MidnightRunner Posted May 5, 2020 Share Posted May 5, 2020 Mission Name: PMC Ops Kunduz Week 2 Server Details: IP: 220.127.116.11: Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation Following a meeting with local tribal elders an American unit was ambushed in open ground on the way back to base. They struck an IED which was followed up by RPG and MG fire. The survivors are currently pinned down and under fire. However, due to an ongoing operation elsewhere the US have limited response elements to deploy and have asked that we, as the closest allied forces, provide assistance. US command is scrambling a QRF force but they are at least an hour out. We need to insert create a perimeter and push back the insurgent forces until the American QRF force arrives from the South. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M Various ground transport and support vehicles Friendly Forces: US Army Afghan National Army and Police forces Enemy Forces: Insurgents and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Provide support to an embattled US force and ensure their survival until US forces can mobilise. Execution Objectives: Secure the immediate area around the US forces Defuse the insurgents assault Ensure their survival until the American relief force arrives. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. kman, SiegeSix, Schubz and 3 others 5 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now