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applechaser

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    applechaser reacted to Xwatt in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
  2. Like
    applechaser reacted to Johnson in I&A 4 Beta Test Feedback   
    Not an ideal solution but could it recognise if you kill certain units - say crew members - and have them valued at a much higher score. Obviously not ideal and comes with its own problems, but the vehicles are only as good as the crew inside them after all. If a player disabled a MBT and then killed the crew after they bailed, he would be rewarded for his efforts 
  3. Like
    applechaser reacted to Minipily in I&A 4 secondary (side) missions and sub-objectives   
    Side Mission Request:
     
    Destroy EMP Device: The enemy have deployed a highly sophisticated EMP device capable of disabling vehicles and other pieces of equipment. This must be found and destroyed before the enemy can move it to the frontlines. Vehicles in the mission zone will shut down and devices such as nightvision will fail.
     
    Not sure if something like this is possible? I was thinking in terms of vehicles, when they enter the zone, the vehicles run out of fuel or otherwise shut down and the weapon systems onboard cannot be used. Also not sure if nightvision can be made to not work when inside the mission zone.
     
    Again, an ambitious and fun sounding mission I thought, but outside of mods, I'm unsure of how practical this could be?
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Sub Objective Request:
     
    Destroy Enemy Scrambler: The enemy have deployed a highly sophisticated Scrambler in the AO which is scrambling our Bluforce Trackers. This must be found and destroyed!
     
    Effectively for this, when it spawns, place a large and highly opaque black shape on the map in the sub objective area (size of your choice). This would effectively mean that the players would not be able to see targets that have been spotted in this area and would not be able to see the landscape of this area.
     
    I think that could be fun because it adds a level of mystery to some AO's. Where a Scrambler is active, players are left in the dark of if there is any friendlies, enemies or landscape features in that area until it is destroyed.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Let me know what you think. Again, the Side Mission may be a bit ambitious but the Sub Objective is something I see on quite a lot of I&A missions and I believe it could bring some interesting gameplay.
  4. Like
    applechaser reacted to RiverWolf in I&A 4 Beta Test Feedback   
    @Ryko Think the AI need dialling back a little bit, so many pin point head shots last night from miles away was crazy 😆
  5. Like
    applechaser reacted to MidnightRunner in I&A 4 Beta Test Feedback   
    Not a fan of the map markers fading, clutter on the map has never been an issue which needs to be sorted. 
  6. Like
    applechaser reacted to JJ Cakes in I&A 4 Beta Test Feedback   
    I have no idea if this is would be difficult to implement, but it would be nice if players could set a preference that when they log out of I&A4 their murder coins are distributed equally to the side.  I tend to forget, and have to log back in to give them away in the instances when I actually remember to log back in.
     
    I'd say if it's easy, do it, if it's difficult, ignore this request.
  7. Like
    applechaser reacted to Moto in Midweek Mission Discussion   
    Stalker would be really dope
  8. Thanks
    applechaser reacted to Ryko in Invade & Annex 4 beta test 081 - Monday September 28, 1700 UTC   
    The test went very well today, so we're going to keep the server running 4 until at least Wednesday.
  9. Like
    applechaser reacted to MidnightRunner in PMC Ops Kunduz Week 2 08/05/2020 @ 17:30 UTC   
    Note:
    The playable slots have changed since the last mission. There are now 4 squads of 6, 2 of which have a medic, 2 of which have an LMG team.
    The command team now has a dedicated FAC/JTAC, who will be responsible for all air traffic and will have authority to grant CAS within the ROE set by the ground commander.
    These two changes will help ease the burden of command and reduce the chatter on the command channel.
     
    The last major change is the addition of a "Phoenix" team which comprises of 2 combat life savers and their own dedicated pilot. Their job is combat medivac and treatment and they will be coordinated by the FAC. 
  10. Like
    applechaser reacted to LH5 in AW Liberation Intro 11/05/2020 @ 17:30 UTC   
    Mission Name:
    KP Liberation Altis edited by AW
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
    TS address: ts.ahoyworld.net 
    Mission brief will be done on TS.
    (The server will unlock 30 minutes before start time to allow mod trouble shooting and such)
     
    Mods Required:
    Steam collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1897781261
    Optional client side mods: https://forums.ahoyworld.net/topic/15082-modded-gamenight-clientside-mods/
    HTML: AW liberation UPDATED.html
     
    Guides:
    TFAR install guide: https://forums.ahoyworld.net/topic/12153-how-to-install-tfar-and-the-teamspeak-addon/
    ACE basic hand book: https://forums.ahoyworld.net/topic/14303-ace-basic-handbook/
     
     
    Mission length: 2-3 hours (If sufficient progress is made in this time the mission will be left up 24 hours a day 5 days a week (Monday to Thursday and Saturday, Taken down on a Friday and Sunday for game nights) 
     
     
    Player Slots: 46 (2 man command team, 3 Squads of 11, Angel: 4 man MedEvac, Logi: 3 man logistics squad, 2 man Reaper CAS squad, 1 man UAV squad and 2 man Vortex squad)
     
