comment Share on other sites More sharing options...
LH5 Posted March 13, 2022 Author Share Posted March 13, 2022 We plan to add overlord bot soon. Link to comment Share on other sites More sharing options...
Stanic Posted March 14, 2022 Share Posted March 14, 2022 Pls add some night stuff, perhaps a mission rotation with 2 day missions and 1 night like GAW. Also if possible maybe a convoy hunt objective. LH5 1 Link to comment Share on other sites More sharing options...
Stanhope Posted March 16, 2022 Share Posted March 16, 2022 We currently have 1 set of dynamic objectives that start of relatively easy and progressively get more difficult. Would it be an idea to add another set (or multiple other sets) of dynamic objectives that start of harder and still get progressively more difficult? The more difficult objectives would be further away for the more experienced players. Maybe at another friendly airfield that doesn't have any spawns or only spawns for slow jets (A-10, frogfoot, ...)? LH5 1 Link to comment Share on other sites More sharing options...
LH5 Posted March 17, 2022 Author Share Posted March 17, 2022 Escalating Terror 1.1 Change Log [Added] C-101CC slots [Added] L-39ZA slots [Added] SU-27 slots [Added] AH-64D slots [Added] CSAR https://github.com/ciribob/DCS-CSAR [Added] New Helicopter objectives - Helicopter objectives further out in the mountains, objectives will activate a unmarked reinforcement convoy when attacked see hint in top right for start location. - More helicopter objective spawns to the south. - Unmarked insurgent camps within the helicopter range, look out for random iglas! [Added] Rickard [Tweaked] Helicopter spawn points & CTLD pickup locations [Tweaked] Enemy Air difficulty & waypoint settings. [Tweaked] Hind CTLD access. [Tweaked] SAM alert state. [Tweaked] enemy airfield defences [Tweaked] Practice range respawn method. [Tweaked] Changed side of remaining land based units to CJTF blue. [Tweaked] Adjusted range borders. [Tweaked] Reduced units at Obj Kick start [Fixed] Possible fix for MiG 29's in A/A practice range wondering off after shoot down. [Fixed] Server crash on certian mission spawns. -Removed all waypoints for patrol infantry at heli objectives apart from #blamestan... going to mess with this and see if I can bring patrols back for next update. Damo3D 1 Link to comment Share on other sites More sharing options...
possiblyEOD Posted March 18, 2022 Share Posted March 18, 2022 20 hours ago, LH5 said: [Added] Rickard Yes Link to comment Share on other sites More sharing options...
LH5 Posted March 18, 2022 Author Share Posted March 18, 2022 20 hours ago, LH5 said: [Tweaked] Enemy Air difficulty & waypoint settings. was a bit to effective on the flankers and they are now going outside the borders. Since they are non respawn AI will be put on the list for next patch unless they become a real problem. Link to comment Share on other sites More sharing options...
Stanhope Posted March 20, 2022 Share Posted March 20, 2022 Could we get the ability to call in a c-130/ch-47 to capture airports for us? Flying a UH-1 60nm isn't that enjoyable Also, could we save captured airports and dynamic mission progression on mission/server restart? And finally, could we get some UH-1s on the helicopter carrier? Link to comment Share on other sites More sharing options...
MidnightRunner Posted March 20, 2022 Share Posted March 20, 2022 @Stanhope does it feel good to be this side of the dev cycle? Haha applechaser, possiblyEOD and Stanhope 3 Link to comment Share on other sites More sharing options...
