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War for Altis - Act 3 Mission 4 Modded Zeus Ops 07.06.20 @ 16:30 UTC


JANXOL

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Date:

07.06.2020

16:30 UTC

 

Expected mission length: 120+ min (might be over or under)

Act 3 - Weather the storm

Part 4

           

                

           

           

           

Despite insurgent pressure and artillery bombardment, the Altian forces did not retreat from the territory they have secured. The firebases were eliminated and insurgents forced back. It seems that this move allowed to secure the area, as no further pushes were made by the insurgents. It is clear that they were hoping to force the Altian retreat by putting pressure on the Altian forces. It is now clear that Altians have intent of moving and the insurgents lack the strength to retake the territory in an open battle. It also appears that Templar is either unwilling or unable to commit his force at this time.

            However, despite these successes, the Altians must now limit their actions against the insurgency and focus on the threat in the south. With general Vsevolod Mikhailovich Izhutin, known as "Chessmaster" in command of the Russian force and fresh troops that arrived from Malden and mainland, it is only a matter of time before...

            BREAK! BREAK! The Russians have just begun their offensive. Things look bad. Everything is on fire.

 

 

 

           

 

 

 

 

   

 

 

 

thumb.thumb.jpg.09c963255420ef34ef9b4ac1a3f84c21.jpg

 

The Assets

Player faction: Altian armed forces

Player slots: 33

- PLATCO - 4 man command element + BRDM-2UM command vehicle

- 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each

- Vortex - 2-man helicopter pilot team (pilot and co-pilot)

 

- Ares - 3-man tank crew with access to T-72 as well as newly aquired M1

 

 

 

 

- Mi-8 and UH-60 transport helicopters

 

- 1x M1A1

- 1x T-72

 

- 1x BTR-70

- 1x MT-LB

- Various wheeled support vehicles

 

 

 

The mission

The Russians have begun a large scale offensive on both fronts. Your task is to contain the western advance and retake our fortifications line.

 

The modset:

 For your convenience, here's the modlist:

War For Altis act3.html 10.39 kB · 30 downloads

 

 

For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:

 

 

 

Hope to see you there!

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This was a great mission @JANXOL, pitty for the usual early-sunday low turnout of people. (17:30 GMT instead of 16:30 would be better IMO)
I feel this mission could use at least 2 full squads and rather 3, considering toughness of the opposition.

 

Since we are now fighting much better equiped enemy, we would benefit from getting basic (2x) rifle optics for all riflemen.

As it stands, only officers, AR and marksman are issued with any optics, which renders all the rest pretty ineffective in mid+ range engagements - especially considering the armor values on OPFOR, you realy need to land those shots.

 

Also better ammunition would make difference - MK262 works better at longer ranges than M855 that we are getting (this is actually reflected in ACE by 262 having higher ballistic coefficient).
But its more expensive, so we poor Altian military.. 🙄

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@kman

Regarding the time we could possibly arrange to switch the time to 17:00 UTC or "maybe" 17:30 UTC (that one is uncertain on my end of things) if that's what people are inf avor of. I would need to know how many people would prefer that and whether that is indeed a big reason for the turnout.

 

Regarding the ammo and armor, youa re using modern standard-issue 5.56 ammo. There is nothing wrong with it and the problem lies elsewhere, in the settings. You can see it both on liberation and gamenights and we are aware of it and will tweak the settings to make things better.

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