     
    Mission
    Liberate Altis of Serbian Armed Forces
     
     
     
    Starting Assets:
    3x MH-6M Little Bird
    1x CH-47 Chinook (functions as a mobile respawn and arsenal)
    4x Assault Boat
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    Serbian Armed Forces
     
    Civilians and guerrillas:
    Civilians and Guerrilla forces start neutral
     
    Situation
     
    We are a detachment of the US Armed Forces tasked with liberating Altis from Serbian Forces. Our foot hold is weak, Secure our FOB on Altis and capture Serbian held key objectives. Once initial attacks and set up is done the mission will remain up persistently
    (more details to be given in the brief on the day)
    Execution
     
     
    Objectives:
    Secure our FOB on Altis.
    Capture key targets to provide us with a starting supply line.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed Serbian Forces may be engaged on sight.
    Civilians and their property are to be preserved at all costs.
    Guerrilla Forces are only to be fired upon if fired upon by them.
     
    Command and Communication
     
     
    Command: 
    For the first day overall Command will be Handled by Platoon Leader (Commander) and Platoon Sergeant. After this command will be handled by whoever is in the highest level slot.
     
    Communication:
    Pre Set channels are in the mission and marked on the top left of the map. 
    Infantry channels may be changed at Commands discretion, Leadership and support roles must remain on the preset channels.
     
     
     
  11. Like
    applechaser reacted to MidnightRunner in PMC Ops Kunduz Week 1 24/04/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 1 
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (6 Teams of 4,  command, and vortex )
     
     
    Situation
    Newly arrived in the area we have established our main base of operations known as "the Warehouse". We are primarily contracted by the US DOD to operate in the region. They will provide tasking for the company when needed, we may also avail of any open contract on insurgent leaders as we see fit. While finalising our readiness in theatre we get word that a trail has been found for a local mid level insurgent leader, "Ahmad Zubair Kuhestani". Intelligence has placed members of his immediate family in the area, it is therefore likely that Ahmad is nearby. You are tasked to search the area and find where Ahmad is hiding. HE is then to be captured alive and brought in to be handed over to US forces.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
    Afghan National Army and Police forces
     
    Enemy Forces:
    Insurgents and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Using the intelligence gather search known locations of Ahmad Zubair Kuhestani's family and find any trace of his location. Use this information to track down and capture Kuhestani.
     
     
    Execution
    Objectives:
    Finalise mission readiness
    Search identified area for signs of Ahmad Zubair Kuhestani
    Find and capture him alive
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
     
     

  12. Like
    applechaser reacted to BenjaminHL in [EU3] Operation Hit and Run - Modded Zeus Gamenight 17/4/2020 @ 17:30 UTC   
    Hey everyone,
     
    I know it has been a while since I hosted a gamenight for AW, but I am really looking forward to getting back into it. This should be a really fun, fast paced mission so please come out if you can make it. 
     
    Thanks,
     
    Ben
  13. Like
    applechaser reacted to Mouldy in [EU3] Operation Hit and Run - Modded Zeus Gamenight 17/4/2020 @ 17:30 UTC   
    Event Date: 17/4/2020
     
    Event Start Time: 17:30 UTC
     
    Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear.
     
    Briefing: Local militia has captured two US hostages. We have determined the location of the hostages but we need to rescue and debrief them in order to locate the rest of the militia. A MARSOC unit has been deployed to the nearby USS Liberty in response. Rescue the hostages and gather intel to dismantle the militia.
     
    Available slots:
    1x 2 player command element
    3x 6 player infantry squads
    1x 2 player sniper team
    4x MH-6 littlebird pilots
     
    Expected Mission Length: 2 hrs
     
    Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2054892768
    *If you've played in the "War for Altis" campaign you already have the required mods, you can either set up a new profile or just turn off the ones that are not included in the above collection.
     
    Other Notes:
    This is a Gamenight that was created and will be Zeused by BenjaminHL.  If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
     
  14. Thanks
    applechaser reacted to GhostDragon in Ahoyworld server upgrades   
    Ahoy all, 
     
    Hope you are all well! 
     
    I would just like to update you on the status of the server upgrades. As you all know we have recently upgraded our primary server, Flagship. This upgrade has gone very well and we are happy with the performance increase that we have experianced.
     
    We have Just ordered the new server that will replace Valient, the box that is currently running MSO and AWE events. This box will have the same specification as Flagship with the difference being that the server will have an extra 500GB M.2 drive. This is to allow us to accommodate the mods and modsets that the modded gamenights require and support the headless clients that we run to ease the load on the main server. We will keep you updated on the progress of these developments to the Ahoyworld infastructure! 
     
