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Schubz

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  1. Like
    Schubz reacted to JANXOL in [POSTPONED] War for Altis - Act 3 Mission 8 Modded Zeus Ops 19.07.20 @ 16:30 UTC   
    Hey all,
    Unfortunately I am afraid that due to certain health problems that I am having today I will be unable to conduct this mission for you. I know this sucks and I am sorry, but my body failed me.
    The mission will be postponed to a later time, which may or may not be next week depending on how soon the problem goes away.
     
  2. Like
    Schubz reacted to kman in [POSTPONED] War for Altis - Act 3 Mission 8 Modded Zeus Ops 19.07.20 @ 16:30 UTC   
    @JANXOL as we discussed before, I would like to suggest moving the Sunday mission start to 17:30 UCT, unless that is sheduling problem for you.
     
    On Fridays, we are consistently getting more people for the PMC mission than on Sunday for War or Altis, despite that due to scope we would benefit from more people in this larger ops. People tend to be home Sun evenings, but 16:30 UCT might be too soon for some, also the USA/Canadian people are more likely to be done with lunch at the later hour if they are free.
  3. Like
    Schubz got a reaction from SiegeSix in Moving Sunday OP starting time   
    How about starting Sunday OP at 17.30 instead of 16.30 UTC?
  4. Like
    Schubz got a reaction from RiverWolf in Moving Sunday OP starting time   
    How about starting Sunday OP at 17.30 instead of 16.30 UTC?
  5. Like
    Schubz reacted to JANXOL in War for Altis - Act 3 Mission 7 Modded Zeus Ops 12.07.20 @ 16:30 UTC   
    Date:
    12.07.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 7
               
                    
               
               
               
                As the medicane finally passes, the Altians realise that somehow the Russian forces suffered casualties nobody expected. The Altian HQ is unaware of the details of successful sabotage by NATO remnants on Malden, who managed to interrupt the testing of experimental cruise missile system and use the enemy's own weapon against them. They are, however, certainly aware of its results on Altis and the opportunities it opens. The Russians are definitely not out of the picture, and their force remains formidable, as not all major installations were hit and the fire wasn't very precise. They will however need to react to this unexpected setback, they will need to move their forces, adjust their plans, rebuild their positions.

                With Russians having to give up some of the gained terrain to reconsolidate their forces, an opportunity arises to break the encirclement of Pyrgos and save the city - or at the very least the brave soldiers trapped within.

     
     
     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
    - Ares - 3-man tank crew
     
    - 1xM1A1
    - 1x captured T-72B3 (captured from the Russians during fights near Molos)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
     
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    Break the encirclement of Pyrgos and aid the friendly troops holding the city.
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  6. Like
    Schubz reacted to Xwatt in Liberation Wednesday - 15/07/2020 @ 17:30 UTC   
    What is Liberation Wednesday?
    Liberation Wednesday will be an event ran weekly, in a gamenight format, with a formal, established chain of command and greater player numbers. For the fossils in our community, you may remember Stilleto Wednesdays, and here we are replicating that experience, but instead in the liberation format and following our gamenight etiquette. AWE will still remain open 24/7, but you can expect a more serious, teamwork focused, command orientated experience every Wednesday. We will be kicking off the first week of Liberation Wednesday with the introduction of Lythium.
     
    Server Details:
    IP: 116.202.224.207 Port: 2302  
    Mods Required:
    AW Liberation Lythium.html
     
    TS Address:
    ts.ahoyworld.net
     
    Mission Runtime:
    120+ minutes, a short debrief will be given at the end of this time, where players can choose to remain playing or log off.
     
    Squad Structure:
    Platoon x3 (Platco, RTO, UAV) Alpha, Bravo Charlie (9 man infantry teams) Logistics x2 Vortex x2 Reaper x2 Hammer x3  
    Friendly Forces:
    Russian Armed Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Situation:
     
    Russian Forces have been deployed in the region of Lythium to clear the region of an insurgency force. We start with an operations base and an FOB, and we must take objectives in order to get supplies, intel and to clear the area of any insurgent forces. 
     
