MidnightRunner Posted May 5, 2020 Share Posted May 5, 2020 Mission Name: PMC Ops Kunduz Week 2 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: Arma 3 Preset PMC OPs.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex ) Situation Following a meeting with local tribal elders an American unit was ambushed in open ground on the way back to base. They struck an IED which was followed up by RPG and MG fire. The survivors are currently pinned down and under fire. However, due to an ongoing operation elsewhere the US have limited response elements to deploy and have asked that we, as the closest allied forces, provide assistance. US command is scrambling a QRF force but they are at least an hour out. We need to insert create a perimeter and push back the insurgent forces until the American QRF force arrives from the South. Assets: 1 x MH-6M Littlebird 1 x AH-6M Little Bird 1 x UH-60M Various ground transport and support vehicles Friendly Forces: US Army Afghan National Army and Police forces Enemy Forces: Insurgents and non allied tribal fighters Civilians: Civilians are concentrated around towns and villages. Mission Provide support to an embattled US force and ensure their survival until US forces can mobilise. Execution Objectives: Secure the immediate area around the US forces Defuse the insurgents assault Ensure their survival until the American relief force arrives. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. LH5, kman, RiverWolf and 3 others 5 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 5, 2020 Author Share Posted May 5, 2020 Note: The playable slots have changed since the last mission. There are now 4 squads of 6, 2 of which have a medic, 2 of which have an LMG team. The command team now has a dedicated FAC/JTAC, who will be responsible for all air traffic and will have authority to grant CAS within the ROE set by the ground commander. These two changes will help ease the burden of command and reduce the chatter on the command channel. The last major change is the addition of a "Phoenix" team which comprises of 2 combat life savers and their own dedicated pilot. Their job is combat medivac and treatment and they will be coordinated by the FAC. Schubz, RiverWolf, Xwatt and 1 other 4 Link to comment Share on other sites More sharing options...
SiegeSix Posted May 5, 2020 Share Posted May 5, 2020 36 minutes ago, MidnightRunner said: We need to insert create a perimeter and push back the insurgent forces 36 minutes ago, MidnightRunner said: 1 x AH-6M Little Bird This can't be a coincidence Link to comment Share on other sites More sharing options...
WinterMute Posted May 5, 2020 Share Posted May 5, 2020 I think I've seen this movie before Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 5, 2020 Author Share Posted May 5, 2020 @SiegeSix Coincidence? Link to comment Share on other sites More sharing options...
SiegeSix Posted May 5, 2020 Share Posted May 5, 2020 37 minutes ago, MidnightRunner said: @SiegeSix Coincidence? Coincidence Link to comment Share on other sites More sharing options...
WinterMute Posted May 5, 2020 Share Posted May 5, 2020 COINcidence Link to comment Share on other sites More sharing options...
SiegeSix Posted May 5, 2020 Share Posted May 5, 2020 58 minutes ago, WinterMute said: COINcidence Which is what they flip when Mini is being called in Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 5, 2020 Author Share Posted May 5, 2020 Now I'm confused Link to comment Share on other sites More sharing options...
Lindi Posted May 6, 2020 Share Posted May 6, 2020 Had a nice time flying transport last sunday, I voluntare is nobody else wants to! Link to comment Share on other sites More sharing options...
Noah_Hero Posted May 7, 2020 Share Posted May 7, 2020 @MidnightRunner I think the time in the calender is wrong as it says here as well as in the description of the event 1730 UTC but the calender time seems to be set to 1630 UTC: Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 7, 2020 Author Share Posted May 7, 2020 @Noah_Hero updated, thanks. Noah_Hero 1 Link to comment Share on other sites More sharing options...
RiverWolf Posted May 7, 2020 Share Posted May 7, 2020 I'm really interested to see how the Medivac works out. Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 7, 2020 Author Share Posted May 7, 2020 Yea it should make for an interesting mechanic Link to comment Share on other sites More sharing options...