    The Corestaff team
  15. Like
    applechaser reacted to Lindi in [EU3] Friday PMC OPs starting soon   
    ...with the added benefit of having more TL roles. Starting small and progressing from there as your experience grows is a good thing in my opinion. 
  16. Thanks
    applechaser reacted to MidnightRunner in [EU3] Friday PMC OPs starting soon   
    Not quite,
     
    There will be a 3 man command element (Leader, Medic & ISR Operator) with 6 fire teams of 4 players and 3 Vortex slots. These fire teams are split into 3 layouts with there being 2 of each type:
    TL, 2 X Rifleman, Engineer TL,  2 X Rifleman, Medic TL, Rifleman, Auto rifleman, Auto rifleman Assistant   
  17. Like
    applechaser reacted to Walk'N in [EU3] Friday PMC OPs starting soon   
    French gear?
     
    something like "13hours" is planned?
  18. Like
    applechaser reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 10 03/04/2020 @ 17:30 UTC   
    Mission Name:
    Unsung 11th Armoured Deployment Week 10 (Finale part 1)
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta, CBA_A3, Unsung, Ace, AceX
     
    HTML preset:
    Ahoy Unsung.html
     
     
    Recommended Mods:
    ShackTac User Interface
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 39 (3 Squads of 11,  command, and vortex )
     
    Role Descriptions for Platoon and Lead elements:
     
    Situation
    While back at Vung Tau Airfield preparing for the final assault on the enemy positions we are alerted to a large enemy attack aimed at the 1ATF Base to the North. We are being mobilised to repel this attack and drive them back.
     
    Friendly Forces:
    US 11th Armoured Cavalry Regiment
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    M-113 ACAV (M2) 
    M-113 ACAV (Transport)
    M-577 Ambulance
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Head out from Vung Tau Airfield and repel the attack on the 1ATF Base. Move fast and secure the area so that all our work will not have been in vain.
     
     
    Execution
     
    Objectives:
    Head North and Repel the attack on the friendly base.
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!

    Uno Reverse
  19. Like
    applechaser reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    Mission Name:
    Unsung 11th Armoured Deployment Week 9
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta, CBA_A3, Unsung, Ace, AceX
     
    HTML preset:
    Ahoy Unsung.html
     
     
    Recommended Mods:
    ShackTac User Interface
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 39 (3 Squads of 11,  command, and vortex )
     
    Role Descriptions for Platoon and Lead elements:
     
    Situation
    After securing our Eastern flank and supply lines we are now in a position to continue our advance North to drive out the N.V.A. forces. Starting in FSB Melissa we will head North to clear out all areas South of the river. We expect heavy enemy presence across the river, do not cross until air and arty have softened up the target. The bridge to the North of Long Phuoc is one of the only routes North, and if we seek to control this province we must hold that bridge crossing.
     
    Friendly Forces:
    US 11th Armoured Cavalry Regiment
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    M-113 ACAV (M2) 
    M-113 ACAV (Transport)
    M-577 Ambulance
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Move North from FSB Melissa to clear the territory South of the River and create a stepping off point for our assault North.
     
     
    Execution
     
    Objectives:
    Move North and clear an area up to the river crossing.
    Hold that Bridge crossing
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!

  20. Like
    applechaser reacted to kennychr in Campaign Six [Altis]   
    OPERATIONS ORDER 21032020
     
  21. Thanks
    applechaser reacted to Xwatt in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  22. Like
    applechaser reacted to Karate Pyjamas in Improve the world with Ahoyworld !   
    Bloody necro on this post, in times of dire need we should get this back up.
  23. Like
    applechaser reacted to GhostDragon in Improve the world with Ahoyworld !   
    haha its funny, i was just thinking about this exact topic.
     
    Is there much of a demand for something like this, it can be setup!
     
  24. Like
    applechaser reacted to MidnightRunner in [EU2] Unsung 11th Armoured Deployment Week 4 14/02/2020 @ 18:30 UTC   
    Mission Name:
    [EU2] Unsung 11th Armoured Deployment Week 4
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta, CBA_A3, Unsung, Ace, AceX
     
    HTML preset:
    Ahoy Unsung.html
     
     
    Recommended Mods:
    ShackTac User Interface
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 39 (3 Squads of 11,  command, and vortex )
     
    Role Descriptions for Platoon and Lead elements:
     
    Situation
    Following the successful defence of the FSB at Nui Dat we had several days of rest and recuperation. We now have been tasked with meeting the village elders from Xa Binh Ba who have requested a meeting with us. This is a good opportunity to improve relations with the local population. Your task is to meet with the elders convince them to share any information they can give us and to then act on that information in whatever way you see fit.
     
    Friendly Forces:
    US 11th Armored Cavalry Regiment
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    M-113 ACAV (M2) 
    M-113 ACAV (Transport)
    M-577 Ambulance
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
    Meet with the elders of Xa Binh Ba to gain intel on the local area. Act on that intel in whatever way you see necessary.
     
     
    Execution
     
    Objectives:
    Meet with the Elders
    Retrieve any available intel
    Act on any intel received.
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!

  25. Haha
    applechaser reacted to Lindi in [EU2] Unsung Air Cav Deployment Week 6 10/01/20 @ 18:30 UTC   
    Aren't you supposed to smell it, in the morning?  
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