LH5 Posted March 22, 2022 Author Share Posted March 22, 2022 On 3/20/2022 at 9:41 AM, Stanhope said: Also, could we save captured airports and dynamic mission progression on mission/server restart? Looking into some options On 3/14/2022 at 9:02 AM, Stanic said: Pls add some night stuff, perhaps a mission rotation with 2 day missions and 1 night like GAW. ET change log 1.2 [Added] Security forces and CTLD pick up point to Kutaisi (this is a test to see how it goes on server, will extend to other airfields after seeing how it goes) - Security forces become available in the coms menu other tab once all enemy forces on the airfield have been destroyed. The Security forces transport has one life for now, if it is destroyed you will have to fly ground forces over via CTLD to capture the airfield. [Added] Helicopter spawns on Tarawa [Added] CTLD pickup point on Tarawa [Added] Day & Night cycle (7 hours day, 3 hours night) [Added] Blue SAM site within tanker area in case any AI start wondering again. [Tweaked] Mission Restart is now 7 hours for day, 3 hours night (this can be adjusted further, let me know if its to short or long a cycle) [Tweaked] Obj I&A 4 test soon series are now SAM sites and can be located to the north in the mountains. [Tweaked] Replaced Tunguska's at Obj Excessive Delays with shilkas. [Tweaked] Reduced Units in several objectives. [Fixed] Temporary limited respawn for MiG 29's running away at Air to Air range while i figure out what I'm doing wrong with the scripts. Damo3D 1 Link to comment Share on other sites More sharing options...
LH5 Posted March 28, 2022 Author Share Posted March 28, 2022 ET change log 1.2.1 [Tweaked] Day mission start time changed to 08:00 Link to comment Share on other sites More sharing options...
Pvt. Zwerger Posted March 29, 2022 Share Posted March 29, 2022 Would be cool to have some dynamic/random medevac missions in the helicopter range. Its kinda awkward to intentionally crash just to get a medevac mission when you are solo on the server Damo3D and LH5 1 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted March 29, 2022 Share Posted March 29, 2022 17 minutes ago, Pvt. Zwerger said: Its kinda awkward to intentionally crash just to get a medevac mission I'll have to play more often I leave plenty of medivac missions behind me Stanhope, Pvt. Zwerger and applechaser 3 Link to comment Share on other sites More sharing options...
LH5 Posted April 3, 2022 Author Share Posted April 3, 2022 ET change log 1.3 [Added] More CTLD ground forces, troops & logi vics [Added] J-11A slots [Added] Spitfire slot (now the most OP CTLD & CSAR machine, if you are willing to fly a ww2 plane into battle to save pilots you will have a those god damn Tardis physics) [Added] Coms menu option to spawn CSAR missions [Tweaked] Moved F16 waypoint 1 to spawn point & 3 to target [Tweaked] CTLD FOB crates now need 3 small instead of 9. [Tweaked] Shortened distance needed to build crates from CTLD pickup points [Tweaked] Increased randomisation of objective spawning - now its a 50/50 chance of 1 of 2 objectives next in line. Still predictable spawn points, working on a random scripted spawn. [Tweaked] Scrapped 2 mission day night cycle. Now just 10 hour mission length that runs into night for 3 hours. [Tweaked] ambient jet respawns - Replaced Mig 19's with MiG 29's. See how it goes. - Now respawn inflight randomly within a zone with off set waypoints. [Tweaked] Removed "good effect on target" sound effect on objectives destruction to reduce lag spikes. [Fixed] Air to Air range jet respawns. Chance they may land and not respawn, if that happens hit um with a gun run. You will see a few new options in the coms menu, in progress of implementing Moose. These options will not do much atm. Persistent pain in my arse. Maybe soon:tm: maybe not, see how some tests go. On 3/20/2022 at 9:41 AM, Stanhope said: dynamic mission progression on mission/server restart? Toasted_Bread_Slice, Stanhope, possiblyEOD and 1 other 3 1 Link to comment Share on other sites More sharing options...
LH5 Posted April 4, 2022 Author Share Posted April 4, 2022 ET change log 1.3.1 [Fixed] ambient MiG 29's missing missiles [Fixed] CTLD spawning only Merkava crates for ground forces. Link to comment Share on other sites More sharing options...
