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Xwatt

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  1. Thanks
    Xwatt got a reaction from Jenkins in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
  2. Thanks
    Xwatt got a reaction from itsmemario in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
  3. Like
    Xwatt reacted to TheScar in ... so it begins!   
    its that time again people !!!
    altho you mostly EU located and therefor careless for the elections in the US of A but we cant let the democrats win,can we
    now,show your true colors (see what i did there?)
     
    #reelect
    #seetheworldkeepburning
    #republican
     

     
     
    GoGOgoGOgOGOGOGogogOGOGOGO !
  4. Haha
    Xwatt got a reaction from TaiLee in Covid-19   
    Laughs In Herd Immunity.....
     
  5. Like
    Xwatt reacted to JJ Cakes in I&A 4 Beta Test Feedback   
    I have no idea if this is would be difficult to implement, but it would be nice if players could set a preference that when they log out of I&A4 their murder coins are distributed equally to the side.  I tend to forget, and have to log back in to give them away in the instances when I actually remember to log back in.
     
    I'd say if it's easy, do it, if it's difficult, ignore this request.
  6. Like
    Xwatt reacted to MidnightRunner in Iron front US Campaign Week 7 23/10/2020 @ 18:00 UTC   
    Mission Name:
    Iron front US Campaign Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset IFA Ahoy.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 36 (2 Squads of 12, an 8 man weapons team and 4 man command element)
     
     
    Situation
    With Allied forces now moving quickly through France, we have swapped aircraft for trucks and have been charged with aiding in the advance towards the Rhine. Along the way we must deal with any German resistance.
     
     
    Assets:
    A small supply of ground vehicles delivered by the gliders.
     
    Friendly Forces:
    US army 
     
    Enemy Forces:
    German Wehrmacht
     
    Civilians:
    Sparse civilian presence to be expected.
     
    Mission
    We have come to an area which is believed to be a German defensive point, aimed at slowing our advance. From what we know there is a sizeable garrison in the area as well as a vehicle repair facility.  
     
     
    Execution
    Objectives:
    1. Punch through the German defensive lines and capture the area
    2. Secure the MSR for the following allied units
    3. Locate and disable the vehicle repair depot in the area.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.

  7. Like
    Xwatt reacted to Karate Pyjamas in Midweek Mission Discussion   
    Zombies would be cool sometime. But all the other sci-fi stuff doesn't interest me, I would have a hard time understanding the lore.

    I tried a few of the HALO ops, but just didn't enjoy it that much.
  8. Like
    Xwatt reacted to MidnightRunner in 7.62 NATO Assault rifles   
    Honestly I think adding these rifles to most roles takes away from what makes the marksman role important/different.
    To be fair to bohemia I think they structured it to have distinctive roles in the game.
    Graying the lines between these roles dilutes what makes them important and takes us one step towards the one man army loadout that we want to avoid
  9. Confused
    Xwatt got a reaction from Schubz in [AWE] Liberation 2.0 release SUNDAY 11/10/20 @ 17:30 UTC   
    I’ll be setting it up before it goes live so if the selection is silly I’ll do some magic.
  10. Like
    Xwatt reacted to Sho_Iwaizumi in [AWE] Liberation 2.0 release SUNDAY 11/10/20 @ 17:30 UTC   
    Nooooooo silly stuff is also good. It gives some variety xD
  11. Like
    Xwatt got a reaction from Sho_Iwaizumi in [AWE] Liberation 2.0 release SUNDAY 11/10/20 @ 17:30 UTC   
    I’ll be setting it up before it goes live so if the selection is silly I’ll do some magic.
  12. Like
    Xwatt reacted to Minipily in Squad Leader 101   
    Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
     
    Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
     
    I will split this guide up into seperate chunks for easy reference and reading. These will be:
     
    i. Introduction
    ii. Earning the Stripes
    1. Squad Leader Basics
    2. The Squad Leader
    3. R.O.P.E.
    4. Rallies and Fobs
    5. Infantry Tactics
    6. Leadership I
    7. Leadership II
    8. Callouts
     
    i. Introduction
     
     
    ii. Earning the Stripes
     
     
    1. Squad Leader Basics
     
     
    2. The Squad Leader
     
     
    3. R.O.P.E.
     
     
    4. Rallies and Fobs
     
     
    5. Infantry Tactics
     
     
    6. Leadership I
     
     
    7. Leadership II
     
     
    8. Callouts
     
     
    *Credit to Vance for inspiration.
  13. Like
    Xwatt reacted to JJ Cakes in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC   
    I don't get to play Midnight's ops very often because of the time difference where I live but I think it's kind of crazy how much effort he puts into providing Ahoy peeps fun ops to play and I have no idea how he finds the time to do it.  Cheers Midnight, you're a big asset for Ahoy. 
  14. Like
    Xwatt reacted to Noah_Hero in Friday Night WW2 Hype   
    Alpha already did D-Day this year: https://forums.ahoyworld.net/topic/14780-war-for-altis-act-2-mission-8-modded-zeus-ops-190420-1630-utc/?do=findComment&comment=131344
     
  15. Like
    Xwatt reacted to MidnightRunner in Friday Night WW2 Hype   
    As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September.

    This campaign will involve two story lines from two different Zeus's.
    @SiegeSix and myself will be alternating Fridays and story lines.

    The first story line, my missions, will follow an airbourne division from their D-Day drop into France.
    The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy.

    The plan is to run these campaigns for approx 8-10 weeks. 
     
    Modset:
    Arma 3 Preset IFA Ahoy.html
     
    Points to note:
    We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can  
     
    As usual if you have any questions or comment please let me know.
     
    Midnight

     
     

     
  16. Like
    Xwatt got a reaction from Shadow Knight in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  17. Like
    Xwatt reacted to Minipily in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC   
    Honestly, I wouldn't start your message by saying *Your callsign - to ....*

    In the heat of battle, if someone just hears command first on the radio, they might assume its someone calling for command. First call the elements that you are trying to call, then say who you are. That way it will immediately get their attention. I feel that's a better way to do it generally.
     
    So rather than "Command to all elements" just say "All elements, this is command" or start off with a respective unit name.
     
    Shit happens on comms and its something we're all constantly learning and getting better with, at least the op was for the most part a success.
  18. Like
    Xwatt reacted to SkullCollector in [AWE] Liberation SUNDAY -- NEXT: 30/08/2020 @ 1730 UTC   
    Mission Summary
    Every Wednesday This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it.
    Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission. Staff will support it all.
    These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    AW Liberation Lythium.html
    For first-time players, read till the end for a setup guide.
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    ---
     
    Friendly Forces
    Russian Armed Forces
     
    Opposing Forces
    Insurgents
     
    Situation
    A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus.
    Our forces have established a preliminary foothold between Razbula and Afsher to create a forward buffer zone.
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Sunday every Wednesday
     
    Platoon
    1x 3-man HQ (CMD, RTO, UAV)
    3x 9-man Rifle Squads
    1x 3-man Fire Support Group
    1x 3-man Hammer Crew
    2x 2-man Air Crew
    1x 2-man Logistics
     
    Admin & Logistics
    Reinforcements
    - Unlimited
    - Re-insertions via air at CMD/RTO's discretion
     
    Equipment
    - Vehicle deployment at CMD's discretion
    - Ammunition and supplies available at the supply depot
    - FOBs act as an arsenal 
     
    Command & Control
    Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms.
    Squad leaders are responsible for the operational effectiveness of their teams.
     
