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Eagle-Eye

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  1. Like
    Eagle-Eye reacted to Cebi in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  2. Like
    Eagle-Eye got a reaction from Liru the Lcpl. in ZEUS actions   
    As background for those who don't know: earlier this week, 4 guys (incl. myself) have been accepted as Spartans, and thus given Zeus powers on the AW servers. This is why you will probably see a bit more Zeus presence in the upcoming weeks.
     
    As for my personal background and goals as Spartan, if anyone's interested:
    First of all, I should say that before Wednesday, I had zero experience with Zeus in multiplayer. What I DO have, is a lot of time spent in the editor and a vivid imagination. :) As such, expect a few crazy ideas and hick-ups here and there while I discover what I can and cannot do with my new powers. As of 2012, however, I've been responsible for flight ops, training and creating realistic missions for a mil-sim F-16 squadron in BMS, so I should know a thing or two about setting a scenario.
     

    My initial aim as Spartan is to discover the functionalities and possibilities by enhancing AI to a more realistic level. What this could mean is that I will put in more defences to protect a VIP or strategic location(s); place units in overwatch or forward observing positions; have OPFOR scout, flank or pincer a position where they would realistically suspect or know BLUFOR units to be located etc. Once I get the hang of things, and find a proper balance, I will probably start creating separate events.
     
    While I am Zeus, I will take positive control of AI that does not do what I think a real person would do (opinions will undoubtedly vary on this matter), in which case, I will from time to time actively engage BLUFOR. Though I usually give a warning about my presence when I'm remotely controlling a unit (e.g. popping a smoke grenade, missing the first shots intentionally), BLUFOR units may get hit and/or killed by my fire occasionally. If someone gets killed, the way how and reason why he died will decide my further actions. After a stray hit, I'll apologize, heal / revive you if I can, or teleport you back after you respawn. Land a Ghosthawk in clear line of sight of an Ifrit GMG, however, and remorse won't strike me as much...

    Aside from the mission enhancing/creating. I will do what you say a Zeus should do: assist wherever I can, while keeping an eye out for any questionable actions. Have a question or need help? Ask, and I'll give you the answer if I know it. Destroy BLUFOR assets (players and vehicles alike), and I will call you out on it. If it has an impact on the AO's progress (e.g. crashing a UAV or heli into the Radio Tower to destroy it), I will act accordingly. This may include the "Wrath of Zeus", so to speak.
     
     
    All that being said, I am aware I will have to find a balance between what I aim to do and intervening too much. I try to be firm, but fair. If you feel that is not the case, please call me out on it (in-game chat, Teamspeak or PM here) so we can discuss and I can learn.  I think, though I can not be certain of course, that this is true for the others as well, and things should settle soon enough.
  3. Like
    Eagle-Eye got a reaction from GamerbugUK in ZEUS actions   
    As background for those who don't know: earlier this week, 4 guys (incl. myself) have been accepted as Spartans, and thus given Zeus powers on the AW servers. This is why you will probably see a bit more Zeus presence in the upcoming weeks.
     
    As for my personal background and goals as Spartan, if anyone's interested:
    First of all, I should say that before Wednesday, I had zero experience with Zeus in multiplayer. What I DO have, is a lot of time spent in the editor and a vivid imagination. :) As such, expect a few crazy ideas and hick-ups here and there while I discover what I can and cannot do with my new powers. As of 2012, however, I've been responsible for flight ops, training and creating realistic missions for a mil-sim F-16 squadron in BMS, so I should know a thing or two about setting a scenario.
     

    My initial aim as Spartan is to discover the functionalities and possibilities by enhancing AI to a more realistic level. What this could mean is that I will put in more defences to protect a VIP or strategic location(s); place units in overwatch or forward observing positions; have OPFOR scout, flank or pincer a position where they would realistically suspect or know BLUFOR units to be located etc. Once I get the hang of things, and find a proper balance, I will probably start creating separate events.
     