    Assets:
    1x MI-8T 2x KA-60 Additional assets can be purchased in accordance to commands discretion
     
    Mission:
     
    Clear the region of insurgent forces. Capture a factory and establish a supply route. Clear the area of IED's and mines where necessary, and protect civilian lives at all costs.
     
    Objectives:
    TBD by Command
     
    Movement Plan:
    At Commands discretion 
     
    R.O.E
    Fire when Fired upon  Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds)  
    Admin and Logistics:
     
    Equipment And Resupply:
    At Commands discretion Ammo crates can be purchased through the building menu Command HQ acts as an arsenal  
    Reinforcements:
    Unlimited At commanders discretion, transport assets are available. RTO (if present) will handle infantry reinserts and LZ's  
    Command and Control:
     
    Command:
    Operations and ground control lies with platoon commander RTO (if present) will handle air units  
    Communication:
    Radio channels are set for each element and can be viewed through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    ==========================================================================================================================
     

     
     
     
  7. Thanks
    Schubz reacted to MidnightRunner in Operation Trebuchet Madrigal Week 1 30/06/2020 @ 17:30 UTC   
    Mission Name:
    Operation Trebuchet Madrigal Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Optre.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
     
     
    Situation
    The planet of Madrigal has fallen under the insurrectionists control. The UNSC Drake along with the UNSC Spirit of Dawn have arrived with a force of marines, ODSTs and a small force of Spartans.
    The ODST's are to be the spearhead in retaking Madrigal, they will drop in and retake a beachhead from which the main force will use to liberate the province.
     
    Assets:
    Various ground/air transport and support vehicles
     
    Friendly Forces:
    UNSC forces
     
    Enemy Forces:
    Insurectionists
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    A ODST force along with Fireteam Lancer, a two man Spartan team, will drop in to the Gladius Military Academy, where there have been repotrs of UNSC prisoners being held. They will then move South to capture the airfield giving UNSC forces a base of operations from which to act.
     
     
    Execution
    Objectives:
    1. Drop into Gladius Military Academy.
    2. Rescue the UNSC personnel located there
    3. Move south and recapture the airfield from the Insurrectionists. 
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed Insurrectionists may be engaged on sight
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
     
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

     
  8. Like
    Schubz reacted to MidnightRunner in PMC Ops Hell Week 1 26/06/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC Hell.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
     
    Situation
    Finland has suffered a number of seemingly "home grown" terror attacks in recent months. There is also an increasing amount of nationalist sentiment in the area stemming from a group known as the Suomen vapautusrintama or Finnish Liberation Front (FLF). They have been preaching the standard anti EU/anti immigrant rhetoric which has seen them gain followers who share their ideals.
    They FLF have used this momentum to stage anti government protests, many of which turned violent. It is believed that an extremist militant group is either pulling the strings or has infiltrated the FLF. 
     
    The Finnish government are hesitant to deploy their armed forces within their own territory, as this could be seen as an escalation in a time when reconciliation is needed. As such they have contracted the Combat Hounds a less overt force to help in both proving security and investigating the militant activity related to the FLF. We have been granted the rights to carry weapons and to fly our unmarked aircraft within Finnish territory but the Finnish government has stopped short of allowing the Combat Hounds to execute CAS missions in domestic soil. 
     
    Assets:
    1 x MH-6M Littlebird
    1 x Bell UH-1H
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Now that we have arrived in the area and set up our base of operations our next goal is to gain intel on our foe, to this end we have arranged a meeting with members of the counter insurgency branch of the Finnish military. There is also the site of a recent attack where we can hopefully gain insight into their tactics. 
     
