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Jason.

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ArmA 3

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    Jason

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  1. Jason.

    Community Update#3

    Then most of my point still stands, maybe some encouragement/pushing towards Discord? Only if it's deemed to be a suitable alternative of course, but I think the possibility of saving money on server costs could be worth it.
  2. Jason.

    Community Update#3

    Nope! Last time I was here it didn't exist, it's been awhile... So what is the community split like between TS and Discord?
  3. Jason.

    Community Update#3

    Have you considered using something other than Teamspeak for coms? I'm mainly thinking about Discord which should have all the features you need and is free to host. Although if you're still using the TS integration on AWE then you probably can't switch that. But you could use Discord for everything else? I could imagine that a lot of people in this community are happy using TS and may not want to switch. But from what I've noticed Discord seems to be the go-to voice chat option for most gamers, so it could help getting new recruits (& donations). edit: I'm a derp
  4. Really nice trailer, you can keep the music but I'd suggest turning it down/off during some parts of the vid so that you can show off some tacticool radio chatter and general gameplay sounds. The communication is a really good way to show the clear difference between AWE and I&A, I'd imagine that alone could interest a lot of players.
  5. Agreed it is very OP, and it seems little effort was made on balancing it since it takes about 10 seconds to repair/refuel/rearm and doesn't take too long to respawn either. Strange decisions considering the (far inferior) buzzard is only gained from an fob and takes 5 mins to rearm. My idea would be switching the roles of the wasp and buzzard so that the wasp can get a purely AA loadout and the buzzard a CAS loadout. Or could just be removed from I&A/only be a side reward.
  6. I just tested it and third person camera is back to normal on stable branch! I would have thought that would have the exact same issue since you are still looking straight forward?
  7. For me flying with it was ok, but landing was the real bitch. It might be more because I like to make quick, aggressive landings, but now that causes the camera to face the sky...
  8. From the dev branch today: Tweaked: Third person camera in helicopters was improved I haven't tested it but hopefully it will fix the issue and be on the stable branch soon
  9. I haven't spent that much time with the new jets but the Gryphon's performance is WAY better than the buzzard, it is so much faster and better equipped. I don't know about the sensor differences but the gryphon may be better in that way as well. I know usually the enemy only gets Neophrons, I don't know if the Gryhons we saw today are normal or just a zeus thing? Regarding stealth I haven't tested it at all, but for I&A I only expect it to be useful against enemy AAA and therefore not so important for an AA jet.
  10. I agree some upgrade to the buzzard is probably needed. Don't you think the gryphon would be good enough? Also I recommend making a new topic for the idea.
  11. I recommended doing it because I've done it many times myself without any issues, you just have to do it slowly. It shouldn't take long to get in a hunter and nudge it a couple of meters, maybe 30 secs - 1 min. The main issue I see with your script atm is that it's a lazy way of bringing damaged/out of fuel vehicles back to base for repairs, which is something I don't think the admins would be in favour of. However if it could be limited to only being used on the vehicles in or very near to base, then I suppose it could be useful. For this I think it could be made automatic like the other clean-up script, but instead of being disabled based on players being near, it could be based on if a player has interacted it within the last 5 mins etc.
  12. But since you're talking about the base the current script isn't going to do anything since there will always be players close. Something you can do in that situation is grab a hunter and carefully nudge the greyhawk off the pad. I don't think adding the script you mentioned is necessary and might end up being misused by trolls (they are very creative)
  13. It's usually a good idea to mark vehicles on the map so that all players can see their (general) location. Especially for the dangerous ones like Tigris and Kamysh
  14. @fir_nev A tip for taking off at base that has worked well for me so far is to always fly straight, over the infantry spawn, and then make the necessary course corrections, instead of heading for your destination at take off. I never see pilots coming in for landing from that direction so it should be much safer.
  15. First time on EU1 for awhile, it seems that the base ai are mutating. Creepy!
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