Norris Posted November 6, 2018 Share Posted November 6, 2018 I'm thinking that the squad menu should be integrated in the map settings ie. pressing "M" for the map and clicking on the settings where the view distance, extended passenger info etc is. Link to comment Share on other sites More sharing options...
0 Ryko Posted November 9, 2018 Share Posted November 9, 2018 Happily this issue will go away in IA4 Link to comment Share on other sites More sharing options...
0 Stanhope Posted November 7, 2018 Share Posted November 7, 2018 Are we talking about I&A 3 or 4? Link to comment Share on other sites More sharing options...
0 Ryko Posted November 7, 2018 Share Posted November 7, 2018 If it's 4, then it could be possible to add a text link on the diary that pops open the IA4 menu. Link to comment Share on other sites More sharing options...
0 GhostDragon Posted November 8, 2018 Share Posted November 8, 2018 I think this was meaning the U squad join on eu1 Link to comment Share on other sites More sharing options...
0 Stanhope Posted November 8, 2018 Share Posted November 8, 2018 Probably but there is also a squad menu on I&A4 so I asked just to be sure. Link to comment Share on other sites More sharing options...
0 ansin11 Posted November 8, 2018 Share Posted November 8, 2018 In that case, that's what I was thinking too, because it would be nice to have some way to access it when it bugs out. I couldn't do it. I read through BIS_fnc_iDontRememberTheName source code but I could not replicate how BI brings up the squad menu dialog. I also tried to reset the squad menu manually (to fix it when it bugs out) by removing and readding it but that didn't work either. Link to comment Share on other sites More sharing options...
0 Stanhope Posted November 8, 2018 Share Posted November 8, 2018 Have you looked at the code behind the function? Link to comment Share on other sites More sharing options...
0 ansin11 Posted November 8, 2018 Share Posted November 8, 2018 Behind the function? Link to comment Share on other sites More sharing options...
0 Stanhope Posted November 9, 2018 Share Posted November 9, 2018 Yes, behind the function. Arma has a function viewer in the editor and in the debug console. It allows you to view the source-code behind most BIS_funcs Link to comment Share on other sites More sharing options...
0 ansin11 Posted November 9, 2018 Share Posted November 9, 2018 20 hours ago, ansin11 said: I read through BIS_fnc_iDontRememberTheName source code but I could not replicate how BI brings up the squad menu dialog. Bro what are you doing xD Link to comment Share on other sites More sharing options...
0 PiranhA Posted November 22, 2018 Share Posted November 22, 2018 2 course Bug menu: Starter: Fried mealworm with spicy fritatta salad, dressed with lime-mayonaise. Main: Mexican style sauteed grasshopper with nacho's and tomato-salsa Patrik_swe and Lindi 2 Link to comment Share on other sites More sharing options...
0 Lindi Posted November 23, 2018 Share Posted November 23, 2018 7 hours ago, PiranhA said: 2 course Bug menu: Starter: Fried mealworm with spicy fritatta salad, dressed with lime-mayonaise. Main: Mexican style sauteed grasshopper with nacho's and tomato-salsa You are making me hungry and it's only 0710! @PiranhA Link to comment Share on other sites More sharing options...
0 Mad Eye Moody Posted November 25, 2018 Share Posted November 25, 2018 Any news on the launch of 4?Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
0 Ryko Posted November 25, 2018 Share Posted November 25, 2018 7 hours ago, Mad Eye Moody said: Any news on the launch of 4? We're still in beta testing - on Friday, we did the first beta test on EU1, with around 40 players on server. It was not without its problems - instead of the custom difficulty we wanted to use, the server chose Veteran difficulty, so it messed with map markers and restricted it to first-person only. Vehicle respawning (still!) didn't work properly, and admins were being kicked often by battleye. I'm narrowing down those issues, but essentially the mission is feature-complete so now the next round(s) of testing will be devoted to bug killing and optimization. Mark T 1 Link to comment Share on other sites More sharing options...
0 Patrik_swe Posted November 25, 2018 Share Posted November 25, 2018 ”Gets the flyswatter” for the bugs maby some deet Link to comment Share on other sites More sharing options...
0 Mad Eye Moody Posted December 4, 2018 Share Posted December 4, 2018 Thanks for the update, sounds like excellent progress. Link to comment Share on other sites More sharing options...
Question
Norris
I'm thinking that the squad menu should be integrated in the map settings ie. pressing "M" for the map and clicking on the settings where the view distance, extended passenger info etc is.
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