     
     
     
     
    Execution
    Objectives:
    1. Meet with the Finnish COIN forces and learn what they know about the FLF
    2. Inspect the site of the recent attack for any clues into FLF tactics or activities
    3. Act against any militant activity you discover
    4. Increase security and protect civilian life wherever possible 
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Return fire only.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  9. Like
    Schubz reacted to Norris in S.E.R.E 19/06/2020 @ 17:30 UTC   
    Hey sorry I had to dip in the middle of this op guys but my friends had their first child today and were released from the hospital today so I went to see them.
  10. Like
    Schubz reacted to MidnightRunner in S.E.R.E 19/06/2020 @ 17:30 UTC   
    Mission Name:
    S.E.R.E Survival, Evasion, Resistance, and Escape
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    DLC Required:
    Apex
     
    Mods Required:
    Arma 3 Preset SERE.html (PMC Kunduz modset less the Kunduz map)
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 42 (4 Squads of 10, and a 2 man command element)
     
     
    Situation
    The Horizon islands are in turmoil. Shortly after gaining it's independence from France the newly formed government collapsed and a the territory is now effectively split in to 3 pieces.  The Government still controls the 3 southern islands of Balavu, Katkoula and Moddergat. The northern island of Tuvanaka along with most of the main island of Tanoa is controlled by a group known as the Horizon Islands Defence Force (H.I.D.F.), their goal is to rid the archipelago of all non natives and have been brutal in their application of this principal. The East side of Tanoa is held by a guerrilla force who hold an unsteady peace with H.I.D.F. they are focused on the growth and export of certain narcotics. The H.I.D.F. seem to have little interest in the guerrilla forces as long as they do not interfere with the mining of heavy metals which is what has sustained the local economy since it's discovery.

    Following allegations of crimes against humanity, and the deteriorating humanitarian situation in the region, the UN Security Council passed a resolution for a Chapter 7 Peace Enforcement Operation. Mission d'assistance des Nations Unies pour Tanoa (MANUT) is tasked with protecting the civilian populace and prevention of atrocities. At its head is a British detachment. 
     
    Not long into the mission a British patrol is ambushed and taken prisoner, the H.I.D.F. aims to use the prisoners as bargaining chips in future negotiations. After several weeks of harsh treatment and terrible conditions the British forces decide, that due to their treatment while captive and the unlawful nature of their captivity, to attempt to break free from their captors and make for friendly lines. 
     
    Assets:
    Assets are procure on site
     
    Friendly Forces:
    BAF
     
    Enemy Forces:
    H.I.D.F. and Guerrilla forces
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
     Survive, Evade, Resist, and Escape. You must escape from captivity and make your way to friendly lines on the island of Moddergat. How you do that is up to you.
     
     
    Execution
    Objectives:
    Escape the prison camp and make your way to the island of Moddergat to friendly lines.
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    Procure on site
     
    Reinforcements:
    Unlimited
    Re spawn point will move based on a "checkpoint" system, commander will have ability to control the location of spawn based on available "checkpoints"
     
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     

  11. Like
    Schubz reacted to MidnightRunner in PMC Ops Kunduz Week 6 12/06/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 6
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    A local informant named Ahmad, a western educated medic, has been passing us information in return for medical supplies for the local populace. He has been doing so by the use of a radio given to him by us. Yesterday, he had arranged a face to face meeting with our intel team claiming to have very valuable intel and needed to be extracted but never showed.
    After a quick investigation we have discovered that he was taken by men in military clothing in a covered UAZ. ISR has discovered 2 such vehicles in the area. Both have a small number of armed personnel in the area.
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Assault both positions and secure Ahmad to recover the intel he holds and return him to base. If it is deemed to be actionable then we will plan accordingly.
     
     
    Execution
    Objectives:
    Assault both positions simultaneously so as not to alert Ahmed's capture to our actions.
    Secure Ahmed and return him to base
    If determined to be viable, act on the "valuable" intel provided.
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     

  12. Like
    Schubz reacted to JANXOL in War for Altis - Act 3 Mission 4 Modded Zeus Ops 07.06.20 @ 16:30 UTC   
    Date:
    07.06.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 4
               
                    
               
               
               
    Despite insurgent pressure and artillery bombardment, the Altian forces did not retreat from the territory they have secured. The firebases were eliminated and insurgents forced back. It seems that this move allowed to secure the area, as no further pushes were made by the insurgents. It is clear that they were hoping to force the Altian retreat by putting pressure on the Altian forces. It is now clear that Altians have intent of moving and the insurgents lack the strength to retake the territory in an open battle. It also appears that Templar is either unwilling or unable to commit his force at this time.