    While I am Zeus, I will take positive control of AI that does not do what I think a real person would do (opinions will undoubtedly vary on this matter), in which case, I will from time to time actively engage BLUFOR. Though I usually give a warning about my presence when I'm remotely controlling a unit (e.g. popping a smoke grenade, missing the first shots intentionally), BLUFOR units may get hit and/or killed by my fire occasionally. If someone gets killed, the way how and reason why he died will decide my further actions. After a stray hit, I'll apologize, heal / revive you if I can, or teleport you back after you respawn. Land a Ghosthawk in clear line of sight of an Ifrit GMG, however, and remorse won't strike me as much...

    Aside from the mission enhancing/creating. I will do what you say a Zeus should do: assist wherever I can, while keeping an eye out for any questionable actions. Have a question or need help? Ask, and I'll give you the answer if I know it. Destroy BLUFOR assets (players and vehicles alike), and I will call you out on it. If it has an impact on the AO's progress (e.g. crashing a UAV or heli into the Radio Tower to destroy it), I will act accordingly. This may include the "Wrath of Zeus", so to speak.
     
     
    All that being said, I am aware I will have to find a balance between what I aim to do and intervening too much. I try to be firm, but fair. If you feel that is not the case, please call me out on it (in-game chat, Teamspeak or PM here) so we can discuss and I can learn.  I think, though I can not be certain of course, that this is true for the others as well, and things should settle soon enough.
  4. Like
    Eagle-Eye got a reaction from SkullCollector in Call Signs & Unit Composition   
    I haven't been on EU3 yet (it's on the to-do list ) but I have a booklet lying around somewhere with call signs used in real life (valid around 2009 - 2010, iirc) for almost any type of aircraft or helicopter, for various air forces. If you want, I can try and find it for you?
     
    EDIT: Found it. If anyone's interested, let me know what aircraft / heli are used on EU3, and I'll look up a few call signs.
  5. Like
    Eagle-Eye got a reaction from SkullCollector in ZEUS actions   
    As background for those who don't know: earlier this week, 4 guys (incl. myself) have been accepted as Spartans, and thus given Zeus powers on the AW servers. This is why you will probably see a bit more Zeus presence in the upcoming weeks.
     
    As for my personal background and goals as Spartan, if anyone's interested:
    First of all, I should say that before Wednesday, I had zero experience with Zeus in multiplayer. What I DO have, is a lot of time spent in the editor and a vivid imagination. :) As such, expect a few crazy ideas and hick-ups here and there while I discover what I can and cannot do with my new powers. As of 2012, however, I've been responsible for flight ops, training and creating realistic missions for a mil-sim F-16 squadron in BMS, so I should know a thing or two about setting a scenario.
     

    My initial aim as Spartan is to discover the functionalities and possibilities by enhancing AI to a more realistic level. What this could mean is that I will put in more defences to protect a VIP or strategic location(s); place units in overwatch or forward observing positions; have OPFOR scout, flank or pincer a position where they would realistically suspect or know BLUFOR units to be located etc. Once I get the hang of things, and find a proper balance, I will probably start creating separate events.
     
    While I am Zeus, I will take positive control of AI that does not do what I think a real person would do (opinions will undoubtedly vary on this matter), in which case, I will from time to time actively engage BLUFOR. Though I usually give a warning about my presence when I'm remotely controlling a unit (e.g. popping a smoke grenade, missing the first shots intentionally), BLUFOR units may get hit and/or killed by my fire occasionally. If someone gets killed, the way how and reason why he died will decide my further actions. After a stray hit, I'll apologize, heal / revive you if I can, or teleport you back after you respawn. Land a Ghosthawk in clear line of sight of an Ifrit GMG, however, and remorse won't strike me as much...