Norris Posted May 8, 2020 Share Posted May 8, 2020 DIBS on medivac pilot Link to comment Share on other sites More sharing options...
applechaser Posted May 8, 2020 Share Posted May 8, 2020 (edited) 12 hours ago, Norris said: DIBS on medivac pilot i call DIBS on combat life saver then alright maybe not XD Edited May 8, 2020 by applechaser Link to comment Share on other sites More sharing options...
kman Posted May 8, 2020 Share Posted May 8, 2020 @MidnightRunner Not sure how viable will be landing medi-bird in the surrounder convoy site (who are pinned down by MG and RGP). I'm assuming, that Infill will be outside perimeter in safe space, we will breach enemy encirclement on one side and dig in before they can react? But how would you be landing medi- bird in that surrounded position afterwards? If that was possible, we would just load yanks into BlackHawk and skedadle, instead of waiting for QRF that might or might not come in time. Unless they are transporting valuables that CAN'T be evaced by helli, in which case I'm - as PMC - expecting bonus looking forward to that mess Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 8, 2020 Author Share Posted May 8, 2020 Map of AO and known American route Noah_Hero and WinterMute 1 1 Link to comment Share on other sites More sharing options...
SiegeSix Posted May 8, 2020 Share Posted May 8, 2020 [Feedback] If there's not enough to take both FAC and ISR. Either one can take over for each other. Link to comment Share on other sites More sharing options...
MidnightRunner Posted May 8, 2020 Author Share Posted May 8, 2020 3 minutes ago, SiegeSix said: [Feedback] If there's not enough to take both FAC and ISR. Either one can take over for each other. No issue with that. As long as only 1 person has access to the ISR equipment then I'm happy. If the player is happy to take on the extra responsibility then it's ok Link to comment Share on other sites More sharing options...
SiegeSix Posted May 8, 2020 Share Posted May 8, 2020 6 minutes ago, MidnightRunner said: If the player is happy to take on the extra responsibility then it's ok I took the responsibillity a bit too late in the OP, but it's possible. Link to comment Share on other sites More sharing options...
kman Posted May 9, 2020 Share Posted May 9, 2020 role: bravo engineer This was fun mission. I rly liked the initial insertion with mines and contact and our roundabout push with Delta towards the compoud across the field from abmush site site while EI seemied to be counterattacking on the same route. It got little messy after, with little confusing orders from command - first to diverted to mortars, that canceled we were heading back to Delta, then redirected back to Alpha and US troops. Since our last push took us to the same objective and string of compounds, where we were headed originally together with Delta, I'm not sure why we returned back to Alpha's position and pushed from there? Anyway we had some fun (and losses) breaching those compounds and @BenjaminHL was rly good as SL. PS: moral I took from this mission: Mine Detector beeping is barely audible when earplugs are IN, especially when shooting occurs (stepped on mine realizing I hear beeping about 0.5 seconds before explosion). BenjaminHL 1 Link to comment Share on other sites More sharing options...
Lindi Posted May 9, 2020 Share Posted May 9, 2020 Had a blast, got to fly transport again. Thinking back to infantry now, more direct interaction with the enemy that way! SiegeSix 1 Link to comment Share on other sites More sharing options...
SiegeSix Posted May 9, 2020 Share Posted May 9, 2020 57 minutes ago, kman said: Mine Detector beeping is barely audible when earplugs are IN, especially when shooting occurs (stepped on mine realizing I hear beeping about 0.5 seconds before explosion). Did you have the mine detector menu open? It will display a red dot Link to comment Share on other sites More sharing options...
kman Posted May 9, 2020 Share Posted May 9, 2020 20 minutes ago, SiegeSix said: Did you have the mine detector menu open? It will display a red dot Nah, I wasn't expecting the need for it. Thou MidnightRunner explained in debrief reasoning for the mines, which made sense. Link to comment Share on other sites More sharing options...
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