                However, despite these successes, the Altians must now limit their actions against the insurgency and focus on the threat in the south. With general Vsevolod Mikhailovich Izhutin, known as "Chessmaster" in command of the Russian force and fresh troops that arrived from Malden and mainland, it is only a matter of time before...

                BREAK! BREAK! The Russians have just begun their offensive. Things look bad. Everything is on fire.

     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 33
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
    - Ares - 3-man tank crew with access to T-72 as well as newly aquired M1
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
     
    - 1x M1A1
    - 1x T-72
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    The Russians have begun a large scale offensive on both fronts. Your task is to contain the western advance and retake our fortifications line.
     
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  13. Like
    Schubz reacted to MidnightRunner in PMC Ops Kunduz Week 5 05/06/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 5
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    An American UH-60 flying over the area with an AH-64D escort was struck by a missile and forced into an emergency landing.
    US command have revealed that a VIP was onboard the UH-60.  They have not revealed the identity of this person code name Foxhound but they have stated that this person is of vital importance and have requested that we extract this person. The Apache has been able to provide cover from a safe stand off position but they are reporting increased thermal activity in the area and will shortly require to head off station for refuel.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Find and secure the crash site. Evac the HVA code name Foxhound. If possible destroy the AA position
     
     
    Execution
    Objectives:
    Find and Secure the crash site.
    Safely evac code name Foxhound
    Optionally: Destroy the AA position
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

  14. Like
    Schubz reacted to Stanhope in AO spawns are too close   
    Depending on the terrain this is perfectly possible.  It's also possible, again depending on the terrain, that you can't even land 4km from the edge, so ~5km from the centre, from the next AO. 
     
    EU1 is organized chaos, I expected nothing less.
     
    Tell them to land further away from the new AO for evac then.  People have legs, they can use them. 
     
    Well, if this new AO is like you said in the same grid, it's max 1 km they need to walk.  That doesn't seem too unreasonable to me.
  15. Like
    Schubz reacted to MidnightRunner in AO spawns are too close   
    To be fair after well over 1000 hours on EU1 I see no real issue here. Pilots quickly learn that when the ao completes they need to get to a safe place while the new ao spawns. Doing this allows them to assess the situation and decide on the best approach for evac and insertion to the new ao.
     
    I understand why you want the AO to move further away but the thought process is that distant AOs make ground vehicles useless and prioritises mass evac and insertion.
     
    The current system was deemed superior as it makes full use of the ground vics deployed while only adding a slight inconvenience to air evac and reinsertion.
  16. Thanks
    Schubz reacted to Stanhope in AO spawns are too close   
    Wait until the new AO is spawned in before landing a heli at the old AO, problem solved. 
     
    The reason they're so close to each other is for infantry that decide to bring a vehicle.  It used to be that AOs could spawn on the other side of the island, meaning that if you were in a vehicle you'd get to the new AO by the time it's finished, only to have to turn around and drive to the other side of the island again. 
  17. Haha
    Schubz reacted to kman in War for Altis - Act 3 Mission 3 Modded Zeus Ops 31.05.20 @ 16:30 UTC   
    Come on, everyone here is seriously into RP - have you seen how much time we spend playing dress-up and complaining about orders? 😄
  18. Thanks
    Schubz reacted to MidnightRunner in War for Altis - Act 3 Mission 3 Modded Zeus Ops 31.05.20 @ 16:30 UTC   
    Insurgents are the Altis rebels
    Freedom are the external forces aiding them
    Templar is a Freedom commander
    Gatekeeper are CSAT who are aligned with the russians

    Might not be perfect but this is my understanding
  19. Like
    Schubz reacted to MidnightRunner in PMC Ops Kunduz Week 4 29/05/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 4
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    It seems that we may have stumbled on a larger plot when we discovered the military forces aiding the insurgents in the area. Once this information was passed up the channels it seemed to set off alarm bells somewhere. Within days a large scale military coup erupted and is engulfing the entire province. Insurrectionist forces have captured the city of Kunduz and the international airport there. Intel suggest that this coup was a long time in the making and that us stumbling upon the military aid to the insurgents has forced their hand and escalated their timeline.
     