    ---
     

     
     
     
  19. Sad
    Xwatt reacted to LH5 in RUSH, Equal US factions (PvP) 27/08/2020 @17:30 UTC   
    RUSH Equal US factions (PvP)
    BLUFOR & OPFOR will have the same loadout choices but different camo patterns/types
     
    Map: Stratis, Semi Urban
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Required Mods:
     
    RUSH_AW.html
     
    TS address: ts.ahoyworld.net
    Short TS brief at 17:30UTC
     
    Mission length:
    2-3 games (rotating teams after each match)
    Mission length expected to be 80-120 minutes
    First match will start promptly at 17:30UTC
     
    Player slots and squad composition:
    60 player slots (2 teams of 30)
    2 man command element (SL & Marksman), 4x 7 man teams (TL, Medic, AR, LAT, Grenadier, 2xRifleman)
     
    Mission:
    BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time
     
    Time and Ticket limit
    40 minutes per game. BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus. OPFOR has no ticket limit Arming and Disarming objectives:
    BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm) OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm) Rearm:
    BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action. OPFOR members can fully rearm once of each objective box if the box is not armed. BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles) Support assets:
    BLUFOR Squad Lead has access to 1 Darter UAV BLUFOR Teamlead's have access to supply drops through the vanilla support menu Play area:
    Each sector size ranges from 300x300 to 700x200 Any spawn camping and or exploits to get outside of the play area is strictly forbidden.                               
    Communication & Structure:
    BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)
    Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.
     
     
    Below is what the objective box's look like and approx objective locations:
     

     

  20. Like
    Xwatt reacted to MidnightRunner in Operation Trebuchet Madrigal Week 4 25/08/2020 @ 17:30 UTC   
    Mission Name:
    Operation Trebuchet Madrigal Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Optre.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
     
     
    Situation
    Following the opening of a second flank, UNSC forces have effectively stretched out the insurrectionist forces. To press this advantage command have decided that now is the time to make a push against Castra Arcology and the surrounding area. The walled city is very well defended from external attack, but may be susceptible to attack from inside. Command recommends an airbourne assault on the 2 large towers in the centre of the city. 
     
    Assets:
    Various ground/air transport and support vehicles
     
    Friendly Forces:
    UNSC forces
     
    Enemy Forces:
    Insurrectionists
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Launch an airbourne assault on Castra Arcology. Then secure the surrounding area.
     
     
    Execution
    Objectives:
    1. Launch an assault on Castra Arcology
    2. Capture the rest of the city
    2. Secure the surrounding area.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed Insurrectionists may be engaged on sight
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
     
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

     
  21. Like
    Xwatt got a reaction from Moto in Liberation Wednesday - 15/07/2020 @ 17:30 UTC   
    What is Liberation Wednesday?
    Liberation Wednesday will be an event ran weekly, in a gamenight format, with a formal, established chain of command and greater player numbers. For the fossils in our community, you may remember Stilleto Wednesdays, and here we are replicating that experience, but instead in the liberation format and following our gamenight etiquette. AWE will still remain open 24/7, but you can expect a more serious, teamwork focused, command orientated experience every Wednesday. We will be kicking off the first week of Liberation Wednesday with the introduction of Lythium.
     
    Server Details:
    IP: 116.202.224.207 Port: 2302  
    Mods Required:
    AW Liberation Lythium.html
     
    TS Address:
    ts.ahoyworld.net
     
    Mission Runtime:
    120+ minutes, a short debrief will be given at the end of this time, where players can choose to remain playing or log off.
     
    Squad Structure:
    Platoon x3 (Platco, RTO, UAV) Alpha, Bravo Charlie (9 man infantry teams) Logistics x2 Vortex x2 Reaper x2 Hammer x3  
    Friendly Forces:
    Russian Armed Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Situation:
     
    Russian Forces have been deployed in the region of Lythium to clear the region of an insurgency force. We start with an operations base and an FOB, and we must take objectives in order to get supplies, intel and to clear the area of any insurgent forces. 
     
    Assets:
    1x MI-8T 2x KA-60 Additional assets can be purchased in accordance to commands discretion
     
    Mission:
     
    Clear the region of insurgent forces. Capture a factory and establish a supply route. Clear the area of IED's and mines where necessary, and protect civilian lives at all costs.
     
