Popular Post MidnightRunner Posted August 31, 2020 Popular Post Share Posted August 31, 2020 As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September. This campaign will involve two story lines from two different Zeus's. @SiegeSix and myself will be alternating Fridays and story lines. The first story line, my missions, will follow an airbourne division from their D-Day drop into France. The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy. The plan is to run these campaigns for approx 8-10 weeks. Modset:Arma 3 Preset IFA Ahoy.html Points to note: We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can As usual if you have any questions or comment please let me know. Midnight SiegeSix, kman, Xwatt and 8 others 9 2 Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted September 1, 2020 Share Posted September 1, 2020 Nooo! I'm working late afternoon shift on the 18th! Link to comment Share on other sites More sharing options...
SiegeSix Posted September 1, 2020 Share Posted September 1, 2020 53 minutes ago, Karate Pyjamas said: Nooo! I'm working late afternoon shift on the 18th! But D-Day... Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted September 1, 2020 Share Posted September 1, 2020 1 minute ago, SiegeSix said: But D-Day... I'm a work slave now. Can't do much about it. Link to comment Share on other sites More sharing options...
Sho_Iwaizumi Posted September 1, 2020 Share Posted September 1, 2020 Can i play Germanz pleaze RiverWolf 1 Link to comment Share on other sites More sharing options...
chicken_no6 Posted September 2, 2020 Share Posted September 2, 2020 me too please ;() Link to comment Share on other sites More sharing options...
SiegeSix Posted September 2, 2020 Share Posted September 2, 2020 Nein, wir spielen als die Amerikaner Link to comment Share on other sites More sharing options...
Sho_Iwaizumi Posted September 3, 2020 Share Posted September 3, 2020 (edited) On 9/2/2020 at 8:00 PM, SiegeSix said: Nein, wir spielen als die Amerikaner But do it for ze immersion. Make one squad of german hermans xD (edited because phone bad and auto corrected "hermans" to "germans" in original) Edited September 4, 2020 by Sho_Iwaizumi Link to comment Share on other sites More sharing options...
Bomer Posted September 4, 2020 Share Posted September 4, 2020 On 9/3/2020 at 8:53 AM, Sho_Iwaizumi said: But do it for ze immersion. Make one squad of german germans xD Or put one german in each squad as translator. Schubz 1 Link to comment Share on other sites More sharing options...
Lindi Posted September 4, 2020 Share Posted September 4, 2020 'bout time we did D-day for real. Remember a few D-day like instances from before, but this time.... SiegeSix 1 Link to comment Share on other sites More sharing options...
Noah_Hero Posted September 4, 2020 Share Posted September 4, 2020 Alpha already did D-Day this year: https://forums.ahoyworld.net/topic/14780-war-for-altis-act-2-mission-8-modded-zeus-ops-190420-1630-utc/?do=findComment&comment=131344 Schubz and Xwatt 1 1 Link to comment Share on other sites More sharing options...
SiegeSix Posted September 4, 2020 Share Posted September 4, 2020 5 hours ago, bomer said: Or put one german in each squad as translator. it wasn't uncommon for american to have someone who could speak german Link to comment Share on other sites More sharing options...
Sho_Iwaizumi Posted September 4, 2020 Share Posted September 4, 2020 6 hours ago, SiegeSix said: it wasn't uncommon for american to have someone who could speak german But then you also need a German enemy you can talk to <( ̄︶ ̄)> Link to comment Share on other sites More sharing options...
SiegeSix Posted September 5, 2020 Share Posted September 5, 2020 21 hours ago, Sho_Iwaizumi said: But then you also need a German enemy you can talk to <( ̄︶ ̄)> I'm not fluent, but I know some Link to comment Share on other sites More sharing options...
kman Posted September 7, 2020 Share Posted September 7, 2020 Funny enough, TFAR just got updated, althou changelog seems mostly cosmetic. On 8/31/2020 at 8:51 PM, MidnightRunner said: Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Are you sure people w/o ACRE will be able to speak to others in local chat? I don't know ACRE but TFAR replaces vanila arma local chat as well. Noah_Hero 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted September 7, 2020 Author Share Posted September 7, 2020 Everyone will need Acre if that's what you are asking. My point was that only a select few roles have radios so won't have to worry about how they work and since diret speech will be the same key as TFAR it won't have much of an impact on their gameplay. kman and Schubz 2 Link to comment Share on other sites More sharing options...
Murph Posted September 9, 2020 Share Posted September 9, 2020 *blood on the risers intensifies* Link to comment Share on other sites More sharing options...
MidnightRunner Posted September 9, 2020 Author Share Posted September 9, 2020 Link to comment Share on other sites More sharing options...
Schubz Posted September 9, 2020 Share Posted September 9, 2020 Quote and since direct speech will be the same key as TFAR it won't have much of an impact on their gameplay 1. Do we have to disable TFAR plugin when using ACRE in TS? 2. What's the current version of the ACRE plugin for TS? 3. Or did it already just install the right version? 4. No problem when using the same ptt key for ACRE and TFAR? Link to comment Share on other sites More sharing options...
Stanhope Posted September 9, 2020 Share Posted September 9, 2020 Yes, don't know of the top of my head, it should, no. Schubz 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted September 10, 2020 Author Share Posted September 10, 2020 10 hours ago, Schubz said: 1. Do we have to disable TFAR plugin when using ACRE in TS? 2. What's the current version of the ACRE plugin for TS? 3. Or did it already just install the right version? 4. No problem when using the same ptt key for ACRE and TFAR? @Schubz 1. Yes 2. Don't know, not necessary to check like with TFAR 3. It will install automatically when you run Arma with the mod loaded 4. The direct speech key is your Teamspeak PTT key so can stay the same. No problem. We will help anyone that is having issues before the mission start so don't worry too much. Schubz and RiverWolf 1 1 Link to comment Share on other sites More sharing options...
dirtygrasshoper Posted September 18, 2020 Share Posted September 18, 2020 looking forward to this the night # Link to comment Share on other sites More sharing options...
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