LH5 Posted April 14, 2022 Author Share Posted April 14, 2022 ET change log 1.3.2 [Added] Su-33 slots to Vaziani [Tweaked] Made Tankers and AWACS invisible to AI. [Tweaked] Replaced Mi-26 in helicopter objective area with Mi-8. [Fixed] Ambient MiG-29S idle flight - Late activation was breaking the script. MiG's are now always active, be on the lookout. [Fixed] CTLD Ammo truck spawning as a fuel truck. Link to comment Share on other sites More sharing options...
LH5 Posted April 20, 2022 Author Share Posted April 20, 2022 ET change log 1.4 [Added] Small Russian Carrier group - Moskva - Kuznetsov - Kilo Class Submarine [Tweaked] Some ambient stuff respawning that should not. [Tweaked] Tankers and AWACS no longer immortal and respawn. - no more bouncing on the ground when they run out of fuel. [Tweaked] Increased fuel of FC3 jets to 100% Link to comment Share on other sites More sharing options...
LH5 Posted April 28, 2022 Author Share Posted April 28, 2022 ET Change log 1.4.1 [Added] Christen Eagle CTLD slot [Added] Couple player drivable insurgent vics at Rusi FARP [Added] Locked Gamemaster slot [Tweaked] Enabled link4, etc for carriers [Tweaked] 2 minute spawn delay on objectives [Tweaked] switched out placeholder vics in heli range with insurgent vics [Tweaked] Switched Forrestal to Stennis to allow ACLS [Tweaked] Blue Carrier group defences now online to prevent over head spawn camping migs [Fixed] Sideways helicopter spawns Link to comment Share on other sites More sharing options...
LH5 Posted June 5, 2022 Author Share Posted June 5, 2022 ET Change log 1.5 [Added] JTACs vanilla and CTLD to jet static range [Added] MiG29A & G slots [Added] Gamemaster slots and game master script [Tweaked] CSAR winch distance (20 meters to 90 meters) Link to comment Share on other sites More sharing options...
LH5 Posted June 8, 2022 Author Share Posted June 8, 2022 ET Change log 1.5.1 [Added] Tanker at carrier group [Added] Mi-24 ground equipment Link to comment Share on other sites More sharing options...
LH5 Posted June 22, 2022 Author Share Posted June 22, 2022 ET Change log 1.5.2 [Added] UK carrier group Link to comment Share on other sites More sharing options...
LH5 Posted July 20, 2022 Author Share Posted July 20, 2022 ET Change log 1.5.3 [Added] Mirage F1CE [Added] Skiramp's at Tiblisi - one marked on the tiny runway, more for practicing carrier take-off and landing. - one on South east end of the smaller runway for fun. [Tweaked] Replace Kilo class sub with Corvette Grisha [Tweaked] Removed restrictions on RN-24 & RN-28 NUCLEAR bombs - Deploy them wisely, if you drop it SLmod is watching and will give you the penalty points teamkills on both player and AI. [Tweaked] Moved F-14B & A land based to Tbilisi [Tweaked] Moved Harrier spawn next to tiny runway skiramp Link to comment Share on other sites More sharing options...
LH5 Posted July 28, 2022 Author Share Posted July 28, 2022 ET Change log 1.5.4 [Tweaked] Increased tanker speeds to around mach 0.7. [Tweaked] CTLD now requires crates to be sling loaded. Link to comment Share on other sites More sharing options...
LH5 Posted October 27, 2022 Author Share Posted October 27, 2022 ET change log 1.5.5 [Added] MB-399 slots [Added] Blue SC Admiral Kuznetsov with Su-33 slots [Tweaked] Added wind and some clouds [Tweaked} Removed Zeus script temporarily while I figure out why its crashing the server in the new version Link to comment Share on other sites More sharing options...
Stryker990 Posted December 2, 2022 Share Posted December 2, 2022 2 Bugs both regarding A2A refuel: 1. Tanker "Texaco" doesnt show up in the comm menu so you cant contact em to refuel (tried it with F-15C which has simplified radio and i couldnt see it in the comm menu) 2. Tanker "Arco" uses Tacan frequency "16X" which it shares with nearby batumi Link to comment Share on other sites More sharing options...
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