    Objectives:
    TBD by Command
     
    Movement Plan:
    At Commands discretion 
     
    R.O.E
    Fire when Fired upon  Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds)  
    Admin and Logistics:
     
    Equipment And Resupply:
    At Commands discretion Ammo crates can be purchased through the building menu Command HQ acts as an arsenal  
    Reinforcements:
    Unlimited At commanders discretion, transport assets are available. RTO (if present) will handle infantry reinserts and LZ's  
    Command and Control:
     
    Command:
    Operations and ground control lies with platoon commander RTO (if present) will handle air units  
    Communication:
    Radio channels are set for each element and can be viewed through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    ==========================================================================================================================
     

     
     
     
  22. Like
    Xwatt reacted to MidnightRunner in PMC Ops Hell Week 4 14/08/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC Hell.html    Note: Acex has been removed
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
    Situation
    CHADS forces embark on an early morning raid targeting the capture of a high level member of the FLF.
     
    Assets:
    1 x MH-6M Littlebird
    1 x Bell UH-1H
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Move out and execute raids on the suspected locations of the target. 
     
    Execution
    Objectives:
    1.Raid the locations where the target is suspected of being.
    2. The target is to be captured alive.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Return fire only.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Joining Bug:
    I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag.
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

     
     
  23. Sad
    Xwatt reacted to SkullCollector in [AWE] Liberation Wednesday -- NEXT: 12/08/2020 @ 1730 UTC   
    Mission Summary
    Every Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it.
    You can expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission and staff supporting it all.
    These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    AW_Liberation_Lythium.html
    For first-time players, read till the end for a setup guide.
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    ---
     
    Friendly Forces
    Russian Armed Forces
     
    Opposing Forces
    Insurgents
    Currently: Local Guerrilla Forces
     
    Situation
    A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus.
    Friendly forces have established a foothold near Karift around FOB Alpha, then pushed further to maintain a firm grasp on the region with FOB Bravo near Bramar.
    The enemy retains two last bastions in Kinduf and Kalae.
    Progress is unquestionable. Victory is not debatable.
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command every Wednesday
    One last push toward victory.
     
    Platoon
    1x 3-man HQ (CMD, RTO, UAV)
    3x 9-man Rifle Squads
    1x 3-man Fire Support Group
    1x 3-man Hammer Crew
    2x 2-man Air Crew
    1x 2-man Logistics
     
    Admin & Logistics
    Reinforcements
    - Unlimited
    - Re-insertions via air at RTO's discretion
     
    Equipment
    - Vehicle deployment at CMD's discretion
    - Ammunition and supplies available at the supply depot
    - FOBs act as an arsenal 
     
    Command & Control
    Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms.
    Squad leaders are responsible for the operational effectiveness of their teams.
     
    ---
     

     
     
     
  24. Thanks
    Xwatt got a reaction from Minipily in Framework For Mission Creators   
    Ahoy,
     
    The following is a framework that are we releasing to aid future gamenight creators for Ahoyworld. These incorporate tools and features that are a standard across our missions, that you can incorporate into your own gamenight to align it with our standards. Credits to @Stanhope
     
    The Features Of The Framework Include:
    - TFAR Comptability (included but not required - sets default radio channels)
    - Includes Admin Tools and Gamenight tools functionality
    - Reapplies loadouts units had in the editor upon every spawn
    - Contains 2 headless client slots
    - Contains logging for friendly fire incidents, grenade throws and launchers being fired
    - Readme compatibility, allowing staff/spartans to have zeus access  
     
    How To Use:
    Replace the ".VR" at the end to the map of your choice. The framework can be used on any map. 
    (e.g change ".VR" to ".altis" and it will be compatible to use on Altis. 
     
     (Outdated look below for newest version)
  25. Like
    Xwatt got a reaction from WinterMute in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
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