    Aside from the mission enhancing/creating. I will do what you say a Zeus should do: assist wherever I can, while keeping an eye out for any questionable actions. Have a question or need help? Ask, and I'll give you the answer if I know it. Destroy BLUFOR assets (players and vehicles alike), and I will call you out on it. If it has an impact on the AO's progress (e.g. crashing a UAV or heli into the Radio Tower to destroy it), I will act accordingly. This may include the "Wrath of Zeus", so to speak.
     
     
    All that being said, I am aware I will have to find a balance between what I aim to do and intervening too much. I try to be firm, but fair. If you feel that is not the case, please call me out on it (in-game chat, Teamspeak or PM here) so we can discuss and I can learn.  I think, though I can not be certain of course, that this is true for the others as well, and things should settle soon enough.
  6. Like
    Eagle-Eye got a reaction from GamerbugUK in Another "just a question"   
    After the mission is completed, it can take up to a few minutes for all hostile units to despawn. If you just dropped some guys at an LZ and are on your way back to base when the mission is completed, immediately turn around and head for the biggest concentration of infantry, 9/10 you're back at the old AO before it's 100% safe.
  7. Like
    Eagle-Eye reacted to Amentes in Another "just a question"   
    That's when the phrase "Shut the fuck up" comes into play Eagle
  8. Like
    Eagle-Eye got a reaction from Stanhope in Another "just a question"   
    At the moment, I was too busy flying like a boss.
  9. Like
    Eagle-Eye got a reaction from Stanhope in Another "just a question"   
    Found myself in the same situation quite a few times, where enemy AI hadn't despawned yet when I got to the evac point, or people fired their gun at the helo so I would notice them (as if the bright orange smoke grenade didn't already do that).
     
    Either way, regardless if it's during ingress or evac, if you hear fire and think it's aimed at you, you either bug out and re-assess the LZ, or you put it down really quick. In the end, you're the pilot and thus boss of your helicopter. Basic rule is always: if you don't feel comfortable doing it, don't do it... So if you think you can put it down safely, go for it. If you can't, wave off.
     
    In my opinion, doing an "improvised landing" is tricky, and should be avoided as much as possible.
    1) You're usually not prepared to land where you eventually end up, and may end in a crash-landing and a bent heli, or a big ball of fire. This also makes you slightly slower (trying to gauge the new aimpoint, estimating your clearance with nearby objects, ...) and may still get you shot because of it.
    2) You may land some distance away from the intended LZ or Evac marker where infantry is gathering (which will also get you yelled at, because poor guys with a sore finger after the slightly longer virtual run to AO / heli ).
    3) You usually don't know where the fire is coming from. For all you know, you may be landing right in the middle of enemy infantry.
     
    In my experience, bugging out is respected by most (or at least they don't want to make a fuss about it) but it may get you yelled at from time to time. I remember this one time I was on short final to an LZ when a Tigris took notice of our helo. Immediately, I took a hard defensive turn, started jinking up, down, left and right to avoid the spray of bullets, but a guy in the back kept verbally yelling over vehicle chat... "No, fly lower, faster. Lower, goddamnit. Okay, put us down here (probably looking at a tiny patch of clearing in the middle of a forest right below us while I was travelling +150km/h), come on, put us down, GOD F*KING DAMNIT PUT US DOWN NOW"). Then, when I did land after about a minute or so, 300m further from AO than intended LZ, I got another mouthful. 
     
    Wasn't too bothered by it then, but as I still remember it so vividly, maybe it left a bigger mark than I thought. 
  10. Like
    Eagle-Eye got a reaction from HotleadColdfeet in New to Arma III Multiplayer: Some Questions   
    Since you're relatively new you probably didn't know, but with the latest update, helicopters have become a lot more responsive, and number of crashes has increased a lot because of it. Even for seasoned pilots, it takes a bit of time to adjust to the new sensitivity, especially with the Hummingbird.
  11. Like
    Eagle-Eye got a reaction from GamerbugUK in Just a question   
    Same thing with random guys hopping in Ghosthawks and just firing the guns at base... You can lift off and go to some remote place, but they just jump out, die, respawn, take the next helo.
     
