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Vietnam 2: Napalm Boogaloo Week 1 29/01/2020 @19:00UTC


MidnightRunner

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Mission Name:

Vietnam Campaign Week 1

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

AW Unsung.html

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)

 

 

Situation

Having just been deployed to Vietnam your unit finds itself in the odd situation of being cut off from your designated patrol base.

An offensive by the North Vietnamese has overrun the area and all friendly forces have withdrawn. Now that the enemy offensive has mostly been halted, your task is to restore order in the region and push the enemy out.  No air assets are currently available due to weather conditions.

Once the FOB has been retaken aircraft will be able to operate from there. 

 

 

Assets:

6 x PBR MK.II

Various ground support vehicles

Other Assets will be available one the FOB has been established

 

Friendly Forces:

US Armed Forces

 

Enemy Forces:

North Vietnamese Army

Viet Cong

 

Civilians:

Civilian presence to be expected, concentrated in built up areas.

 

Mission

Make your way down river by boat as weather has grounded most aircraft. Engage any enemy forces encountered and re establish to FOB and Patrol Base.

 

 

Execution

Objectives:

1.Locate and reclaim the designated bases

2. Engage and neutralise any enemy forces or equipment encountered

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders

Civilians are present in the area so collateral damage is to be kept to a minimum.

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

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Once you use blastcore you will prerfer it so much to vanilla that you'll be saying to yourself "Hmm, why didn't I have this mod before". Just to add also there are two versions of Blastcore, Phoenix and stand alone version, you want the stand alone version as Phoenix has broken smoke.

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