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Patrik_swe

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  1. Haha
    Patrik_swe reacted to PiranhA in Squad menu bug   
    2 course Bug menu:
    Starter:
    Fried mealworm with spicy fritatta salad, dressed with lime-mayonaise.
     
    Main:
    Mexican style sauteed grasshopper with nacho's and tomato-salsa
     
     
     
  2. Thanks
    Patrik_swe got a reaction from fir_nev in Unable To Chat In-Game: ARMA 3   
    Glad to have you back hope we meet on the battlefield of Altis soon
  3. Like
    Patrik_swe reacted to Lindi in List of side mission rewards?   
    It's time we check @TheScar medication! ? ?
  4. Like
    Patrik_swe reacted to Amentes in Invade & Annex 4 Alpha Test Feedback   
    Mk45 requires Arty Computer, indeed. Useless without it. Technically, it can be used in Direct Fire mode, but it's not like the Sochor where you can kinda sorta point the barrel at something and expect to get a hit. It's finicky.
     
     
    Might be worth looking into what kind of units Ambient will spawn. If it spawns a bunch of high-level threats to aircraft, it could get overly problematic for players getting out of the AO, as in evacuation helicopters getting shot down anytime they try to land near infantry.
     
    Otherwise your words make me very hopeful as well. It's high time AW I&A steps it up a notch and provides a challenge, and you sure make it sound like that's happening.
     
    Well done Devs on this. All hail Ryko I guess
  5. Like
    Patrik_swe reacted to Amentes in Invade & Annex 4 Alpha Test Feedback   
    AFAIK, that came about mostly because of the (current?) intentions for EU#2, namely that squad structure would be enforced along with an expectation of teamwork.
     
    Given that, it would be considered an improvement to not be required to Lobby when switching slot.
     
    I don't consider it inferior or more than marginally more complex myself, and it might cut down on lobby idling too.
  6. Like
    Patrik_swe reacted to Ryko in Invade & Annex 4 Alpha Test Feedback   
    In Arma 2035 lore it's used by CSAT and AAF (Armed Assault Wikia). The NATO equivalent is the .320 Long Range Rifle.
  7. Like
    Patrik_swe got a reaction from Kacper in Invade & Annex 4 Alpha Test Feedback   
    Found that as a Sniper I could not find the .50cal Lynx?! (Bad with names). 
    But heard that @Kacper could find in his Arsenal.Besides that I Think it looks as it is going the right way. 
  8. Like
    Patrik_swe got a reaction from Ryko in Invade & Annex 4 Alpha Test Feedback   
    Found that as a Sniper I could not find the .50cal Lynx?! (Bad with names). 
    But heard that @Kacper could find in his Arsenal.Besides that I Think it looks as it is going the right way. 
  9. Like
    Patrik_swe got a reaction from Lindi in Taking the Reins   
    Best of luck @Mark T. You have a Good staff behind you You do not stand alone.
  10. Like
    Patrik_swe reacted to GhostDragon in Its happening!!   
  11. Like
    Patrik_swe reacted to Ryko in New Update?   
    Unless BIS makes changes to underlying functions that break the mission, I&A should work tomorrow. We have a new version ramped up to deal with a few issues relating to automatic restarting of the mission, and I'm looking to put a hold on that version so we can integrate the new vehicles into the mission. 
  12. Like
    Patrik_swe reacted to PiranhA in It's time for me to take a step back   
    Stan,
     
    Thanks a lot for what you did for us. I have a lot of respect for what you did, the time you took for us and the discussions we had. Without a doubt you are the most hated and loved person within this community; but i will always remember you for your honesty and dedication.
     
    Best wishes,
    PiranhA
     
  13. Thanks
    Patrik_swe got a reaction from NinjaDane in Old man, new player   
    Welcome I have you beaten with 5years. 
    Welcome again. See you around. That Said you find me on EU1.
  14. Haha
    Patrik_swe reacted to PiranhA in What are the little things that annoy you?   
    We have tried this before and it dosnt work. People drinking awfull lot of tea, they dont do the dishes after. Sometimes they take a break for over a hour, only eating cookies and drinking tea. So to prevent obesity and encouraging active soldiering we stopped with the cookies and tea.
  15. Like
    Patrik_swe reacted to Noah_Hero in EU #1 Seems to be a bit broken.   
  16. Like
    Patrik_swe reacted to Stanhope in We need your ideas   
    It sounds like a good idea to me, it will require some scripting to attach those turrets to the vehicles but should be doable.  
    I'm currently quite busy with life though so i won't be able to make it in the near future but i'll try to get around to it eventually.  
  17. Like
    Patrik_swe got a reaction from Vargen in Terve! (Hello)   
    Welcome Vargen. Mor nords find their way here. 
  18. Like
    Patrik_swe got a reaction from Xwatt in Hallo   
    Xwatt it is s sign of age?
     