    US forces along with loyalist military elements are attempting to retake the Northern province but are being hampered by enemy activity in our area. The insurrectionists have deployed AA and artillery positions somewhere in our AO. This has effectively cut off the US air route from their FOB in the South to Kunduz city in the North.
    As a result we are seeing increased insurgent activity in the area along with active military patrols.
     
    We have received a very lucrative contract to destroy both the AA and the arty positions. We can also claim bounties on any equipment or men captured/destroyed. From what we have learned the insurrectionist forces have access to a large number of military grade vehicles and static weapons. However, one small mercy is that the presence of US air superiority fighters has meant that the enemy have not been able to field any aircraft despite having many at their disposal. 
     
    We have also been assured that no loyalist military forces are in our area and that all uniformed military personnel are hostile.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    We are to find and destroy enemy AA positions in order to open up the skies for US forces in their assault against the Northern city of Kunduz. As a secondary target we have been made aware of rocket artillery pieces being used in the area, if possible we are to also destroy/capture these.
     
     
    Execution
    Objectives:
    Find and destroy the enemy AA presence
    Capture/Destroy any rocket artillery
    Optionally: Weaken the enemy hold on the area in whatever way possible
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    None
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     

  20. Like
    Schubz reacted to Lindi in DIMPLY   
    Hello @Dimplymarrow129
     
    I have read the ban report and read the appeal. 
     
    I hope you understand how much hard work all members of staff put in to providing the best service we can for our player base. We provide forums, discord, team speak both vanilla and modded arma content, streams among others. All of this is provided for using donations from our players. Naturally this also means the we do not appreciate anyone recruiting on any of our platforms. Recruiting is also against our rules.
     
    In your case you were quite obviously recruiting for an arma unit outside of AhoyWorld and you were banned indefinitely for it. Your appeal displays very little in the way of remorse so:
     
    I am going to let the ban stand for a period of time, but I will be willing to reconsider if you submit a new appeal in a couple of months time.
     
    I suggest you take time some and read through our rules.
     
    BAN APPEAL UNSUCCESSFUL!
  21. Like
    Schubz reacted to Norris in PMC Ops Kunduz Week 3 15/05/2020 @ 17:30 UTC   
    I didn’t really have a problem with the coms until I died and the frequency reset, reinsert heli was at base and I started reprogramming and then got rushed because the pilot got impatient which I understand why. I had my own squads channel, command channel and deltas channel set up so I could easily switch between them when I heard bravo being called at the beginning of the op.
      Now on this op I was in charge of bravo and coordinating with delta, command and fac. Now doing this with a short range radio on a map that is what 5x5km which is within the radios transmission range made things simpler and helped with stamina as I wasn’t carrying the long range radio pack so having that would be cumbersome especially when it’s really not required because of the small map. So taking the extra time to set up the additional channels when you die and are at spawn awaiting reinsert helis to show up may kill the time.
      Now I have a lot of radio experience from my years in the fire dept and my job where I use it everyday helps knowing how and when to transmit. A rule of thumb I use is to think of what you want to say then think of how I can make it more clear and especially short to cut down on unneeded radio traffic (again this came with over a decade of using radios in a professional environment). A lot of radio traffic will affect the outcome of any op as you are painting a picture for the commander via radio transmissions.
      Now you can give him clear and short instructions like “move the paintbrush from the middle and go up” (clear and short) or “put your paintbrush in the middle of the canvas and move it up in a slow manner until you are just about at the top then stop” (yes it is clear, but long).
      You can either give him clear and short instructions allowing for other radio traffic that might be more important to come through or give him clear but long drawn out instructions that may get confusing and impedes other important radio traffic that needs to be sent to command.
      