    Not a lot you can do at that moment, except call an admin on TS. If none are available or you don't have the time to call one, I'd suggest taking video/screenshots of whatever's happening and later use the report tool on this site, so that admins can take appropriate actions.
  12. Like
    Eagle-Eye got a reaction from razgriz33 in What do you fancy besisdes Arma 3   
    Most of my PC gaming time is spent in Falcon BMS (currently 4.33U1), then ArmA 3.
     
    What else I enjoy playing from time to time:
    - Command: Modern Air / Naval Operations
    - Cities: Skylines
    - Banished
    - America's Army: Proving Grounds
    - SWAT 4 + DLC Stetchkov Syndicate
    - DCS: A-10C
  13. Like
    Eagle-Eye got a reaction from Dariouskater in Separate and differentiate Spotters and Marksmen   
    Agree on the ghillies.
     
    As for the loadout:
    I'm no expert by any means, but I always thought one of the tasks spotters are assigned is to be the sniper's close range protection? If so, shouldn't that limit their gear to standard rifles, with an optional grenade launcher if desired?
     
    So something like...
    Spotter: assault rifles (MX, Kathiba, Mk20, ...), up to medium range optics (RCO and the likes)
    Marksman: medium-range rifles (MXM, Mk-I EMR, Mk18, ...), medium or long range scopes
    Sniper: long-range or large-caliber rifles (MAR-10, M320, GM6), long range scopes
     
    The way I see it, this would require a DM/S to have someone close to protect him from threats nearby, thus (hopefully) increasing team play?
  14. Like
    Eagle-Eye got a reaction from Bloo Flar3 in Separate and differentiate Spotters and Marksmen   
    Agree on the ghillies.
     
    As for the loadout:
    I'm no expert by any means, but I always thought one of the tasks spotters are assigned is to be the sniper's close range protection? If so, shouldn't that limit their gear to standard rifles, with an optional grenade launcher if desired?
     
    So something like...
    Spotter: assault rifles (MX, Kathiba, Mk20, ...), up to medium range optics (RCO and the likes)
    Marksman: medium-range rifles (MXM, Mk-I EMR, Mk18, ...), medium or long range scopes
    Sniper: long-range or large-caliber rifles (MAR-10, M320, GM6), long range scopes
     
    The way I see it, this would require a DM/S to have someone close to protect him from threats nearby, thus (hopefully) increasing team play?
  15. Like
    Eagle-Eye got a reaction from Jason. in Separate and differentiate Spotters and Marksmen   
    Agree on the ghillies.
     
    As for the loadout:
    I'm no expert by any means, but I always thought one of the tasks spotters are assigned is to be the sniper's close range protection? If so, shouldn't that limit their gear to standard rifles, with an optional grenade launcher if desired?
     
    So something like...
    Spotter: assault rifles (MX, Kathiba, Mk20, ...), up to medium range optics (RCO and the likes)
    Marksman: medium-range rifles (MXM, Mk-I EMR, Mk18, ...), medium or long range scopes
    Sniper: long-range or large-caliber rifles (MAR-10, M320, GM6), long range scopes
     
    The way I see it, this would require a DM/S to have someone close to protect him from threats nearby, thus (hopefully) increasing team play?
  16. Like
    Eagle-Eye reacted to Dingo in Meetup Wrap up!   
    Excellent time we will have to get a lot more to attend in the future for sure,
     
    What can I say fastest on the track boom!!!! 
     
    But my poor old legs though have only just recovered from being shot so much at close range in the last few rounds,
     I couldn't walk up or down stairs all week from all the bruising on my thighs which has only just this morning subsided and I can walk normally 
     
     
     
     
     
     
  17. Like
    Eagle-Eye got a reaction from David in Meetup Wrap up!   
    Short nights, long days and >900km in just 24 hours, but well worth it.
     