    Welcome Grabben? Ses kanske på Eu3.
    (translation; maby see you on EU3)
  19. Like
    Patrik_swe reacted to Chutnut in We need your ideas   
    So while I was being boring I thought of an idea for yet another side mission.
     
    The idea is that a vehicle, such as a tank or artillery tank etc has been disabled in combat and CSAT have discovered it, they have teams in the area and are trying to get it operational again. The players must take out all CSAT forces and acquire a repair specialist to repair it. When repaired reward would be given to the players.
  20. Like
    Patrik_swe reacted to Stanhope in We need your ideas   
    This side mission has been made and added to I&A 3.2.6.  You've been credited for the idea in the mission code.
  21. Like
    Patrik_swe reacted to Eagle-Eye in We need your ideas   
    Some basic ideas for side missions, unless indicated otherwise.
     
    - Disable enemy FOB / FARP
    The enemy is using a small- to medium-sized settlement to enhance their combat capabilities in the region. Destroy X vital infrastructure(s) (e.g. ammo cache, fuel depot, watchtower, vehicles, ...), so that their effectiveness is reduced.
     
    - CSAR (timed; I'd say not more than 10 - 15 minutes; could be an AO sub-objective as well)
    A fighter pilot had to eject over hostile territories. We have received signals to indicate he's alive, his current estimated location and which pre-planned location he is headed to. As he will be surrounded by enemy units, he has to move cautiously so his ETA at the pickup area is unknown. Locate and rescue our pilot before the enemy is able to capture him.
     
    - Kill HVT (could be an AO sub-objective as well)
    An enemy HVT is reported to be arriving in X for a meeting with local resistance groups. This meeting will most likely take place away from prying eyes, but civilians may be in close vicinity. PID your targets as civilian casualties are not allowed under any circumstances !!
     
    - Camp defence (delayed activation; timed)
    (Mission only activated once at least 1 player is in the camp; enemy assault begins a few minutes later, in 1 - n waves)
    With indications that an assault on our camp in X may be imminent, we needs extra men to help set up and man defensive positions.
     
    - PoW camp defence (delayed activation; timed)
    (Same as Camp defence, basically, but now you also have enemy PoW's that need to survive.)
    Coming nowhere close to an agreement on the release of PoW's any time soon, the enemy is reportedly forming up to rescue their men from camp X. If rescue is deemed impossible, it is assumed that the enemy may attempt to kill the PoW's instead.
     
    - Retrieve intel (could be an AO sub-objective as well)
    (Similar to the current intel mission, except that it's a static object, not a mobile unit)
    Some documents are so highly sensitive they are only available in hard-copy. Spies have confirmed the presence of one of those documents in X, but are unable to grab it without compromising their cover.
  22. Like
    Patrik_swe reacted to AnimeOwl in We need your ideas   
    CheckPoint: Hold a Certain Place for an amount of time while defending, attacks can be provided by CSAT or INDEPENDENT forces
  23. Like
    Patrik_swe reacted to Aegis_RVIR in A new Base   
    @Patrik_swe the drive through is seen on the third picture, bottom left corner. And yes, the base is made so that NV isnt required to go around.
  24. Like
    Patrik_swe got a reaction from Xwatt in A new Base   
    Is there a "drive thru Arsenal " since I and many others loss up huter/prowler with rockets and stuff. And long travel distance from car to arsel is Never fun. Besides that It looks Good in My opinion. 
    And better location the the one down in the south. Particualy when playing on Low Times with none/few pilots. 
     
    Also a question of lights? There are lights inside the spawn area. So it does nit tur in to FOB guardian. Where have to turn on NVG at night to even find the Arsenal crate. 
  25. Like
    Patrik_swe reacted to AhoyWorld Outreach in Invade & Annex 3 Version History And Feedback Thread   
    3.2.5 was pushed onto all public servers earlier today, change-log;
     
    General Changes:
    - [added] Actual FOB things to the FOBs
    - [tweaked] AO spawn order
    - [tweaked] CQC side mission
    - [tweaked] Protect UN forces side mission
    - [tweaked] Various things for the prio factory mission
    - [tweaked] Multiple under the hood changes to several things
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