  22. Like
    Schubz reacted to ansin11 in Slow download of mission file and then kicked   
    You having a high download bandwidth does not mean that every server (along the chain of servers that make up your route to the AW EU#X server) will also upload to you with the same high bandwidth - far from it: Very few services will push your downstream bandwidth to the limit, as only some, for example Steam, need to do this and have the infrastructure and upload bandwidth for it.
    The AW EU#X server you are downloading a mission file from is mostly busy running a live game, so chances are that sending the mission file to your client is more of a background task.
    The machine hosting AW EU#X might also be hosting AW EU#Y at the same time, tightening bottlenecks (such as available bandwidth per client) even further.
     
    A myriad of factors play into this, and sometimes, you might just have bad luck with your timing, routing or the server's workload.
  23. Like
    Schubz reacted to SiegeSix in PMC Ops Kunduz Week 3 15/05/2020 @ 17:30 UTC   
    Comms were busy with medivac and stuff, so Vortex didn't receive the information ti'll after.
     
    I agree. Give them the small long range backpack.
     
    I'm here to correct. It was once used in a trial phase to see whether or not people liked it. People disliked it and never got reimplemented.
     
    All in all. I see why iit's the fewest that wants to become Company Commander on these gamenights. 
    Being in charge of 6-9 different elements split on two frequencies (and two people), puts a lot of preassure on the comms to work.
    I tried, as Company Commander, to treat the teams as squads and give the general idea of I imagine the objectives to be taking, then letting the teams corporate their own combined assault plan. This, at least for Alpha and Charlie worked out perfectly. Big kudos all around.
  24. Like
    Schubz reacted to MidnightRunner in PMC Ops Kunduz Week 3 15/05/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 3
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    As a show of gratitude for saving the lives of the US personnel the garrison commander has given us the intel gained from their meeting with the village elders in Tappeh Ka.
    This valuable is tactically important to friendly forces in the area but also financially important to us as a source of revenue. The intel suggests the whereabouts of an unnamed insurgent leader who orchestrated the ambush on US forces. Our goal is to find and capture this target and to leverage any intel we can gain from him. He is likely to be well guarded and close to a large supply of insurgent weapons, if possible find and destroy these.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
    Afghan National Army and Police forces
     
    Enemy Forces:
    Insurgents and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Act on the intel gained from US forces and search for the Insurgent leader. Capture or destroy any enemy assets you encounter along the way.
     
     
    Execution
    Objectives:
    Follow intel trail to find and capture the insurgent leader
    Capture/Destroy any insurgent members or equipment encountered 
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    None
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     

     
     
  25. Thanks
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    I did some hacking on Wibbler's Helicopter Transport scenario to include helicopters from popular mods so you can get some flight time in non-vanilla helicopters.  I left the Ghosthawk and Hummingbird in from vanilla since those are staples of EU1 and added more choppahs.  Figured I might as well share with Ahoy and feel free to move this if I posted in the wrong spot.
     
    This is now hosted on the Steam Workshop:
     
    Old link, don't use: https://steamcommunity.com/sharedfiles/filedetails/?id=2796584765
     
    NEW LINK USE THIS: https://steamcommunity.com/sharedfiles/filedetails/?id=2801907041
     
    Or just search for "AhoyWorld Helicopter" on Steam.
     
    What mods do I need?
    CBA_A3
    3CB BAF Vehicles
    RHSUSAF
    RHSAFRF
    RHSSAF
    RHSGREF
     
    What helicopters are there?
    Vanilla:
    Ghosthawk
    Hummingbird
    Blackfish
    X'ian
    Mowhawk
    Huron
    Taru
    Hellcat
    Orca
    Kajman
     
    From mods:
    CH 53-E
    HT48
    Ka-60
    Merlin HC4 24
    MH-6M Littlebird
    Mi24-P Hind
    Mi-8MTV-3
    UH-1Y
    UH-60M
    Wildcat AH1 Transport
     
    What else changed?
    Pilot is no longer in vanilla gear
    Spawned fireteam are US Army desert camo  and are team leader, AR, AR assist & rifleman instead of all riflemen (plus a bit of a skills bump)
    Added around 30 new LZ's.
     
    Who do I complain to if there's bugs or features I want?
    If there's a helicopter you really want to practice with and it's in one of those mods but not in the scenario, hit me up here or on Discord and I'll see what I can do.
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