    Too bad there weren't more members. An airsoft/paintball-event with just AW members would probably be even more interesting than what we already had. (And maybe more fair)
  18. Like
    Eagle-Eye got a reaction from Josh in CQB Event EU5 Sunday 24/7/16 17:00 GMT   
    - feel like respawn time may be a bit too long. 45 sec, maybe even 30, would bring more continuous action to the game, but still keep you out of the loop long enough
    - small but slightly annoying item: having to reload gun at start
    - maybe just my problem: couldn't pick up anything from the grenade box at spawn, and couldn't heal at the med-container. Seemed to work for others(?)
    - still a few buggy areas where you get killed by nothing
    - armor difference, as mentioned before
    - personal opinion: not entirely convinced symmetry is the best for a CQB map
     
    + Really liked the outer walls and watchtowers. Gave a "prison game experiment"-vibe, similar to Gamer, where the last man standing was set free or something.
    + lots of action in limited space
  19. Like
    Eagle-Eye got a reaction from David in CQB Event EU5 Sunday 24/7/16 17:00 GMT   
    Count me in.
  20. Like
    Eagle-Eye got a reaction from xSniper1982 in CQB Event EU5 Sunday 24/7/16 17:00 GMT   
    Count me in.
  21. Like
    Eagle-Eye reacted to Shadow in [HOW TO] Picking an LZ   
    Hey guys in this video i'll be explaining on how to pick an LZ in the invade and annex servers. I'll just recap my video briefly here as well. 
    1: The LZ need to have enough distance between you and the AO or AA
    2: make sure you have something between you and the AO like a mountain. (make sure mountain is higher compared to the highest point of the AO).
    3:Always keep your final approach low so that AA doesn't get a lock on to your Helo.
    4: Use Common sense every LZ and situation is different ^^
     
    If you guys have any questions and or other tips because i know i haven't covered everything in this video be free to leave a post.
     
    See you guys on the battlefield
  22. Like
    Eagle-Eye got a reaction from Pie in Operation Cross Comms: 10/7/2016 (Sunday) 5:00 pm EST (21:00 GMT)   
    Pie, seriously? You gave away our best tactic already? *sigh* Back to the drawing board, guys. 
     

  23. Like
    Eagle-Eye reacted to xSniper1982 in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    OK, my response to these points you made.

    Firstly, If it is obvious that the Helo CANNOT be recovered, simply ask an Admin or other Member of Ahoyworld heirarchy if it is ok to destroy it as it is 100% unrecoverable. They are understanding people, and they will give the go ahead if there is no other option.
    If there isn't one around, simply get a screenshot of it, and keep that, along with a short log of your recovery attempts so that IF you are questioned as to why you destroyed it, you have evidence that you can then present in defense of your actions.

    ------

    Secondly, The key words here are - SITUATIONAL AWARENESS & UNSCATHED - A pilot who can do hot drops and rapid inserts is a blessing and will not be penalised... A pilot who flies in and gets shot down multiple times because he is not thinking about what is going on WILL be penalised.

    ------
     
    Hope that helps and clears up a few things.
  24. Like
    Eagle-Eye got a reaction from Noah_Hero in Invade&Annex - Roles of the players and chances of just using the Arsenal   
    Current build, EU#2 2.86k Tano:
     
    - Ghillie suit is restricted to sniper only, and not available to spotters.
    - You can't add ammo to your backpack if it isn't for your own rifle/pistol. (confirmed in Spotter-role, not sure if it applies for all)
    - Encountered a few days ago, so not sure if current build, but Autorifleman is unable to add RGO/RGN to inventory.
     
     
    EDIT: Noticed today that anything picked up from the battlefield that doesn't belong to your own class (in this case, compact NVG) is also automatically removed. Though not absolutely necessary, I think allowing certain spoils of war could be fun.
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